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metal_gear:mggbst05 [2020/02/23 06:42] – dark room notes plywood | metal_gear:mggbst05 [2022/02/15 08:44] (current) – map correction plywood | ||
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- | =====Stage 05 Tutorial===== | + | =====Stage 05 Normal===== |
- | {{ :metal_gear_ghost_babel: | + | |
+ | [[https://www.vgmaps.com/ | ||
+ | |||
+ | *Map correction, there are stuns in the B1 spiral on the right, not chaffs. | ||
{{youtube> | {{youtube> | ||
+ | ---- | ||
+ | {{youtube> | ||
*Going right side when entering the conveyor belt from the elevator saves approximately 14 frames over left side | *Going right side when entering the conveyor belt from the elevator saves approximately 14 frames over left side | ||
- | *First trip of Dark Room (going right): run through first set of laser, 10 punches, run through second set of lasers, 2 punches, run through third set of lasers | + | *First trip of Dark Room (going right): |
- | *Second trip of Dark Room (going left): | + | *Second trip of Dark Room (going left): |
< | < | ||
< | < | ||
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*DO NOT talk to Jimmy if you are doing thermal goggles skip, or else the story flag will continue you at Jimmy, rather than the dark room. | *DO NOT talk to Jimmy if you are doing thermal goggles skip, or else the story flag will continue you at Jimmy, rather than the dark room. | ||
- | {{youtube> | + | *It is faster to do camshot at this screen, Clip example [[https:// |
- | *Up to 15 frames faster than knocking out the guard, just make sure not to knock too close, causing him to go around the way you are going. At the same time, don't knock too far away, causing him to spot you as you go down. | + | *Faster |
- | + | ||
- | {{youtube> | + | |
- | + | ||
- | *More consistent strategy for this guard, that's just as fast as the knock. Just be careful on your positioning. | + | |
{{ : | {{ : | ||
====TRIP 1 - Red Box==== | ====TRIP 1 - Red Box==== | ||
+ | **Sorter 0 is the initial sorter, you will ALWAYS use Yellow at that sorter, because Red leads you to looping back to the start** | ||
^ Sorter ^ Color ^ Direction ^ | ^ Sorter ^ Color ^ Direction ^ | ||
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====TRIP 2 - ID Card Level 3=== | ====TRIP 2 - ID Card Level 3=== | ||
+ | **Sorter 0 is the initial sorter, you will ALWAYS use Yellow at that sorter, because Red leads you to looping back to the start** | ||
^ Sorter ^ Color ^ Direction ^ | ^ Sorter ^ Color ^ Direction ^ | ||
^ 0 |Yellow|Right| | ^ 0 |Yellow|Right| | ||
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====TRIP 3 - Blue Box==== | ====TRIP 3 - Blue Box==== | ||
+ | **Sorter 0 is the initial sorter, you will ALWAYS use Yellow at that sorter, because Red leads you to looping back to the start** | ||
^ Sorter ^ Color ^ Direction ^ | ^ Sorter ^ Color ^ Direction ^ | ||
^ 0 |Yellow|Right| | ^ 0 |Yellow|Right| | ||
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====TRIP 4 - C4==== | ====TRIP 4 - C4==== | ||
+ | **Sorter 0 is the initial sorter, you will ALWAYS use Yellow at that sorter, because Red leads you to looping back to the start** | ||
^ Sorter ^ Color ^ Direction ^ | ^ Sorter ^ Color ^ Direction ^ | ||
^ 0 |Yellow|Right| | ^ 0 |Yellow|Right| | ||
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====C4 Position==== | ====C4 Position==== | ||
- | fig. 1{{ : | + | {{ : |
- | fig. 1 Fastest position to place the C4 | + | *Fastest position to place the C4 |
- | fig. 2{{ : | + | {{ : |
- | fig. 2 Fastest position to blow up the C4 | + | *Fastest position to blow up the C4 |
[[metal_gear: | [[metal_gear: |