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metal_gear_rising:mgrrr03 [2019/04/19 06:11] – Iridescence | metal_gear_rising:mgrrr03 [2023/02/03 09:03] (current) – [R-03 Route] hau5test | ||
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- | [[https:// | + | ====== MGRR - Any% - NG+ - R03 ====== |
+ | {{youtube> | ||
- | [[https:// | + | ===== What's new in R-03? ===== |
+ | * Fight skip | ||
+ | * Polearm Jumps -> Elevator Skip | ||
+ | * Sai cycle | ||
+ | * Sam talk skip | ||
+ | * Monsoon | ||
- | [[metal_gear_rising: | + | * R03 is probably the second hardest chapter to learn due to the sheer length of it |
+ | * Despite most of the chapter being easy on your inputs, a couple of places tend to be more interesting than the others | ||
+ | * (notably: Polearm Jump after the elevator and Monsoon fight) | ||
+ | * Overall, a very solid chapter that serves as a test of your game knowledge. | ||
+ | |||
+ | ====== R-03 Route ====== | ||
+ | * Start with doing a set of PJ’s at the corner | ||
+ | * If you’ll be too slow, guards will reach you and that’s a reset | ||
+ | * To prevent that, you can spend 2 seconds cutting first 2-4 guards with Ninja Run | ||
+ | * then go for PJ’s | ||
+ | * Both PJ’s need to be as close to perfect as possible | ||
+ | * Once you made it past the barrier: | ||
+ | |||
+ | > Secondary Weapon: Polearm - None | ||
+ | |||
+ | * Divekick off the invisible wall we’ve landed during a PJ | ||
+ | * use Ripper Mode to prolong the duration of divekick | ||
+ | * LSC all the way until the cutscene | ||
+ | * Restart to reset the Alarm or else you can't continue properly | ||
+ | |||
+ | * LSC until the door | ||
+ | * another LSC into the room | ||
+ | * RM, cut Cows down | ||
+ | * setup two Quick Draws (hold Light Attack) | ||
+ | * It’s easy to align by using these lines as your visual cues. | ||
+ | |||
+ | * bHop into the next room | ||
+ | * cut the guards down | ||
+ | * Hit the elevator before Result screen pops | ||
+ | * Codec, elevator | ||
+ | * Jump off the elevator | ||
+ | * RM+Divekick at the same time | ||
+ | * Turn off RM, go forward then do the same trick | ||
+ | |||
+ | > Secondary Weapon: None - Polearm | ||
+ | |||
+ | * Do a Polearm Jump to cross the gap | ||
+ | * It has to be as close to perfect as possible, as you’re risking falling down | ||
+ | * After finishing PJ, jump to the crate on your left | ||
+ | * do another PJ | ||
+ | * Walk forward, slide off the roof | ||
+ | * carefully manage to land on the ceiling of the metro section, try not to fall down | ||
+ | * Cutscene | ||
+ | |||
+ | * Jump once to reset the camera | ||
+ | * then do a PJ | ||
+ | * When the section ahead will be much brighter than usual | ||
+ | * you can cancel the PJ | ||
+ | |||
+ | > Secondary Weapon: Polearm - Sai | ||
+ | |||
+ | * LSC, until the Codec with Blade Wolf | ||
+ | * either: Restart to get back inbounds | ||
+ | * or: fall off the side, as you hit the checkpoint, raiden will die from infinite fall. Example here: https:// | ||
+ | * LSC 5 times, then cut all the enemies down | ||
+ | * After the result screen | ||
+ | * bHop or LSC your way into the big section ahead | ||
+ | |||
+ | * By using Sai + RM, kill all the enemies | ||
+ | * Preferably, you want to kill Fenrir with a 2nd Sai attack for quicker despawn | ||
+ | |||
+ | > Secondary Weapon: Sai - Polearm | ||
+ | |||
+ | ==== Skip Sam's Speech ==== | ||
+ | * Get onto the advertisement plate, then do a PJ | ||
+ | * You’re very limited on time here, so don’t waste any of it. | ||
+ | |||
+ | > Secondary Weapon: Polearm - None | ||
+ | |||
+ | * Aim straight ahead, and do Divekick + RM | ||
+ | * If done correctly, you’ll skip Sam’s speech | ||
+ | * LSC into the cutscene | ||
+ | * Before the screen transition, do | ||
+ | |||
+ | > Secondary Weapon: None - Pincer Blades | ||
+ | |||
+ | * Skip the cutscene, mash P1 | ||
+ | * Activate RM after you kill the first two guards | ||
+ | * then clear the area | ||
+ | * Start with the guard on your right | ||
+ | * then closer to the center | ||
