metal_gear_rising:mgrrr03

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metal_gear_rising:mgrrr03 [2019/03/18 21:57] Plywoodmetal_gear_rising:mgrrr03 [2023/01/26 15:07] – [Bossfight: Monsoon] added normal difficulty explainer hau5test
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-{{youtube>PB8hBTjd0OA?large}}+====== MGRR - Any% - NG+ - R03 ====== 
 +{{youtube>PB8hBTjd0OA?}}
  
-{{youtube>BRQc0QseVbc?large}}+===== What's new in R-03===== 
 +  * Fight skip 
 +  * Polearm Jumps -> Elevator Skip 
 +  * Sai cycle 
 +  * Sam talk skip 
 +  * Monsoon fight
  
-[[metal_gear_rising:revengance|Return to MGRR]]+  * R03 is probably the second hardest chapter to learn due to the sheer length of it 
 +  * Despite most of the chapter being easy on your inputs, a couple of places tend to be more interesting than the others 
 +  * (notably: Polearm Jump after the elevator and Monsoon fight) 
 +  * Overall, a very solid chapter that serves as a test of your game knowledge. 
 + 
 +====== R-03 Route ====== 
 +  * Start with doing a set of PJ’s at the corner 
 +  * If you’ll be too slow, guards will reach you and that’s a reset 
 +  * To prevent that, you can spend 2 seconds cutting first 2-4 guards with Ninja Run 
 +  * then go for PJ’s 
 +  * Both PJ’s need to be as close to perfect as possible 
 +  * Once you made it past the barrier: 
 + 
 +> Secondary Weapon: Polearm - None 
 + 
 +  * Divekick off the invisible wall we’ve landed during a PJ 
 +  * use Ripper Mode to prolong the duration of divekick 
 +  * LSC all the way until the cutscene 
 +  * Restart to reset the Alarm or else you can't continue properly 
 + 
 +  * LSC until the door 
 +  * another LSC into the room 
 +  * RM, cut Cows down 
 +  * setup two Quick Draws (hold Light Attack) in this spot (image TBD) 
 +  * It’s easy to align by using these lines as your visual cues. 
 + 
 +  * bHop into the next room 
 +  * cut the guards down 
 +  * Hit the elevator before Result screen pops 
 +  * Codec, elevator 
 +  * Jump off the elevator 
 +  * RM+Divekick at the same time 
 +  * Turn off RM, go forward then do the same trick 
 + 
 +> Secondary Weapon: None - Polearm 
 + 
 +  * Do a Polearm Jump to cross the gap 
 +  * It has to be as close to perfect as possible, as you’re risking falling down 
 +  * After finishing PJ, jump to the crate on your left 
 +  * do another PJ 
 +  * Walk forward, slide off the roof 
 +  * carefully manage to land on the ceiling of the metro section, try not to fall down 
 +  * Cutscene 
 + 
 +  * Jump once to reset the camera 
 +  * then do a PJ 
 +  * When the section ahead will be much brighter than usual 
 +  * you can cancel the PJ 
 + 
 +> Secondary Weapon: Polearm - Sai 
 + 
 +  * LSC, until the Codec with Blade Wolf 
 +  * Restart to get back inbounds 
 +  * LSC 5 times, then cut all the enemies down 
 +  * After the result screen 
 +  * bHop or LSC your way into the big section ahead 
 + 
 +  * By using Sai + RM, kill all the enemies 
 +  * Preferably, you want to kill Fenrir with a 2nd Sai attack for quicker despawn 
 + 
 +> Secondary Weapon: Sai - Polearm 
 + 
 +==== Skip Sam's Speech ==== 
 +  * Get onto the advertisement plate, then do a PJ 
 +  * You’re very limited on time here, so don’t waste any of it. 
 + 
 +> Secondary Weapon: Polearm - None 
 + 
 +  * Aim straight ahead, and do Divekick + RM 
 +  * If done correctly, you’ll skip Sam’s speech 
 +  * LSC into the cutscene 
 +  * Before the screen transition, do 
 + 
 +> Secondary Weapon: None - Pincer Blades 
 + 
 +  * Skip the cutscene, mash P1 
 +  * Activate RM after you kill the first two guards 
 +  * then clear the area 
 +  * Start with the guard on your right 
 +  * then closer to the center 
 +  * Cutscenes 
 + 
 +  * make your way towards the monsoon fight 
 +  * you can activate ripper mode for this part 
 +  * you can do a damage boost here by having the guard close to the entrance shoot you with a rocket 
