mgs1pc

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mgs1pc [2019/04/14 22:22] – created Plywoodmgs1pc [2021/02/23 23:26] (current) – [Technical Issues] plywood
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-=====MGS1 PC Integral===== +=====MGS1 PC=====
  
 +{{ :covers:mgs1pccover.jpg?direct&250 |}}
  
   The version so different, it needs its own page.   The version so different, it needs its own page.
      
 +  There are 3 distinct 'versions' of PC. The original CDROM release, the oxide-NL patch, and the Good Old Games (GOG) release.
 +  
 +====History====
 +[[https://news.ycombinator.com/item?id=9739731|Forum post from Stanev(?)]]
 +
 +[[MGS1PCForumPost|Mirror of Forum Post]]
 +
 +  *Released in 2000
 +  *Developed by Digital Dialect
 +  *Michael Case - Producer and sound programming
 +  *Dimiter Stanev - Main PSX conversion programming
 +  *Dmitry Belay - Main PC specific programming
 +  *Eduard Sereda - PSX graphics emulation programming
 +
 +oxide-NL patch released in fall 2016, allowing modern Windows OS to play the game with less difficulty. It includes a custom splash screen for Kojima Productions as a jab against Konami, some compatibility fixes, and the ability to scale the game up to 4K.
 +
 +Good Old Games released in September 2020, becoming the de facto PC release. It includes a new launcher, fixes for multiple bugs, better upscaling options, and a functioning windowed software mode.
 +
 +===System Requirements===
 +
 +  *Multimedia PC with a Pentium II 266 MHz or higher, or 233 MHz with 4MB 3D Accelerator
 +  *DirectX 7 Video Cards
 +  *Windows 95 or later
 +  *32 MB of RAM
 +  *400 MB of hard disk space
 +  *Quad speed or faster CD-ROM drive
 +  *Super VGA 16-bit color monitor
 +
 +===Known issues===
 +
 +  *ALT+TAB affecting audio triggers was a known bug, according to the Readme.
 +  *Many Graphics Cards of the period had known issues resolvable from video drivers, according to the Readme.
 +  *Audio quality is rather poor. Certain music tracks do not loop properly or play at the wrong time compared to the Playstation version.
 +  *No analog support, diagonals will input for longer than held. You must press one direction than another (e.g. up then left) to avoid this
 +
 +====New Features====
 +
 +  *Weapon Hotkeys on keyboard, 1 through 0
 +  *Able to skip codecs with ESC
 +  *Can quickly save anywhere by pressing ESC
 +  *The credits and epilogue can be skipped with ESC
 +  *Software Mode/Hardware Mode options for rendering, Software mode loads faster.
 +
 +====Discovered Issues====
 +
 +  *Weapon Hotkeys were poorly implemented. You can equip weapons during in-game cutscenes, in the Console release you lose control during in-game cutscenes.
 +
 +  *Weapon Hotkeys were **poorly implemented**. You can cancel the animation of entering the PSG1 with another weapon, entering a God Mode State. If you end in a crouch, Snake will not be able to interact with triggers. If you open up a door before doing this, you can go Out of Bounds in most areas.
 +
 +  *The elevator in Tower B does not work, you cannot return up the Tower. To go back, you must use cardboard boxes with the Snowfield Truck.
 +
 +  *FMVs do not work on Oxide-NL patch. Fixed with GOG release.
 +
 +  *Random flashing can occur on certain cutscenes on Oxide-NL patch. Fixed with GOG release.
 +
 +  *Uncommon bug where you are locked into the gas filled Command Room even though you called Otacon. Fixed with GOG release.
 +
 +====Technical Issues====
 +
 +  *The game can crash easily if you do not play with a certain number of cores, this depends on your CPU. Typically 0 and 1 is best.
 +
 +  *On the GOG version, Grey Fox monologue after REX 1 can [[https://clips.twitch.tv/BovineArtsyMonkeyCurseLit-DcjHBX6NEFllz-kA|softlock]]. Having 0 to 4 CPU cores helps. This depends on your CPU.
      
  • mgs1pc.1555280541.txt.gz
  • Last modified: 2019/04/14 22:22
  • by Plywood