**A:** Stress is a number that scales up to a maximum of 80.0 and reflects your play style. Stress is increased by killing, combat noises, taking damage, staying crouched, and alerts & evasions. When stress turns red, Snake's psyche gauge will begin to decrease. The gauge decreases faster as more and more stress occurs. When the gauge is low Snake is more easily knocked out, stunned, staggered, or put into pain after rolling, as well as recovering health much slower, if at all, and having a noticable sway when aiming. However, when at max stress, Snake can trigger a Combat High by killing four of more people in rapid succession, usually one clip of ammunition. This temporarily boosts the psyche gauge as Snake is filled with Adrenalin, but it decreases rapidly if Snake stops killing. Snake will also throw up from stress if he is made dizzy from spinning or killing too many enemies in succession. | **A:** Stress is a number that scales up to a maximum of 80.0 and reflects your play style. Stress is increased by killing, combat noises, taking damage, staying crouched, and alerts & evasions. When stress turns red, Snake's psyche gauge will begin to decrease. The gauge decreases faster as more and more stress occurs. When the gauge is low, Snake is more easily knocked out, stunned, staggered, or put into pain after rolling, as well as recovering health much slower, if at all, and having a noticable sway when aiming. However, when at max stress, Snake can trigger a Combat High by killing four of more people in rapid succession, usually one clip of ammunition. This temporarily boosts the psyche gauge as Snake is filled with Adrenalin, but it decreases rapidly if Snake stops killing. Snake will also throw up from stress if he is made dizzy from spinning or killing too many enemies in succession. |