metal_gear_solid_4:mgs4_faq

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metal_gear_solid_4:mgs4_faq [2020/06/23 21:19] srgtsilentmetal_gear_solid_4:mgs4_faq [2020/06/23 21:59] srgtsilent
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 **Q: How does stress and psyche work?** **Q: How does stress and psyche work?**
  
-**A:** Stress is a number that scales up to a maximum of 80.0 and reflects your play style. Stress is increased by killing, combat noises, taking damage, staying crouched, and alerts & evasions. When stress turns red, Snake's psyche gauge will begin to decrease. The gauge decreases faster as more and more stress occurs. When the gauge is low, Snake is more easily knocked out, stunned, staggered, or put into pain after rolling, as well as recovering health much slower, if at all, and having a noticable sway when aiming. However, when at max stress, Snake can trigger a Combat High by killing four of more people in rapid successionusually one clip of ammunition. This temporarily boosts the psyche gauge as Snake is filled with Adrenalin, but it decreases rapidly if Snake stops killing. Snake will also throw up from stress if he is made dizzy from spinning or killing too many enemies in succession.+**A:** Stress is a number that scales up to a maximum of 80.0 and reflects your play style. Stress is increased by killing, combat noises, taking damage, staying crouched, and alerts & evasions. When stress turns red, Snake's psyche gauge will begin to decrease. The gauge decreases faster as more and more stress occurs. When the gauge is low, Snake is more easily knocked out, stunned, staggered, or put into pain after rolling, and recovers health much slower, if at all, as well as having a noticeable sway when aiming. However, when at max stress, Snake can trigger a Combat High by killing four of more people in rapid successionusually this is about one clip of ammunition. This temporarily boosts the psyche gauge as Snake is filled with Adrenalin, but it decreases rapidly if Snake stops killing. Snake will also throw up from stress if he is made dizzy from spinning or killing too many enemies in succession.
  
  
 **Q: How does Auto-Aim work in MGS4?** **Q: How does Auto-Aim work in MGS4?**
  
-**A:** Auto-Aim is an option that needs turned on in the game's settings. When its on you begin the game with it turned on. It can be toggled by pressing square. Auto-aim is limited to the range of the currently equipped weapon and not all weapons can auto-aim. Auto-Aim locks onto the body of the closest enemy without respect to the camera, meaning it wont turn the camera around and can trip you up, and will sometimes lock on further then the weapon can guarantee a hit. Auto-aim is typically not worth it unless playing on LE, since enemies do not die in one hit to the body on higher difficulties, or on bike chase where there is a lot of enemies to deal with at one time. +**A:** Auto-Aim is an option that needs turned on in the game's settings. When it'on youbegin the game with it turned on, and it can be toggled by pressing square. Auto-aim is limited to the range of the currently equipped weapon and not all weapons can auto-aim. Auto-Aim locks onto the body of the closest enemy without respect to the camera, meaning it wont turn the camera around and can trip you up, and will sometimes lock on further then the weapon can guarantee a hit. Auto-aim is typically not worth it unless playing on LE, since enemies do not die in one hit to the body on higher difficulties, or on bike chase where there is a lot of enemies to deal with at one time and they always die in a single hit
  
  
-**Q: Can I check my stats before finishing an act to see if I messed something up?**+**Q: Can I check my stats & boss non-lethals before finishing an act to see if I messed something up?**
  
 **A:** Yes. Simply load up a mission briefing using the file in question (I suggest Act 3) and all stats will be shown during the M.G. Mk II cutscene section on the scrolling middle bar. In addition to this, you can check the counter by Sunny to see which Boss Dolls you have/need. **A:** Yes. Simply load up a mission briefing using the file in question (I suggest Act 3) and all stats will be shown during the M.G. Mk II cutscene section on the scrolling middle bar. In addition to this, you can check the counter by Sunny to see which Boss Dolls you have/need.
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 **Q: I want to earn the highest rank possible during my playthrough, what is it and how do I earn it?** **Q: I want to earn the highest rank possible during my playthrough, what is it and how do I earn it?**
  
