mgs1_tas_stuff

Any% by theenglishman in 1:02:31, 2016

All Bosses by theenglishman in 1:28:02, 2016

“There are few other things that could improve the TAS, like using a nade to trigger the weapon glitch on Tower B and using the barrier to trigger the weapon glitch for Wolf2. However, this way the run becomes nade heavy dependent, with 1 nade used on ascension, 1 on Tower B for weapon glitch, 1 on rat and 10 on Raven (EX). This means 4 nade boxes pickups or 3 nade boxes + 1 C4 box (used to kill raven, not to weapon glitch) Or even 1 claymore, which could be even faster than the C4 pickup as it would require only going prone and up again(edited) Oh, I totally forgot +2 extra nades for Tower B guncams… :/ Tromboncino: So at this point it's either -1 nade to trigger the cutscene for ascension by picking up stuns on Nuke B1 or +4 nades pickup on Nuke1 by luring the first guard away with a chaff , you would have -4 chaffs compared to the standard way, which is another problem Even if you could take them inside the hole on the left side of the canyon

Return to Metal Gear Solid

  • mgs1_tas_stuff.txt
  • Last modified: 2019/04/17 23:26
  • by Plywood