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- | =====Metal Gear Solid FAQ===== | + | =====Metal Gear Solid Mechanics / Speedrun |
+ | =====Regions and Platforms Difference===== | ||
+ | For the region and platform differences as well as the Original vs Integral release differences \\ refer to [[mgs1_version_and_region_differences|Regions, | ||
+ | |||
+ | =====Difficulty Differences===== | ||
+ | For difficulty differences, | ||
=====Game Mechanics===== | =====Game Mechanics===== | ||
+ | **Q: What is the Tactical Reload?** \\ | ||
+ | **A:** By tapping R1 to unequip and re-equip your weapon, it will reload it. This method is useful to explode Nikita Missiles early, | ||
- | **Q: What is the Tactical Reload?** | + | ---- |
- | + | ||
- | **A:** By tapping R1 to unequip and re-equip your weapon, it will reload it. This method is useful to explode Nikita Missiles early, to avoid shooting, to avoid making noise on noisy surfaces, and to reload quickly. | + | |
- | + | ||
- | **Q: How do I soft reset?** | + | |
+ | **Q: How do I soft reset?** \\ | ||
**A:** Hold L1, L2, R1, R2, Select and Start. | **A:** Hold L1, L2, R1, R2, Select and Start. | ||
- | **Q: Do I need to mash to skip cutscenes? | + | ---- |
- | **A:** No, you can simply hold X to skip cutscenes. Playing on PC, you must change your core affinity to avoid crashing when holding X. | + | **Q: Do I need to mash to skip cutscenes? |
+ | **A:** No, you can simply hold X to skip cutscenes. Playing on PC, you must change your core affinity to avoid crashing when holding X. \\ You can also hold start to skip cutscenes, but not cutscenes with FMVs. This will allow you to continue holding the button \\ without risk of crouching, and no in game time loss. | ||
- | **Q: What changes with difficulty? | + | ---- |
+ | **Q: What changes with difficulty? | ||
**A:** [[mgs1_difficulty_differences|Since difficulty differences are complex, go to this page]] | **A:** [[mgs1_difficulty_differences|Since difficulty differences are complex, go to this page]] | ||
- | **Q: What are the differences between regions, versions and platforms? | + | ---- |
+ | **Q: What are the differences between regions, versions and platforms? | ||
**A:** [[mgs1_version_and_region_differences|Since regions/ | **A:** [[mgs1_version_and_region_differences|Since regions/ | ||
- | **Q: What are rank ups?** | + | ---- |
- | **A:** Whenever you defeat a boss in MGS1, you will 'rank up.' This increases your max HP, increases the max ammo of your weapons, and allows you to use new weapons. Assuming your starting Rank is 1, you finish the game at Rank 9 with Vulcan Raven. | + | **Q: What are rank ups?** \\ |
+ | **A:** Whenever you defeat a boss in MGS1, you will 'rank up.' This increases your max HP, increases the max ammo of your weapons, | ||
- | **Q: What is Alternate Round? Why is the guard pattern different? ** | + | ---- |
- | **A:** If you are playing on Integral, a completed game save means you have access to Alternate Round. This revises guard routes and cameras. To play without Alternate Round, either delete the save or hold L2 and R2 (the Inventory buttons) when selecting a difficulty. | + | **Q: What is Alternate Round? Why is the guard pattern different? ** \\ |
+ | **A:** If you are playing on Integral, a completed game save means you have access to Alternate Round. This revises guard routes and cameras. | ||
- | **Q: Why didn't I get a score screen at the end of the run?** | + | ---- |
+ | **Q: Why didn't I get a score screen at the end of the run?** \\ | ||
**A:** You were likely running on Very Easy, which does not give you a score screen. | **A:** You were likely running on Very Easy, which does not give you a score screen. | ||
- | **Q: Do I need to call Otacon to escape the Torture Cell?** | + | ---- |
- | **A:** No, this is an illusion by the game designers to make players who bothered to call him //feel// like they accomplished something. Otacon will come to the Torture Cell on his own without a call. | + | **Q: Do I need to call Otacon to escape the Torture Cell?** \\ |
+ | **A:** No, this is an illusion by the game designers to make players who bothered to call him //feel// like they accomplished something. | ||
- | **Q: Do I need to press the elevator button in Tower B before meeting Otacon?** | + | ---- |
- | **A:** No, you need to activate the //Damn!// dialog by going to the broken staircase at the bottom to meet up with Otacon. Seeing that the staircase is broken activates the story flag for the cutscene. | + | **Q: Do I need to press the elevator button in Tower B before meeting Otacon?** \\ |
+ | **A:** No, you need to activate the //Damn!// dialog by going to the broken staircase at the bottom to meet up with Otacon. | ||
- | **Q: Can you die during a loading fade out (e.g. load zone or fade to white during M1 Tank/ | + | ---- |
+ | **Q: Can you die during a loading fade out (e.g. load zone or fade to white during M1 Tank/ | ||
**A:** Yes. Enemies can still attack you during loads. | **A:** Yes. Enemies can still attack you during loads. | ||
- | **Q: How does freezing/ | + | ---- |