-**A:** The four different "max" ranks are earned based off of a number of factors. Any emblem that can only be earned on a higher difficulty also awards the previous emblems. Some emblems, while not max ranks, are also possible to earn. These Emblems are:\\+**A:** The four different "max" ranks are earned based off of a number of factors. Any emblem that can only be earned on a higher difficulty also awards the previous emblems when applicableThe typical ending Emblems are:\\
 **Big Boss:** The Boss Extreme, 0 Kills, 0 Alerts, 0 Continues, 0 Recovery Items, 0 Special Items, <5 Hours\\ **Big Boss:** The Boss Extreme, 0 Kills, 0 Alerts, 0 Continues, 0 Recovery Items, 0 Special Items, <5 Hours\\
 **Foxhound:** Big Boss Hard, 0 Kills, <3 Alerts, 0 Continues, 0 Recovery Items, 0 Special Items, <5.5 Hours\\ **Foxhound:** Big Boss Hard, 0 Kills, <3 Alerts, 0 Continues, 0 Recovery Items, 0 Special Items, <5.5 Hours\\
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   * The amount of Frogs that spawn in Advent Palace   * The amount of Frogs that spawn in Advent Palace
   * The amount of Frogs that spawn in the Medical Facility   * The amount of Frogs that spawn in the Medical Facility
 +  * The aggressiveness of octopus and her tendency to enter ball form
   * The amount of damage the gate must take to be destroyed while riding Drebin's APC   * The amount of damage the gate must take to be destroyed while riding Drebin's APC
   * The amount of PMC Soldiers that are encountered while escorting the Resistance   * The amount of PMC Soldiers that are encountered while escorting the Resistance
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 **Q: What is the fastest console?** **Q: What is the fastest console?**
  
-**A:** The Slim PS3 models, CECH-20xxA & CECH-21xxA, are marginally faster then the B variant, which in turn is also faster then the CECH-25xxA & CECH-30xxA and B lines. While Super Slim testing is limited, it behaves roughly the same as the Cech-25xxB. These are all much faster then the OG large PS3 models in general.+**A:** The Slim PS3 models, CECH-20xxA & CECH-21xxA, are marginally faster then the B variant, which in turn is also faster then the CECH-25xxA & CECH-30xxA and B lines. While Super Slim testing is limited, it behaves roughly the same as the Cech-25xxB. These are all much faster then the OG large PS3 models in general, but MGS4 testing is limited.
  
  
 **Q: What is the fastest version?** **Q: What is the fastest version?**
  
-**A:** Game wise, the version that comes with the [[https://en.wikipedia.org/wiki/Metal_Gear_Solid:_The_Legacy_Collection | Legacy Edition]] comes loaded with 2.0 on the disk and saves a few seconds on IGT. For PAL, this version is the same as the  [[https://vignette.wikia.nocookie.net/metalgear/images/d/d6/10650061-1352291151-833499.jpg/revision/latest?cb=20121107145935 | 25th Anniversary Edition]]. All other versions of the game are 1.0, optionally need updated, and are the exact same in terms of speed, for physical hardware. Digital copies are still unexplored for IGT but RTA are likely to save time.+**A:** Game wise, the version that comes with the [[https://en.wikipedia.org/wiki/Metal_Gear_Solid:_The_Legacy_Collection | Legacy Edition]] comes loaded with 2.0 on the disk and saves a few seconds on IGT. For PAL, this version is the same as the  [[https://vignette.wikia.nocookie.net/metalgear/images/d/d6/10650061-1352291151-833499.jpg/revision/latest?cb=20121107145935 | 25th Anniversary Edition]]. All other versions of the game are 1.0, optionally need updated, and are the exact same in terms of speed, for physical hardware. Digital copies save very little on RTA/IGT.
  
