metal_gear_rising:mgrrr06

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metal_gear_rising:mgrrr06 [2022/12/06 13:30] – [Easy Difficulty] add fast and simple method inputs hau5testmetal_gear_rising:mgrrr06 [2022/12/09 09:14] hau5test
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-====== MGRR - Any% - Hard NG+ - R06 ======+====== MGRR - Any% - NG+ - R06 ======
 {{youtube>wc8pjIOt5zQ?}} {{youtube>wc8pjIOt5zQ?}}
  
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 ====== Bossfight: Sam ====== ====== Bossfight: Sam ======
-==== Hard Difficulty ==== +==== Easy Difficulty ==== 
-  * Dodge + CP2 +[[https://youtu.be/gA6MhXzr5GU|various Jetstream Sam Easy NGapproaches timed]]
-  * (Taunt option) Doubleslide 2x Dodge +
-  * Dodge CP2 +
- +
-If Sam is still on the ground, dodge into him, then proceed with the rest of the cycle. +
-  * Doubleslide => P1 => CP2 +
-  * QTE+
  
-==== Easy Difficulty ==== 
 [[https://www.youtube.com/watch?v=lbsa5ZNA37Y|Jestream Sam NG+ Easy - Faster method]] [[https://www.youtube.com/watch?v=lbsa5ZNA37Y|Jestream Sam NG+ Easy - Faster method]]
  
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   * CP1   * CP1
   * Follow up to QTE   * Follow up to QTE
 +
 +==== Normal Difficulty  ====
 +[[https://youtu.be/zoWDU4ZPPQc|Jestream Sam NG+ Normal Side by Side examples]]
 +
 +Start the same regardless of taunt:
 +  * CP1 then CP2
 +
 +  * if his taunt breaks, follow up with a P3
 +  * jump -> cancel into CP2
 +  * Let go of CP2 when Sam begins sliding towards you
 +  * Dodge, then break his dash attack with a double slide
 +  * Lightningstrikes (forward -> forward -> heavy) can lead Sam into starting the final QTE
 +
 +  * if he stops his taunt he either does 6 light attacks -> dodge, double slide into Sam to interrupt
 +  * if he stops his taunt and does one heavy attack -> continue with a P3 and do the first slash, then jump.
 +  * aftwards: set up a CP2 and hit him with the right timing, he will be below 10% health for the QTE initiation
 +
 +==== Hard Difficulty ====
 +  * Dodge + CP2
 +  * (Taunt option) Doubleslide / 2x Dodge
 +  * Dodge + CP2
 +
 +If Sam is still on the ground, dodge into him, then proceed with the rest of the cycle.
 +  * Doubleslide => P1 => CP2
 +  * QTE
 +
 +==== Very Hard ====
 +[[https://www.youtube.com/watch?v=u2QSD9pXhQ0|Simple Method to grind Sam down on Very Hard]]
 +
 +Start as usual:
 +  * Set up CP2 with Ripper mode and slash Sam with the 2nd Swing of the Pincers
 +  * then go into CP3 and have the first attack miss, the 2nd land and then ideally full damage on the third attack
 +  * Sam should be around 56% health roughly
 +  * follow up with two double slides, the first one will miss, the 2nd double slide will stun Sam
 +  * do a CP2 with RM, 2nd Swing only to grind Sam down past the 30% health mark
 +  * repeat the double slide for stunning Sam and CP2 attack chain
 +  * once Sam's health is below 10%, approach (Lightning strike or just running over to Sam) as  he does his backwards jump
 +  * start QTE and cut his hand
 +
 +[[https://www.youtube.com/watch?v=wboFjuTz8gw|IL Example by Darkslayer]]
 +
 +  * Pincer 2 (Ripper Mode)
 +  * Blade Mode Cancel
 +  * Dodge backwards to keep a distance to Sam
 +  * then go into Charged Pincer 2
 +  * with the distance done correctly, you should only hit Sam with the 2nd Swing of the Charged Pincer 2
 +  * right after go into Charged Pincer 3, first slash should break Sam's defense, slash 2 and 3 should do damage
 +  * Do a Sky High to juggle Sam in the air until his health is below 30%
 +  * once that health limit is reached, go back into a Charged Pincer 2 -> both swings, first to break defense, second to do damage
 +  * finish with attacks or follow up to get into QTE
 +
 +==== Revengeance ====
 +Thanks to Revengeance difficulty mechanics, this fight can be beaten the fastest utilizing perfect parries to do massive damage at once.
 +
 +[[https://www.youtube.com/watch?v=3KER4hGvSkc|IL example by Zefie]]
 +
 +If Sam does his wide arms taunt:
 +  * Start with a CP1, then a CP2
 +  * parry Sam's attacks, the fourth slash if parried perfect, will give him enough damage to lower Sam's health below 10%
 +
 +
 ====== R06 Key Points ====== ====== R06 Key Points ======
   * Learn Sam’s intricacies and play around the attacks to figure out the best way you can consistently kill Sam, no matter the attacks or distance   * Learn Sam’s intricacies and play around the attacks to figure out the best way you can consistently kill Sam, no matter the attacks or distance
  • metal_gear_rising/mgrrr06.txt
  • Last modified: 2022/12/10 15:32
  • by hau5test