- | **A:** It takes one minute and one second (1:01) to freeze or heat the card on NTSC. If you open up your menus, this **will delay the process,** so don't menu until the time has passed! Lag will delay the card timing, so it is slower with 50hz PAL Region or if you create lag on console. | + | **Q: How does freezing/ |
+ | **A:** It takes one minute and one second (1:01) to freeze or heat the card on NTSC. In reality, it is a random number between 1:00 and 1:01, \\ but you will not know for certain. If you open up your menus, this **will delay the process,** so don't menu until the time has passed! | ||
- | **Q: Do I need to enter the pipe room/steam room to heat the card?** | + | ---- |
- | **A:** No, the moment you enter the Blast Furnace the card begins to heat. Entering the pipe room will //delay// the card, due to the black out transition. Only go into that room to retrieve the body armor and stinger missiles on higher difficulties. | + | **Q: Do I need to enter the pipe room/steam room to heat the card?** \\ |
+ | **A:** No, the moment you enter the Blast Furnace the card heats up. Entering the pipe room will //delay// the card, \\ due to the black out transition. Only go into that room to retrieve the body armor and stinger missiles on higher difficulties. | ||
- | **Q: When does the game give you a free HP refill?** | + | ---- |
- | **A:** The game heals Snake when he is captured, before rappel, before REX, before Liquid fist fight, and before Escape. | + | **Q: When does the game give you a free HP refill?** \\ |
+ | **A:** The game heals Snake when | ||
+ | * he is captured | ||
+ | * before rappel | ||
+ | * before REX | ||
+ | * before Liquid fist fight | ||
+ | * and before | ||
- | **Q: Are there other ways of getting out of alert phase besides hiding?** | + | ---- |
+ | **Q: Are there other ways of getting out of alert phase besides hiding?** \\ | ||
**A:** You can enter a new area. This can be useful in the speedrun as a backup strategy or part of the route. | **A:** You can enter a new area. This can be useful in the speedrun as a backup strategy or part of the route. | ||
- | **Q: What is the weapon order?** | + | ---- |
- | **A: | + | **Q: What is the weapon order?** \\ |
+ | **A:** | ||
+ | - Socom | ||
+ | - FAMAS/MP5 | ||
+ | - Grenade | ||
+ | - Nikita | ||
+ | - Stinger | ||
+ | - Claymore | ||
+ | - C4 | ||
+ | - Stun Grenade | ||
+ | - Chaff Grenade | ||
+ | - PSG1 | ||
+ | |||
+ | ---- | ||
+ | |||
+ | **Q: How much ammo do you gain from an ammo package?** \\ | ||
+ | **A:** | ||
+ | * Socom = 12 | ||
+ | * FAMAS = 25 | ||
+ | * Grenade = 4 | ||
+ | * Nikita | ||
+ | * Stinger | ||
+ | * Claymore | ||
+ | * C4 = 2 | ||
+ | * Stun Grenade | ||
+ | * Chaff Grenade | ||
+ | * PSG1 = 5 | ||
+ | |||
+ | Note: When you pick up the weapon itself, it contains the same amount of ammo as \\ what you would pick up from an ammo package...except for the Stinger | ||
+ | |||
+ | ---- | ||
+ | |||
+ | **Q: How does the item menu work?** \\ | ||
+ | **A:** The ID Card will always appear below whatever you do or don't have equipped. The other items can be shuffled around \\ in a triangle. The last item equipped that was not ID Card will appear above whatever you have equipped. \\ Depending on what you need to menu, it is worthwhile to unequip your item first. | ||
====Game Mechanics, Advanced==== | ====Game Mechanics, Advanced==== | ||
+ | **Q: How do sneaky explosions work?** \\ | ||
+ | **A:** Any explosion happening behind a closed door where there are no guards will not trigger an alert. \\ On the other hand, if the same explosion happens in an opened area that has at least 1 guard, | ||
+ | |||
+ | ---- | ||
+ | |||
+ | **Q: What is the kick cancel?** \\ | ||
+ | **A:** Press X during the kick animation in a punch punch kick to cancel it. This is useful to return to neutral early, \\ or avoid kicking nothing during the Ninja fight. You cannot kick cancel during the Liquid fistfight. | ||
+ | |||
+ | ---- | ||
+ | |||
+ | **Q: How does frame 1 grenade cooks work?** \\ | ||
+ | **A:** After you lose control from a cutscene or loadzone, hold square to immediately cook a grenade. \\ You can hold x to skip cutscenes along with it, or hold a direction on the Dpad to move. \\ If you try holding a direction on the analog stick this trick won't work! | ||
+ | |||
+ | ====Game Mechanics, PAL Card==== | ||
+ | |||
+ | **Q: What determines the PAL Card being in the ditch or eaten by the rat?** \\ | ||
+ | **A:** If you have 11 or more alerts going into the bottom of the Underground Base/ | ||
+ | |||
+ | ---- | ||
+ | |||
+ | **Q: Do I want the card in the ditch or with the rat?** \\ | ||
+ | **A:** Unless you are going for a Rank 1 or Big Boss style run with minimal alerts, going for rat is typically worse on average than the ditch. | ||
+ | |||
+ | // | ||
+ | |||
+ | ---- | ||
+ | |||
+ | **Q: How do I get enough alerts before the point of decision?** \\ | ||
+ | **A:** Depending on your category, the number of alerts you will need varies. The bulk of alerts will be gained during the Docks, | ||
+ | |||
+ | * Docks (All Bosses & Any%) | ||
