Differences
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mgs1_version_and_region_differences [2019/10/05 05:04] – [North America Release] plywood | mgs1_version_and_region_differences [2020/01/07 22:06] – [Platforms] digital igt ps3 correction plywood | ||
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*The //" | *The //" | ||
*The initial New Game load is slower compared to the US version | *The initial New Game load is slower compared to the US version | ||
- | *Walkways guard shot patterns are typically more scattered, which makes the it //harder.// | + | *Walkways guard shot patterns are typically more scattered, which makes it //harder.// |
=====Platforms===== | =====Platforms===== | ||
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**PS3** | **PS3** | ||
- | The digital release on PS3 is not recommended for speedrunning. The load times are **very slow** on PS3. Thankfully, if you already bought MGS on PS3 you can re-download it for PSTV. PS3 Menu Operations for disc change and controller change do not count against the In Game Timer. | + | The digital release on PS3 is not recommended for speedrunning. The load times are **very slow** on PS3. Thankfully, if you already bought MGS on PS3 you can re-download it for PSTV. PS3 Menu Operations for disc change and controller change do count against the In Game Timer. |
**PS Classic** | **PS Classic** | ||
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**PS3** | **PS3** | ||
- | If it uses the same emulation method as digital, it would remove lag. But the load times are pretty bad. | + | Does not remove lag, unlike |
=====Conclusion===== | =====Conclusion===== | ||