aex2

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revision Previous revision
Next revision
Previous revision
Last revisionBoth sides next revision
aex2 [2019/04/24 03:32] – [Rat and Room Temperature (Yellow)] Plywoodaex2 [2022/09/25 19:50] – [Liquid Snake] add extra setup video hau5test
Line 2: Line 2:
  
 ====Blast Furnace==== ====Blast Furnace====
 +{{youtube>kweoJJnrxCU?medium}}
 +  *Throw the Stun at the orange shadow before the door
 +  *You must shoot the catwalk guard to move optimally
 +  *Nikita is the simplest to use to destroy the crane, line yourself up near the sidle point, fire up. Tactical Reload to destroy precisely
  
-On blast furnace throw a stun and then take down the crane with a nade+---- 
 + 
 +{{youtube>RED9nn4FeQ0?medium}}
  
  
 ====Cargo Elevator==== ====Cargo Elevator====
  
-On cargo elevator throw a nade to the south-west guard to throw him off+{{youtube>478kMkIugpI?medium}}
  
 =====Warehouse (Raven)===== =====Warehouse (Raven)=====
  
-Kill Raven with 8 nades+{{youtube>-E7dIGL-eyo?medium}} 
 +[[mgs1_bosses#vulcan_raven|Vulcan Raven Boss Subpage]] 
 + 
 +{{ :mgs1:ravenex.png?direct&200 |}}
  
  
 ====Warehouse North==== ====Warehouse North====
  
-====Underground Base (Rex's Lair)====+====Underground Base (Rex's Lair)==== 
 + 
 +{{youtube>TD1SoX-Xfc4?medium}}
  
 ===Underground Base 2=== ===Underground Base 2===
  
 ====Underground Base 3==== ====Underground Base 3====
 +
 +=====Drainage Ditch PAL Key (10+ Alerts)=====
 +
 +{{youtube>zrohYO-J6m8?medium}}
 +
 +  *There are 7 spots the PAL Key (and Bomb) can spawn
 +  *This only happens if you have 10 or more Alerts before entering the room
 +
 +{{:mgs1:map.png?400|}}
  
 ====Rat and Room Temperature (Yellow)==== ====Rat and Room Temperature (Yellow)====
Line 27: Line 47:
  
    *The rat can hear you shoot regardless of distance, so unequip with R1 to avoid this. For example, the rat is by the turret and you shoot by the stairs.    *The rat can hear you shoot regardless of distance, so unequip with R1 to avoid this. For example, the rat is by the turret and you shoot by the stairs.
-====Command Room (Computer Room)==== 
  
 +  *Jumping into the ditch will spook the rat, regardless of distance.
 +
 +  *[[mgs1_faq#game_mechanics|Rat/PAL Card Info]]
 +====Command Room (Computer Room)====
 +{{youtube>KbUJHwkakOM?medium}}
 +----
 +{{youtube>wCfL5t3K44o?medium}}
 ====Low Temperature (Blue)==== ====Low Temperature (Blue)====
  
 ====High Temperature (Red)==== ====High Temperature (Red)====
 +
 +  *Cargo Turret if you don't get shot, do a single punch buffer, then stick to the wall and handrail while taking the corner.
  
 =====MG-REX===== =====MG-REX=====
  
-{{youtube>5nEIY6WB6r4?medium}}+{{youtube>1uoG8_XW88o?medium}} 
 + 
 +[[mgs1_bosses#mg-rex|MG-REX Boss Subpage]]
 =====Liquid Snake===== =====Liquid Snake=====
 {{youtube>IJJBip-3mV4?medium}} {{youtube>IJJBip-3mV4?medium}}
 +
 +[[mgs1_bosses#liquid|Liquid Snake Boss Subpage]]
  
   *If you fall off the edge, you will die on Extreme   *If you fall off the edge, you will die on Extreme
Line 48: Line 80:
  
   *You cannot throw Liquid to finish the fight if you knock him down with 0 HP on Normal, Hard and Extreme. Instead, PPK   *You cannot throw Liquid to finish the fight if you knock him down with 0 HP on Normal, Hard and Extreme. Instead, PPK
-====Escape Route====+ 
 +Various 2, 1 and 0 throw setups 
 + 
 +{{youtube>uLkSwS392Sg?}} 
 +=====Escape Route====
 + 
 + 
 +{{youtube>Q1jzVuCFgbk?medium}} 
 + 
 + 
 +  *Guards deal 100 damage (13%) in the parking lot on EZ, and 42 damage during the driving sequence 
 + 
 +  *19 shots while driving will Kill Snake 
 + 
 +  *There are two bottlenecks in the Parking Lot sequence.  Your ally will not say "Snake, hold on!" until 9:34.60 on the timer. Therefore, your time can be no faster than 9:31.66. [[https://www.youtube.com/watch?v=jlcOKB0a_IY|Video example here!]] 
 + 
 +  *Aim at the corner of the metal for Checkpoint 1 
 + 
 +{{ :mgs1:cp1.png?300 }} 
 + 
 +  *Aim at the corner of the door to the left after Checkpoint 2 to aim for the left guard 
 + 
 +{{ :mgs1:cp2positions.png?300 }} 
 + 
 +  *Guards take 7 shots each on EX 
 + 
 +===Liquid Jeep=== 
 + 
 + 
 +  *Liquid Jeep - 31 
 + 
 +  *//Phase 1 (Swerve 1)// - 6  
 +  *//Phase 2 (Tunnel Bumper)// - (2 transition) 5  
 +  *//Phase 3 (Swerve 2)// - 5 
 +  *//Phase 4 (Columns)// - (2 transition) 6  
 +  *//Phase 5 (Side by Side)// - 5 [13 total for phase 4 and 5] 
  
  
  • aex2.txt
  • Last modified: 2023/09/06 11:19
  • by hau5test