+ | * Heliport (All Bosses & Any%) | ||
+ | * Nuke Bldg 1F (All Bosses w/ Pazzo Stun Strategy, Any% (or All Bosses) PC w/ OOB Grenade Strategy) | ||
+ | * Armory PSG1 (All Bosses always, Any% with alternative strategy) | ||
+ | * Nuke Bldg B1 (All Bosses & Any% going to Commander' | ||
+ | * Medical Room Johnny (All Bosses & Any%, stand up when the door clicks to immediately get an alert) | ||
+ | * Tower A (required alert) | ||
+ | * Blast Furnace (All Bosses & Any%, throw a grenade on PC, get spotted by guard at stairs on Console) | ||
+ | * Underground Base 3 1st entrance (All Bosses & Any% approaching PAL Card being shot) | ||
+ | * Underground Base 3 exit (required alert, can get a second by throwing a grenade after the alert clears) | ||
+ | |||
+ | ---- | ||
+ | |||
+ | **Q: So what should my typical alert combination be?** \\ | ||
+ | **A:** On All Bosses you will get | ||
+ | * 5 alerts in Docks | ||
+ | * 1 in Heliport | ||
+ | * 1 in Armory PSG1 | ||
+ | * 1 in Medical Room | ||
+ | * 1 in Tower A | ||
+ | * 2 in Underground Base 3 | ||
- | **Q: How do sneaky explosions work?** | + | On Any% you will get |
+ | | ||
+ | | ||
+ | | ||
+ | | ||
+ | * 2 in Underground Base 3 | ||
- | **A:** Any explosion happening behind a closed door where there are no guards will not trigger an alert. On the other hand, if the same explosion happens | + | As you can tell by the above list, there is room with the routing if you do not gain enough alerts |
- | **Q: What is the kick cancel?** | + | ---- |
- | **A: | + | **Q: How do I farm alerts in the docks?** \\ |
+ | **A:** You can learn more through | ||
+ | ---- | ||
- | ====Game Mechanics, Rat==== | + | **Q: How does the Ditch Card work?** \\ |
+ | **A:** You do a certain movement to search through the 7 spots the PAL OR Bomb can be in. You can see the map here. {{: | ||
- | **Q: How does the PAL Card retrieval work?** | + | ---- |
+ | **Q: How does the Rat Card work?** \\ | ||
**A:** Watch the [[https:// | **A:** Watch the [[https:// | ||
The rat spawn depends on what frame you hit the ladder. It is impossible on RTA to manipulate as it changes based on single frames. | The rat spawn depends on what frame you hit the ladder. It is impossible on RTA to manipulate as it changes based on single frames. | ||
- | **The rat has the card with him only if you have less than 10 alerts at that point, otherwise the card will be in the ditch in a random position.** Be careful about the Time Bomb! | ||
- | The rat ALWAYS spawns when you enter the area, if you can't track him with the Stinger it means that he is moving towards one of the 2 spawns available (he will never move to the ditch spawn if he spawned invisible to your Stinger). He can spawn and be VISIBLE on spot #1 (the one near the camera), on spot #2 (the best spot below the stairs) and on spot #3 (right in the ditch, next to spot #2). Spot #1 and #2 are common, but having him on spot #3 is REALLY rare. | ||
- | Still, if you don' | + | The rat ALWAYS spawns when you enter the area, if you can' |
- | That means that if you have a rat on spot #1 and you miss him, he will ALWAYS | + | Still, |
+ | That means that if you have a rat on spot #1 and you miss him, he will ALWAYS be moving to spot #2. \\ If you miss the rat while he's in spot #2, he will ALWAYS go to the spot #3 and then he'll head back again to spot #1. \\ If you do miss at Spot #2, run quickly to Spot #3 for interception. If you're running All Bosses, it's better to use the Socom \\ as once the autoaim locks in, you can't miss the rat even if he is right next to the hole. \\ Just make sure not to fire if the rat isn't there, run and gun or unequip/ | ||
- | "The rat has exactly 6 possible spawns when you climb down the stairs, 3 are in the spots that you can see, which are the good spot, the god spot and the ditch. 3 are literally the rat spawning in the underground vent where you can't see him, but he'll be moving towards 1 of the 2 spawns (good and god). If you get the good RNG with it, he'll move towards the god spot, if you don't he'll just move back and forth and head to the good spot. If you have the worst RNG, he'll spawn where you can't even track him (northern side of the map) and then he'll move to the good spot after a lot of time. If you shoot (or miss him once you're detected) a loud weapon when the rat is on the good spot, he'll move towards the god, If you do it while he's in the god, he'll move to the ditch and back to the good spot afterwards. If you shoot a silenced weapon, the rat won't detect you" - [[https:// | + | |
+ | "The rat has exactly 6 possible spawns when you climb down the stairs, 3 are in the spots that you can see, which are the good spot, \\ the god spot and the ditch. 3 are literally the rat spawning in the underground vent where you can't see him, but he'll be moving towards 1 of the 2 spawns (good and god). | ||
|Tromboncino]] | |Tromboncino]] | ||
- | =====Big Boss Mechanics===== | ||
- | **Q: What are the requirements? | + | =====Big Boss Mechanics===== |
+ | **Q: What are the requirements? | ||
