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metal_gear:mggbvhb12route [2019/01/22 00:17] – Plywood | metal_gear:mggbvhb12route [2019/02/05 00:11] – revised info Plywood | ||
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*Nikita do not spawn on the right side of the road. | *Nikita do not spawn on the right side of the road. | ||
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*Nikita ammo does not spawn in the Metal Gear fight. | *Nikita ammo does not spawn in the Metal Gear fight. | ||
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+ | =====GANDER' | ||
+ | |||
+ | *HP: 48 | ||
+ | |||
+ | *Takes 8 damage per hit | ||
+ | |||
+ | *6 hits to destroy | ||
+ | |||
+ | *If you are not confident in a C4 plant, due to the Machine Gun messing up your movement, don't go for the C4 plant and risk getting stomped. It isn't worth it. | ||
+ | |||
+ | |||
+ | =====GANDER' | ||
+ | |||
+ | *HP: 96 | ||
+ | |||
+ | *Damage Dealt to Machine Guns: 1 HP | ||
+ | |||
+ | *Damage Dealt to Upper Cannons: 3 HP, Final Hit is 8 HP | ||
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+ | *Damage Dealt to Missile Launcher: 6 HP | ||
+ | |||
+ | *Damage Dealt to Flame Thrower: 4 HP | ||
+ | |||
+ | *Machine Guns can be damaged by Nikita or Grenades | ||
+ | |||
+ | *Upper Cannons can be damaged only by Nikita | ||
+ | |||
+ | *Missile Launcher can be damaged only by Nikita | ||
+ | |||
+ | *Flame Thrower can be damaged only by Grenades | ||
+ | |||
+ | *Upper Cannons are destroyed after 4 hits, totaling 17 damage per Cannon destroyed | ||
+ | |||
+ | *Once GANDER reaches 31 HP, Flame Thrower attack begins | ||
+ | |||
+ | *To finish phase 2, up to 8 grenades are required | ||
+ | |||
+ | *It is best RTA to pace out your grenade throws, so that you have a better chance of stunning the Machine Gun and opening up the upper cannons. | ||
+ | |||
+ | ===Missile Discussion=== | ||
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+ | {{youtube> | ||
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+ | *Missiles track you based on your initial X/Y Coordinates when the first //whoosh// noise is played. | ||
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+ | *3 missiles fire from the left, 3 fire from the right. The order (e.g. L, L, R, R, L, R, etc.) is not set. | ||
+ | |||
+ | *You can somewhat manipulate the missiles based on your initial position, but don't only rely on that. | ||
+ | |||
+ | *Even if you do manipulate based on the initial position, the first missile could come out quickly and hit you. | ||
+ | |||
+ | *IGT Abuse by pausing can be very helpful to give you time to study the radar and the incoming missiles on screen. | ||
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+ | *It is better to be below a missile than above. A missile will not do damage if they fly through Snake' | ||
[[metal_gear: | [[metal_gear: |