  
 **Q: Should I update to 2.0 if I have to original version? What do I gain by doing so?** **Q: Should I update to 2.0 if I have to original version? What do I gain by doing so?**
  
-**A:** The 2.0 game data comes with three things, the ability to gain trophies, the removal of both DLC and MGO assets from the disc, and the ability to install all five acts at once. The fastest times can only be gotten by installing all acts, either at once or as they come up in game, as this, in theory, alleviates the amount of data that must be read from the disk.+**A:** The 2.0 game data comes with three things, the ability to gain trophies, the removal of the ability to select both DLC and MGO assets from the main menu screen, and the ability to install all five acts at once. The fastest times can only be gotten by installing all acts, either at once or as they come up in game.
  
  
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 **Q: Should I install the game cumulatively or in chunks?** **Q: Should I install the game cumulatively or in chunks?**
  
-**A:** It's up to your preference and available time. Chunks installs as you get to each act, whereas cumulatively installs all at once. +**A:** It's up to your preference and available time. Chunks installs as you get to each act, whereas cumulatively installs all at once. In addition, installing by chunks will always ask you to install that chunk when you revisit it.
  
  
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 **Q: How much RNG is in the run?** **Q: How much RNG is in the run?**
  
-**A:** There are a few instances of RNG throughout the run. As with any shooter, bullet spray is typically random, leading to some PMC troops potentially being dead sometimes and alive others in Vista Manor and other firefights. In Act 2, where octopus hides is semi-random for NG and how fast the "zombies" climb onto the APC is random. In Act 3Raven's movement is semi-random after the first cycle. In Act 4, Wolf's spawn location begins to randomize starting on SN. In Act 5, Liquid Phase 2 can escape from the loop at random. Since MGS4 is a 3D game and very expansive, sometimes there are so many variables to account for in any given situation and certain events are not known to definitively be random, hence semi-+**A:** There are a few instances of RNG throughout the run. As with any shooter, bullet spray is typically random, leading to some PMC/Rebel troops sometimes being dead and other times alive in Vista Manor and other firefights. In Act 2, where octopus hides is mostly random, though is able to be manipulated, how fast the "zombies" climb onto the APC is random, and the Gekko behavior is random. In Act 4, Wolf's spawn location begins to randomize starting on Solid Normal. In Act 5, Liquid Phase 2 can escape from the loop at random.
  
  
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 **Q: Does the speedrun have any tech similar to other MGS games?** **Q: Does the speedrun have any tech similar to other MGS games?**
  
-**A:** While vent clipping isn't a thing, animation cancelling is. During a reload, swap weapons or roll once you see the bullets of your gun color in. Even though the animation is not complete the reload will still count for that weapon. Useful if you only need a single MGL-140 shot or for other slow reloading weapon. Swapping weapons during a CQC throw will also cancel the slam animation, without actually cancelling the slam itself, saving time when it is needed.+**A:** During a reload, swap weapons or roll once you see the bullets of your gun color in. Even though the animation is not complete the reload will still count for that weapon. Useful if you only need a single MGL-140 shot or for other slow reloading weapon. Swapping weapons during a CQC throw will also cancel the slam animation, without actually cancelling the slam itself, saving time when it is needed.
  
  
 **Q: Is camera management important? What about Snake's positioning?** **Q: Is camera management important? What about Snake's positioning?**
  
-**A:** There are a few rooms where the camera does matter. Some guard cycles, such as the guard in Red Zone, only begin once the camera has said guard in view. Octopus will spawn first with respect to Snake's location, and then with respect to the camera's location, to have the player avoid watching her pop into existence, and turning the camera from Gekkos that are exploding reduces lag. Snake's position, and actions, on the other hand are almost always very important. When enemies spawn in they always try to avoid spawning nearby Snake, this includes backup soldiers, octopus, frogs in Act 2, and more. Additionally, NPCs react to Snake constantly. MGS4 is all about consistency from the player yielding consistency from the game.+**A:** There are a few rooms where the camera does matter. Some guard cycles, such as the guard in Red Zone, only begin once the camera has said guard in view. Octopus will spawn first with respect to Snake's location, and then with respect to the camera's location, to have the player avoid watching her pop into existence, and turning the camera from a Gekko that is exploding reduces lag. Snake's position, and actions, on the other hand are almost always very important. When enemies spawn inthey always try to avoid spawning nearby Snake, this includes backup soldiers, octopus, frogs in Act 2, and more. Additionally, NPCs react to Snake constantly. MGS4 is all about consistency from the player, which then yields consistency from the game.
  