+ | * Cutscenes | ||
+ | |||
+ | * make your way towards the monsoon fight | ||
+ | * you can activate ripper mode for this part | ||
+ | * you can do a damage boost here by having the guard close to the entrance shoot you with a rocket | ||
+ | * the rocket will propel you forward closer to your final spot when the next Sam speech starts | ||
+ | * leading right into the boss fight with Monsoon | ||
+ | |||
+ | ===== Bossfight: Monsoon ===== | ||
+ | === For Hard difficulty === | ||
+ | There are four possible starters. Pick the one you like. | ||
+ | - CP1 -> block -> P1 -> CP2 (slow) = 63.5% | ||
+ | - CP2 -> P3 -> CP1 (average) = 63.5% | ||
+ | - CP2 -> P3 -> P1 BM P1 BM P1 = 63.3% | ||
+ | - CP2 -> P3 (fast, requires a really convoluted setup) = 64.5% | ||
+ | |||
+ | * After any of these, Monsoon will throw some garbage at you | ||
+ | * You can destroy these via dodges or CP2 to get extra EM grenades for Monsoon Body Double fight | ||
+ | * in case things go south: | ||
+ | * Do not use Blade Mode to destroy the garbage | ||
+ | * as Blade Mode slows the game down | ||
+ | |||
+ | * After two throws | ||
+ | * Monsoon will land around the center of the arena | ||
+ | * EM -> BM | ||
+ | * Get close to his head, wait a second, then do P1-P2-P3 | ||
+ | * If done correctly, P3 should knock Monsoon down | ||
+ | * EM immediately | ||
+ | * Come close, BM | ||
+ | * Do a doubleslide, | ||
+ | * This should leave Monsoon with exactly 10% of the HP | ||
+ | * assuming you’ve hit your Dodge | ||
+ | |||
+ | End the QTE sequence to finish the fight | ||
+ | |||
+ | === For Normal Difficulty === | ||
+ | [[https:// | ||
+ | * open with a charged pincer 1 (CP1) going into CP2 | ||
+ | * Monsoon should be at 61.6% health, let him start his throwing phase | ||
+ | |||
+ | * after Monsoon is doing throwing stuff, use an EM grenade and cut his head | ||
+ | * perform a double slide into his head - his health is now at 59.4% | ||
+ | * do a pincer 1 and pincer 2, ideally knocking Monsoon back with the P2, his health now at 40.5% | ||
+ | * perform a double slide into Monsoon, to lower his health past the 40% threshold (ending on 39.5% after) | ||
+ | |||
+ | * throw another EM grenade at Monsoon and cut his head again | ||
+ | * perform another double slide into Monsoon | ||
+ | * perform a charged pincer 1 (CP1) and CP2 to lower Monsoon' | ||
+ | |||
+ | End the QTE sequence to finish the fight | ||
+ | |||
+ | === For Easy Difficulty === | ||
+ | [[https:// | ||
+ | * start with a CP1 | ||
+ | * once done jump and do a simple heavy attack | ||
+ | * this leaves Monsoon at 65.7% health | ||
+ | |||
+ | * Monsoon will jump up and start his throwing cycle, dodge and wait for him to get back down | ||
+ | * throw an EM grenade and cut his head | ||
+ | * run towards Monsoon' | ||
+ | * wait a moment and perform a pincer 1 and pincer 2 | ||
+ | * interrupt the last animation with a tap on blade mode | ||
+ | |||
+ | * run towards Monsoon and do another single slide | ||
+ | * throw EM grenade at Monsoon and cut his head once more | ||
+ | * do 2 double slides and another slide (for 5 slide attacks in total) | ||
+ | * wait for Monsoon to jump up and do a pincer 1 | ||
+ | * charge into Pincer 2 (CP2) and let go to hit Monsoon for the final time, lowering his health to 10% and initiating the final phase | ||
+ | |||
+ | End the QTE sequence to finish the fight | ||
+ | |||
+ | ====== R03 Key Points ====== | ||
+ | * The very start of this level is daunting enough to learn, especially with how fast you have to be with Polearm Jump | ||
+ | * If you can’t get a good pace, try cutting first enemies down to get a bit more time | ||
+ | * A good visual cue for the subway skip is the change of light inside of it | ||
+ | * If the zone becomes bright and shiny, that means you’ve gotten enough height | ||
+ | * Monsoon sometimes has a couple of issues, but mostly the fight comes down to patience. Be patient. Be rewarded. | ||
+ | |||
+ | ---- | ||
+ | [[mgrrr04|Continue to R04 Tutorial]] | ||
+ | |||
+ | [[revengance|Return |