metal_gear_rising:mgrr_boss_sheet

Alt-Tab Boss Cycles Guide

For MGRR Any% New Game + Speedruns

Boss Combo
Ray1 Block to death, Light attack his face whenever possible
Ray2 Adjust his HP to ~80.3%, block his head twice, skip the phase and rockets.
LQ84i RP > [RM] P1C > CP2
Mistral CP1 > CP1 > CP1
GRAD [RM] CP1 > CP2 BM P1 > jump P1
Monsoon start with any of these three
Dodge, CP2 > P3 > CP1
CP1 > block > P1 > CP2
Dodge, CP2 > P3 (to the back)
throwing phase
EMP > P1 > P2 > P3 > EMP, Doubleslide > CP1 > CP2 > Dodge > P3
BD Mistral RP, [RM] CP2 > CP3
BD Monsoon [RM] CP2 > EM > CP2, block, P1 > CP2
Sundowner Z-Dodge, CP1 (BM during the charge) > CP2 + BM, RM + CP1 > CP2
Sam depending on the taunt
[RM] CP2 > Dodge x2 > CP2
[RM] CP2 > Dodge x1 > Doubleslide > CP2
finisher
Doubleslide, P1 > CP2
EXCELSUS [RM] CP1 > CP2 > CP3 > P1 > CP2
then CP2 > P3, Adjust to ~40% HP. CP2 the right leg.
Armstrong 1 - [RM] CP2 > Dodge x2
3 - [RM] Lightning Strike BM SHC (80%) > heal > SHC (50%) > Falling Lightning > SHC > [RM] Falling Lightning (catch)

List of abbreviations

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  • metal_gear_rising/mgrr_boss_sheet.txt
  • Last modified: 2022/10/24 12:22
  • by hau5test