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Any% PC Route
Before the Run
Dock
- There are many possible variants to the Docks, but only one thing is required. You must alter right guard's path, or kill him. If you do not, you will not be able to get on the elevator quickly.
- If you alter the left guard's path, you must alter it further or kill him. Unaltered, he leaves the elevator area just before the elevator arrives.
- You can use the credits as visual cues. Head up the left path when CG Artists Takashi Mizutani and Hideki Sasaki appear. The final credit is Assistant Director Yoshikazu Matsuhana.
- You can dive into the water if you are in Alert/Evasion Phase.
Heliport
Tank Hangar
- If you do not hold up on the analog for the Miller call, Snake will stop crawling.
- You can also throw the guard approaching the elevator, but it is slower and harder.
Cell
Step Count Out of Bounds
- Down 2 Steps
- Left 6 Steps
- Up Left 3 Steps
- Up 7 (edit: 8?) Steps
- Right Into Door
Medical Room
Armory
Canyon
Nuke Building 1F
Nuke Building B1/Commander's Room
- Skip the Nikita Missile Launcher, you do not need it.
Cave
Step Count Out of Bounds
- Down 1
- Down Right 12
- Down 11
or
- Down 1
- Right 8
- Down 20
Underground Passage
Step Count Out of Bounds
- Down Right 7
Communications Tower A
Roof Communications Tower A
Step Count Out of Bounds
- Right 1
- Up 6
- Left 2
Tower Wall A Rappel
- In the rappel scene, if you hold down+jump while the cutscene is still going, you'll be able to jump at the first frame available. If you mash the jump button and you miss that frame, the codec call will interrupt your jump, forcing you to add another jump and lose a couple of seconds.
- Downleft, Downright, Downleft, Downleft, Down(Left/Right), Down(Left/Right)
Walkway
Communications Tower B
Crash can occur in front of the exit door. Be careful when doing GME Phase 2 going prone while falling into the door can cause a crash.
Step Count Out of Bounds
- Up 1
- Right 3
- Down 1
Snowfield (Wolf 2)
Do not use GME or Weapons Glitch prior to being shot by Sniper Wolf this will cause the game to softlock.
Blast Furnace
Step Count Out of Bounds
- Up 1
- Up Left 1
- Up 4
- Up Right 4
- Up 3
Cargo Elevator
Warehouse (Raven)
Warehouse North
Underground Base (Rex's Lair)
Underground Base 2
Underground Base 3
Rat and Room Temperature (Yellow)
- The rat can hear you shoot regardless of distance, so unequip with R1 to avoid this. For example, the rat is by the turret and you shoot by the stairs.
- Jumping into the ditch will spook the rat, regardless of distance.
Command Room (Computer Room)
Low Temperature (Blue)
High Temperature (Red)
MG-REX
Liquid Snake
- If you fall off the edge, you will die on Extreme
- During Phase 2, Liquid will counterattack even if you finish with a kick on Hard and Extreme; on Easy and Normal he will run away
- You can PPK to finish Liquid off at 16 HP on Easy
- You can PPK to finish Liquid off at 12 HP on all difficulties besides Easy
- You cannot throw Liquid to finish the fight if you knock him down with 0 HP on Normal, Hard and Extreme. Instead, PPK
Escape Route
Computer room for EX to take out camera Unless you have super speedy fingers that is Left+5+Fire+R1+9 Left+5+Fire+9