metal_gear:mggbvhb04route

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metal_gear:mggbvhb04route [2019/01/17 05:52] Plywoodmetal_gear:mggbvhb04route [2022/03/16 15:16] (current) – mash note plywood
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 =====Big Boss Stage 04===== =====Big Boss Stage 04=====
 +
 +  *Greater number of guards compared to Normal
 +  *Greater number of cameras compared to Normal
 +  *Available ammo pickups are greatly reduced
 +  *Snake takes maximum damage from enemy attacks
 +  *You have 2 ration capacity to start, 3 after Owl, 4 after Havoc (Normal maxes at 5)
 +
 +[[https://www.vgmaps.com/Atlas/GB-GBC/MetalGearSolid-Stage04.png|Stage 04 Map by Eishiya]]
 +----
  
 {{youtube>ve4nnP1m-Vs?large}} {{youtube>ve4nnP1m-Vs?large}}
 +<html>
 +<b><span style="color:Red">LOOK BELOW FOR ROUTE UPDATES</span></b>
 +</html>
 +------
 +
 +{{youtube>HNq5wEyCXwY?medium}}
  
-{{youtube>HNq5wEyCXwY?large}} 
  
   *Chaff Room Routes   *Chaff Room Routes
   *You could throw a chaff along the wall for the second turret, but this is a waste of a chaff compared to later uses.   *You could throw a chaff along the wall for the second turret, but this is a waste of a chaff compared to later uses.
  
-{{youtube>dBGJZeXILy4?large}}+[[https://clips.twitch.tv/ClearSnappyKeyboardPanicBasket|Camshot Variants for Gasmask room]]
  
-  *Gas Mask Room Routes +{{youtube>8FnOjtcWpXM?medium}} 
-  *If the guard looks around too muchdon't exit the room, as the guard by the door will spot you+ 
 +  *Gas Mask Room Improvementcredit to Badhumans for the Knock concept
  
 {{ :mggb:st4lasers2.png?direct&400 |}} {{ :mggb:st4lasers2.png?direct&400 |}}
  
   *Solution for second laser room   *Solution for second laser room
 +
 +[[https://www.twitch.tv/jaguar_king/clip/TangibleRelentlessDinosaurPanicVis|Careful before door puzzle]]
 +
 +{{youtube>NxTW_yIk7cc?medium}}
 +
 +  *Faster approach for final dogs room. "Dogs are harmless when they're on a diagonal line. It's only when they are running on a y & x axis that they're dangerous" - Badhumans
 +
 +====Doors Puzzle====
 +  *Make sure to press the button on the edge closest to the next button
 +  *Be careful not to mash while pressing and accidentally press again
 +  *On the 3 shifts, you can press normally on the first then rapidly mash on the second to have the third one occur automatically (refer to the above bullet point)
 +  *You can swap the first and second buttons in any sequence, but the preferred orders are listed below
 +**KEY**
 +^Memory ID ^ Description ^
 +^ 0 |1,3,5 - adds or removes doors in the first, third, and fifth position|
 +^ 1 |SOLUTION - removes or adds two doors from the fourth and fifth position, the button the guard presses|
 +^ 2 |SHIFT - shifts the doors|
 +^ 3 |RESET - resets the puzzle|
 +
 +===1st Pattern - Guard Presses Button 1===
 +{{:mggb:pattern1.png?direct&400|}}
 +===1, 3, 4, 4, 4 and 1 (button order)===
 +
 +Represented in Memory as 1302 
 +^ Pattern (Top to Bottom) ^ Button Order ^
 +^ SOLUTION |1st, 4th|
 +^ RESET |DON'T PRESS|
 +^ 1,3,5 |2nd|
 +^ SHIFT |3rd X3|
 +
 +
 +(SOLUTION > 1,3,5 > SHIFTx3 > SOLUTION)
 +
 +----
 +===2nd Pattern - Guard Presses Button 2===
 +
 +{{:mggb:pattern2.png?direct&400|}}
 +===1, 2, 3, 3, 3, and 2 (button order)===
 +
 +
 +Represented in Memory as 0123
 +^ Pattern (Top to Bottom) ^ Button Order ^
 +^ 1,3,5 |1st|
 +^ SOLUTION |2nd, 4th|
 +^ SHIFT |3rd X3|
 +^ RESET |DON'T PRESS|
 +
 +(1,3,5 > SOLUTION > SHIFTx3 > SOLUTION)
 +----
 +===3rd Pattern - Guard Presses Button 3 3210===
 +{{:mggb:pattern3.png?direct&400|}}
 +===4, 3, 2, 2, 2, and 3 (button order)===
 +
 +
 +Represented in Memory as 3210
 +^ Pattern (Top to Bottom) ^ Button Order ^
 +^ RESET |DON'T PRESS|
 +^ SHIFT |3rd X3|
 +^ SOLUTION |2nd, 4th|
 +^ 1,3,5 |1st|
 +
 +(1,3,5 > SOLUTION > SHIFTx3 > SOLUTION)
 +----
 +===4th Pattern - Guard Presses Button 4 2031===
 +{{:mggb:pattern4.png?direct&400|}}
 +===4, 2, 1, 1, 1, and 4 (button order)===
 +
 +Represented in Memory as 2031
 +^ Pattern (Top to Bottom) ^ Button Order ^
 +^ SHIFT |3rd X3|
 +^ 1,3,5 |2nd|
 +^ RESET |DON'T PRESS|
 +^ SOLUTION |1st, 4th|
 +
 +(SOLUTION > 1,3,5 > SHIFTx3 > SOLUTION)
 +----
 +
 +
 +{{ :mggb:rationst4veryhard.png?direct&400 |}}
 +
 +No Big Boss Ration, before Mud Dogs
  
  
 ===Slasher Hawk=== ===Slasher Hawk===
 +
 +  *HP: 47
 +
 +  *Takes 4 damage per hit
 +
 +  *12 hits to kill
  
   *The hawk flies faster than Normal difficulty.   *The hawk flies faster than Normal difficulty.
 +
 +  *Red Boomerang travels linearly
 +
 +  *Green Boomerang travels in a zigzag
 +
 +  *Boomerangs always comes back to his right side (your left)
 +
 +  *Hawk swoops in and out of the battlefield, eventually returning to Slasher Hawk
 +
 +  *Slasher Hawk's Invincibility Frames = 2.5
 +
 +  *0.5 second for grenade throw
 +
 +  *Therefore, count to 2 seconds or 7 flashes - throw grenade
  
 [[metal_gear:ghost_babel|Return to Metal Gear: Ghost Babel]] [[metal_gear:ghost_babel|Return to Metal Gear: Ghost Babel]]
  • metal_gear/mggbvhb04route.1547704351.txt.gz
  • Last modified: 2019/01/17 05:52
  • by Plywood