  
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 **A:** In MGS4, IGT is a measure of the time that passes in game during selected segments of gameplay. **A:** In MGS4, IGT is a measure of the time that passes in game during selected segments of gameplay.
-Simply put, during any cutscene or moment where you control Snake the IGT is ticking.+Simply put, during any cutscene (including while skipping) or moment where you control Snakethe IGT is ticking.
   * Points of this include, the intro commercials, in action (gameplay) menus and pausing, Act introduction screens, and almost the entire epilogue.    * Points of this include, the intro commercials, in action (gameplay) menus and pausing, Act introduction screens, and almost the entire epilogue. 
   * Points where IGT is not ticking would be Credits 2, Score Cards, any Black PMC Load Screens, a Save Screen after a loading screen, and the MGS1 segment.    * Points where IGT is not ticking would be Credits 2, Score Cards, any Black PMC Load Screens, a Save Screen after a loading screen, and the MGS1 segment. 
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 **Q: What is the major difference between SS & MS and how does it relate to IGT?** **Q: What is the major difference between SS & MS and how does it relate to IGT?**
  
-**A:** In MGS4, IGT begins ticking the moment you enter room. If you save MGS4 at any point in a room, the save records not your current position, but the IGT, weapons, position, equipment, ammo, etc. from THE MOMENT you entered the area you saved in. Any room where the word 'checkpoint' appears on the lower right is a room where this will happen. MS takes advantage of this and manipulates the IGT to allow for multiple runs of the same area, until the Runner is content with the run and traverses into the next area, thus saving the IGT for the run.+**A:** In MGS4, IGT begins ticking the moment you receive "checkpoint", such as when entering a new area. This is visible in the lower right corner of the game screen. If you save MGS4 at any point in a room, the save records the IGT, weapons, positions, equipment, ammo, etc. from the moment you entered the area you saved in. MS takes advantage of this and manipulates the IGT to allow for multiple runs of the same area, until the Runner is content with the run and traverses into the next area, thus saving the IGT for the run.
  
 Additionally, MS runners can set their consoles to Wednesday or Sunday throughout the entire duration of the run for a much cheaper selections of weapons, items, and ammo, as well as, during tight spots such as bike chase's second room, setting the console a week later to heal snake without the use of recovery items. Additionally, MS runners can set their consoles to Wednesday or Sunday throughout the entire duration of the run for a much cheaper selections of weapons, items, and ammo, as well as, during tight spots such as bike chase's second room, setting the console a week later to heal snake without the use of recovery items.
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 **Q: Can I use password items? What about the Free DLC Camo? Special Items?** **Q: Can I use password items? What about the Free DLC Camo? Special Items?**
  
-**A:** For New Game, all items, weapons, Octocamo, etc. must be acquired throughout the duration of the run. No items may be used at any point prior to acquiring them in the run itself, and for this reason it is advised to not input passwords. New Game+ does not face this restriction and may use anything in the inventory at the time of gaining access to it. In addition, for all runs of the game, regardless of category, the use of any and all Octocamo that can be acquired as free DLC, regardless of source of acquirement, along with the Stealth Camo and Infinity Bandanna, is banned. All iPod® tracks are allowed however, since none of the DLC tracks add any advantage to the game itself.+**A:** For New Game, all items, weapons, Octocamo, etc. must be acquired throughout the duration of the run. No items may be used at any point prior to acquiring them in the run itself, and for this reason it is advised to not input passwords before starting a run. New Game+ does not face this restriction and may use anything in the inventory at the time of gaining access to it. In addition, for all runs of the game, regardless of category, the use of any and all Octocamo that can be acquired as free DLC, regardless of source of acquirement, along with the Stealth Camo and Infinity Bandanna, is banned. All iPod® tracks are allowed however, since none of the DLC tracks add any advantage to the game itself.
  
