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acidngplus [2019/06/06 20:42] – [Stage 3a | Ruins - Lower] coppert4nk | acidngplus [2022/10/15 08:30] (current) – [Stage 14e | FAR ??? (BOSS: Metal Gear KODOQUE)] add return link hau5test | ||
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====Infinite Turn Deck Strategy==== | ====Infinite Turn Deck Strategy==== | ||
- | This strategy allows the player to continually prioritize Snake and Teliko' | + | This strategy allows the player to continually prioritize Snake and Teliko' |
**CARD PRIORITY:\\ | **CARD PRIORITY:\\ | ||
- | Action ++ (Snake Only)\\ | + | Action ++ (Snake Only) - Only needs to be used once every 10 turns\\ |
Double Action\\ | Double Action\\ | ||
- | Extra Turn\\ | + | Extra Turn\\ ** |
- | Running Man/Ocelot Unit**\\ | + | |
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^ Card Number ^ Name ^ Number of Cards ^ | ^ Card Number ^ Name ^ Number of Cards ^ | ||
^ 060 | Briefing | 2 | | ^ 060 | Briefing | 2 | | ||
- | ^ 081 | Stealth | + | ^ 114 | Hang | 1 | |
^ 128 | Cost -8 | 4 | | ^ 128 | Cost -8 | 4 | | ||
^ 133 | Cost -12 | 4 | | ^ 133 | Cost -12 | 4 | | ||
Line 86: | Line 84: | ||
**GO TO OPTIONS**\\ | **GO TO OPTIONS**\\ | ||
Ensure Text Speed is set to Fast.\\ | Ensure Text Speed is set to Fast.\\ | ||
- | Turn Movie Skip on.\\ | + | Ensure |
- | Turn Quick Mode on.\\ | + | Ensure |
Exit Options.\\ | Exit Options.\\ | ||
\\ | \\ | ||
< | < | ||
<span style=" | <span style=" | ||
- | <br> | + | Snake only; don't change Teliko' |
< | < | ||
<span style=" | <span style=" | ||
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^ Card Number ^ Name ^ Number of Cards ^ | ^ Card Number ^ Name ^ Number of Cards ^ | ||
^ 060 | Briefing | 2 | | ^ 060 | Briefing | 2 | | ||
- | ^ 081 | Stealth | + | ^ 114 | Hang | 1 | |
^ 128 | Cost -8 | 4 | | ^ 128 | Cost -8 | 4 | | ||
^ 133 | Cost -12 | 4 | | ^ 133 | Cost -12 | 4 | | ||
Line 230: | Line 228: | ||
^ Card Number ^ Name ^ Number of Cards ^ | ^ Card Number ^ Name ^ Number of Cards ^ | ||
^ 060 | Briefing | 2 | | ^ 060 | Briefing | 2 | | ||
- | ^ 081 | Stealth | + | ^ 114 | Hang | 1 | |
^ 128 | Cost -8 | 4 | | ^ 128 | Cost -8 | 4 | | ||
^ 133 | Cost -12 | 4 | | ^ 133 | Cost -12 | 4 | | ||
Line 241: | Line 239: | ||
===Warehouse=== | ===Warehouse=== | ||
\\ | \\ | ||
- | Advance North to the first goal. Move Snake 7 blocks North in his first turn, or 8 blocks with Teliko (see picture below for character positioning). If neither | + | Advance North to the first goal. Move Snake 7 blocks North in his first turn, or 8 blocks with Teliko (see picture below for character positioning). If either |
\\ | \\ | ||
{{: | {{: | ||
Line 251: | Line 249: | ||
\\ | \\ | ||
- | //It's important to note here that when having a character hold position in front of a computer that you do not reduce the cost of said character to an amount lower than the other character' | + | //It's important to note here that when having a character hold position in front of a computer that you do not reduce the cost of said character to an amount lower than the other character' |
\\ | \\ | ||
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\\ | \\ | ||
- | There are no more computers in the final area, and only one character needs to get to the end of the stage. Bring either Snake or Teliko (whomever's turn is first) across the platform to the door. Enter the door, and end your turn (without reducing cost) in the connecting hallway so that both doors remain open. Use the other character to move through | + | Don't move Snake on this stage; |
====Stage 7b | BRC-026 (BOSS: Leone)==== | ====Stage 7b | BRC-026 (BOSS: Leone)==== | ||
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^ Card Number ^ Name ^ Number of Cards ^ | ^ Card Number ^ Name ^ Number of Cards ^ | ||
^ 060 | Briefing | 2 | | ^ 060 | Briefing | 2 | | ||
