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Stage 04 Hard
- Hard and Very Hard are fairly similar, as guard and camera patterns are the same
- Hard gives more resources than Very Hard, but fewer than Easy or Normal
- Hard and Very Hard both have boss behavior modifiers
- Snake can take more damage than on Very Hard
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BadHumans found an alternative line that saves 4 seconds at the start of the stage.
- Undetermined if chaff is worthwhile or not on Any%
- Do a small delay at the door in the gas mask room. Example here
- There is a way to run on alert and avoid getting damaged in the guard mud room, but it's inconsistent. Example here
- R5 does not spawn by the rock in the bird room.
- Faster approach for final dogs room. “Dogs are harmless when they're on a diagonal line. It's only when they are running on a y & x axis that they're dangerous” - Badhumans
Doors
KEY
Memory ID | Description |
---|---|
0 | 1,3,5 - adds or removes doors in the first, third, and fifth position |
1 | SOLUTION - removes or adds two doors from the fourth and fifth position, the button the guard presses |
2 | SHIFT - shifts the doors |
3 | RESET - resets the puzzle |
1st Pattern - 1302
Pattern (Top to Bottom) | Button Order |
---|---|
SOLUTION | 1,4 |
RESET | DON'T PRESS |
1,3,5 | 2 |
SHIFT | 3×3 |
OR
(SOLUTION > 1,3,5 > SHIFTx3 > SOLUTION) 1,3,4,4,4 and 1 (button order)
2nd Pattern - 0123
Pattern (Top to Bottom) | Button Order |
---|---|
1,3,5 | 1 |
SOLUTION | 2,4 |
SHIFT | 3×3 |
RESET | DON'T PRESS |
OR
(1,3,5 > SOLUTION > SHIFTx3 > SOLUTION) 1,2,3,3,3, and 2 (button order)
3rd Pattern - 3210
Pattern (Top to Bottom) | Button Order |
---|---|
RESET | DON'T PRESS |
SHIFT | 3×3 |
SOLUTION | 2,4 |
1,3,5 | 1 |
OR
(1,3,5 > SOLUTION > SHIFTx3 > SOLUTION) 4,3,2,2,2, and 3 (button order)
4th Pattern - 2031
Pattern (Top to Bottom) | Button Order |
---|---|
SHIFT | 3×3 |
1,3,5 | 2 |
RESET | DON'T PRESS |
SOLUTION | 1,4 |
OR
(SOLUTION > 1,3,5 > SHIFTx3 > SOLUTION) 4,2,1,1,1, and 4 (button order)
Slasher Hawk
- HP: 47
- Takes 4 damage per hit
- 12 hits to kill
- The hawk flies faster than Normal difficulty.
- Red Boomerang travels linearly
- Green Boomerang travels in a zigzag
- Boomerangs always comes back to his right side (your left)
- Hawk swoops in and out of the battlefield, eventually returning to Slasher Hawk
- Slasher Hawk's Invincibility Frames = 2.5
- 0.5 second for grenade throw
- Therefore, count to 2 seconds or 7 flashes - throw grenade