  
 **Q: ...Big Boss Face Camo? ...Big Boss Rank?** **Q: ...Big Boss Face Camo? ...Big Boss Rank?**
  
-**A:** Whatever it is, you aren't alone. The camo saves about 2-minutes for the NG+ run. No it's not a special item. Big Boss rank is slower to get then Raven, but requires different skills. Both the mask and rank can take hours to get. As of the current time of typing this, MGS4 isn't going to separate out the BB Mask runs from the rest, nor do we have any plans at current to separate out Big Boss Emblem. Speedrunning is about having fun, play the game how you want to enjoy it.+**A:** Whatever it is, you aren't alone. The camo saves about 2-minutes for the NG+ run. No it's not a special item. Big Boss rank is slower to get then Raven, but requires different skills. Both the mask and rank can take hours to get. As of the current time of typing this, MGS4 isn't going to separate out the BB Mask runs from the rest, nor do we have any plans at current to separate out Big Boss Emblem outside of Multi-Segment. Speedrunning is about having fun, play the game how you want to enjoy it.
  
  
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 **Q: I keep getting an alert in Red Zone, what gives?** **Q: I keep getting an alert in Red Zone, what gives?**
  
-**A:** If you keep getting an alert at the start you need to make sure to put the AK-102 away asap as it slows you down. If you keep getting seen running into the barrel room you need to roll in. If you are in the second room and the guard to the back sees you you need to move your camera around sooner. If the guard to the right sees you adjust your pathing. If the guard to the left sees you then you need to adjust where you are rolling against the wall and make sure you hear the guard say "huh?" or similar. +**A:** If you keep getting an alert at the start you need to make sure to put the AK-102 away asap as it slows you down. If you keep getting seen running into the barrel room you need to roll in. If you are in the second room and the guard to the back sees you you need to move your camera around sooner. If the guard to the right sees you adjust your pmovement. If the guard to the left sees you then you need to adjust where you are rolling against the wall and make sure you hear the guard say "huh?" or similar. 
  
  
 **Q: How do I non-lethal frogs 1?** **Q: How do I non-lethal frogs 1?**
  
-**A:** As long as Snake does not deplete a frogs health entirely by using a red weaponthis includes fire caused by onethe frog will not count as a kill. Frogs cannot die to anything while airborne. Rat Patrol killing frogs is fine. Frogs falling is fine.+**A:** As long as Snake does not deplete a frogs health entirely by using a red weapon (this includes fire caused by onethe frog will not count as a kill. Frogs cannot die to anything while airborne. Rat Patrol killing frogs is fine. Frogs falling is fine.
  
  
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 **Q: How does Octopus work?** **Q: How does Octopus work?**
  
-**A:** The trigger to spawn her exists only in the one section of hallway through the window on the left inside. Octopus herself is split into roughly eight scripted phases: Opening, Hide & Seek, Human, MK. II, Frog, Jumpscare, Naomi, Final. The opening consists of her walking around and shooting you. Hide & Seek is the long part for NG runs, as Snake must track Octopus down to multiple spots and damage her using the shotgun or rifles that he has. Human is when she hides on a picture or as a muscle skeleton at about 50% HP and takes 1 rocket or 50 Cal to phase. Mk. II is the same but as a clone of the MK. II. Frog is again the same. She then jumps through a window and needs to be knocked down. Naomi is the same as the rest of the one shot phases. Final is the rest of the fight, basically the opening but she can now roll into a ball and do large damage while knocking Snake down. Use a bed to avoid her rolling into you. It is possible to skip frog and push the jump phase to the very end by positioning Snake in a precise spot after shooting the Mk. II. +**A:** The trigger to spawn her exists only in the one section of hallway through the window on the left inside. Octopus herself is split into roughly eight scripted phases: Opening, Hide & Seek, Human, MK. II, Frog, Jumpscare, Naomi, Final. The opening consists of her walking around and shooting you. Hide & Seek is the longest part for NG runs, as Snake must track Octopus down to multiple spots and damage her using the shotgun or rifles that he has. Human is when she hides on a picture or as a muscle skeleton at about 50% HP and takes 1 rocket or 50 Cal to phase. Mk. II is the same but as a clone of the MK. II. Frog is again the same. She then jumps through a window and needs to be knocked down. Naomi is the same as the rest of the one shot phases. Final is the rest of the fight, basically the opening but she can now roll into a ball and do large damage while knocking Snake down. Use a bed to avoid her rolling into you. It is possible to skip both the frog and jumpscare phases by positioning Snake in a precise spot after shooting the Mk. II. 
  