- | ^ 081 | Stealth | + | ^ 114 | Hang | 1 | |
^ 128 | Cost -8 | 4 | | ^ 128 | Cost -8 | 4 | | ||
^ 133 | Cost -12 | 4 | | ^ 133 | Cost -12 | 4 | | ||
Line 406: | Line 404: | ||
^ Card Number ^ Name ^ Number of Cards ^ | ^ Card Number ^ Name ^ Number of Cards ^ | ||
^ 060 | Briefing | 2 | | ^ 060 | Briefing | 2 | | ||
- | ^ 081 | Stealth | + | ^ 114 | Hang | 1 | |
^ 128 | Cost -8 | 4 | | ^ 128 | Cost -8 | 4 | | ||
^ 133 | Cost -12 | 4 | | ^ 133 | Cost -12 | 4 | | ||
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^ Card Number ^ Name ^ Number of Cards ^ | ^ Card Number ^ Name ^ Number of Cards ^ | ||
^ 060 | Briefing | 2 | | ^ 060 | Briefing | 2 | | ||
- | ^ 081 | Stealth | + | ^ 114 | Hang | 1 | |
^ 128 | Cost -8 | 4 | | ^ 128 | Cost -8 | 4 | | ||
^ 133 | Cost -12 | 4 | | ^ 133 | Cost -12 | 4 | | ||
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^ Card Number ^ Name ^ Number of Cards ^ | ^ Card Number ^ Name ^ Number of Cards ^ | ||
^ 060 | Briefing | 2 | | ^ 060 | Briefing | 2 | | ||
- | ^ 081 | Stealth | + | ^ 114 | Hang | 1 | |
^ 128 | Cost -8 | 4 | | ^ 128 | Cost -8 | 4 | | ||
^ 133 | Cost -12 | 4 | | ^ 133 | Cost -12 | 4 | | ||
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^ Card Number ^ Name ^ Number of Cards ^ | ^ Card Number ^ Name ^ Number of Cards ^ | ||
^ 060 | Briefing | 2 | | ^ 060 | Briefing | 2 | | ||
- | ^ 081 | Stealth | + | ^ 114 | Hang | 1 | |
^ 128 | Cost -8 | 4 | | ^ 128 | Cost -8 | 4 | | ||
^ 133 | Cost -12 | 4 | | ^ 133 | Cost -12 | 4 | | ||
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^ Card Number ^ Name ^ Number of Cards ^ | ^ Card Number ^ Name ^ Number of Cards ^ | ||
^ 060 | Briefing | 2 | | ^ 060 | Briefing | 2 | | ||
- | ^ 081 | Stealth | + | ^ 114 | Hang | 1 | |
^ 128 | Cost -8 | 4 | | ^ 128 | Cost -8 | 4 | | ||
^ 133 | Cost -12 | 4 | | ^ 133 | Cost -12 | 4 | | ||
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^ Card Number ^ Name ^ Number of Cards ^ | ^ Card Number ^ Name ^ Number of Cards ^ | ||
^ 060 | Briefing | 2 | | ^ 060 | Briefing | 2 | | ||
- | ^ 081 | Stealth | + | ^ 114 | Hang | 1 | |
^ 128 | Cost -8 | 4 | | ^ 128 | Cost -8 | 4 | | ||
^ 133 | Cost -12 | 4 | | ^ 133 | Cost -12 | 4 | | ||
Line 783: | Line 781: | ||
===Power Plant 4:=== | ===Power Plant 4:=== | ||
\\ | \\ | ||
- | Use Teliko to eliminate all of the nearby guards at once with a Shagohod card. Once the group is dealt with, you no longer need to worry about either character' | + | Use Teliko to eliminate all of the nearby guards at once with a Shagohod card. Once the group is dealt with, you no longer need to worry about either character' |
\\ | \\ | ||
< | < | ||
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^ Card Number ^ Name ^ Number of Cards ^ | ^ Card Number ^ Name ^ Number of Cards ^ | ||
^ 060 | Briefing | 2 | | ^ 060 | Briefing | 2 | | ||
- | ^ 081 | Stealth | + | ^ 114 | Hang | 1 | |
^ 128 | Cost -8 | 4 | | ^ 128 | Cost -8 | 4 | | ||
^ 133 | Cost -12 | 4 | | ^ 133 | Cost -12 | 4 | | ||
Line 910: | Line 908: | ||
^ Card Number ^ Name ^ Number of Cards ^ | ^ Card Number ^ Name ^ Number of Cards ^ | ||
^ 060 | Briefing | 2 | | ^ 060 | Briefing | 2 | | ||
- | ^ 081 | Stealth | + | ^ 114 | Hang | 1 | |
^ 128 | Cost -8 | 4 | | ^ 128 | Cost -8 | 4 | | ||
^ 133 | Cost -12 | 4 | | ^ 133 | Cost -12 | 4 | | ||
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^ Card Number ^ Name ^ Number of Cards ^ | ^ Card Number ^ Name ^ Number of Cards ^ | ||
^ 060 | Briefing | 2 | | ^ 060 | Briefing | 2 | | ||
- | ^ 081 | Stealth | + | ^ 114 | Hang | 1 | |
^ 128 | Cost -8 | 4 | | ^ 128 | Cost -8 | 4 | | ||
^ 133 | Cost -12 | 4 | | ^ 133 | Cost -12 | 4 | | ||
Line 1032: | Line 1030: | ||
^ 044 | RPG-7 | 4 | | ^ 044 | RPG-7 | 4 | | ||
^ 060 | Briefing | 2 | | ^ 060 | Briefing | 2 | | ||
- | ^ 081 | Stealth | + | ^ 114 | Hang | 1 | |
