metal_gear_solid_v:tpp_rta_timing

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metal_gear_solid_v:tpp_rta_timing [2022/11/15 03:31] – fixed typo + added another IGT breaking action to the list wizardhwkmetal_gear_solid_v:tpp_rta_timing [2022/11/27 19:35] (current) – [Timing Rules] added "pausing" to the timing rules table. wizardhwk
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 ^ Exit Hot Zone (Fulton) | When exiting a hot zone via fultoning a materials container an icon will appear, when that icon disappears the mission is considered over | Frame the fulton icon disappears | In case you're connected to the servers a small sinc-icon will appear on the top right corner of the screen, you can use it to tell when the mission is over. Another method is shaking the camera. Once the mission is over the camera will be locked in place | ^ Exit Hot Zone (Fulton) | When exiting a hot zone via fultoning a materials container an icon will appear, when that icon disappears the mission is considered over | Frame the fulton icon disappears | In case you're connected to the servers a small sinc-icon will appear on the top right corner of the screen, you can use it to tell when the mission is over. Another method is shaking the camera. Once the mission is over the camera will be locked in place |
 ^ Exit Hot Zone (Truck Fulton Trick) | The truck fulton trick is a unconventional way of exiting a hot zone. Standing on the bed of a truck while on D-Horse or D-Walker, call another vehicle drop. That will cause the truck to be fultonned out. Provided you're standing in the correct spot and facing the right direction, the truck will propel you skyward with it, exiting the hot zone (remember to use the regular fulton) | HUD icons disappear | The best way to tell when you're out of the hot zone is to pay attention to your HUD icons. The icon that tracks where the other vehicle will be dropped and the weapons and items icons. Other wise you can use the online sinc-icon as a reference | ^ Exit Hot Zone (Truck Fulton Trick) | The truck fulton trick is a unconventional way of exiting a hot zone. Standing on the bed of a truck while on D-Horse or D-Walker, call another vehicle drop. That will cause the truck to be fultonned out. Provided you're standing in the correct spot and facing the right direction, the truck will propel you skyward with it, exiting the hot zone (remember to use the regular fulton) | HUD icons disappear | The best way to tell when you're out of the hot zone is to pay attention to your HUD icons. The icon that tracks where the other vehicle will be dropped and the weapons and items icons. Other wise you can use the online sinc-icon as a reference |
 +^ Pausing | While it's not recommend to do so, pausing during a run is considered "load time". It is so because in certain ILs is beneficial to checkpoint to speedup certain sections (ex.: After extracting Code Talker Snake is forced to walk, checkpointing will allow Snake to sprint). | Pause menu is visible / Fade-in starts | Clarification: The first frame the pause menu is visible |
  
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 [[metal_gear_solid_v:the_phantom_pain| Return to Metal Gear Solid V: The Phantom Pain]] [[metal_gear_solid_v:the_phantom_pain| Return to Metal Gear Solid V: The Phantom Pain]]
  • metal_gear_solid_v/tpp_rta_timing.txt
  • Last modified: 2022/11/27 19:35
  • by wizardhwk