mgs1_faq

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mgs1_faq [2019/11/24 22:51]
plywood
mgs1_faq [2020/06/16 16:02] (current)
plywood formatting
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 **Q: Do I need to mash to skip cutscenes?​** **Q: Do I need to mash to skip cutscenes?​**
  
-**A:** No, you can simply hold X to skip cutscenes. Playing on PC, you must change your core affinity to avoid crashing when holding X.+**A:** No, you can simply hold X to skip cutscenes. Playing on PC, you must change your core affinity to avoid crashing when holding X. You can also hold start to skip cutscenes, but not cutscenes with FMVs. This will allow you to continue holding the button without risk of crouching, and no in game time loss.
  
 **Q: What changes with difficulty?​** **Q: What changes with difficulty?​**
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 **Q: Do I need to enter the pipe room/steam room to heat the card?** **Q: Do I need to enter the pipe room/steam room to heat the card?**
  
-**A:** No, the moment you enter the Blast Furnace the card begins to heat. Entering the pipe room will //delay// the card, due to the black out transition. Only go into that room to retrieve the body armor and stinger missiles on higher difficulties.+**A:** No, the moment you enter the Blast Furnace the card heats up. Entering the pipe room will //delay// the card, due to the black out transition. Only go into that room to retrieve the body armor and stinger missiles on higher difficulties.
  
 **Q: When does the game give you a free HP refill?** **Q: When does the game give you a free HP refill?**
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 **A:** (1) Socom (2) FAMAS/MP5 (3) Grenade (4) Nikita (5) Stinger (6) Claymore (7) C4 (8) Stun Grenade (9) Chaff Grenade (10) PSG1 **A:** (1) Socom (2) FAMAS/MP5 (3) Grenade (4) Nikita (5) Stinger (6) Claymore (7) C4 (8) Stun Grenade (9) Chaff Grenade (10) PSG1
 +
 +**Q: How much ammo do you gain from an ammo package?**
 +
 +**A:** Socom = 12 FAMAS = 25 Grenade = 4 Nikita = 4 Stinger = 5 Claymore = 1 C4 = 2 Stun Grenade = 3 Chaff Grenade = 3 PSG1 = 5
 +
 +Note: When you pick up the weapon itself, it contains the same amount of ammo as what you would pick up from an ammo package.
 +
 +**Q: How does the item menu work?**
 +
 +**A:** The ID Card will always appear below whatever you do or don't have equipped. ​ The other items can be shuffled around in a triangle. The last item equipped that was not ID Card will appear above whatever you have equipped. Depending on what you need to menu, it is worthwhile to unequip your item first.
  
 ====Game Mechanics, Advanced==== ====Game Mechanics, Advanced====
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 **A:** Watch the [[https://​www.youtube.com/​watch?​v=32lCQ1Yw8mI|tutorial video.]] **A:** Watch the [[https://​www.youtube.com/​watch?​v=32lCQ1Yw8mI|tutorial video.]]
 The rat spawn depends on what frame you hit the ladder. It is impossible on RTA to manipulate as it changes based on single frames. The rat spawn depends on what frame you hit the ladder. It is impossible on RTA to manipulate as it changes based on single frames.
-**The rat has the card with him only if you have less than 10 alerts at that point, otherwise the card will be in the ditch in a random position.** Be careful about the Time Bomb! +**The rat has the card with him only if you have less than 10 alerts at that point, otherwise the card will be in the ditch in a random position.** Be careful about the Time Bomb, it randomly appears in the ditch as well
  
 The rat ALWAYS spawns when you enter the area, if you can't track him with the Stinger it means that he is moving towards one of the 2 spawns available (he will never move to the ditch spawn if he spawned invisible to your Stinger). He can spawn and be VISIBLE on spot #1 (the one near the camera), on spot #2 (the best spot below the stairs) and on spot #3 (right in the ditch, next to spot #2). Spot #1 and #2 are common, but having him on spot #3 is REALLY rare.  The rat ALWAYS spawns when you enter the area, if you can't track him with the Stinger it means that he is moving towards one of the 2 spawns available (he will never move to the ditch spawn if he spawned invisible to your Stinger). He can spawn and be VISIBLE on spot #1 (the one near the camera), on spot #2 (the best spot below the stairs) and on spot #3 (right in the ditch, next to spot #2). Spot #1 and #2 are common, but having him on spot #3 is REALLY rare. 
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 "The rat has exactly 6 possible spawns when you climb down the stairs, 3 are in the spots that you can see, which are the good spot, the god spot and the ditch. 3 are literally the rat spawning in the underground vent where you can't see him, but he'll be moving towards 1 of the 2 spawns (good and god).  If you get the good RNG with it, he'll move towards the god spot, if you don't he'll just move back and forth and head to the good spot. If you have the worst RNG, he'll spawn where you can't even track him (northern side of the map) and then he'll move to the good spot after a lot of time. If you shoot (or miss him once you're detected) a loud weapon when the rat is on the good spot, he'll move towards the god, If you do it while he's in the god, he'll move to the ditch and back to the good spot afterwards. If you shoot a silenced weapon, the rat won't detect you" - [[https://​pastebin.com/​Ec4M0pLd "The rat has exactly 6 possible spawns when you climb down the stairs, 3 are in the spots that you can see, which are the good spot, the god spot and the ditch. 3 are literally the rat spawning in the underground vent where you can't see him, but he'll be moving towards 1 of the 2 spawns (good and god).  If you get the good RNG with it, he'll move towards the god spot, if you don't he'll just move back and forth and head to the good spot. If you have the worst RNG, he'll spawn where you can't even track him (northern side of the map) and then he'll move to the good spot after a lot of time. If you shoot (or miss him once you're detected) a loud weapon when the rat is on the good spot, he'll move towards the god, If you do it while he's in the god, he'll move to the ditch and back to the good spot afterwards. If you shoot a silenced weapon, the rat won't detect you" - [[https://​pastebin.com/​Ec4M0pLd
 |Tromboncino]] |Tromboncino]]
 +
 +**Q:  So why not farm alerts to get the ditch spawn?**
 +
 +**A:** The card spawns randomly in the ditch, forcing you to troll through the ditch, back and forth to find it. Not only that, you can pick up a time bomb that will kill you if you don't throw it out of your inventory. This RNG factor is harder to deal with the rat.
  
