metal_gear_solid_4:new_game_run_equipment_pickups

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In New Game your aim is to collect and buy as few unique items and weapons as possible in order to simplify menuing and reduce time loss from menu & memo screens, the minimal amount of must collect items are listed below.
Items below may have additional locations they can be found in, but only the most optimal ones for the speedrun are noted.
Some items are only better or worth picking up in a Rank 1 (Big Boss etc.) run and are donated as such.

Weapon/Item Act # Location/Cutscene Special Notes
Stun Knife 0 Start No Memo
Ration 0 Start
Red Zone
Urban Ruins
Advent Palace (2)
Memo if Optional 2nd ration is picked up
IPod 0 Start No Memo
Cigs 0 Start No Memo
AK-102 0 Ground Zero (2)
Red Zone
Militia Safe House
Urban Ruins
Millennium Park (Many)
For Points (900) [-1 on BBH]
OctoCamo 1 Red Zone NW No Item Clog
Metal Gear MK. II 1 Red Zone (After MG MK. II)
Solid Eye 1 Red Zone (After MG MK. II)
Operator 1 Red Zone (After MG MK. II)
Rugar MK. 2 1 Red Zone (After MG MK. II)
Stun Grenades 1 Militia Safe House Optional (Rank 1)
Smoke Grenades 1 Militia Safe House Optional (Rank 1)
RPG-7 1 Militia Safe House
Millennium Park
For Points (BBH & TBE)
Octopus & Raven Backup (Optional)
Middle Eastern Militia Disguise 1 Militia Safe House Optional (Safety & Rank 1)
Petrol Bombs 1 Militia Safe House Vamp (Optional)
Magazine 1 Any No Memo
M4 Custom 1 Urban Ruins (Drebin)
Sleeping Gas Satchel 1 Urban Ruins (Under Barrel)
Drum Can 1 Urban Ruins (Johnny)
MK. 17 1 PMCs For Points (1050) [-1 on TBE]
Sleeping Gas Mines 1 Advent Palace Sleeping Gas Satchel Alternative (Not Recommended)
P90 1 Advent Palace (Frogs) For Points (1500)
XM25 1 Advent Palace (Frogs) For Raven & Points (16000) [TBE Drop Only]
Smoke Grenades 1 Advent Palace (1 or 2) 2nd No Memo & Optional
Anesthetic Ammo 1 Advent Palace Before Elevator
G3A3 2 Fallen SA Rebels Octopus Backup (Optional)
Javelin 2 Power Station (Side Trail) For Bosses & Gate (LE/NN)
Anesthetic Ammo 2 Power Station (Side Trail) By Javelin
XM320* 2 Power Station (Side Trail) (2)
Confinement Facility
Vista Manor (3)
For Points (12,000)
2nd (Optional)
Masterkey* 2 Vista Manor (Outside Gate) (2)
Mountainside Trail
For Octo B. & Mantis & Beauties (Rank 1)
For Points (9000)
Anesthetic Ammo 2 Vista Manor On Roof
Claymore 2 Vista Manor (Underground) Vamp (Optional)
Stun Grenade 2 Vista Manor (Underground) No Memo
00 Buck Rounds 2 Drebin For Mantis (Must Purchase x1)
V. Ring Rounds 2 Drebin
Research Lab
Purchase x1 (Non-TBE)
No Memo
Javelin Missiles 2 Drebin For Octopus [& Raven] (Must Purchase x1 [or x7])
Syringe 2 Research Lab (Naomi)
Face Camo 2 Research Lab (Octopus)
L. Beauty Face Camo 2 Research Lab (Octopus) For Act 3
Chaff Grenade 2 Market Place For Act 4
DSR-1 2 Ending
Signal Interceptor 3 Start
Civilian Disguise 3 Start
Young Snake Face Camo 3 Start
Young Snake w/ Bandanna Face Camo 3 Start
MK. 17 3 PMCs For Points (1050)
Masterkey* 3 3rd Room (2+2) For Points (9000)
Vz.83 3 Church Courtyard (Eva)
M82A2 3 Drebin Raven (Must Purchase)
M82A2 Rounds 3 Drebin For Raven (Must Purchase x1)
R. Beauty Face Camo 3 Echo's Beacon (Raven) No Menu Clog (Rank 1)
MGL-140 3 Echo's Beacon (Raven)
MGS1 Face Camo 4 Start
Metal Gear MK. III 4 Start No Memo
MGL-140 Stun Grenades 4 Drebin (Non-TBE) For Wolf, Top Deck, & Mantis (Must Purchase x2)
Chaff Grenade 4 Helipad For Act 5 & No Memo
M82A2 4 Drebin For Gekkos & Vamp (Must Purchase)
M82A2 Rounds 4 Drebin For Vamp (Must Purchase x1)
Stun Grenade 4 Snowfield & Comms Tower Pre-Wolf (Rank 1) & No Memo
C. Beauty Face Camo 4 Snowfield (Wolf) No Menu Clog (Rank 1)
Rail Gun 4 Snowfield (Wolf)
Mantis Doll 5 Command Center (Mantis)
S. Beauty Face Camo 5 Command Center (Mantis) No Menu Clog (Rank 1)

* When grabbing a Masterkey or XM320 from a guard for points, it is worth taking the time to hold the guard up or CQC disarm him.

  • metal_gear_solid_4/new_game_run_equipment_pickups.1574119376.txt.gz
  • Last modified: 2019/11/18 23:22
  • by srgtsilent