metal_gear_solid_4:ng_non-bb_optimal_menuing_guide

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metal_gear_solid_4:ng_non-bb_optimal_menuing_guide [2019/10/16 16:49] srgtsilentmetal_gear_solid_4:ng_non-bb_optimal_menuing_guide [2021/06/16 03:36] (current) srgtsilent
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-====NG+ Non-Big Boss Optimal Menuing Guide====+====NG+ Non-Big Boss Beginner Friendly Menuing Guide==== 
 + 
 +[[:metal_gear_solid_4:guns_of_the_patriots|Return to Metal Gear Solid 4]] 
 ^ Menu Number ^ Menu Location ^ Final Weapons ^ Items & Camo Changes ^ ^ Menu Number ^ Menu Location ^ Final Weapons ^ Items & Camo Changes ^
-^ 1 | Act 1 - Mk. 2 Cutscene | P90 (300 rnds)\\ MGL-140 (10 Grnd/10 Incndr/10 Flsh/10 Smk)\\ Operator (100 rnds) & F.Light (H.G.)\\ MK. 2 (50 rnds) & Cry or Scream Ammo (50 rnds)\\ ----- | Syringe {MG MK. II}\\ Noodles [TBE] (3)\\ Regain [BBH/TBE] (3)\\ BB Face Camo\\ Disguise (M.E.) [TBE] | +^ 1 | Act 1 - Mk. 2 Cutscene | P90 (300 rnds)\\ MGL-140 (10 grnd/6 wp/10 flsh/6 smk)\\ Operator (100 rnds)\\ Sleep Gas Satchels (10 stchls)\\ ----- | Syringe\\ Noodles [BBH/TBE] (3)\\ Regain [BBH/TBE] (3)\\ BB Face Camo\\ Disguise (M.E.) [BBH/TBE] | 
-^ 2 | Act 2 - Start | Rail Gun (50 rnds)\\ M82A2 (50 rnds)\\ Operator\\ Stun G. (10)\\ M4C (500 rnds) [Javelin if LE/NN (10 rckts)] | BB Face Camo\\ Disguise (S.A.) [TBE] | +^ 2 | Act 2 - Start | Rail Gun (50 rnds)\\ M82A2 (50 rnds)\\ Operator\\ Stun G. (10 grnds)\\ M4C (500 rnds) [Javelin if LE/NN (10 rckts)] | BB Face Camo\\ Disguise (S.A.) [BBH/TBE] {Optional} 
-^ 3 | Act 3 - Start | Rail Gun\\ Vz.83 (300 rnds)\\ XM25 (10 grnds)\\ MK. 2\\ M4C | L. Beauty Face Camo | +^ 3 | Act 3 - Start | Rail Gun\\ Vz.83 (300 rnds)\\ XM25 (10 grnds)\\ MK. 2 (50 rnds) & Cry or Scream Ammo (50 rnds)\\ M4C [----- if Javelin] | L. Beauty Face Camo | 
-^ 4 | Act 3 - Raven Beauty | M82A2\\ MGL-140\\ Operator\\ Smoke G. (B) (10 grnds)\\ M4C & Masterkey (30 00 Buck) | None |+^ 4 | Act 3 - Raven Beauty | M82A2\\ MGL-140\\ Operator\\ Smoke G. (B) (10 grnds)\\ M4C | None |
 ^ 5 | Act 4 - After Wolf | Chaff Grenade (10 grnds)\\ Solar Gun\\ Operator\\ Smoke G. (B)\\ M4C | None | ^ 5 | Act 4 - After Wolf | Chaff Grenade (10 grnds)\\ Solar Gun\\ Operator\\ Smoke G. (B)\\ M4C | None |
-^ 6 | Act 5 - Start | Chaff Grenade\\ Solar Gun\\ MK. 2\\ Smoke G. (B)\\ M4C | BB Face Camo |+^ 6 | Act 5 - Start | Chaff Grenade\\ Stun Grenade\\ MK. 2\\ Smoke G. (B)\\ M4C & Masterkey (30 00 Buck) None |
 ^ 7 | Act 5 - Mantis Doll Drop | Chaff Grenade\\ Mantis Doll\\ -----\\ M82A2 [MGL-140 if non-TBE]\\ M4C | None | ^ 7 | Act 5 - Mantis Doll Drop | Chaff Grenade\\ Mantis Doll\\ -----\\ M82A2 [MGL-140 if non-TBE]\\ M4C | None |
  
   * In most cases the order of the weapons is irrelevant, it's what you have in your Cycle that matters as MGS4 has a tendency to "force swap" weapons into your cycle wheel (and inventory if they aren't there already).   * In most cases the order of the weapons is irrelevant, it's what you have in your Cycle that matters as MGS4 has a tendency to "force swap" weapons into your cycle wheel (and inventory if they aren't there already).
-  * Specifically speaking, the order for weapon override is USUALLY: Open Hand > Pistol > SMG > ... > Other > M4C > Operator > Equipped Weapon.+  * Specifically speaking, the order for weapon override is USUALLY: Open Hand > Pistol > SMG > ... > Other > Operator > M4C > Equipped Weapon.
   * Whenever possible, try to menu in a minimum of two things at a time if you choose to customize this.   * Whenever possible, try to menu in a minimum of two things at a time if you choose to customize this.
   * The menu order is the typical arrangements of weapons you would end up w/ after performing a menu.   * The menu order is the typical arrangements of weapons you would end up w/ after performing a menu.
  
-TestingSleep Gas Satchels Act 1 & Masterkey Act 5+----- 
 + 
 +[[:metal_gear_solid_4:guns_of_the_patriots|Return to Metal Gear Solid 4]]
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  • Last modified: 2019/10/16 16:49
  • by srgtsilent