  
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 **Q: Tips for Raven with no M82A2 or Rail Gun?** **Q: Tips for Raven with no M82A2 or Rail Gun?**
  
-**A:** You just need to use the pillars as cover, take advantage of switching over the shoulder with Javelin, and let it rip. When she closes her wings, time it to where you hit as soon as she opens up. You should shoot before her wings are fully open. If she runs away, use the M4C and take out other enemies to make her come back faster. Don’t go up the tower unless she’s overheating. If she’s overheating. Go up, equip the RPG-7, use night vision, and shoot. There’s some bullet drop.+**A:** You just need to use the pillars as cover, take advantage of switching over the shoulder with Javelin, and let it rip. When she closes her wings, time it to where you hit as soon as she opens up. You should shoot before her wings are fully open. If she runs away, use the M4C and take out other enemies to make her come back faster. Don’t go up the tower unless she’s overheating, which depends on your damage dealt. If she’s overheating. Go up, equip the RPG-7, use night vision, and shoot. There’s some bullet drop. Typically, she can be one cycled with a good javelin loop and damage, and/or killed when she overheats if the one cycle kill is missed.
  
  
 **Q: How do you Wolf Quick Kill? Other Tips?** **Q: How do you Wolf Quick Kill? Other Tips?**
  
-**A:** Throw a smoke grenade under her nose, making sure not to hit her. On NG+ use a Smoke (B) for this to be even faster. Make sure she is coughing, then use 6 Stun Grenades (and a second smoke halfway through) if you need the Stun Rounds in your MGL-140. If notunload 4-6 grenades into her face. Wolf uses both the frogs and the wind direction to track you so pay attention to both while searching for her in her spawn locations. Use Night Vision and proper smoke placement to avoid excess alerts. Wolf herself does little damage with her rail gun, but her stomp does a ton. Watch your health if using Night Vision as the frogs are very aggressive if you forget about them and trigger an alert. Don't go for the blind throw strat either. +**A:** Throw a smoke grenade under her nose, making sure not to hit her. On NG+ use a Smoke (B) for this to be even faster. Make sure she is coughing from the smoke, then use 5-6 Stun Grenades from the MGL-140. For NG TBEyou must use a smoke then 3 stuns and repeat, as you do not have the MGL ammo available. Wolf uses both the frogs and the wind direction to track you so pay attention to both while searching for her in her spawn locations. Use Night Vision and proper smoke placement to avoid excess alerts. Wolf herself does little damage with her rail gun, but her stomp does a ton. Watch your health if using Night Vision as the frogs are very aggressive if you forget about them and trigger an alert. Don't go for the blind throw strat either, its not worth it
  
  
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 **Q: Why do I keep missing Mantis?** **Q: Why do I keep missing Mantis?**
  
-**A:** If using the Solar gun, the reticle is actually incorrect. All bursts fired from the Solar Gun tend to the left, so aim in towards mantis so you hit her doll. Also don't aim excessively long or Mantis will toy with you and dodge to the side. If you miss once she will teleport and spin. If you miss twice or linger she will charge you and swing. The second swing is rare and usually only if you remain close. The best time to fire is when Mantis pulls on her strings as she can't react and the doll is stationary. +**A:** If using the Solar gun, the retical is actually incorrect. All bursts fired from the Solar Gun tend to the left, so aim in towards mantis so you hit her doll. Also don't aim excessively long or Mantis will toy with you and dodge to the side. If you miss once she will teleport and spin. If you miss twice or linger she will charge you and swing. The second swing is rare and usually only if you remain close. The best time to fire is when Mantis pulls on her strings as she can't react and the doll is stationary. 
  
  
  • metal_gear_solid_4/mgs4_faq.txt
  • Last modified: 2023/11/16 10:15
  • by srgtsilent