**A:** 3 or 4 alerts, 25 kills or less, 1 ration or less, No Continues, 3 hours or less | **A:** 3 or 4 alerts, 25 kills or less, 1 ration or less, No Continues, 3 hours or less | ||
- | **Q: What kills are required?** | + | ---- |
+ | **Q: What kills are required?** \\ | ||
**A:** Guard Encounter/ | **A:** Guard Encounter/ | ||
Line 116: | Line 232: | ||
Total: 11 kills out of 25 | Total: 11 kills out of 25 | ||
- | **Q: Who should I also kill during the run?** | + | ---- |
- | **A:** With 14 remaining, this comes down to personal preference and strategy. It is possible to have only 11 kills, but this requires making enemies kill each other by grabbing them and using them as meatshields which is significantly slower. That's why it's optimal to kill the three initial cell guards as well as the stealth camo and cargo guards. More guards during the Cell Fight, as relying on Meryl can be slow and/or dangerous. Wave 2 or the final wave, though you could kill 2 waves + 1 guard. Saving Johnny quickly requires finesse and counting. Killing a guard at the Walkway simplifies your approach. | + | **Q: Who should I also kill during the run?** \\ |
+ | **A:** With 14 remaining, this comes down to personal preference and strategy. | ||
- | **Q: What alerts are required?** | + | ---- |
+ | **Q: What alerts are required?** \\ | ||
**A:** The 3 required alerts are Tower Climb, PAL Key falling into the ditch, and the Escape. Therefore, there is one freebie alert. | **A:** The 3 required alerts are Tower Climb, PAL Key falling into the ditch, and the Escape. Therefore, there is one freebie alert. | ||
- | **Q: When is an alert counted?** | + | ---- |
+ | **Q: When is an alert counted?** \\ | ||
**A:** When the siren is heard. This is relevant for the guard outside of the computer room for the PAL Card sequence. | **A:** When the siren is heard. This is relevant for the guard outside of the computer room for the PAL Card sequence. | ||
- | **Q: How many chokes kill?** | + | ---- |
+ | **Q: How many chokes kill?** \\ | ||
**A:** 10 to kill, 9 to knockout | **A:** 10 to kill, 9 to knockout | ||
- | **Q: When should I use the ration?** | + | ---- |
+ | **Q: When should I use the ration?** \\ | ||
**A:** Either at Wolf 1, Hind-D, or Cargo Elevator. Ideally, you use the ration as late as possible. | **A:** Either at Wolf 1, Hind-D, or Cargo Elevator. Ideally, you use the ration as late as possible. | ||
=====Speedrun Mechanics and Glitches===== | =====Speedrun Mechanics and Glitches===== | ||
- | **Q: Which language should I choose on Integral?** | + | **Q: Which language should I choose on Integral? |
**A:** You want to select English, it saves 7 seconds at the nuclear statistics before credits. | **A:** You want to select English, it saves 7 seconds at the nuclear statistics before credits. | ||
- | **Q: What does pausing do?** | + | ---- |
+ | **Q: What does pausing do?** \\ | ||
**A:** Pressing start or F3 on PC pauses the In Game Timer. You can use this for pause buffer strategies in certain fights, like Wolf. | **A:** Pressing start or F3 on PC pauses the In Game Timer. You can use this for pause buffer strategies in certain fights, like Wolf. | ||
- | **Q: Why do runners keep a weapon equipped?** | + | ---- |
- | **A:** Snake actually moves faster when a weapon is equipped compared to being barehanded. Throughout the run, this will save dozens of seconds. You only want to run barehanded when you have no equipment, or before throwing/ | + | **Q: Why do runners keep a weapon equipped?** \\ |
- | running with no weapon. | + | **A:** Snake actually moves faster when a weapon is equipped compared to being barehanded. Throughout the run, this will save dozens of seconds. |
- | **Q: Why is the weapon equipped typically Chaff Grenades?** | + | ---- |
- | **A:** Historically, | + | **Q: Why is the weapon equipped typically Chaff Grenades?** \\ |
+ | **A:** Historically, | ||
- | **Q: What is the quick throw/throw cancel/ | + | ---- |
- | **A: | + | **Q: Which cutscenes are unskippable on Console?** \\ |
+ | **A: | ||
+ | * Cutscenes during boss fights (e.g. //Mantis possessing Meryl//) | ||
+ | * The hallway of butchered guards (// | ||
+ | * Snake turning the corner to investigate the dying guard | ||
+ | * Meryl holding up Snake (// | ||
+ | * Meryl in the bathroom (//Okay, let's go! I know this place better than you....// | ||
+ | * Meryl outside | ||
+ | * Meryl outside the commander' | ||
+ | * Meryl in cave (// | ||
+ | * Meryl with dogs (// | ||
+ | * Meryl at claymores (//...Leave it to me....//) | ||
+ | * Rifle scope on Meryl | ||
+ | * Capture blackout (// | ||
+ | * Torture Submission (//You, you win....// | ||
+ | * Otacon leaving (//Oh jeez, he's coming back. See ya later!//) | ||
+ | * Satellite blowing up | ||
+ | * Snake rappelling off the roof | ||
+ | * Hind shooting the wall while rappelling | ||
+ | * Snake landing after the rappel | ||
+ | * Snake hearing Otacon by the elevator (unless Any%) | ||
+ | * Snake w/ Camo guards (//Too late Snake, now die!//) | ||
+ | * Rifle scope on Snake | ||
+ | * Snake sneaking by Ocelot and Liquid | ||
+ | * Grey Fox's Death Monologue (//Now, in front of you...//) | ||
