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metal_gear_solid_4:mgs4_faq [2020/06/23 21:19] – srgtsilent | metal_gear_solid_4:mgs4_faq [2023/11/16 10:13] – srgtsilent | ||
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=====Gameplay Mechanics===== | =====Gameplay Mechanics===== | ||
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**Q: How does stress and psyche work?** | **Q: How does stress and psyche work?** | ||
- | **A:** Stress is a number that scales up to a maximum of 80.0 and reflects your play style. Stress is increased by killing, combat noises, taking damage, staying crouched, and alerts & evasions. When stress turns red, Snake' | + | **A:** Stress is a number that scales up to a maximum of 80.0 and reflects your play style. Stress is increased by killing, combat noises, taking damage, staying crouched, and alerts & evasions. When stress turns red, Snake' |
**Q: How does Auto-Aim work in MGS4?** | **Q: How does Auto-Aim work in MGS4?** | ||
- | **A:** Auto-Aim is an option that needs turned on in the game's settings. When its on you begin the game with it turned on. It can be toggled by pressing square. Auto-aim is limited to the range of the currently equipped weapon and not all weapons can auto-aim. Auto-Aim locks onto the body of the closest enemy without respect to the camera, meaning it wont turn the camera around and can trip you up, and will sometimes lock on further then the weapon can guarantee a hit. Auto-aim is typically not worth it unless playing on LE, since enemies do not die in one hit to the body on higher difficulties, | + | **A:** Auto-Aim is an option that needs turned on in the game's settings. When it' |
- | **Q: Can I check my stats before finishing an act to see if I messed something up?** | + | **Q: Can I check my stats & boss dolls before finishing an act to see if I messed something up?** |
**A:** Yes. Simply load up a mission briefing using the file in question (I suggest Act 3) and all stats will be shown during the M.G. Mk II cutscene section on the scrolling middle bar. In addition to this, you can check the counter by Sunny to see which Boss Dolls you have/need. | **A:** Yes. Simply load up a mission briefing using the file in question (I suggest Act 3) and all stats will be shown during the M.G. Mk II cutscene section on the scrolling middle bar. In addition to this, you can check the counter by Sunny to see which Boss Dolls you have/need. | ||
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**Q: I want to earn the highest rank possible during my playthrough, | **Q: I want to earn the highest rank possible during my playthrough, | ||
- | **A:** The four different " | + | **A:** The eight different " |
- | **Big Boss:** The Boss Extreme, 0 Kills, | + | |
- | **Foxhound:** Big Boss Hard, 0 Kills, | + | ^ Rank ^ Min. Difficulty ^ Kills ^ Alerts ^ Continues ^ Recovery Items ^ Special Items ^ Time Limit ^ |
- | **Fox:** Solid Normal, 0 Kills, | + | | **Big Boss** |
- | **Hound:** Other, | + | | **Foxhound** |
- | **Mantis:** Any, 0 Alerts, | + | | **Fox** |
- | **Wolf:** Any, 0 Continues, | + | | **Hound** |
- | **Raven:** Any, <5 Hours | + | | **Mantis** |
+ | | **Wolf** | ||
+ | | **Raven** ||||||| <5 Hours | | ||
+ | | **Octopus** ||| 0 ||||| | ||
+ | |||
+ | |||
+ | **Q: Which items are Recovery/ | ||
+ | |||
+ | **A:** Rations, Regains, & Noodles are recovery items. The Syringe & Compress are not. Only the Infinity Bandanna & Stealth Camouflage are special items. Scanning Plug S, Tenigashima, | ||
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* The amount of Frogs that spawn in Advent Palace | * The amount of Frogs that spawn in Advent Palace | ||
* The amount of Frogs that spawn in the Medical Facility | * The amount of Frogs that spawn in the Medical Facility | ||
+ | * The aggressiveness of octopus and her tendency to enter ball form | ||
+ | * The amount of Gekko that must be killed during Drebin Escape | ||
* The amount of damage the gate must take to be destroyed while riding Drebin' | * The amount of damage the gate must take to be destroyed while riding Drebin' | ||
* The amount of PMC Soldiers that are encountered while escorting the Resistance | * The amount of PMC Soldiers that are encountered while escorting the Resistance | ||
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* An extra Frog in Act 2 while chasing Naomi | * An extra Frog in Act 2 while chasing Naomi | ||
* The shotgun guard is moved in Act 2 while chasing Naomi | * The shotgun guard is moved in Act 2 while chasing Naomi | ||
- | * The two Gekkos in the minefield | + | * The two Gekkos in the Canyon |
* Vamp can no longer be locked onto | * Vamp can no longer be locked onto | ||
