metal_gear:mggb_faq

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metal_gear:mggb_faq [2020/05/15 02:11] – [Speedrun Mechanics] plywoodmetal_gear:mggb_faq [2022/02/08 21:08] – igt update plywood
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 **Q: What does the In Game Time track?** **Q: What does the In Game Time track?**
  
-**A:** The IGT tracks purely gameplay on a frame by frame basis. Game Boy refresh rate is 59.7hz, so there aren't 60 frames in a second. This means cutscenes, load times, menus, codecs, and result screens are not tracked. Additionally, any lag in the game is accounted for. Due to these factors, the IGT in Ghost Babel is robust, and allows for fair competition between any version.+**A:** The IGT tracks purely gameplay on a frame by frame basis. Game Boy refresh rate is 59.7hz, so there aren't 60 frames in a second. This means cutscenes, load times, menus, codecs, and result screens are not tracked. Additionally, any lag in the game is accounted for. The only place where IGT fails is in Stage 13, as Viper's dialog ticks through IGT. This makes the Japanese version slightly faster. Due to these factors, the IGT in Ghost Babel is robust, and allows for //mostly// fair competition between any version.
  
 **Q: What are the differences between versions?** **Q: What are the differences between versions?**
  
-**A:** Depending on the language you select, this will affect how much real time the run takes. For example, the Japanese script saves approximately 5 minutes over English. PAL languages (Spanish, Italian, German, and French) have not been tested for speed.+**A:** Depending on the language you select, this will affect how much real time the run takes. For example, the Japanese script saves approximately 5 minutes over English. PAL languages (Spanish, Italian, German, and French) have not been tested for speed. In addition, non-Japanese languages lose IGT on Stage 13 due to Viper dialog not stopping the timer.
  
 **Q: What is the thermal goggles skip?** **Q: What is the thermal goggles skip?**
  • metal_gear/mggb_faq.txt
  • Last modified: 2022/02/08 21:10
  • by plywood