metal_gear:mggbst05

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metal_gear:mggbst05 [2019/01/01 21:10] Plywoodmetal_gear:mggbst05 [2022/02/15 08:44] (current) – map correction plywood
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-=====Stage 05 Tutorial=====+=====Stage 05 Normal===== 
 + 
 + 
 +[[https://www.vgmaps.com/Atlas/GB-GBC/MetalGearSolid-Stages05&06.png|Stage 05 & 06 Map by Eishiya]] 
 + 
 +  *Map correction, there are stuns in the B1 spiral on the right, not chaffs.
  
 {{youtube>L251VZ9nYT4?large}} {{youtube>L251VZ9nYT4?large}}
 +----
 +{{youtube>4-AEQro2WTA?medium}}
 +
 +  *Going right side when entering the conveyor belt from the elevator saves approximately 14 frames over left side
 +  *First trip of Dark Room (going right): Exit then re-enter the room, run through first set of lasers, run to right edge of laser box, wait for the percussion track to complete its 3rd set of taps, or about 5 seconds of waiting.
 +  *Second trip of Dark Room (going left): Stay in room after killing Snake, go to bottom wall, wait for the 2nd long synth note or the percussion track beginning its 2nd set of taps, or about 3 seconds of waiting. Run to left edge of 2nd laser box and wait for the percussion to begin its 4th set of percussion tracks, or about 4 seconds of waiting.
 +<html>
 +<b><span style="color:Red">LOOK BELOW FOR ROUTE UPDATES</span></b>
 +</html>
  
   *DO NOT talk to Jimmy if you are doing thermal goggles skip, or else the story flag will continue you at Jimmy, rather than the dark room.   *DO NOT talk to Jimmy if you are doing thermal goggles skip, or else the story flag will continue you at Jimmy, rather than the dark room.
 +
 +  *It is faster to do camshot at this screen, Clip example [[https://clips.twitch.tv/FunPrettyWatermelonBibleThump|here]].
 +
 +  *Faster to kill the guard with your gun. Clip example is [[https://clips.twitch.tv/BumblingBrightHedgehogPupper|here]]
  
 {{ :mggb:box_sorters.png?direct&400|}} {{ :mggb:box_sorters.png?direct&400|}}
 ====TRIP 1 - Red Box==== ====TRIP 1 - Red Box====
 +**Sorter 0 is the initial sorter, you will ALWAYS use Yellow at that sorter, because Red leads you to looping back to the start**
  
 ^ Sorter ^ Color ^ Direction ^ ^ Sorter ^ Color ^ Direction ^
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 ====TRIP 2 - ID Card Level 3=== ====TRIP 2 - ID Card Level 3===
 +**Sorter 0 is the initial sorter, you will ALWAYS use Yellow at that sorter, because Red leads you to looping back to the start**
 ^ Sorter ^ Color ^ Direction ^ ^ Sorter ^ Color ^ Direction ^
 ^ 0 |Yellow|Right| ^ 0 |Yellow|Right|
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 ====TRIP 3 - Blue Box==== ====TRIP 3 - Blue Box====
 +**Sorter 0 is the initial sorter, you will ALWAYS use Yellow at that sorter, because Red leads you to looping back to the start**
 ^ Sorter ^ Color ^ Direction ^ ^ Sorter ^ Color ^ Direction ^
 ^ 0 |Yellow|Right| ^ 0 |Yellow|Right|
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 ====TRIP 4 - C4==== ====TRIP 4 - C4====
 +**Sorter 0 is the initial sorter, you will ALWAYS use Yellow at that sorter, because Red leads you to looping back to the start**
 ^ Sorter ^ Color ^ Direction ^ ^ Sorter ^ Color ^ Direction ^
 ^ 0 |Yellow|Right| ^ 0 |Yellow|Right|
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 ====C4 Position==== ====C4 Position====
-fig. 1{{ :mggb:c4pos_st5.png?direct&300 |}} +{{ :mggb:c4pos_st5.png?direct&300 |}} 
-fig. 1 Fastest position to place the C4+  *Fastest position to place the C4
  
-fig. 2{{ :mggb:c4pos_st5_blow.png?direct&300 |}} +{{ :mggb:c4pos_st5_blow.png?direct&300 |}} 
-fig. 2 Fastest position to blow up the C4+  *Fastest position to blow up the C4
  
 [[metal_gear:ghost_babel|Return to Metal Gear: Ghost Babel]] [[metal_gear:ghost_babel|Return to Metal Gear: Ghost Babel]]
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  • Last modified: 2019/01/01 21:10
  • by Plywood