Differences
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acidtips [2019/06/14 07:04] – status effects Plywood | acidtips [2019/06/14 07:12] – header title Plywood | ||
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- | =====Metal Gear Ac!d General | + | =====Metal Gear Ac!d General Tips and Gameplay Mechanics===== |
//With tips from in game briefing tutorials// | //With tips from in game briefing tutorials// | ||
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*BLEEDING - "Will cause 5 damage per COST, up to a maximum of 50. Damage will be calculated on the character' | *BLEEDING - "Will cause 5 damage per COST, up to a maximum of 50. Damage will be calculated on the character' | ||
*BURN - " | *BURN - " | ||
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+ | *Regarding Action ++, the game incorrectly states that the card's effect lasts for 10 Cost. In actuality, the card will remain in effect for 10 turns. | ||
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+ | *Every guard that is too far away to have a turn receives +4 Cost when a guard spots one of the characters prior to an Alert phase. The effect does not stack. This does not work if you force a guard to spot you by punching them. | ||
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+ | *At the start of a stage, when enemies are out of sight (ie. another room) they will receive +4 cost if a character incurs cost and then reduces it to zero in the same turn. The guards must remain out of sight until at least the following turn. The effect does not stack. | ||
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+ | *When transitioning from one area to the next, if a cutscene occurs and Snake is in the subgoal before Teliko and has 0 cost, his turn will interrupt Teliko' | ||
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+ | *The game will softlock if either playable character' | ||
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