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**Q: What is the fastest console?** | **Q: What is the fastest console?** | ||
- | **A:** The Slim PS3 models, CECH-20xxA & CECH-21xxA, are marginally faster then the B variant, which in turn is also faster then the CECH-25xxA & CECH-30xxA and B lines. While Super Slim testing is limited, it behaves roughly the same as the Cech-25xxB. These are all much faster then the OG large PS3 models | + | **A:** The Slim PS3 models, CECH-20xxA & CECH-21xxA, are marginally faster then the B variant, which in turn is also faster then the CECH-25xxA & CECH-30xxA and B lines. While Super Slim testing is limited, it behaves roughly the same as a slim for disks. These are all much faster then the Original |
**Q: What is the fastest version?** | **Q: What is the fastest version?** | ||
- | **A:** Game wise, the version that comes with the [[https:// | + | **A:** Game wise, the version that comes with the [[https:// |
**Q: Should I update to 2.0 if I have to original version? What do I gain by doing so?** | **Q: Should I update to 2.0 if I have to original version? What do I gain by doing so?** | ||
- | **A:** The 2.0 game data comes with three things, the ability to gain trophies, the removal of both DLC and MGO assets from the disc, and the ability to install all five acts at once. The fastest times can only be gotten by installing all acts, either at once or as they come up in game, as this, in theory, alleviates the amount of data that must be read from the disk. | + | **A:** The 2.0 game data comes with three things, the ability to gain trophies, the removal of the ability to select |
- | **Q: Can/Should I use an SSD? How much time does it save?** | + | **Q: Should I install the game cumulatively or Individually?** |
- | **A: | + | **A: |
- | **Q: Should I install | + | **Q: How big is the install?** |
- | **A: | + | **A: |
- | **Q: How big is the install?** | + | **Q: Can/Should I use an SSD? How much time does it save?** |
- | **A: | + | **A: |
+ | |||
+ | |||
+ | **Q: Can I use a DualShock 4 with MGS4?** | ||
+ | |||
+ | **A:** Yes, but you will be at a significant disadvantage. There are reports of analog dead-zones, in addition to the loss of Six-Axis control, meaning you must use the Analog Stick to kill Mantis, and the loss of trigger sensitivity based grenade throwing. | ||
=====Speedrun Mechanics===== | =====Speedrun Mechanics===== | ||
- | **Q: How much RNG is in the run?** | + | **Q: How much RNG (Randomness) |
- | **A:** There are a few instances of RNG throughout the run. As with any shooter, bullet spray is typically random, leading to some PMC troops | + | **A:** There are a few instances of RNG throughout the run. As with any shooter, bullet spray is typically random, leading to some PMC/ |
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**A:** Depends on how you define a glitch. MS runs do abuse the IGT by taking advantage of the way MGS4 saves data in order to cause the IGT of the run to not reflect the time spent escorting the resistance member. Additionally, | **A:** Depends on how you define a glitch. MS runs do abuse the IGT by taking advantage of the way MGS4 saves data in order to cause the IGT of the run to not reflect the time spent escorting the resistance member. Additionally, | ||
+ | |||
**Q: Does the speedrun have any tech similar to other MGS games?** | **Q: Does the speedrun have any tech similar to other MGS games?** | ||
- | **A: | + | **A:** During a reload, swap weapons or roll once you see the bullets of your gun color in. Even though the animation is not complete the reload will still count for that weapon. Useful if you only need a single MGL-140 shot or for other slow reloading weapon. Swapping weapons during a CQC throw will also cancel the slam animation, without actually cancelling the slam itself, saving time when it is needed. |
**Q: Is camera management important? What about Snake' | **Q: Is camera management important? What about Snake' | ||
- | **A:** There are a few rooms where the camera does matter. Some guard cycles, such as the guard in Red Zone, only begin once the camera has said guard in view. Octopus will spawn first with respect to Snake' | + | **A:** There are a few rooms where the camera does matter. Some guard cycles, such as the guard in Red Zone, only begin once the camera has said guard in view. Octopus will spawn first with respect to Snake' |
**Q: What is IGT & How does it work?** | **Q: What is IGT & How does it work?** | ||
- | **A:** In MGS4, IGT is a measure of the time that passes in game during selected segments of gameplay. | + | **A:** In MGS4, IGT is a measure of the time that passes in game during selected segments of gameplay. |
