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Hard Info
- Hard and Very Hard are fairly similar, as guard and camera patterns are the same
- Hard gives more resources than Very Hard, but fewer than Easy or Normal
- Hard and Very Hard both have boss behavior modifiers
- Snake can take more damage than on Very Hard
Stage 01
- On reaction for first guard on second screen, hold right when he spots you to avoid getting hit on Any%. Example here
- Rest of the stage move like on Very Hard, 35 still possible.
Stage 02
- Guard/camera routing is the same as Very Hard.
- Five-Seven does spawn in truck, which is better than picking it up in Stage 01.
Stage 03
- First screen of Tower, make sure to flick downleft when on alert at the green crates. Alternatively, you can go downright for a moment. Example here
- In gas room, perform a checkmark down to the wall to make the guard shoot the wall. Example here
- In card room, perform the beginning of rank 1 movement, then hug the top of the crates to force the guard to open the door for you. Example here
Stage 04
- Undetermined if chaff is worthwhile or not on Any%
- Do a small delay at the door in the gas mask room. Example here
- There is a way to run on alert and avoid getting damaged in the guard mud room, but it's inconsistent. Example here
- R5 does not spawn by the rock in the bird room.
- Bird flies fast, just like Very Hard
Stage 05
- Refer to Very Hard routing, grenades and spare stuns are not here, same guard/camera routes, only left C4, etc.
Stage 06
Stage 08
- C4 by electric box blown up after card pickup is there, unlike Very Hard
- Grenades in bottom right corner of first screen of 1F are there, unlike Very Hard. Pick up on Stage 09?
Stage 09
Stage 10
Stage 11
- Floor 50 Grenades exist, unlike Very Hard
- All others rooms should be the same
Stage 12
- Ration along bottom exists, unlike Very Hard.
- Nikita ammo along right wall exists, unlike Very Hard