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metal_gear:mggb_faq [2020/05/02 17:54] – created plywood | metal_gear:mggb_faq [2020/05/15 02:10] – [Speedrun Mechanics] plywood | ||
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**A:** This enemy type spots Snake very easily due to the diamond range. When a dog spots you, all other dogs on screen come to attack. The dog attack is long range jumping bite that lasts a long time with a lingering hit box. Snake doesn' | **A:** This enemy type spots Snake very easily due to the diamond range. When a dog spots you, all other dogs on screen come to attack. The dog attack is long range jumping bite that lasts a long time with a lingering hit box. Snake doesn' | ||
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+ | **Q: Why do guards look around when hearing a noise?** | ||
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+ | **A:** Whenever a guard hears a noise, they will go and investigate. At any point during their pathing to the noise, they can stop, look around (aka peering), and then continue. This is completely random, and you must be prepared for it when using noise strategies. | ||
**Q: How does Being Found (alert) work?** | **Q: How does Being Found (alert) work?** | ||
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=====Speedrun Mechanics===== | =====Speedrun Mechanics===== | ||
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+ | **Q: Do I need to mash to skip codecs?** | ||
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+ | **A:** Thankfully, no, this is NOT MGS1. You just need to hold B to skip codecs and dialog. | ||
**Q: What does the In Game Time track?** | **Q: What does the In Game Time track?** | ||
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**A:** The animation of the elevator door closing and opening when inside the elevator happens regardless of whether or not the menu is open. Thus, you can save IGT by menuing when Snake presses the directional button or when the elevator lands at the floor. You want to do as many item and weapon menus as possible during elevators because of this. | **A:** The animation of the elevator door closing and opening when inside the elevator happens regardless of whether or not the menu is open. Thus, you can save IGT by menuing when Snake presses the directional button or when the elevator lands at the floor. You want to do as many item and weapon menus as possible during elevators because of this. | ||
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+ | **Q: What is the best way to move?** | ||
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+ | **A:** Diagonal movement should be done as much as possible in this game, due to its benefits against guards and how easy it is to round corners. Running diagonally does not lose speed over running linearly! | ||
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+ | **Q: What is the best way to turn?** | ||
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+ | **A:** Snake must literally rotate his model to move in a new direction. This is most obvious from a standstill. Optimally performed, it is best to rotate Snake manually. For example, if he is facing down and must go up, you would roll downleft, left, upleft, up very quickly, OR downright, right, upright, up very quickly. This is more relevant for VR Missions and Stage Individual Levels, as the time loss in a Full Game run is fairly minor (frames) compared to simply holding up. | ||