metal_gear_solid:disc_2_normal

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metal_gear_solid:disc_2_normal [2018/10/13 19:34] – [Liquid Jeep] vids Plywoodmetal_gear_solid:disc_2_normal [2021/09/19 19:57] – [Liquid Snake] add JMChunk hau5test
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 {{youtube>RtO438LKVJk?large}} {{youtube>RtO438LKVJk?large}}
  
 +Alternate Rappel Sequence explanation
 +  * Jump down twice at the start
 +  * run down the girder to the steam coming out (Whether you get hit by it or not)
 +  * use the Dpad to jump down-left -> down -> down-right
 ====Communication Tower Corridor (Walkway)==== ====Communication Tower Corridor (Walkway)====
  
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   *The Hind's invincibility frames last 4 seconds.   *The Hind's invincibility frames last 4 seconds.
 +
 +  *[[https://www.twitch.tv/videos/325586674|Successful attempt of Phase 2 loop, very difficult to achieve]]
  
   *End the fight with the Stinger out.   *End the fight with the Stinger out.
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 =====Sniper Wolf 2===== =====Sniper Wolf 2=====
 +
 +[[Wolf 2 Positions]]
  
   *Move onto the PSG-1 T ammo. Swap to Stinger to see where Wolf is.   *Move onto the PSG-1 T ammo. Swap to Stinger to see where Wolf is.
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   *This is the magic spot where you will only get hurt by the machine gun, not the missiles.   *This is the magic spot where you will only get hurt by the machine gun, not the missiles.
  
-{{ :tts:magicspot2.png?direct&300 |}}+{{ :tts:rex_1_spot.jpg?direct&300 |}}
  
 {{ :tts:magicspot.png?direct&300 |}} {{ :tts:magicspot.png?direct&300 |}}
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   *This fight requires a lot of practice to understand Liquid's AI. With enough practice and knowledge, 2:00 flat is an achievable time floor.   *This fight requires a lot of practice to understand Liquid's AI. With enough practice and knowledge, 2:00 flat is an achievable time floor.
  
 +{{ :tts:lotteryrollangle.png?direct&300 |}}
 +
 +  *Lottery Roll Analog Angle based off of Gamecube Controller from BlueMetal
  
 {{youtube>ibgeeMCWGLk?large}} {{youtube>ibgeeMCWGLk?large}}
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   *0:12 He loops back to Lottery Roll Corner   *0:12 He loops back to Lottery Roll Corner
   *0:15 If he ends up around this corner, I do PP then a circle to slowly push him up to the N edge.   *0:15 If he ends up around this corner, I do PP then a circle to slowly push him up to the N edge.
-  *0:23 Rolling along this edge can net extra damage. I rolled at a really weird angle, but the video posted below shows it as well.+  *0:23 Rolling along this edge can net extra damage. I rolled at a really weird angle, but the video posted above shows it as well.
   *0:30 If you do FPV punches in phase 3, be careful not to stand too close that he stomps you.   *0:30 If you do FPV punches in phase 3, be careful not to stand too close that he stomps you.
   *0:37 After doing FPV PPs, I go to circle strat (not the best execution of it)   *0:37 After doing FPV PPs, I go to circle strat (not the best execution of it)
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   *0:17 I attempted to go back into the position to kite him into the Lottery Corner. I failed since I don't do this anymore if I get left Liquid.   *0:17 I attempted to go back into the position to kite him into the Lottery Corner. I failed since I don't do this anymore if I get left Liquid.
  
 +{{youtube>8WGRg07kGzI?medium}}
  
 +JMChunk initial roll for quick damage, can be followed up by the lottery roll afterwards
 ====Escape Route==== ====Escape Route====
  
  • metal_gear_solid/disc_2_normal.txt
  • Last modified: 2023/08/28 03:33
  • by suavebeardson