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MGS1 PC Integral
History
- Released in 2000
- Developed by Digital Dialect
- Michael Case - Producer and sound programming
- Dimiter Stanev - Main PSX conversion programming
- Dmitry Belay - Main PC specific programming
- Eduard Sereda - PSX graphics emulation programming
System Requirements
- Multimedia PC with a Pentium II 266 MHz or higher, or 233 MHz with 4MB 3D Accelerator
- DirectX 7 Video Cards
- Windows 95 or later
- 32 MB of RAM
- 400 MB of hard disk space
- Quad speed or faster CD-ROM drive
- Super VGA 16-bit color monitor
Known issues
- ALT+TAB affecting audio triggers was a known bug, according to the Readme.
- Many Graphics Cards of the period had known issues resolvable from video drivers, according to the Readme.
- Audio quality is rather poor. Certain music tracks do not loop properly or play at the wrong time compared to the Playstation version.
- No analog support, diagonals will input for longer than held. You must press one direction than another (e.g. up then left) to avoid this
New Features
- Weapon Hotkeys on keyboard, 1 through 0
- Able to skip codecs with ESC
- Can quickly save anywhere by pressing ESC
- The credits and epilogue can be skipped with ESC
Discovered Issues
- Weapon Hotkeys were poorly implemented. You can equip weapons during in-game cutscenes, in the Console release you lose control during in-game cutscenes.
- Weapon Hotkeys were poorly implemented. You can cancel the animation of entering the PSG1 with another weapon, entering a God Mode State. If you end in a crouch, Snake will not be able to interact with triggers. If you open up a door before doing this, you can go Out of Bounds in most areas.
Technical Issues
- The game can crash easily if you do not play with only 0 and 1 CPU cores
- Audio quality is rather poor, music