+ | * Liquid' | ||
+ | * Jeep Escape (// | ||
+ | * Jeep Escape (//Snake Look, Daylight!// | ||
+ | * Epilogue Phone Call (//Yes sir....//) | ||
- | **Q: What is skating?** | + | ---- |
- | **A: | + | **Q: What are suggested splits for livesplit? |
+ | **A: | ||
+ | * Ocelot | ||
+ | * M1 Tank | ||
+ | * Ninja | ||
+ | * Mantis | ||
+ | * Wolf 1 | ||
+ | * Tower A | ||
+ | * Hind-D | ||
+ | * Wolf 2 | ||
+ | * Disc 2 | ||
+ | * Raven | ||
+ | * PAL | ||
+ | * MG-REX | ||
+ | * Liquid | ||
+ | * Escape | ||
- | **Q: What is the RAM Manipulation? | + | ---- |
- | **A: | + | **Q: What is the quick throw/throw cancel/ |
+ | **A: | ||
- | **Q: Where should I make a RAM Manipulation Save?** | + | ---- |
- | **A: | + | **Q: What is skating?** \\ |
+ | **A: | ||
- | **Q: What is the Vent glitch?** | + | ---- |
- | **A: | + | **Q: What is the RAM Manipulation? |
+ | **A: | ||
- | **Q:Why does the PSG1 and Stinger say " | + | ---- |
- | **A:**Since we did not defeat | + | **Q: Where should I make a RAM Manipulation Save?** \\ |
+ | **A: | ||
- | **Q: What is the Weapon glitch?** | + | ---- |
- | **A: | + | **Q: What is the Vent glitch?** \\ |
+ | **A: | ||
- | You know the glitch worked if Snake keeps his weapon even if you equip another one. For example, if you equipped the Chaff grenades before doing the glitch and you equip the Stinger, Snake will still be throwing Chaffs. This is used to skip Hind-D and Wolf 2. It can also be used to punch Wolf 1 to death (Edited from Slade' | + | ---- |
+ | |||
+ | **Q:Why does the PSG1 and Stinger say " | ||
+ | **A:**Since we did not defeat the required bosses when we pick those items up, we cannot use them //as weapons// until we hit the required rank. \\ For the PSG1, you must achieve Rank 5 (Mantis) to use it. For the Stinger, you must achieve Rank 6 (Wolf 1) to use it. \\ Even so, we can do glitches with the PSG1 (GME) and Stinger (Weapon Glitch) while they are inaccessible. | ||
+ | |||
+ | ---- | ||
+ | |||
+ | **Q: What is the Weapon glitch?** \\ | ||
+ | **A:** When Snake is damaged while prone, if you unselect/ | ||
+ | |||
+ | You know the glitch worked if Snake keeps his weapon even if you equip another one. For example, | ||
Be aware that you may not succeed at the glitch, even if you perform all the steps correctly. This is because you didn't hit the correct frame to achieve the glitch. | Be aware that you may not succeed at the glitch, even if you perform all the steps correctly. This is because you didn't hit the correct frame to achieve the glitch. | ||
- | **Q: Why is Weapon Glitch used?** | + | ---- |
- | **A:** It allows you to delete the stinger, skipping the Otacon cutscene in the tower, allowing you to skip the Hind-D fight via the Box Glitch. For Wolf, the game thinks you are prone and unable to move with the PSG1, allowing you to go past the shot barrier trigger and punch Wolf 1 to death, or skip Wolf 2 entirely. | + | **Q: Why is Weapon Glitch used?** \\ |
+ | **A:** It allows you to delete the stinger, skipping the Otacon cutscene in the tower, | ||
- | **Q: What is the Box Glitch?** | + | ---- |
- | **A:** With the boxes set up as they are before the Otacon cutscene, Snake can climb them from the other side. A certain point in Snake' | + | **Q: What is the Box Glitch?** \\ |
+ | **A:** With the boxes set up as they are before the Otacon cutscene, Snake can climb them from the other side. | ||
- | **Q: What is the Scope Invincibility Glitch?** | + | ---- |
- | **A:** "Go into a crawling space where the camera switches to first person view (in a vent, under a desk, ...). Now when you exit, you need to equip the scope just as the camera exits fpv mode. To make it easier, you can hold up to crawl out and mash L1 to quickly equip/ | + | **Q: What is the Scope Invincibility Glitch?** \\ |
+ | **A:** "Go into a crawling space where the camera switches to first-person view (in a vent, under a desk, ...). | ||
- | =====PC Speedrun Mechanics and Glitches===== | + | ---- |
- | **Q: What is so great about running | + | **Q: What is the Boba Skip?** \\ |
+ | **A:** This is a glitch used in Communication Tower A during the guard chase to get through the Level 6 door on floor 9. \\ Normally this door isn't usable because it is frozen shut and Snake has to use C4 from the other side of the door to thaw it, opening up a backtrack route. | ||
+ | |||
+ | When Snake takes damage, he performs one of two knockback animations, one of which sees him flail his arms up and behind him. \\ During that animation, Snake' | ||
+ | |||
+ | Back inside Tower A, the loading zone leading to the walkway is unusually close to the door and by having Snake perform the larger knockback animation | ||
+ | |||
+ | The skip can only be performed whilst the door is frozen and won't work a second time during the same run, \\ as the game automatically unfreezes the door once you've performed it. At the time of writing, | ||
+ | |||
+ | The skip is named after Yogscast streamer [[https:// | ||
+ | |||
+ | =====PC Speedrun Mechanics and Glitches===== | ||
+ | **Q: What is so great about running the game on PC?** \\ | ||
