metal_gear_rising:mgrrr_prep

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metal_gear_rising:mgrrr_prep [2022/09/02 12:53] – [Dodge Offset] hau5testmetal_gear_rising:mgrrr_prep [2023/02/21 15:59] (current) – [List of requirements] ValeriaaaCHAN
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 =====List of requirements===== =====List of requirements=====
 ^ Type | Requirement | Explanation |  ^ Type | Requirement | Explanation | 
-^ Health | 170-200 | 4 are available at Shop, rest has to be collected in the game. You need to tank some attacks later in the run to skip the 2nd phase of Armstrong. | +^ Health | preference | 4 are available at Shop, rest has to be collected in the game. You need to tank some attacks later in the run to skip the 2nd phase of Armstrong. | 
 ^ Energy | Wig B | Collect 20 Left Arms, then hit a checkpoint. Equipping Wig B gives infinite Fuel Cells. |  ^ Energy | Wig B | Collect 20 Left Arms, then hit a checkpoint. Equipping Wig B gives infinite Fuel Cells. | 
 ^ Weapons | FOX Blade | Fully upgraded sword OHKOs on most (unless the enemy blocks the attack with a rifle, in this case it might not cut the enemy down) of the enemies. |  ^ Weapons | FOX Blade | Fully upgraded sword OHKOs on most (unless the enemy blocks the attack with a rifle, in this case it might not cut the enemy down) of the enemies. | 
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 ====Polearm Jumping==== ====Polearm Jumping====
 +{{youtube>E_bG1VjIvno?}}
 Polearm Jump, or PJ, is a technique that combines the Ripper Mode slowdown with the upwards momentum that you gain by using 2nd Heavy Polearm attack. If done correctly, PJ allows you to launch Raiden out of bounds in various places. All PJ’s require no less than 58 FPS to work properly. Polearm Jump, or PJ, is a technique that combines the Ripper Mode slowdown with the upwards momentum that you gain by using 2nd Heavy Polearm attack. If done correctly, PJ allows you to launch Raiden out of bounds in various places. All PJ’s require no less than 58 FPS to work properly.
  
  • metal_gear_rising/mgrrr_prep.1662123229.txt.gz
  • Last modified: 2022/09/02 12:53
  • by hau5test