metal_gear:mggbst08

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metal_gear:mggbst08 [2018/09/21 00:07] – note Plywoodmetal_gear:mggbst08 [2022/02/03 16:08] (current) – eishiya map plywood
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-=====Stage 08 Tutorial=====+=====Stage 08 Normal===== 
 +[[https://www.vgmaps.com/Atlas/GB-GBC/MetalGearSolid-Stages08&09.png|Stage 08 & 09 Map by Eishiya]] 
 +----
  
 {{youtube>59v6bbfvGaw?large}} {{youtube>59v6bbfvGaw?large}}
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-fig. 1{{ :mggb:earliest_stand_up_st8.png?direct&300 |}}+{{ :mggb:earliest_stand_up_st8.png?direct&300 |}}
  
- *The earliest spot you can stand up+  *The earliest spot you can stand up
  
 +====Nikita Skip====
  
-=====Nikita Skip===== +[[mggb_nikita_skip|Nikita Skip Page]]
-{{youtube>iSYXG1GQJk8?large}} +
- +
-[[https://www.youtube.com/watch?v=PZDAZIBTQec|Old Setup by LCC]] +
-====The CORRECT position==== +
-===You can throw the grenade at the wall=== +
- +
-fig. 2{{ :mggb:nikitaskip_positionwall.png?direct&300 |}}     +
-fig. 3{{ :mggb:nikitaskipoffwall.png?direct&300 |}} +
- +
- +
-fig. 2 **Along the wall, Snake's head does create a gap in the tile**  +
- +
-fig. 3 **Off the wall, Snake's shadow overlaps with the light green panel.**  +
- +
- +
- +
- +
-====The INCORRECT position==== +
-===You need to sidle down one pixel along the wall=== +
- +
- +
-fig. 4{{ :mggb:onepixeloffonwallcrop.png?direct&300 |}}     +
-fig. 5{{ :mggb:onepixeloffcrop.png?direct&300 |}} +
- +
- +
-fig. 4  **Along the wall, Snake's head does not create a gap in the tile** +
- +
-fig. 5 **Off the wall, Snake's shadow lines up with the light green panel.** +
- +
-----+
 ====C4 Position==== ====C4 Position====
-fig. 6{{ :mggb:c4_pos_st08.png?direct&400 |}}+{{ :mggb:c4_pos_st08.png?direct&400 |}}
  
-fig. 6 Plant at bottom corner, this is as little up as you can go.+  *Plant at bottom corner, this is as little up as you can go.
  
  
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 Below is an animated .gif of his invincibility frames, click to watch. Pay attention to Bison's Elbow. Below is an animated .gif of his invincibility frames, click to watch. Pay attention to Bison's Elbow.
 {{ :mggb:bisoniframes.gif?direct&400 |}} {{ :mggb:bisoniframes.gif?direct&400 |}}
-fig. 7{{ :mggb:1stfinal.png?direct |}} +{{ :mggb:1stfinal.png?direct |}} 
-fig. 7 The first and final frame of his recovery - //ready flamethrower//+The first and final frame of his recovery - //ready flamethrower//
  
  
-fig. 8{{ :mggb:2ndpenultimate.png?direct |}} +{{ :mggb:2ndpenultimate.png?direct |}} 
-fig. 8 The second and penultimate frame of his recovery - //sharp elbow//+The second and penultimate frame of his recovery - //sharp elbow//
  
  
-===IL Strategy=== 
-  *Floor 2 Routing :-( 
  
 [[metal_gear:ghost_babel|Return to Metal Gear: Ghost Babel]] [[metal_gear:ghost_babel|Return to Metal Gear: Ghost Babel]]
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  • Last modified: 2018/09/21 00:07
  • by Plywood