- | Simply put, during any cutscene or moment where you control Snake the IGT is ticking. | + | Simply put, during any cutscene |
- | * Points of this include, the intro commercials, | + | * Points of this include, the intro commercials, |
- | * Points where IGT is not ticking | + | * Points where IGT is not ticking |
- | * Note that using the XMB menu (PS Button) does not pause the IGT, despite pausing the game itself | + | * Note that using the XMB menu (PS Button) does not pause the IGT, despite pausing the game itself. |
+ | * The guide claims that when the game is " | ||
+ | * It is unknown what parts of the credits count towards IGT due to lack of understanding on the functioning of MGS4's IGT. | ||
**Q: What is RTA Then? Is there a Marathon timing if I want to skip Credits?** | **Q: What is RTA Then? Is there a Marathon timing if I want to skip Credits?** | ||
- | **A:** In MGS4, RTA is the time that passes from the moment you load your save file (or select a difficulty) to the moment the act 5 score cars shows up on the screen. Marathon timing ends on Liquid Punch, for a ballpark IGT estimate, add 8 minutes on HDD and 12.5 minutes on SSD. | + | **A:** In MGS4, RTA is the time that passes from the moment you confirm |
**Q: What is the major difference between SS & MS and how does it relate to IGT?** | **Q: What is the major difference between SS & MS and how does it relate to IGT?** | ||
- | **A:** In MGS4, IGT begins ticking the moment you enter a room. If you save MGS4 at any point in a room, the save records | + | **A:** In MGS4, IGT begins ticking the moment you receive |
Additionally, | Additionally, | ||
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**Q: Can I use password items? What about the Free DLC Camo? Special Items?** | **Q: Can I use password items? What about the Free DLC Camo? Special Items?** | ||
- | **A:** For New Game, all items, weapons, Octocamo, etc. must be acquired throughout the duration of the run. No items may be used at any point prior to acquiring them in the run itself, and for this reason it is advised to not input passwords. New Game+ does not face this restriction and may use anything in the inventory at the time of gaining access to it. In addition, for all runs of the game, regardless of category, the use of any and all Octocamo that can be acquired as free DLC, regardless of source of acquirement, | + | **A:** For New Game, all items, weapons, Octocamo, etc. must be acquired throughout the duration of the run. No items may be used at any point prior to acquiring them in the run itself, and for this reason it is advised to not input passwords |
**Q: ...Big Boss Face Camo? ...Big Boss Rank?** | **Q: ...Big Boss Face Camo? ...Big Boss Rank?** | ||
- | **A:** Whatever it is, you aren't alone. The camo saves about 2-3 minutes for the NG+ run. No it's not a special item. Big Boss rank is slower to get then Raven, but requires different skills. Both the mask and rank can take hours to get. As of the current time of typing this, MGS4 isn't going to separate out the BB Mask runs from the rest, nor do we have any plans at current to separate out Big Boss Emblem. Speedrunning is about having fun, play the game how you want to enjoy it. | + | **A:** Whatever it is, you aren't alone. The camo saves about 2-4 minutes for the NG+ run. No it's not a special item. Big Boss rank is slower to get then Raven, but requires different skills. Both the mask and rank can take hours to get. As of the current time of typing this, MGS4 isn't going to separate out the BB Mask runs from the rest, nor do we have any plans at current to separate out Big Boss Emblem |
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**Q: I keep getting an alert in Red Zone, what gives?** | **Q: I keep getting an alert in Red Zone, what gives?** | ||
- | **A:** If you keep getting an alert at the start you need to make sure to put the AK-102 away asap as it slows you down. If you keep getting seen running into the barrel room you need to roll in. If you are in the second room and the guard to the back sees you you need to move your camera around sooner. If the guard to the right sees you adjust your pathing. If the guard to the left sees you then you need to adjust | + | **A:** If you keep getting an alert at the start you need to make sure to put the AK-102 away asap as it slows you down. If you keep getting seen running into the barrel room you need to roll in. If you are in the second room and the guard to the back sees you you need to move your camera around sooner. If the guard to the right sees you adjust your movement and time your roll better. If the guard to the back left sees you then you need to adjust |
