metal_gear_solid:disc_2_extreme

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metal_gear_solid:disc_2_extreme [2019/03/22 00:00] – [Liquid Snake] Plywoodmetal_gear_solid:disc_2_extreme [2022/03/09 17:27] (current) – [Underground Base (Rex's Lair)] plywood
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 {{youtube>drpaxiuICpw?medium}} {{youtube>drpaxiuICpw?medium}}
  
 +----
 +
 +{{youtube>oQVRk7vYqIk?medium}}
 +
 +  *Easier version of Tower Climb that doesn't use as many Stun Grenades
 ====Communication Tower A Roof and Wall==== ====Communication Tower A Roof and Wall====
  
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   *The Hind's invincibility frames last 4 seconds.   *The Hind's invincibility frames last 4 seconds.
 +
 +  *Start Phase 2 on top of the ammo box on the right side.
 +
 +  *During phase 2, the two corners of the map he's guaranteed to shoot more bullets. In those corners you will get hit if you don't move.
 +
 +  *If Hind's anywhere else, shoot quickly to avoid damage.
 +
 +  *You may need a ration for this fight if things go poorly!
  
   *End the fight with the Stinger out.   *End the fight with the Stinger out.
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 =====Vulcan Raven===== =====Vulcan Raven=====
  
- +  *Go prone around this spot, along the edge of the final box on the bottom row. 
 + 
 +{{ :tts:ravenspot.png?direct&300 |}} 
 + 
 +  *Make sure to pace out your shots. Don't fire too quickly, or you will hit his i-frames or deal too much DPS, forcing you to do a backup. 
 + 
 +  *In a backup situation, go to the opposite side to the edge of the first box on the bottom row.
  
   *On dpad, hold upright then right to run along the horizontal line, hold upright at the vertical tile line to roll into the opening door. This saves up to 15 frames.   *On dpad, hold upright then right to run along the horizontal line, hold upright at the vertical tile line to roll into the opening door. This saves up to 15 frames.
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 {{ :tts:whiteboxes.png?direct&300 |}} {{ :tts:whiteboxes.png?direct&300 |}}
  
 +  *After skipping the cutscene, call Otacon 3 times. This is around a second faster than taking each call on their own.
  
   *Roll once you see Snake's head go above the final step.   *Roll once you see Snake's head go above the final step.
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   *This is the magic spot where you will only get hurt by the machine gun, not the missiles.   *This is the magic spot where you will only get hurt by the machine gun, not the missiles.
  
-{{ :tts:magicspot2.png?direct&300 |}}+ 
 +{{ :tts:rex_1_spot.jpg?direct&300 |}}
  
 {{ :tts:magicspot.png?direct&300 |}} {{ :tts:magicspot.png?direct&300 |}}
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   *This fight requires a lot of practice to understand Liquid's AI. With enough practice and knowledge, 2:00 flat is an achievable time floor.   *This fight requires a lot of practice to understand Liquid's AI. With enough practice and knowledge, 2:00 flat is an achievable time floor.
 +
 +
 +{{ :tts:lotteryrollangle.png?direct&300 |}}
  
  
  
 +JMChunk initial roll for quick damage, can be followed up by the lottery roll afterwards
  
 +{{youtube>8WGRg07kGzI?medium}}
  
 ====Escape Route==== ====Escape Route====
  • metal_gear_solid/disc_2_extreme.1553212831.txt.gz
  • Last modified: 2019/03/22 00:00
  • by Plywood