Differences
This shows you the differences between two versions of the page.
Both sides previous revision Previous revision | Last revisionBoth sides next revision | ||
metal_gear:mggb_faq [2020/05/15 02:11] – [Speedrun Mechanics] plywood | metal_gear:mggb_faq [2022/02/08 21:08] – igt update plywood | ||
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**Q: What does the In Game Time track?** | **Q: What does the In Game Time track?** | ||
- | **A:** The IGT tracks purely gameplay on a frame by frame basis. Game Boy refresh rate is 59.7hz, so there aren't 60 frames in a second. This means cutscenes, load times, menus, codecs, and result screens are not tracked. Additionally, | + | **A:** The IGT tracks purely gameplay on a frame by frame basis. Game Boy refresh rate is 59.7hz, so there aren't 60 frames in a second. This means cutscenes, load times, menus, codecs, and result screens are not tracked. Additionally, |
**Q: What are the differences between versions?** | **Q: What are the differences between versions?** | ||
- | **A:** Depending on the language you select, this will affect how much real time the run takes. For example, the Japanese script saves approximately 5 minutes over English. PAL languages (Spanish, Italian, German, and French) have not been tested for speed. | + | **A:** Depending on the language you select, this will affect how much real time the run takes. For example, the Japanese script saves approximately 5 minutes over English. PAL languages (Spanish, Italian, German, and French) have not been tested for speed. In addition, non-Japanese languages lose IGT on Stage 13 due to Viper dialog not stopping the timer. |
**Q: What is the thermal goggles skip?** | **Q: What is the thermal goggles skip?** |