**A:** Here is the rundown - | **A:** Here is the rundown - | ||
- | *Load times are practically instantaneous | + | *Load times are practically instantaneous |
*Press escape to instantaneously skip codecs | *Press escape to instantaneously skip codecs | ||
*Ability to skip credits and epilogue sequence | *Ability to skip credits and epilogue sequence | ||
Line 212: | Line 407: | ||
*All VR missions are unlocked at the start | *All VR missions are unlocked at the start | ||
- | **Q: What is the God Mode Exploit?** | + | ---- |
- | **A: | + | **Q: Should I use software or hardware rendering? |
+ | **A: | ||
- | The exploit allows Snake to break door loading triggers to go out of bounds (State 2), avoid detection from lasers (State 1), prevent codec calls (State 2) and so on. This does **NOT** protect Snake from drowning, poison, pitfalls, or the Blast Furnace. It must be applied in each area to work. | + | ---- |
- | **Q: Why 9 (Chaff Grenades)?** | + | **Q: What is the God Mode Exploit?** \\ |
+ | **A: | ||
- | **A:** For one, you'll likely have chaff grenades at all points during the run. For two, it is the key next to 0, which makes the key strokes very convenient. There may be some niche reasons | + | The exploit allows Snake to break door loading triggers to go out of bounds (State 2), avoid detection from lasers (State 1), \\ prevent codec calls (State 2), and so on. This does **NOT** protect Snake from drowning, poison, pitfalls, \\ or the Blast Furnace. It must be applied in each area to work. |
- | **Q: How do you exit God Mode?** | + | ---- |
- | **A: | + | **Q: Why 9 (Chaff Grenades)? |
+ | **A: | ||
- | **Q: I can't climb ladders or item menu during God Mode, what gives?** | + | ---- |
- | **A: | + | **Q: How do you exit God Mode?** \\ |
+ | **A: | ||
- | **Q: What is alt+tabbing? | + | ---- |
- | **A:** Alt+tabbing while in full screen | + | **Q: I can't climb ladders or item menu during |
+ | **A:** You must enter first-person view (or press Triangle). | ||
- | **Q: What is the blank save file glitch?** | + | ---- |
- | **A: | + | **Q: Should I have compatibility mode on?** \\ |
+ | **A: | ||
- | **Q: So, why does the blank save file glitch happen?** | + | ---- |
+ | **Q: Why did I freeze at Wolf 2?** \\ | ||
+ | **A:** You cannot Weapon Glitch or God Mode into the trigger for the start of the fight (the scoped shot), or else the game will softlock. | ||
+ | |||
+ | =====PC Very Easy Speedrun Mechanics and Glitches===== | ||
+ | |||
+ | **Q: Why are there separate mechanics and glitches for Very Easy?** \\ | ||
+ | **A:** Very Easy is the only difficulty that doesn' | ||
+ | |||
+ | ---- | ||
+ | |||
+ | **Q: What is alt+tabbing? | ||
+ | **A:** Alt+tabbing while in full screen will defocus the game, which can mess with it. IF you alt+tab during a line of dialog, \\ it will advance to the next line of the script. If you alt+tab before a line of dialog begins, you may softlock in certain places (e.g. Grey Fox monologue). | ||
+ | |||
+ | ---- | ||
+ | |||
+ | **Q: What is the blank save file glitch?** \\ | ||
+ | **A:** A save file can be made that has no name, if you load this save file, it will restart the area you are inside, \\ but retain Snake' | ||
+ | |||
+ | Additionally, | ||
+ | |||
+ | ---- | ||
+ | |||
+ | **Q: So, why does the blank save file glitch happen?** \\ | ||
**A:** "I think the area reloader is a way for the programmers to handle corrupted savefiles exceptions. That would be the reason it is possible to create one by just editing it" - Veictas | **A:** "I think the area reloader is a way for the programmers to handle corrupted savefiles exceptions. That would be the reason it is possible to create one by just editing it" - Veictas | ||
- | **Q: Why did I freeze at Wolf 2?** | + | ---- |
- | **A: | + | **Q: What are function key cheats?** \\ |
+ | **A: | ||
+ | * F2: Restore Health to Max Rank Amount (regardless of current rank) | ||
+ | * F4: Infinite Ammo (only in certain areas) | ||
+ | * F5: Normal View | ||
+ | * F6: Drone View, a separate movable camera | ||
+ | * F7: Area Reloader (works the same as the blank save glitch) | ||
+ | * F8, | ||
+ | Apart from the Area Reloader, cheats are forbidden in runs. Activating the function key cheats will disable the weapon hotkeys unless you have [[https:// | ||
+ | |||
+ | ---- | ||
+ | |||
+ | **Q: How do I use the F7 Area Reloader in a Very Easy run?** \\ | ||
+ | **A:** There are a few uses for the Area Reloader, particularly at times where you a going to collect an item and then return through the door/ | ||
+ | |||
+ | ---- | ||
+ | |||
+ | **Q: What is the Elevator Reload | ||
+ | **A:** When travelling between two floors in the Tank Hanger and Nuke Building, as the elevator stops, \\ it loads the environment and saves Snake' | ||
+ | * Tank Hanger 1F to B1/B2: Snake will spawn OOB just to the right of the elevator. | ||
+ | * Tank Hanger B1 to 1F: Snake will spawn OOB just to the top left of the elevator. \\ In Any%, this can be used to get to the Mediroom quicker than using the vent glitch. | ||
