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metal_gear_solid_4:mgs4_faq [2020/07/29 17:38] – srgtsilent | metal_gear_solid_4:mgs4_faq [2023/11/16 10:15] (current) – srgtsilent | ||
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=====Gameplay Mechanics===== | =====Gameplay Mechanics===== | ||
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=====Speedrun Mechanics===== | =====Speedrun Mechanics===== | ||
- | **Q: How much RNG is in the run?** | + | **Q: How much RNG (Randomness) |
- | **A:** There are a few instances of RNG throughout the run. As with any shooter, bullet spray is typically random, leading to some PMC/Rebel troops sometimes being dead and other times alive in Vista Manor and other firefights. In Act 2, where octopus hides is mostly random, though is able to be manipulated, | + | **A:** There are a few instances of RNG throughout the run. As with any shooter, bullet spray is typically random, leading to some PMC/Rebel troops sometimes being dead and other times alive in Vista Manor and other firefights. In Act 2, where octopus hides is mostly random, though is able to be manipulated, |
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**A:** In MGS4, IGT is a measure of the time that passes in game during selected segments of gameplay. [[https:// | **A:** In MGS4, IGT is a measure of the time that passes in game during selected segments of gameplay. [[https:// | ||
Simply put, during any cutscene (including while skipping) or moment where you control Snake, the IGT is ticking. | Simply put, during any cutscene (including while skipping) or moment where you control Snake, the IGT is ticking. | ||
- | * Points of this include, the intro commercials, | + | * Points of this include, the intro commercials, |
- | * Points where IGT is not ticking are Score Cards, a Save Screen after a loading screen, | + | * Points where IGT is not ticking are Score Cards and the MGS1 segment. |
* Note that using the XMB menu (PS Button) does not pause the IGT, despite pausing the game itself. | * Note that using the XMB menu (PS Button) does not pause the IGT, despite pausing the game itself. | ||
* The guide claims that when the game is " | * The guide claims that when the game is " | ||
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**Q: I keep getting an alert in Red Zone, what gives?** | **Q: I keep getting an alert in Red Zone, what gives?** | ||
- | **A:** If you keep getting an alert at the start you need to make sure to put the AK-102 away asap as it slows you down. If you keep getting seen running into the barrel room you need to roll in. If you are in the second room and the guard to the back sees you you need to move your camera around sooner. If the guard to the right sees you adjust your pmovement. If the guard to the left sees you then you need to adjust | + | **A:** If you keep getting an alert at the start you need to make sure to put the AK-102 away asap as it slows you down. If you keep getting seen running into the barrel room you need to roll in. If you are in the second room and the guard to the back sees you you need to move your camera around sooner. If the guard to the right sees you adjust your movement and time your roll better. If the guard to the back left sees you then you need to adjust |
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**A:** Hope. Get lucky. Get Skilled. Practice. Use the Solar Gun for NG+. Run MS if you hate resetting Big Boss attempts an hour deep. It sucks, not going to sugar coat it. | **A:** Hope. Get lucky. Get Skilled. Practice. Use the Solar Gun for NG+. Run MS if you hate resetting Big Boss attempts an hour deep. It sucks, not going to sugar coat it. | ||
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+ | As for a real, actually helpful answer; Its highly HIGHLY suggested you learn exactly who can shoot you and who you must to shoot. Only some enemies are actually a threat, and some are just sometimes a threat, because of annoying bullet rng. A good example of this is the PMC on the Humvee turret EVA drives directly towards. He will never, ever, hit you. Or being sure to take out the right Humvee before the left because that is the one blowing up the white van. | ||
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+ | Its not just who to shoot, but when you shoot and with what. There' | ||