 =====Big Boss Mechanics===== =====Big Boss Mechanics=====
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 **Q: Who should I also kill during the run?** **Q: Who should I also kill during the run?**
  
-**A:** With 14 remaining, this comes down to personal preference and strategy. It is possible to have only 11 kills, but this requires making enemies kill each other by grabbing them and using them as meatshields which is significantly slower. That's why it's optimal to kill the three initial cell guards as well as the stealth camo and cargo guards. More guards during the Cell Fight, as relying on Meryl can be slow and/or dangerous. Wave 2 or the final wave, though you could kill 2 waves + 1 guard. Saving Johnny quickly requires finesse and counting. Killing a guard at the Walkway simplifies your approach. ​ The two Blast Furnace guards can be slow to deal with, especially the upper guard. ​+**A:** With 14 remaining, this comes down to personal preference and strategy. It is possible to kill only 11 guards, but this requires making enemies kill each other by grabbing them and using them as meatshieldswhich is significantly slower. That's why it's optimal to kill the three initial cell guards as well as the stealth camo and cargo guards. More guards during the Cell Fight, as relying on Meryl can be slow and/or dangerous. Wave 2 or the final wave, though you could kill 2 waves + 1 guard. Saving Johnny quickly requires finesse and counting. Killing a guard at the Walkway simplifies your approach. ​ The two Blast Furnace guards can be slow to deal with, especially the upper guard. ​
  
 **Q: What alerts are required?** **Q: What alerts are required?**
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 **A:** Historically,​ people thought that grenades offered the best speed boost, but this is under dispute and probably is not true. Chaff is the first weapon you can access normally and it is the only weapon that can be equipped in Nuke Building 1F (under normal circumstances). **A:** Historically,​ people thought that grenades offered the best speed boost, but this is under dispute and probably is not true. Chaff is the first weapon you can access normally and it is the only weapon that can be equipped in Nuke Building 1F (under normal circumstances).
 +
 +**Q: Which cutscenes are unskippable on Console?**
 +
 +**A:​** ​
 +
 +  * Cutscenes during boss fights (e.g. //Mantis possessing Meryl//)
 +  * The hallway of butchered guards (//​It'​s...It'​s a ghost...//)
 +  * Snake turning the corner to investigate the dying guard
 +  * Meryl holding up Snake (//​Don'​t move!//)
 +  * Meryl in the bathroom (//Okay, let's go! I know this place better than you....//)
 +  * Meryl outside the bathroom (//​That'​s strange, there'​s no guard.//)
 +  * Meryl outside the commander'​s room (//​C'​mon MR. FOXHOUND...//​)
 +  * Meryl in cave (//​I'​ll take point. Snake, you follow me.//)
 +  * Meryl with dogs (//​What'​s wrong Snake? I thought you were good with dogs.//)
 +  * Meryl at claymores (//...Leave it to me....//)
 +  * Rifle scope on Meryl
 +  * Capture blackout (//​Don'​t kill him yet, I want him alive....//​)
 +  * Torture Submission (//You, you win....//)
 +  * Otacon leaving (//Oh jeez, he's coming back. See ya later!//)
 +  * Satellite blowing up
 +  * Snake rappelling off the roof
 +  * Hind shooting the wall while rappelling
 +  * Snake landing after the rappel
 +  * Snake hearing Otacon by the elevator (unless Any%)
 +  * Snake w/ Camo guards (//Too late Snake, now die!//)
 +  * Rifle scope on Snake
 +  * Snake sneaking by Ocelot and Liquid
 +  * Grey Fox's Death Monologue (//Now, in front of you...//)
 +  * Liquid'​s clicking the bomb timer and explaining (//If you win, you might still be able to save her....//)
 +  * Jeep Escape (//​I'​ll drive!//)
 +  * Jeep Escape (//Snake Look, Daylight!//​)
 +  * Epilogue Phone Call (//Yes sir....//)
  
