mga2m_info_dump

This is an old revision of the document!


This page is not the permanent home of the following information. This will transition knowledge into the new format of the wiki.

You can reset after the following things to preserve your current Rest:

  • knocking on a wall
  • using CQC
  • using a terminal (Mission 1)

100% save file: https://www.speedrun.com/resourceasset/g67lk (Place the .MGA2_Data folder into the rms directory of your emulator/device.)

don't sell 2+ cards at once - the game only pays out for one card

if you have 10 cards in your deck, you can upgrade them to avoid the 10 card limit

If you have <6 cards, the game will softlock in a mission

If you have 6-9 cards the game will fill in the rest from which deck you had prior if you own more cards

Action++ won't work if you're at X/5 cards (need to confirm)

Stealth mode Lv2 doesn't seem to work?

at lv10 (“rail bridge”) there's a small oob you can walk into at the center top - no way out, softlock inbound!

probably a glitch: at some point you stop earning cash from missions for a while - probably past a certain threshold, generally happened after casual story finish

Vince boss 2 do not move to avoid guards from coming to you

Vince/Metal Gear Boss: go directly in front for them to damage themselves when they're firing rockets

famas+/p90+/akm/xm are your top picks to instakill any type of guard

attacks only work in one batch - If a card says it can hit 5 times for 40 damage at a chance of 75%, you are either hitting all “shots” or none - only the chance of 75% matters here

when cost equal to enemy, you always get the turn first

easy softlock if rushing to use weapon card while enemy is mid-knockdown animation

For elimination mode cameras count as targets

Arena mode pays out 8500c+ for minimal effort

When buying the MGS2 Pack the cards you will get are guaranteed to sell for equal or more than what you paid for the pack

When buying the MGS3 Pack the cards you will get are guaranteed to sell for more than what you paid for the pack

infinite turn NG safe briefing/action++/wait-8/10 x2 each + move/wpn/etc

infinite turn NG+ briefing/action++/extra turn x2 + move/wpn/etc

Are the Stealth cards really just glorified cardboard boxes?

Does Kick (CQC)/+ work at all?

How does Silenced work?

Does Cyborg Ninja/+ work at all?

Does Psycho Mantis/+ work at all?

What is Card 93? Password-exclusive or leftover?

find where vince/vince2 stage's 5th card pack is

find where post-Vince1 stage's (guard bots phase 2) 5th & 6th card packs are

try selling cards to have less than 10/6 not possible unless using the upgrade method from above

IDNameCostTypeSubtypeATKHIT/REA(%)Game Notes# of Cards/MaxPackSell CostUpgrade CostUpgrades to
01 SOCOM 4 WEAPON USE 60 75 Silenced 2 / 3 MGS1 200 2000 57 SOCOM+
03 DESERT EAGLE 10 WEAPON USE 100 85 Anti-Armor 1 / 2 MGS1 600 6000 58 DESERT EAGLE+
04 GRENADE 7 WEAPON USE 100 80 Anti-Armor 1 / 2 MGS1 400 4000 60 GRENADE+
05 STUN GRENADE 6 WEAPON USE 0 100 Add Sleep 2 / 2 MGS1 300 3000 61 STUN G. +
06 CHAFF GRENADE 6 WEAPON USE 0 100 Disables on-screen machines 1 / 2 MGS1 500 5000 62 CHAFF G. +
07 AKS74U 6 WEAPON USE 45 85 Silenced 2 / 3 MGS2 300 3000 63 AKS74UN
11 P90 7 WEAPON USE 150 60 3×3 AOE 2 / 3 MGS1 300 3000 67 P90+
13 CLAYMORE 6 WEAPON USE 200 100 3×3 AOA set off by movement 2 / 2 MGS1 700 7000 68 CLAYMORE+
15 FIVE-SEVEN 4 WEAPON USE 45 60 2 / 3 MGS1 200 2000 69 FIVE-SEVEN T.
19 KICK (CQC) 5 SPECIAL USE 0 0 Add Sleep [Function?] 2 / 2 MGS1 400 4000 72 KICK (CQC)+
21 M37 8 WEAPON USE 15 85 Adds knockdown 2 / 3 MGS1 350 3500 74 M37+
27 ACTION+ 5 SUPPORT USE 0 0 Adds 1 Rest per Turn, lasts 10 Turns 1 / 2 MGS1 700 7000 31 ACTION++
35 BOX A 5 ITEM EQUIP 0 0 Can hide from sentries, lasts until Weapon is used. 1 / 1 MGS1 250 / /
36 RATION 4 ITEM USE 0 0 Restores 200 of user's HP 2 / 3 MGS1 300 3000 83 RATION+
39 PHASE DOWN 8 SUPPORT USE 0 0 Lowers Alert Phase by 50%, cannot be used in sight of the enemy 1 / 2 MGS1 500 5000 85 PHASE DOWN+
42 WAIT -4 0 SUPPORT USE 0 0 Reduces user's Cost by 4, cannot be used for movement 2 / 2 MGS1 400 4000 86 WAIT -5
43 WAIT -6 0 SUPPORT USE 0 0 Reduces user's Cost by 6, cannot be used for movement 1 / 2 MGS1 500 5000 87 WAIT -8
45 EVADE 7 SPECIAL EQUIP 0 75 Evades Attack from any angle, 1 Use 1 / 2 MGS1 400 4000 88 WAIT -12
47 GENOME SOLDIER 4 CHARACTER USE 0 0 Move 5 Blocks 1 / 3 MGS1 500 5000 89 GEN SOLDIER+
48 ROY CAMPBELL 10 CHARACTER EQUIP 0 0 5×5 AOE, Add Burn [Trap] 1 / 2 MGS3 500 5000 90 CAMPBELL+

NG Route Draft

Unequip+Sell: Deagle, Gren, 2Stun, Chaff, 2AKS, 2Clay, 2Five, 2Kick, 2M37, BoxA, 2Ration, Phase, Roy

Upgrade+Equip: P90 + Evade [OR Evade + MGS1 Pack to avoid deck bug where the upgraded cards won't be in your mission deck yet]

Collect up to 3 MGS1 Packs in Mission1 +4650

Post-Mission1: Un/equip stuff, upgrade P90(s) or if lucky just equip Famas

Use Rest of money to buy MGS1 packs to get Briefing (if no luck with drops), then equip - spend rest on packs for Genome soldiers

[New stuff replaces the 2 Socom]

Mission2 +6500

Mission3: 3 MGS2 Packs for Wait-10 +6900?

Post-Mission3: equip Wait -10 if collected, buy MGS1 or 2 aiming for Genome/Wait -10 (upgrade Wait -6 to -8 if spare money around)

Ideally you'd have a deck consisting of Briefing, Action+, 3 Wait cards, 3 Genome Soldiers, 2 Weapons (Famas>P90+)

[MORE ON-PATH PACKS (no need): M4 +7600?, B1 +8900?, MGS1Left (+2/3) M5 +10300, +Ex/2/2 M6 +11600, (+3/Ex) M7 +15300, +3/2 M8 +16100, (+Ex) M9 +17700, B2 + 19900]

  • mga2m_info_dump.1635580060.txt.gz
  • Last modified: 2021/10/30 07:47
  • by MarlonH8