metal_gear:mggbst06

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metal_gear:mggbst06 [2018/08/21 14:39] – [Attack Patterns] Plywoodmetal_gear:mggbst06 [2022/02/03 15:56] (current) – eishiya map plywood
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-=====Stage 06 Tutorial===== +=====Stage 06 Normal===== 
-====Marionette Owl====+ 
 +[[https://www.vgmaps.com/Atlas/GB-GBC/MetalGearSolid-Stages05&06.png|Stage 05 & 06 Map by Eishiya]] 
 +---- 
 +{{youtube>BTMcVVOPZTo?large}} 
 + 
 +**CORRECTION:** It is faster by frames to hold down left at this screen transition 
 + 
 +{{  :mggb:st6dl.png?400  |}} 
 +====Full Game Stun Throw==== 
 + 
 +{{ :mggb:stunlinest6.png?direct&400 |}} 
 + 
 +  *Throw the stun once you get to this line, the bottom of the crate along the tile line. 
 + 
 +=====Marionette Owl=====
   *Beginning of the fight is completely predictable   *Beginning of the fight is completely predictable
  
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   *Marionette Owl's i-frames are about **1.5 seconds**.   *Marionette Owl's i-frames are about **1.5 seconds**.
  
-  *If you hit a doll, you'll see Marionette Owl fall as well, indicating his position among the dolls.+  *If you hit Osan, you'll see Marionette Owl fall as well, indicating his position among the dolls.
  
   *Timed properly, you can shoot early and let the travel time of the bullet land as i-frames end.   *Timed properly, you can shoot early and let the travel time of the bullet land as i-frames end.
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   *Don't neglect your health, use a ration if you take too many shots.   *Don't neglect your health, use a ration if you take too many shots.
  
-====Beginning Strategy/Triangular Pattern====+  *Choose your shots wisely, be surgical 
 + 
 +====Beginning Strategy Triangular Pattern====
  
   *Hold upleft and shoot (SHOT ONE)   *Hold upleft and shoot (SHOT ONE)
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 {{  :mggb:mnowlshot3.png?direct&400  |}} {{  :mggb:mnowlshot3.png?direct&400  |}}
  
-  *From here, Marionette Owl can do different movement patterns, such as stacking with the dolls (bad pattern).+  *From here, Marionette Owl can do different attack patterns.
  
   *Move downleft, anticipating a good pattern where Marionette Owl isolates himself.   *Move downleft, anticipating a good pattern where Marionette Owl isolates himself.
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   *A good pattern, Owl will rotate clockwise along the walls twice. He can choose to start this pattern in the middle of the room, but will stick to the walls once he gets there. This is probably the best pattern, as it is very slow and easy to follow. This pattern allows you to lead your shots (i.e. shoot before the i-frames are finished).   *A good pattern, Owl will rotate clockwise along the walls twice. He can choose to start this pattern in the middle of the room, but will stick to the walls once he gets there. This is probably the best pattern, as it is very slow and easy to follow. This pattern allows you to lead your shots (i.e. shoot before the i-frames are finished).
 +
 +===Clockwise Diagonal===
 +
 +{{ :mggb:mnowlpattern5.png?direct&400 |}}
 +
 +  *A good pattern, but it is hard to draw. Owl will move diagonally, bouncing around the room in a clockwise pattern. This pattern can also start in the top left corner. He can move left at the top or right at the bottom before moving diagonally. This is a slow pattern (like the clockwise wall pattern), but be careful in leading your shots.
  
 ===Short Path=== ===Short Path===
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   *A good pattern, however it is so short that Marionette Owl will return to the triangular pattern like the beginning of the fight.   *A good pattern, however it is so short that Marionette Owl will return to the triangular pattern like the beginning of the fight.
  
-===White Squares=== +===White Squares Top/Bottom===
- +
-{{ :mggb:mnowlpattern3.png?direct&400 |}} +
- +
-  *A good pattern, Owl will stay along the bottom wall, stopping at white squares. At the end of the yellow line, he will return to the triangular pattern like the beginning of the fight.+
  
 {{ :mggb:mnowlpattern4.png?direct&400 |}} {{ :mggb:mnowlpattern4.png?direct&400 |}}
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   *A good pattern, Owl will stay along the top wall, stopping at white squares. At the end of the blue line, he will return to the triangular pattern like the beginning of the fight.   *A good pattern, Owl will stay along the top wall, stopping at white squares. At the end of the blue line, he will return to the triangular pattern like the beginning of the fight.
  
-===Clockwise Diagonal===+{{ :mggb:mnowlpattern3.png?direct&400 |}}
  
-{{ :mggb:mnowlpattern5.png?direct&400 |}} +  *A good pattern, Owl will stay along the bottom wallstopping at white squaresAt the end of the yellow line, he will return to the triangular pattern like the beginning of the fight.
- +
-  *A good pattern, but it is hard to draw. Owl will move diagonallybouncing around the room in a clockwise patternThis pattern can also start in the top left corner. He can move left at the top or right at the bottom before moving diagonally. This is a slow pattern (like the clockwise wall pattern), but be careful in leading your shots.+
  
 ===Stacking Dolls (BAD)=== ===Stacking Dolls (BAD)===
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 {{ :mggb:mnowlbadpattern.png?direct&400 |}} {{ :mggb:mnowlbadpattern.png?direct&400 |}}
  
-  *The bad pattern, where Marionette Owl stacks with the dolls by the top door, and then moves linearly with them. They will snake around the room. **He can choose to be first, second or last in the line.** First is easier to deal with, as Owl leads the pattern. Second or last creates risk that you'll hit the dolls. IGT Abuse recommended if this pattern happens.+  *The bad pattern, where Marionette Owl stacks with the dolls by the top door, and then moves linearly with them. They will snake around the room. **He can be in any position in the line.** Be very careful with your shots, as it is easy to accidentally hit a doll in this pattern. IGT Abuse recommended if this pattern happens.
  
  
 [[metal_gear:ghost_babel|Return to Metal Gear: Ghost Babel]] [[metal_gear:ghost_babel|Return to Metal Gear: Ghost Babel]]
  • metal_gear/mggbst06.1534862366.txt.gz
  • Last modified: 2018/08/21 14:39
  • by Plywood