metal_gear:mggb_faq

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metal_gear:mggb_faq [2020/05/02 17:59] – [Speedrun Mechanics] plywoodmetal_gear:mggb_faq [2020/05/15 02:11] – [Speedrun Mechanics] plywood
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 **A:** This enemy type spots Snake very easily due to the diamond range. When a dog spots you, all other dogs on screen come to attack. The dog attack is long range jumping bite that lasts a long time with a lingering hit box. Snake doesn't have many i-frames after getting attacked, leaving him vulnerable to another bite by the other dogs. In combination with Snake's low starting HP (you only encounter the dogs on Stage 04), the dog screens are very punishing if you don't plan out your movements. **A:** This enemy type spots Snake very easily due to the diamond range. When a dog spots you, all other dogs on screen come to attack. The dog attack is long range jumping bite that lasts a long time with a lingering hit box. Snake doesn't have many i-frames after getting attacked, leaving him vulnerable to another bite by the other dogs. In combination with Snake's low starting HP (you only encounter the dogs on Stage 04), the dog screens are very punishing if you don't plan out your movements.
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 +**Q: Why do guards look around when hearing a noise?**
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 +**A:** Whenever a guard hears a noise, they will go and investigate. At any point during their pathing to the noise, they can stop, look around (aka peering), and then continue. This is completely random, and you must be prepared for it when using noise strategies.
  
 **Q: How does Being Found (alert) work?** **Q: How does Being Found (alert) work?**
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 =====Speedrun Mechanics===== =====Speedrun Mechanics=====
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 +**Q: Do I need to mash to skip codecs?**
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 +**A:** No, this is not MGS1. You just need to hold B to skip codecs and dialog.
  
 **Q: What does the In Game Time track?** **Q: What does the In Game Time track?**
  • metal_gear/mggb_faq.txt
  • Last modified: 2022/02/08 21:10
  • by plywood