**Q: How do I non-lethal frogs 1?** | **Q: How do I non-lethal frogs 1?** | ||
- | **A:** As long as Snake does not deplete a frogs health entirely by using a red weapon, this includes fire caused by one, the frog will not count as a kill. Frogs cannot die to anything while airborne. Rat Patrol killing frogs is fine. Frogs falling is fine. | + | **A:** As long as Snake does not deplete a frogs health entirely by using a red weapon |
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**Q: How does Octopus work?** | **Q: How does Octopus work?** | ||
- | **A:** The trigger to spawn her exists only in the one section of hallway through the window on the left inside. Octopus herself is split into roughly eight scripted phases: Opening, Hide & Seek, Human, MK. II, Frog, Jumpscare, Naomi, Final. The opening consists of her walking around and shooting you. Hide & Seek is the long part for NG runs, as Snake must track Octopus down to multiple spots and damage her using the shotgun or rifles that he has. Human is when she hides on a picture or as a muscle skeleton at about 50% HP and takes 1 rocket or 50 Cal to phase. Mk. II is the same but as a clone of the MK. II. Frog is again the same. She then jumps through a window and needs to be knocked down. Naomi is the same as the rest of the one shot phases. Final is the rest of the fight, basically the opening but she can now roll into a ball and do large damage while knocking Snake down. Use a bed to avoid her rolling into you. It is possible to skip frog and push the jump phase to the very end by positioning Snake in a precise spot after shooting the Mk. II. | + | **A:** The trigger to spawn her exists only in the one section of hallway through the window on the left inside. Octopus herself is split into roughly eight scripted phases: Opening, Hide & Seek, Human, MK. II, Frog, Jumpscare, Naomi, Final. The opening consists of her walking around and shooting you. Hide & Seek is the longest |
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**A:** Hope. Get lucky. Get Skilled. Practice. Use the Solar Gun for NG+. Run MS if you hate resetting Big Boss attempts an hour deep. It sucks, not going to sugar coat it. | **A:** Hope. Get lucky. Get Skilled. Practice. Use the Solar Gun for NG+. Run MS if you hate resetting Big Boss attempts an hour deep. It sucks, not going to sugar coat it. | ||
+ | |||
+ | As for a real, actually helpful answer; Its highly HIGHLY suggested you learn exactly who can shoot you and who you must to shoot. Only some enemies are actually a threat, and some are just sometimes a threat because bullet rng, but not always. A good example of this is the PMC on the Humvee turret EVE drives directly towards. He will never, ever, hit you. Or being sure to take out the right Humvee before the left because that is the one blowing up the white van. | ||
+ | |||
+ | Its not just who to shoot, but when you shoot and with what. There' | ||
**Q: Tips for Raven with no M82A2 or Rail Gun?** | **Q: Tips for Raven with no M82A2 or Rail Gun?** | ||
- | **A:** You just need to use the pillars as cover, take advantage of switching over the shoulder with Javelin, and let it rip. When she closes her wings, time it to where you hit as soon as she opens up. You should shoot before her wings are fully open. If she runs away, use the M4C and take out other enemies to make her come back faster. Don’t go up the tower unless she’s overheating. If she’s overheating. Go up, equip the RPG-7, use night vision, and shoot. There’s some bullet drop. | + | **A:** You just need to use the pillars as cover, take advantage of switching over the shoulder with Javelin, and let it rip. When she closes her wings, time it to where you hit as soon as she opens up. You should shoot before her wings are fully open. If she runs away, use the M4C and take out other enemies to make her come back faster. Don’t go up the tower unless she’s overheating, which depends on your damage dealt. If she’s overheating. Go up, equip the RPG-7, use night vision, and shoot. There’s some bullet drop. Typically, she can be one cycled with a good javelin loop and damage, and/or killed when she overheats if the one cycle kill is missed. |
**Q: How do you Wolf Quick Kill? Other Tips?** | **Q: How do you Wolf Quick Kill? Other Tips?** | ||
- | **A:** Throw a smoke grenade under her nose, making sure not to hit her. On NG+ use a Smoke (B) for this to be even faster. Make sure she is coughing, then use 6 Stun Grenades | + | **A:** Throw a smoke grenade under her nose, making sure not to hit her. On NG+ use a Smoke (B) for this to be even faster. Make sure she is coughing |
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**Q: Why do I keep missing Mantis?** | **Q: Why do I keep missing Mantis?** | ||
- | **A:** If using the Solar gun, the reticle | + | **A:** If using the Solar gun, the retical |