+ | * Nuke Building B2 to 1F: Snake will spawn OOB just to the top left of the elevator. | ||
=====PC Troubleshooting===== | =====PC Troubleshooting===== | ||
+ | General Video tutorial explaining the MGS PC Setup for GOG and Reddit version | ||
+ | Contents: | ||
+ | * how to get mgs pc (officially) | ||
+ | * how to get the launcher | ||
+ | * how the launcher works | ||
+ | * GOG vs Reddit with windowed vs fullscreen limitations | ||
+ | * savegame manager | ||
+ | * controller fix for DS4 and Dualsense | ||
+ | * controller fix for Xbox controllers | ||
- | **Q: It tells me to insert Disc 1, what do I do?** | + | {{youtube> |
- | **A:** "Two options, throw a random CD/DVD in the drive. Or change the mgsi.exe file compatibility | + | How to set up the autosplitter |
- | **Q: The game crashes when I hold X to skip cutscenes and if I do the Tower A Roof cutscene skip. What do I do?** | + | {{youtube> |
- | **A:** Go to Task Manager, MGS.exe affinity and add a CPU so that it only runs on CPU 0 and 1, rather than all CPU cores. MGS1 came out when multicore CPU processing wasn't a thing, this removes the issue. Credit to MetalGlennSolid for figuring this out. | + | ---- |
- | **Q: The controller configuration resets every time I complete a run or restart the program, what's that about?** | + | **Q: It tells me to insert Disc 1, what do I do?** \\ |
+ | **A:** Use BMNs Launcher to mount an empty disc via Windows tools. Just one click and it appears. \\ Alternative methods: throw a random CD/DVD in the drive (if you have one). Or change the mgsi.exe file compatibility to Win98/ | ||
- | **A:** It's pretty annoying, just something that you have to deal with if you are running with a controller. If you are using a DualShock 4, VideoGameRoulette made a configuration file that removes the need to adjust controller buttons. | + | ---- |
- | **Q: How do I force windowed mode?** | + | **Q: The game crashes when I hold X to skip cutscenes and if I do the Tower A Roof cutscene skip. What do I do?** \\ |
+ | **A:** | ||
+ | NEW METHOD: Use BMNs Launcher and set the cores to the left according to the vidoe tutorial above. | ||
- | **A:** Create a shortcut, enter properties, shortcut, add -w or -windowed | + | OLD METHOD: Go to Task Manager, details, MGS.exe affinity and set the processor affinity so it does not use all CPU cores. |
- | **Q: Should I let Nvidia or AMD profile this game?** | + | ^CPU^Cores^ |
+ | |Intel 4460|0 & 1| | ||
+ | |Intel i7-7700k|0 & 1| | ||
+ | |Intel i9-9900K|0 thru 5| | ||
+ | |Intel i7-10700K|0 thru 3| | ||
+ | |AMD FX-8320|0 & 1| | ||
+ | |AMD Ryzen 5 2600X|0 thru 3| | ||
+ | |AMD Ryzen 5 3600|0 & 1| | ||
+ | |AMD Ryzen 5 3600X|0 & 1| | ||
+ | |AMD Ryzen 7 3700X|0 thru 5| | ||
+ | |AMD Ryzen 7 3800X|0 thru 5| | ||
- | **A:** NO! | + | ---- |
- | **Q: This game lags hardcore and barely works, what gives?** | + | **Q: The controller configuration resets every time I complete a run or restart the program, what's that about?** \\ |
+ | **A:** NEW METHOD: You can change the game settings with BMNs launcher. after setting the game up and closing it, \\ press the backup button and set the checkmark for restoring the settings each launch. That way, the binds and other settings will be saved and loaded again when launching the game. | ||
- | **A:** Make sure you meet the requirements for the Reddit Patch...OS Windows 7/8/10 with DX11 at least. Dedicated GPU supporting DX10.1 with at least 1GB VRAM. Update MS Visual c++. | + | OLD METHOD: It's pretty annoying, right? There is a way around it. If you are playing on windowed mode, \\ click the X at the results screen to keep your controller bindings. If you are using a DualShock 4, VideoGameRoulette made a configuration file that removes the need to adjust controller buttons, and enables proper Dpad. This issue is fixed in GOG. |
- | **Q: I get a black screen, what do I do?** | + | **Q: What controllers are recommended to play with?** \\ |
+ | **A:** With the correct drivers, you can use many different types, including Xbox360, XboxOne, and DualShock 4. | ||
- | **A:** Update your graphics drivers. | + | The PlayStation classic controller works natively. |
- | **Q: Why doesn' | + | Controllers that work with the free tool [[https:// |
+ | | ||
+ | | ||
- | **A:** This is an infamous bug of the PC version. In order to go back, you will need Cardboard Boxes and use the truck in the Snowfield. Before GME was discovered, this was a necessity for the Any% route on PC. | + | Controllers that work with the free tool [[https:// |
+ | | ||
+ | | ||
+ | | ||
- | **Q: I crashed when looping | + | For a video tutorial how to setup the controllers watch the video at the start of this section. |
- | **A:** If you go prone too early, the camera has no idea how to adjust to an area Snake shouldn' | + | ---- |
- | **Q: Snake started to move on his own, I was not able to control him anymore for a few seconds. Why is that happening? | + | **Q: How can I deal with Psycho Mantis |
+ | **A:** There' | ||
