mgs1_difficulty_differences

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mgs1_difficulty_differences [2020/05/26 00:44] – [Very Easy] plywoodmgs1_difficulty_differences [2020/06/07 17:14] plywood
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   *Vision difference for guards by difficulty. Very Easy is the same as Easy. 3, 4, 5, and 8 running chaff steps respectively for each difficulty in distance   *Vision difference for guards by difficulty. Very Easy is the same as Easy. 3, 4, 5, and 8 running chaff steps respectively for each difficulty in distance
  
-^Difficulty^Guard Bullet^Turret Bullet^Ration^Rank Up^+^Difficulty^Guard Bullet^Turret Bullet^Ration^Rank Up HP Gain^
 ^Easy|-64|-80|+384|+Full| ^Easy|-64|-80|+384|+Full|
 ^Normal|-96|-120|+256|+Previous Rank| ^Normal|-96|-120|+256|+Previous Rank|
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 ====Very Easy==== ====Very Easy====
   *Addition of MP5, Infinite Ammo, Silenced, Fully Automatic Gun. Replaces FAMAS.    *Addition of MP5, Infinite Ammo, Silenced, Fully Automatic Gun. Replaces FAMAS. 
 +
 +  *Initial load is slower on console
  
   *RAM Manipulation is impossible   *RAM Manipulation is impossible
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   *Assume Easy otherwise   *Assume Easy otherwise
  
-  *Initial load is slower on console 
 ====Easy==== ====Easy====
   *Defeating a boss refills HP completely.   *Defeating a boss refills HP completely.
  • mgs1_difficulty_differences.txt
  • Last modified: 2021/08/28 22:38
  • by PlatonicGuy