metal_gear:mggbvhb04route

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metal_gear:mggbvhb04route [2022/02/01 10:32] – maps plywoodmetal_gear:mggbvhb04route [2022/03/16 15:16] (current) – mash note plywood
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 =====Big Boss Stage 04===== =====Big Boss Stage 04=====
  
-{{  :metal_gear_ghost_babel:ghostbabel017.jpg?600  |}} +  *Greater number of guards compared to Normal 
----- +  *Greater number of cameras compared to Normal 
-{{ :metal_gear_ghost_babel:ghostbabel018.jpg?direct&600 |}}+  *Available ammo pickups are greatly reduced 
 +  *Snake takes maximum damage from enemy attacks 
 +  *You have 2 ration capacity to start, 3 after Owl, 4 after Havoc (Normal maxes at 5) 
 + 
 +[[https://www.vgmaps.com/Atlas/GB-GBC/MetalGearSolid-Stage04.png|Stage 04 Map by Eishiya]]
 ---- ----
  
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   *Faster approach for final dogs room. "Dogs are harmless when they're on a diagonal line. It's only when they are running on a y & x axis that they're dangerous" - Badhumans   *Faster approach for final dogs room. "Dogs are harmless when they're on a diagonal line. It's only when they are running on a y & x axis that they're dangerous" - Badhumans
  
-====Doors====+====Doors Puzzle==== 
 +  *Make sure to press the button on the edge closest to the next button 
 +  *Be careful not to mash while pressing and accidentally press again 
 +  *On the 3 shifts, you can press normally on the first then rapidly mash on the second to have the third one occur automatically (refer to the above bullet point) 
 +  *You can swap the first and second buttons in any sequence, but the preferred orders are listed below
 **KEY** **KEY**
 ^Memory ID ^ Description ^ ^Memory ID ^ Description ^
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 ^ 3 |RESET - resets the puzzle| ^ 3 |RESET - resets the puzzle|
  
-===1st Pattern - 1302 ===+===1st Pattern - Guard Presses Button 1=== 
 +{{:mggb:pattern1.png?direct&400|}} 
 +===1, 3, 4, 4, 4 and 1 (button order)=== 
 + 
 +Represented in Memory as 1302 
 ^ Pattern (Top to Bottom) ^ Button Order ^ ^ Pattern (Top to Bottom) ^ Button Order ^
-^ SOLUTION |1,4|+^ SOLUTION |1st4th|
 ^ RESET |DON'T PRESS| ^ RESET |DON'T PRESS|
-^ 1,3,5 |2+^ 1,3,5 |2nd
-^ SHIFT |3X3|+^ SHIFT |3rd X3|
  
-OR 
  
 +(SOLUTION > 1,3,5 > SHIFTx3 > SOLUTION)
  
-**(SOLUTION > 1,3,5 > SHIFTx3 > SOLUTION) 1,3,4,4,4 and 1 (button order)** 
 ---- ----
-===2nd Pattern - 0123=== +===2nd Pattern - Guard Presses Button 2===
-^ Pattern (Top to Bottom) ^ Button Order ^ +
-^ 1,3,5 |1| +
-^ SOLUTION |2,4| +
-^ SHIFT |3X3| +
-^ RESET |DON'T PRESS|+
  
-OR+{{:mggb:pattern2.png?direct&400|}} 
 +===1, 2, 3, 3, 3, and 2 (button order)===
  
  
-**(1,3,5 > SOLUTION > SHIFTx3 > SOLUTION) 1,2,3,3,3, and 2 (button order)** +Represented in Memory as 0123
----- +
-===3rd Pattern - 3210===+
 ^ Pattern (Top to Bottom) ^ Button Order ^ ^ Pattern (Top to Bottom) ^ Button Order ^
 +^ 1,3,5 |1st|
 +^ SOLUTION |2nd, 4th|
 +^ SHIFT |3rd X3|
 ^ RESET |DON'T PRESS| ^ RESET |DON'T PRESS|
-^ SHIFT |3X3| 
-^ SOLUTION |2,4| 
-^ 1,3,5 |1| 
  
-OR+(1,3,5 > SOLUTION > SHIFTx3 > SOLUTION) 
 +---- 
 +===3rd Pattern - Guard Presses Button 3 3210=== 
 +{{:mggb:pattern3.png?direct&400|}} 
 +===4, 3, 2, 2, 2, and 3 (button order)===
  
  
-**(1,3,5 > SOLUTION > SHIFTx3 > SOLUTION) 4,3,2,2,2, and 3 (button order)** +Represented in Memory as 3210
----- +
-===4th Pattern - 2031===+
 ^ Pattern (Top to Bottom) ^ Button Order ^ ^ Pattern (Top to Bottom) ^ Button Order ^
-^ SHIFT |3X3| 
-^ 1,3,5 |2| 
 ^ RESET |DON'T PRESS| ^ RESET |DON'T PRESS|
-^ SOLUTION |1,4|+^ SHIFT |3rd X3| 
 +^ SOLUTION |2nd, 4th| 
 +1,3,5 |1st|
  
-OR+(1,3,5 > SOLUTION > SHIFTx3 > SOLUTION) 
 +---- 
 +===4th Pattern - Guard Presses Button 4 2031=== 
 +{{:mggb:pattern4.png?direct&400|}} 
 +===4, 2, 1, 1, 1, and 4 (button order)===
  
 +Represented in Memory as 2031
 +^ Pattern (Top to Bottom) ^ Button Order ^
 +^ SHIFT |3rd X3|
 +^ 1,3,5 |2nd|
 +^ RESET |DON'T PRESS|
 +^ SOLUTION |1st, 4th|
  
-**(SOLUTION > 1,3,5 > SHIFTx3 > SOLUTION) 4,2,1,1,1, and 4 (button order)** +(SOLUTION > 1,3,5 > SHIFTx3 > SOLUTION) 
 +----
  
  
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  • Last modified: 2022/02/01 10:32
  • by plywood