metal_gear:mggbst04

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metal_gear:mggbst04 [2019/02/17 20:51] Plywoodmetal_gear:mggbst04 [2022/03/16 15:15] (current) – mash note plywood
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-=====Stage 04 Tutorial===== +=====Stage 04 Normal===== 
 +[[https://www.vgmaps.com/Atlas/GB-GBC/MetalGearSolid-Stage04.png|Stage 04 Map by Eishiya]] 
 +----
 {{youtube>izMMFW4p0Cw?large}} {{youtube>izMMFW4p0Cw?large}}
 ---- ----
-{{ :metal_gear_ghost_babel:ghostbabel018.jpg?direct&600 |}}+<html> 
 +<b><span style="color:Red">CORRECTION</span></b> 
 +</html>- BadHumans found an alternative line that saves 4 seconds at the start of the stage. 
 +{{youtube>5uaPS5cwh_E?medium}}
 ---- ----
-**CORRECTION** - casinocoin found a reliable line for the first bird that's just as fast as running along the kennel. Go upleft at the open gate shadow.+<html> 
 +<b><span style="color:Red">CORRECTION</span></b> 
 +</html>- casinocoin found a reliable line for the first bird that's just as fast as running along the kennel. Go upleft at the open gate shadow.
  
 {{youtube>Sez_TKaW6wY?medium}} {{youtube>Sez_TKaW6wY?medium}}
-====Doors====+---- 
 +<html> 
 +<b><span style="color:Red">CORRECTION</span></b> 
 +</html> 
 +  *You want to pick up the R5 before the final dogs' screen! Clip [[https://clips.twitch.tv/IntelligentBoldClintmullinsCmonBruh|here]] 
 +====Doors Puzzle==== 
 +  *Make sure to press the button on the edge closest to the next button 
 +  *Be careful not to mash while pressing and accidentally press again 
 +  *On the 3 shifts, you can press normally on the first then rapidly mash on the second to have the third one occur automatically (refer to the above bullet point) 
 +  *You can swap the first and second buttons in any sequence, but the preferred orders are listed below
 **KEY** **KEY**
-Number ^ Description ^+^Memory ID ^ Description ^
 ^ 0 |1,3,5 - adds or removes doors in the first, third, and fifth position| ^ 0 |1,3,5 - adds or removes doors in the first, third, and fifth position|
-^ 1 |SOLUTION - removes or adds two doors from the fourth and fifth position|+^ 1 |SOLUTION - removes or adds two doors from the fourth and fifth position, the button the guard presses|
 ^ 2 |SHIFT - shifts the doors| ^ 2 |SHIFT - shifts the doors|
 ^ 3 |RESET - resets the puzzle| ^ 3 |RESET - resets the puzzle|
  
-===1st Pattern - 1302 === +===1st Pattern - Guard Presses Button 1=== 
-^ Pattern ^ Button Order ^ +{{:mggb:pattern1.png?direct&400|}} 
-^ SOLUTION |1,4+===1, 3, 4, 4, 4 and 1 (button order)===
-^ RESET |NO| +
-1,3,5 |2| +
-^ SHIFT |3X3|+
  
-OR+Represented in Memory as 1302  
 +^ Pattern (Top to Bottom) ^ Button Order ^ 
 +^ SOLUTION |1st, 4th| 
 +^ RESET |DON'T PRESS| 
 +^ 1,3,5 |2nd| 
 +^ SHIFT |3rd X3|
  
  
-**(SOLUTION > 1,3,5 > SHIFTx3 > SOLUTION) 1,3,4,4,4 and 1 (button order)**+(SOLUTION > 1,3,5 > SHIFTx3 > SOLUTION) 
 ---- ----
-===2nd Pattern - 0123=== +===2nd Pattern - Guard Presses Button 2=== 
-^ Pattern ^ Button Order ^ + 
-1,3,5 |1| +{{:mggb:pattern2.png?direct&400|}} 
-^ SOLUTION |2,4| +===1, 2, 3, 33, and 2 (button order)===
-^ SHIFT |3X3| +
-^ RESET |NO|+
  