^ 128 | Cost -8 | 4 | | ^ 128 | Cost -8 | 4 | | ||
^ 133 | Cost -12 | 4 | | ^ 133 | Cost -12 | 4 | | ||
Line 1071: | Line 1069: | ||
__TELIKO' | __TELIKO' | ||
- | **Deck Size: 38** | + | **Deck Size: 37** |
^ Card Number ^ Name ^ Number of Cards ^ | ^ Card Number ^ Name ^ Number of Cards ^ | ||
^ 044 | RPG-7 | 4 | | ^ 044 | RPG-7 | 4 | | ||
^ 060 | Briefing | 2 | | ^ 060 | Briefing | 2 | | ||
- | ^ 081 | Stealth | + | ^ 114 | Hang | 1 | |
^ 128 | Cost -8 | 4 | | ^ 128 | Cost -8 | 4 | | ||
^ 133 | Cost -12 | 4 | | ^ 133 | Cost -12 | 4 | | ||
Line 1083: | Line 1081: | ||
^ 180 | Jonathan Ingram | 4 | | ^ 180 | Jonathan Ingram | 4 | | ||
^ 187 | Ocelot Unit | 4 | | ^ 187 | Ocelot Unit | 4 | | ||
- | ^ 154 | **Solid Snake (MGS2)** | **4** | | + | ^ 154 | **Solid Snake (MGS2)** | **3** | |
\\ | \\ | ||
- | The door to the goal is locked by one of the four guards and will only open once you've defeated the guard in question. The guard is different every time you load this stage. As such, you do not need to defeat every guard in the room unless you've killed 3 guards and the door has still not opened. At Snake' | + | The door to the goal is locked by one of the four guards and will only open once you've defeated the guard in question. The guard is different every time you load this stage. As such, you do not need to defeat every guard in the room unless you've killed 3 guards and the door has still not opened. At Snake' |
====Stage 14d | FAR B5F (BOSS: La Clown)==== | ====Stage 14d | FAR B5F (BOSS: La Clown)==== | ||
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__TELIKO' | __TELIKO' | ||
- | **Deck Size: 38** | + | **Deck Size: 37** |
^ Card Number ^ Name ^ Number of Cards ^ | ^ Card Number ^ Name ^ Number of Cards ^ | ||
^ 044 | RPG-7 | 4 | | ^ 044 | RPG-7 | 4 | | ||
^ 060 | Briefing | 2 | | ^ 060 | Briefing | 2 | | ||
- | ^ 081 | Stealth | + | ^ 114 | Hang | 1 | |
^ 128 | Cost -8 | 4 | | ^ 128 | Cost -8 | 4 | | ||
^ 133 | Cost -12 | 4 | | ^ 133 | Cost -12 | 4 | | ||
- | ^ 154 | Solid Snake (MGS2) | 4 | | + | ^ 154 | Solid Snake (MGS2) | 3 | |
^ 160 | Johnny Sasaki | 4 | | ^ 160 | Johnny Sasaki | 4 | | ||
^ 161 | Raiden | 3 | | ^ 161 | Raiden | 3 | | ||
Line 1161: | Line 1159: | ||
__TELIKO' | __TELIKO' | ||
- | **Deck Size: 38** | + | **Deck Size: 37** |
^ Card Number ^ Name ^ Number of Cards ^ | ^ Card Number ^ Name ^ Number of Cards ^ | ||
^ 044 | RPG-7 | 4 | | ^ 044 | RPG-7 | 4 | | ||
^ 060 | Briefing | 2 | | ^ 060 | Briefing | 2 | | ||
- | ^ 081 | Stealth | + | ^ 114 | Hang | 1 | |
^ 128 | Cost -8 | 4 | | ^ 128 | Cost -8 | 4 | | ||
^ 133 | Cost -12 | 4 | | ^ 133 | Cost -12 | 4 | | ||
- | ^ 154 | Solid Snake (MGS2) | 4 | | + | ^ 154 | Solid Snake (MGS2) | 3 | |
^ 160 | Johnny Sasaki | 4 | | ^ 160 | Johnny Sasaki | 4 | | ||
^ 161 | Raiden | 3 | | ^ 161 | Raiden | 3 | | ||
Line 1179: | Line 1177: | ||
Hold X and Start until the credits begin. Another cutscene will start after the credits end, so prepare to hold X when the credits stop at Konami. Once the cutscene starts to fade, __**LET GO OF X**__ to ensure that you don't cancel saving the game after you've completed it. The run ends when the game prompts you to save post-credits. Save the game, then once the game brings you back to the main menu go to Load Game and go to your newly saved file to view the IGT. | Hold X and Start until the credits begin. Another cutscene will start after the credits end, so prepare to hold X when the credits stop at Konami. Once the cutscene starts to fade, __**LET GO OF X**__ to ensure that you don't cancel saving the game after you've completed it. The run ends when the game prompts you to save post-credits. Save the game, then once the game brings you back to the main menu go to Load Game and go to your newly saved file to view the IGT. | ||
+ | |||
+ | ---- | ||
+ | |||
+ | [[metal_gear_acid|Return to Metal Gear Ac!d Overview page]] |