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acidngplus [2019/07/30 23:28] coppert4nkacidngplus [2022/10/15 08:30] (current) – [Stage 14e | FAR ??? (BOSS: Metal Gear KODOQUE)] add return link hau5test
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 ====Infinite Turn Deck Strategy==== ====Infinite Turn Deck Strategy====
  
-This strategy allows the player to continually prioritize Snake and Teliko's turns over the guards, affectively giving them "infinite turns". The characters' turns are maintained by prioritizing cards in a certain order - using Extra Turn (at the very least), Action ++ (Snake only), and Double Action. Use Running Man/Ocelot Unit for movements larger than 3 blocks. Use Raiden to flip over certain gaps/walls as well as take out guards that stand in your way. Use Johnny Sasaki, Briefing, or Olga G. if you are low on cards in your hand or if you need better cards. If you have enough Rest, use cards you don’t need for movement. **This strategy is used for boss fights and some other stages.** Refer to the Card Priority below:+This strategy allows the player to continually prioritize Snake and Teliko's turns over the guards, effectively giving them "infinite turns". The characters' turns are maintained by prioritizing cards in a certain order - using Extra Turn (at the very least), Action ++ (Snake only), and Double Action. Use Johnny Sasaki, Briefing, or Olga G. if you are low on cards in your hand or if you need better cards. If you have enough Rest, use cards you don’t need for movement. Doing this will allow you to maintain your turn easier without unnecessarily cluttering the deck with movement cards. **This strategy is used for boss fights and some other stages and is currently only utilized by Snake.** Refer to the Card Priority below:
  
 **CARD PRIORITY:\\ **CARD PRIORITY:\\
-Action ++ (Snake Only)\\+Action ++ (Snake Only) - Only needs to be used once every 10 turns\\
 Double Action\\ Double Action\\
-Extra Turn\\ +Extra Turn\\ **
-Running Man/Ocelot Unit**\\ +
  
  
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 <html> <html>
 <span style="color:White">DECK CHANGES</span><br> <span style="color:White">DECK CHANGES</span><br>
-<br>+Snake only; don't change Teliko's deck.<br>
 <b>Editing Tab:</b><br> <b>Editing Tab:</b><br>
 <span style="color:Red">REMOVE</span> ALL Stinger (MGS1)<br> <span style="color:Red">REMOVE</span> ALL Stinger (MGS1)<br>
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 ===Warehouse=== ===Warehouse===
 \\ \\
-Advance North to the first goal. Move Snake 7 blocks North in his first turn, or 8 blocks with Teliko (see picture below for character positioning). If neither character can move past this block, it allows other guards to receive a turn. If neither character can move to the specified block in their first turns, a guard will block the path. Use either a Raiden card or a Punch to knock the guard out of the way if this happens. Wait until turn 2 to run across to the northern door. Whomever you bring to the door first needs to hold it open so that the other character can get through without wasting an extra action.\\+Advance North to the first goal. Move Snake 7 blocks North in his first turn, or 8 blocks with Teliko (see picture below for character positioning). If either character moves past this block, it allows other guards to receive a turn. If neither character can move to the specified block in their first turns, a guard will block the path. Use either a Raiden card or a Punch to knock the guard out of the way if this happens. Wait until turn 2 to run across to the northern door. Whomever you bring to the door first needs to hold it open so that the other character can get through without wasting an extra action.\\
 \\ \\
 {{:mga:brc-026position.png?nolink&600|}} {{:mga:brc-026position.png?nolink&600|}}
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 ===Power Plant 4:=== ===Power Plant 4:===
 \\ \\
-Use Teliko to eliminate all of the nearby guards at once with a Shagohod card. Once the group is dealt with, you no longer need to worry about either character's Cost because the last two guards are too far away to have a turn. Move Snake to the northern electrical floor, positioning him so he's on the West side of the two blocks adjacent to the hallway. Fire an RC Missile and guide it so that it always follows the wall directly left of it. In between RC Missile movements, Teliko will receive turns. If possible, use a Genola card in Teliko's deck before the RC Missile reaches the first guard in the hallway. Otherwise, Snake must kill this guard with the RC Missile and then fire a second. This RC Missile can make it all the way to the second electrical panel if you follow a specific path (use the checkboxes to keep track if needed):\\+Use Teliko to eliminate all of the nearby guards at once with a Shagohod card. Once the group is dealt with, you no longer need to worry about either character's Cost because the last two guards are too far away to have a turn. Move Snake to the northern electrical floor, positioning him so he's on the West side of the two blocks adjacent to the hallway. Fire an RC Missile and guide it so that it always follows the wall directly left of it. In between RC Missile movements, Teliko will receive turns. If possible, use a Genola card in Teliko's deck one turn before the RC Missile reaches the first guard in the hallway. Otherwise, Snake must kill this guard with the RC Missile and then fire a second. This RC Missile can make it all the way to the second electrical panel if you follow a specific path (use the checkboxes to keep track if needed):\\
 \\ \\
 <html> <html>
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 Hold X and Start until the credits begin. Another cutscene will start after the credits end, so prepare to hold X when the credits stop at Konami. Once the cutscene starts to fade, __**LET GO OF X**__ to ensure that you don't cancel saving the game after you've completed it. The run ends when the game prompts you to save post-credits. Save the game, then once the game brings you back to the main menu go to Load Game and go to your newly saved file to view the IGT. Hold X and Start until the credits begin. Another cutscene will start after the credits end, so prepare to hold X when the credits stop at Konami. Once the cutscene starts to fade, __**LET GO OF X**__ to ensure that you don't cancel saving the game after you've completed it. The run ends when the game prompts you to save post-credits. Save the game, then once the game brings you back to the main menu go to Load Game and go to your newly saved file to view the IGT.
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 +----
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 +[[metal_gear_acid|Return to Metal Gear Ac!d Overview page]]
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  • Last modified: 2019/07/30 23:28
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