-OR 
  
 +Represented in Memory as 0123
 +^ Pattern (Top to Bottom) ^ Button Order ^
 +^ 1,3,5 |1st|
 +^ SOLUTION |2nd, 4th|
 +^ SHIFT |3rd X3|
 +^ RESET |DON'T PRESS|
  
-**(1,3,5 > SOLUTION > SHIFTx3 > SOLUTION) 1,2,3,3,3, and 2 (button order)**+(1,3,5 > SOLUTION > SHIFTx3 > SOLUTION)
 ---- ----
-===3rd Pattern - 3210=== +===3rd Pattern - Guard Presses Button 3 3210=== 
-^ Pattern ^ Button Order ^ +{{:mggb:pattern3.png?direct&400|}} 
-^ RESET |NO+===4, 3, 2, 2, 2, and 3 (button order)===
-^ SHIFT |3X3| +
-^ SOLUTION |2,4+
-^ 1,3,5 |1|+
  
-OR 
  
 +Represented in Memory as 3210
 +^ Pattern (Top to Bottom) ^ Button Order ^
 +^ RESET |DON'T PRESS|
 +^ SHIFT |3rd X3|
 +^ SOLUTION |2nd, 4th|
 +^ 1,3,5 |1st|
  
-**(1,3,5 > SOLUTION > SHIFTx3 > SOLUTION) 4,3,2,2,2, and 3 (button order)**+(1,3,5 > SOLUTION > SHIFTx3 > SOLUTION)
 ---- ----
-===4th Pattern - 2031=== +===4th Pattern - Guard Presses Button 4 2031=== 
-^ Pattern ^ Button Order ^ +{{:mggb:pattern4.png?direct&400|}} 
-^ SHIFT |3X3+===4, 2, 1, 1, 1, and (button order)===
-1,3,5 |2| +
-^ RESET |NO| +
-^ SOLUTION |1,4|+
  
-OR+Represented in Memory as 2031 
 +^ Pattern (Top to Bottom) ^ Button Order ^ 
 +^ SHIFT |3rd X3| 
 +^ 1,3,5 |2nd| 
 +^ RESET |DON'T PRESS| 
 +^ SOLUTION |1st, 4th|
  
- +(SOLUTION > 1,3,5 > SHIFTx3 > SOLUTION)
-**(SOLUTION > 1,3,5 > SHIFTx3 > SOLUTION) 4,2,1,1,1, and 4 (button order)**+
 ---- ----
- 
 ====Jungle Guards==== ====Jungle Guards====
 fig. 1 {{ :mggb:st4slipby.png?direct&300 |}} fig. 1 {{ :mggb:st4slipby.png?direct&300 |}}
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   *Green Boomerang travels in a zigzag   *Green Boomerang travels in a zigzag
 +
 +  *Boomerangs always comes back to his right side (your left)
  
   *Hawk swoops in and out of the battlefield, eventually returning to Slasher Hawk   *Hawk swoops in and out of the battlefield, eventually returning to Slasher Hawk
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   *Therefore, count to 2 seconds or 7 flashes - throw grenade   *Therefore, count to 2 seconds or 7 flashes - throw grenade
 +
 +===Individual Level===
 +===Mud Dogs===
 +[[https://clips.twitch.tv/AliveSarcasticKleeOneHand-RkegBHGNryyrd4p0|Mud Dogs No Grenades]]
  
  
 [[metal_gear:ghost_babel|Return to Metal Gear: Ghost Babel]] [[metal_gear:ghost_babel|Return to Metal Gear: Ghost Babel]]
  • metal_gear/mggbst04.1550436664.txt.gz
  • Last modified: 2019/02/17 20:51
  • by Plywood