metal_gear:mggbvhb05route

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metal_gear:mggbvhb05route [2019/11/11 23:07] plywoodmetal_gear:mggbvhb05route [2022/02/03 15:50] (current) – eishiya map plywood
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 =====Big Boss Stage 05===== =====Big Boss Stage 05=====
 +  *Greater number of guards compared to Normal
 +  *Greater number of cameras compared to Normal
 +  *Available ammo pickups are greatly reduced
 +  *Snake takes maximum damage from enemy attacks
 +  *You have 2 ration capacity to start, 3 after Owl, 4 after Havoc (Normal maxes at 5)
 +
 +[[https://www.vgmaps.com/Atlas/GB-GBC/MetalGearSolid-Stages05&06.png|Stage 05 & 06 Map by Eishiya]]
 +
  
 {{youtube>fuE0oYwzpXU?medium}} {{youtube>fuE0oYwzpXU?medium}}
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 <b><span style="color:Red">LOOK BELOW FOR ROUTE UPDATES</span></b> <b><span style="color:Red">LOOK BELOW FOR ROUTE UPDATES</span></b>
 </html> </html>
 +
 +{{youtube>4-AEQro2WTA?medium}}
 +
 +  *Going right side when entering the conveyor belt from the elevator saves approximately 14 frames over left side
 +  *First trip of Dark Room (going right): Exit then re-enter the room, run through first set of lasers, run to right edge of laser box, wait for the percussion track to complete its 3rd set of taps, or about 5 seconds of waiting.
 +  *Second trip of Dark Room (going left): Stay in room after killing Snake, go to bottom wall, wait for the 2nd long synth note or the percussion track beginning its 2nd set of taps, or about 3 seconds of waiting. Run to left edge of 2nd laser box and wait for the percussion to begin its 4th set of percussion tracks, or about 4 seconds of waiting.
  
   *Grenades do not spawn by the 1F elevator   *Grenades do not spawn by the 1F elevator
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 No Big Boss Ration, convenient to pick up if you sit in box, K0 first guard when he reaches the left side No Big Boss Ration, convenient to pick up if you sit in box, K0 first guard when he reaches the left side
 +
 +====TRIP 1 - Red Box====
 +**Sorter 0 is the initial sorter, you will ALWAYS use Yellow at that sorter, because Red leads you to looping back to the start**
 +
 +^ Sorter ^ Color ^ Direction ^
 +^ 0 |Yellow|Right|
 +^ 1 |Yellow|Down|
 +^ 2 |Yellow|Right|
 +^ 3 |Yellow|Up|
 +^ 4 |Yellow|Left|
 +^ 5 |Yellow|Left|
 +^ 6 |Yellow|Left|
 +
 +====TRIP 2 - ID Card Level 3===
 +**Sorter 0 is the initial sorter, you will ALWAYS use Yellow at that sorter, because Red leads you to looping back to the start**
 +^ Sorter ^ Color ^ Direction ^
 +^ 0 |Yellow|Right|
 +^ 1 |Yellow|Down|
 +^ 2 |Yellow|Right|
 +^ 3 |Yellow|Up|
 +^ 4 |Red|Right|
 +
 +====TRIP 3 - Blue Box====
 +**Sorter 0 is the initial sorter, you will ALWAYS use Yellow at that sorter, because Red leads you to looping back to the start**
 +^ Sorter ^ Color ^ Direction ^
 +^ 0 |Yellow|Right|
 +^ 1 |Yellow|Down|
 +^ 2 |Yellow|Right|
 +^ 4 |Red|Down|
 +^ 5 |Yellow|Right|
 +^ 6 |Red|Up|
 +
 +
 +====TRIP 4 - C4====
 +**Sorter 0 is the initial sorter, you will ALWAYS use Yellow at that sorter, because Red leads you to looping back to the start**
 +^ Sorter ^ Color ^ Direction ^
 +^ 0 |Yellow|Right|
 +^ 1 |Blue|Up|
 +^ 2 |Yellow|Left|
 +^ 3 |Blue|Right|
 +^ 4 |Yellow|Up|
 +
 +If you do not want to do Thermal Goggles skip, do Trip 5 as an extension, then repeat Trip 4.
 +====TRIP 5 - Dr. Harks====
 +
 +^ Sorter ^ Color ^ Direction ^
 +^ 1 |Blue|Right|
 +^ 2 |Red|Right|
 +
 +====C4 Position====
 +{{ :mggb:c4pos_st5.png?direct&300 |}}
 +  *Fastest position to place the C4
 +
 +{{ :mggb:c4pos_st5_blow.png?direct&300 |}}
 +  *Fastest position to blow up the C4
  
 [[metal_gear:ghost_babel|Return to Metal Gear: Ghost Babel]] [[metal_gear:ghost_babel|Return to Metal Gear: Ghost Babel]]
  • metal_gear/mggbvhb05route.1573513672.txt.gz
  • Last modified: 2019/11/11 23:07
  • by plywood