mgs1_version_and_region_differences

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mgs1_version_and_region_differences [2019/10/05 05:04] – [North America Release] plywoodmgs1_version_and_region_differences [2020/01/07 22:06] – [Platforms] digital igt ps3 correction plywood
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   *The //"Sleeping late as usual, eh Snake?"// cutscene is skippable   *The //"Sleeping late as usual, eh Snake?"// cutscene is skippable
   *The initial New Game load is slower compared to the US version   *The initial New Game load is slower compared to the US version
-  *Walkways guard shot patterns are typically more scattered, which makes the it //harder.//+  *Walkways guard shot patterns are typically more scattered, which makes it //harder.//
 =====Platforms===== =====Platforms=====
  
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 **PS3** **PS3**
  
-The digital release on PS3 is not recommended for speedrunning. The load times are **very slow** on PS3. Thankfully, if you already bought MGS on PS3 you can re-download it for PSTV. PS3 Menu Operations for disc change and controller change do not count against the In Game Timer.+The digital release on PS3 is not recommended for speedrunning. The load times are **very slow** on PS3. Thankfully, if you already bought MGS on PS3 you can re-download it for PSTV. PS3 Menu Operations for disc change and controller change do count against the In Game Timer.
  
 **PS Classic** **PS Classic**
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 **PS3** **PS3**
  
-If it uses the same emulation method as digital, it would remove lagBut the load times are pretty bad. +Does not remove lag, unlike the digital versionLoads are poor.
 =====Conclusion===== =====Conclusion=====
  
  • mgs1_version_and_region_differences.txt
  • Last modified: 2021/03/14 01:18
  • by Edboi