 +  * the rocket will propel you forward closer to your final spot when the next Sam speech starts 
 +  * leading right into the boss fight with Monsoon 
 + 
 +===== Bossfight: Monsoon ===== 
 +=== For Hard difficulty === 
 +There are four possible starters. Pick the one you like. 
 +  - CP1 -> block -> P1 -> CP2 (slow) = 63.5%  
 +  - CP2 -> P3 -> CP1 (average) = 63.5% 
 +  - CP2 -> P3 -> P1 BM P1 BM P1 = 63.3% 
 +  - CP2 -> P3 (fast, requires a really convoluted setup) = 64.5% 
 + 
 +  * After any of these, Monsoon will throw some garbage at you 
 +  * You can destroy these via dodges or CP2 to get extra EM grenades for Monsoon Body Double fight 
 +  * in case things go south: 
 +  * Do not use Blade Mode to destroy the garbage 
 +  * as Blade Mode slows the game down 
 + 
 +  * After two throws 
 +  * Monsoon will land around the center of the arena 
 +  * EM -> BM 
 +  * Get close to his head, wait a second, then do P1-P2-P3 
 +  * If done correctly, P3 should knock Monsoon down 
 +  * EM immediately 
 +  * Come close, BM 
 +  * Do a doubleslide, then CP1 - CP2 - Dodge forward - P3 
 +  * This should leave Monsoon with exactly 10% of the HP 
 +  * assuming you’ve hit your Dodge 
 + 
 +End the QTE sequence to finish the fight 
 + 
 +=== For Normal Difficulty === 
 +[[https://youtu.be/WVrx6V25CVI?t=555|Example by Zefie]] 
 +  * open with a charged pincer 1 (CP1) going into CP2 
 +  * Monsoon should be at 61.6% health, let him start his throwing phase 
 + 
 +  * after Monsoon is doing throwing stuff, use an EM grenade and cut his head 
 +  * perform a double slide into his head - his health is now at 59.4% 
 +  * do a pincer 1 and pincer 2, ideally knocking Monsoon back with the P2, his health now at 40.5% 
 +  * perform a double slide into Monsoon, to lower his health past the 40% threshold (ending on 39.5% after) 
 + 
 +  * throw another EM grenade at Monsoon and cut his head again 
 +  * perform another double slide into Monsoon 
 +  * perform a charged pincer 1 (CP1) and CP2 to lower Monsoon's health down to 10% 
 + 
 +End the QTE sequence to finish the fight 
 + 
 +=== For Easy Difficulty === 
 +[[https://www.youtube.com/watch?v=Pp1eVfskGw0|Example by Arumia]] 
 +  * start with a CP1 
 +  * once done jump and do a simple heavy attack 
 +  * this leaves Monsoon at 65.7% health 
 + 
 +  * Monsoon will jump up and start his throwing cycle, dodge and wait for him to get back down 
 +  * throw an EM grenade and cut his head 
 +  * run towards Monsoon's head and perform a single slide attack lowering his health to 63.7% 
 +  * wait a moment and perform a pincer 1 and pincer 2 
 +  * interrupt the last animation with a tap on blade mode  
 + 
 +  * run towards Monsoon and do another single slide 
 +  * throw EM grenade at Monsoon and cut his head once more 
 +  * do 2 double slides and another slide (for 5 slide attacks in total) 
 +  * wait for Monsoon to jump up and do a pincer 1 
 +  * charge into Pincer 2 (CP2) and let go to hit Monsoon for the final time, lowering his health to 10% and initiating the final phase 
 + 
 +End the QTE sequence to finish the fight 
 + 
 +====== R03 Key Points ====== 
 +  * The very start of this level is daunting enough to learn, especially with how fast you have to be with Polearm Jump 
 +  * If you can’t get a good pace, try cutting first enemies down to get a bit more time 
 +  * A good visual cue for the subway skip is the change of light inside of it 
 +  * If the zone becomes bright and shiny, that means you’ve gotten enough height 
 +  * Monsoon sometimes has a couple of issues, but mostly the fight comes down to patience. Be patient. Be rewarded. 
 + 
 +---- 
 +[[mgrrr04|Continue to R04 Tutorial]] 
 + 
 +[[revengance|Return back to MGRR page overview]]
  • metal_gear_rising/mgrrr03.txt
  • Last modified: 2023/02/03 09:03
  • by hau5test