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metal_gear:mggbst05 [2021/06/08 02:10] – [Stage 05 tutorial] punch buffer edit plywood | metal_gear:mggbst05 [2022/02/15 08:44] (current) – map correction plywood | ||
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- | =====Stage 05 Tutorial===== | + | =====Stage 05 Normal===== |
- | {{ :metal_gear_ghost_babel: | + | |
+ | [[https://www.vgmaps.com/ | ||
+ | |||
+ | *Map correction, there are stuns in the B1 spiral on the right, not chaffs. | ||
{{youtube> | {{youtube> | ||
+ | ---- | ||
+ | {{youtube> | ||
*Going right side when entering the conveyor belt from the elevator saves approximately 14 frames over left side | *Going right side when entering the conveyor belt from the elevator saves approximately 14 frames over left side | ||
- | *First trip of Dark Room (going right): run through first set of laser, 7 punches, run through second set of lasers, 2 punches, run through third set of lasers | + | *First trip of Dark Room (going right): |
- | *Second trip of Dark Room (going left): | + | *Second trip of Dark Room (going left): |
< | < | ||
< | < | ||
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*DO NOT talk to Jimmy if you are doing thermal goggles skip, or else the story flag will continue you at Jimmy, rather than the dark room. | *DO NOT talk to Jimmy if you are doing thermal goggles skip, or else the story flag will continue you at Jimmy, rather than the dark room. | ||
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- | {{youtube> | ||
- | |||
- | *< | ||
*It is faster to do camshot at this screen, Clip example [[https:// | *It is faster to do camshot at this screen, Clip example [[https:// | ||
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- | {{youtube> | ||
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- | *< | ||
*Faster to kill the guard with your gun. Clip example is [[https:// | *Faster to kill the guard with your gun. Clip example is [[https:// | ||
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{{ : | {{ : | ||
====TRIP 1 - Red Box==== | ====TRIP 1 - Red Box==== | ||
+ | **Sorter 0 is the initial sorter, you will ALWAYS use Yellow at that sorter, because Red leads you to looping back to the start** | ||
^ Sorter ^ Color ^ Direction ^ | ^ Sorter ^ Color ^ Direction ^ | ||
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====TRIP 2 - ID Card Level 3=== | ====TRIP 2 - ID Card Level 3=== | ||
+ | **Sorter 0 is the initial sorter, you will ALWAYS use Yellow at that sorter, because Red leads you to looping back to the start** | ||
^ Sorter ^ Color ^ Direction ^ | ^ Sorter ^ Color ^ Direction ^ | ||
^ 0 |Yellow|Right| | ^ 0 |Yellow|Right| | ||
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====TRIP 3 - Blue Box==== | ====TRIP 3 - Blue Box==== | ||
+ | **Sorter 0 is the initial sorter, you will ALWAYS use Yellow at that sorter, because Red leads you to looping back to the start** | ||
^ Sorter ^ Color ^ Direction ^ | ^ Sorter ^ Color ^ Direction ^ | ||
^ 0 |Yellow|Right| | ^ 0 |Yellow|Right| | ||
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====TRIP 4 - C4==== | ====TRIP 4 - C4==== | ||
+ | **Sorter 0 is the initial sorter, you will ALWAYS use Yellow at that sorter, because Red leads you to looping back to the start** | ||
^ Sorter ^ Color ^ Direction ^ | ^ Sorter ^ Color ^ Direction ^ | ||
^ 0 |Yellow|Right| | ^ 0 |Yellow|Right| | ||
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====C4 Position==== | ====C4 Position==== | ||
- | fig. 1{{ : | + | {{ : |
- | fig. 1 Fastest position to place the C4 | + | *Fastest position to place the C4 |
- | fig. 2{{ : | + | {{ : |
- | fig. 2 Fastest position to blow up the C4 | + | *Fastest position to blow up the C4 |
[[metal_gear: | [[metal_gear: |