 **Q: What is the quick throw/throw cancel/​choke cancel?** **Q: What is the quick throw/throw cancel/​choke cancel?**
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 **A:** "I think the area reloader is a way for the programmers to handle corrupted savefiles exceptions. That would be the reason it is possible to create one by just editing it" - Veictas **A:** "I think the area reloader is a way for the programmers to handle corrupted savefiles exceptions. That would be the reason it is possible to create one by just editing it" - Veictas
 +
 +**Q: Should I have compatibility mode on?**
 +
 +**A:** Ideally, no. It can slow down loads and cause certain codecs to play for several seconds before they are skipped.
  
 **Q: Why did I freeze at Wolf 2?** **Q: Why did I freeze at Wolf 2?**
  
 **A:** You cannot Weapon Glitch or God Mode into the trigger for the start of the fight (the scoped shot), or else the game will softlock. **A:** You cannot Weapon Glitch or God Mode into the trigger for the start of the fight (the scoped shot), or else the game will softlock.
 +
 +
  
 =====PC Troubleshooting===== =====PC Troubleshooting=====
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 **Q: The game crashes when I hold X to skip cutscenes and if I do the Tower A Roof cutscene skip. What do I do?** **Q: The game crashes when I hold X to skip cutscenes and if I do the Tower A Roof cutscene skip. What do I do?**
  
-**A:** Go to Task Manager, MGS.exe affinity and add a CPU so that it only runs on CPU 0 and 1, rather than all CPU cores. MGS1 came out when multicore CPU processing wasn't a thing, this removes the issue. Credit to MetalGlennSolid for figuring this out.+**A:** Go to Task Manager, details, MGS.exe affinity and set the processor affinity ​so it does not use all CPU cores. ​Depending on your processor, the number of cores to use varies. You need to do this //every time you launch.// ​MGS1 came out when multicore CPU processing wasn't a thing, this removes the issue. Credit to MetalGlennSolid for figuring this out. A non-exhaustive list can be found below of what number of cores work for people in the community. 
 + 
 +^CPU^Cores^ 
 +|Intel 4460|0 & 1| 
 +|Intel i7-7700k|0 & 1| 
 +|Intel i9-9900K|0 thru 5| 
 +|AMD FX-8320|0 & 1| 
 +|AMD Ryzen 5 2600X|0 thru 3| 
 +|AMD Ryzen 5 3600|0 & 1| 
 +|AMD Ryzen 5 3600X|0 & 1| 
 +|AMD Ryzen 7 3700X|0 & 1|
  
 **Q: The controller configuration resets every time I complete a run or restart the program, what's that about?** **Q: The controller configuration resets every time I complete a run or restart the program, what's that about?**
  
-**A:** It's pretty annoying, ​just something that you have to deal with if you are running with a controller. If you are using a DualShock 4, VideoGameRoulette made a configuration file that removes the need to adjust controller buttons.+**A:** It's pretty annoying, ​right? There is a way around it. If you are playing on windowed mode, click the X at the results screen to keep your controller ​bindings. If you are using a DualShock 4, VideoGameRoulette made a configuration file that removes the need to adjust controller buttons, and enables proper Dpad. 
 + 
 +**Q: What controllers are recommended to play with?** 
 + 
 +**A:** With the correct drivers, you can use many different types, including Xbox360, XboxOne, and DualShock 4. The PlayStation classic controller works natively
  
 **Q: How do I force windowed mode?** **Q: How do I force windowed mode?**
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 **Q: What category/​difficulty/​version should I learn?** **Q: What category/​difficulty/​version should I learn?**
  
-**A:** PC Any% is generally regarded in the community as one of the most beginner friendly Metal Gear runs because of the God Mode Exploit. PC All Bosses is an odd hybrid of console and PC, which turns off some players. Some do not like the level of glitchiness in PC, and go for console. If you want great challenge, you can start with Hard to ease yourself in, then go into Extreme. If you want to simply learn the game, Easy difficulty is recommended. Any% is simpler to learn than All Bosses. All Bosses adds more complication to the route.+**A:** PC Any% is generally regarded in the community as one of the most beginner friendly Metal Gear runs because of the God Mode Exploit. PC All Bosses is an odd hybrid of console and PC, which turns off some players. Some do not like the level of glitchiness in PC, and go for console. If you want great challenge, you can start with Hard to ease yourself in, then go into Extreme. If you want to simply learn the game, Easy difficulty is recommended. Any% is simpler to learn than All Bosses. All Bosses adds more complication to the route, but you see more of the game as a whole.
  
 **Q: Why is there no glitchless category?** **Q: Why is there no glitchless category?**
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  • Last modified: 2019/11/24 22:51
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