- | **A:** It can happen if you press 2 movement keys at the same time while stationary, usually for diagonal movements. To prevent that, start moving by holding 1 direction, then quickly add the other one as soon Snake moves. That happens if you insert multiple direction movements all at once. To avoid that, simply press a direction and then add another to create a diagonal movement. | + | ---- |
- | =====Leaderboard/ | + | **Q: How do I force windowed mode?** \\ |
+ | **A:** NEW METHOD: use BMNs Launcher to set the appropiate settings for the game versions. Watch the explainer video at the start of the section. \\ GOG works well in windowed mode and can be resized. Reddit version can only be run in fullscreen mode in the software render option. | ||
- | **Q: What category/ | + | OLD METHOD: Create a shortcut, enter properties, shortcut, add -w or -windowed to target. Keep in mind this plays on a small window when played on modern displays. |
- | **A:** PC Any% is generally regarded in the community as one of the most beginner friendly Metal Gear runs because of the God Mode Exploit. PC All Bosses is an odd hybrid of console and PC, which turns off some players. Some do not like the level of glitchiness in PC, and go for console. If you want great challenge, you can start with Hard to ease yourself in, then go into Extreme. If you want to simply learn the game, Easy difficulty is recommended. Any% is simpler to learn than All Bosses. All Bosses adds more complication to the route. | + | ---- |
- | **Q: Why is there no glitchless category?** | + | **Q: Should I let Nvidia or AMD profile this game?** \\ |
+ | **A:** NO! | ||
+ | |||
+ | ---- | ||
+ | |||
+ | **Q: This game lags hardcore and barely works, what gives?** \\ | ||
+ | **A:** Make sure you meet the requirements for the Reddit Patch...OS Windows 7/8/10 with DX11 at least. | ||
+ | |||
+ | ---- | ||
+ | |||
+ | **Q: I get a black screen, what do I do?** \\ | ||
+ | **A:** Update your graphics drivers. | ||
+ | |||
+ | ---- | ||
+ | |||
+ | **Q: Why doesn' | ||
+ | **A:** This is an infamous bug of the PC version. In order to go back, you will need Cardboard Boxes and use the truck in the Snowfield. | ||
+ | |||
+ | ---- | ||
+ | |||
+ | **Q: I crashed when looping at the Underground Passage or Tower B drop, what gives?** \\ | ||
+ | **A:** If you go prone too early, the camera has no idea how to adjust to an area Snake shouldn' | ||
+ | |||
+ | ---- | ||
+ | |||
+ | **Q: Snake started to move on his own, I was not able to control him anymore for a few seconds. Why is that happening?** \\ | ||
+ | **A:** It can happen if you press 2 movement keys at the same time while stationary, usually for diagonal movements. | ||
+ | |||
+ | =====Leaderboard/ | ||
- | **A: | + | **Q: What category/ |
+ | **A: | ||
- | **Q: Why is there no Meryl ending category?** | + | ---- |
- | **A:** It used to be a variable when submitting, but...literally no one did so. It loses several minutes, adds even //more// mashing to the run, adds another codec sequence, lengthens the Epilogue, adds another menu, and doesn' | + | **Q: Why is there no Meryl ending category?** \\ |
+ | **A:** It used to be a variable when submitting, but...literally no one did so. It loses several minutes, adds even //more// mashing to the run, | ||
- | **Q: How do I set up a Japanese PSN account?** | + | ---- |
+ | **Q: How do I set up a Japanese PSN account?** \\ | ||
**A:** Here are some links explaining the process. [[https:// | **A:** Here are some links explaining the process. [[https:// | ||
- | **Q: What is Adrenaline? | + | ---- |
- | **A:** Adrenaline is a fantastic softmod for PSPs and PS Vitas/ | + | **Q: What is Adrenaline? |
+ | **A:** Adrenaline is a fantastic softmod for PSPs and PS Vitas/ | ||
- | **Q: These glitches are crazy! Who found them?** | + | ---- |
- | **A:** MGSlade originally found the weapon glitch by accident, then ThrillUK and magnum66 went about replicating. ThrillUK and magnum66 were instrumental in developing the any% route, including vent glitch and Hind-D skip. Plywood discovered God Mode Exploit on PC, then ThrillUK and Plywood worked out several (but not all) of its uses for breaking triggers. Alt+tab glitch was known by the developers, and can be found in the readme. | + | **Q: These glitches are crazy! Who found them?** \\ |
+ | **A:** MGSlade originally found the weapon glitch by accident, then ThrillUK and magnum66 went about replicating. | ||
====Miscellaneous==== | ====Miscellaneous==== | ||
- | **Q: How do Ranks work?** | + | **Q: How do Ranks work? |
**A:** According to the Official Strategy guide, p. 163 | **A:** According to the Official Strategy guide, p. 163 | ||
Line 338: | Line 646: | ||
[I am not sure if (number of kills - 25) is only relevant when the IF statement is true. The Y part of the formula makes no sense.] | [I am not sure if (number of kills - 25) is only relevant when the IF statement is true. The Y part of the formula makes no sense.] | ||
- | |||
^ Formula ^ 0<y<4 ^ 4<y<8 ^ 8< | ^ Formula ^ 0<y<4 ^ 4<y<8 ^ 8< | ||
Line 344: | Line 651: | ||
^ 30< | ^ 30< | ||
^ 55<x |Rank 9| Rank 9|Rank 10|Rank 12|Rank 12| | ^ 55<x |Rank 9| Rank 9|Rank 10|Rank 12|Rank 12| | ||
+ | |||
+ | ---- | ||
+ | [[metal_gear_solid: |