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acidngplus [2019/06/06 20:10] – coppert4nk | acidngplus [2022/10/15 08:30] (current) – [Stage 14e | FAR ??? (BOSS: Metal Gear KODOQUE)] add return link hau5test | ||
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====Infinite Turn Deck Strategy==== | ====Infinite Turn Deck Strategy==== | ||
- | This strategy allows the player to continually prioritize Snake and Teliko' | + | This strategy allows the player to continually prioritize Snake and Teliko' |
**CARD PRIORITY:\\ | **CARD PRIORITY:\\ | ||
- | Action ++ (Snake Only)\\ | + | Action ++ (Snake Only) - Only needs to be used once every 10 turns\\ |
Double Action\\ | Double Action\\ | ||
- | Extra Turn\\ | + | Extra Turn\\ ** |
- | Running Man/Ocelot Unit**\\ | + | |
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^ Card Number ^ Name ^ Number of Cards ^ | ^ Card Number ^ Name ^ Number of Cards ^ | ||
^ 060 | Briefing | 2 | | ^ 060 | Briefing | 2 | | ||
- | ^ 081 | Stealth | + | ^ 114 | Hang | 1 | |
^ 128 | Cost -8 | 4 | | ^ 128 | Cost -8 | 4 | | ||
^ 133 | Cost -12 | 4 | | ^ 133 | Cost -12 | 4 | | ||
Line 86: | Line 84: | ||
**GO TO OPTIONS**\\ | **GO TO OPTIONS**\\ | ||
Ensure Text Speed is set to Fast.\\ | Ensure Text Speed is set to Fast.\\ | ||
- | Turn Movie Skip on.\\ | + | Ensure |
- | Turn Quick Mode on.\\ | + | Ensure |
Exit Options.\\ | Exit Options.\\ | ||
\\ | \\ | ||
< | < | ||
<span style=" | <span style=" | ||
- | <br> | + | Snake only; don't change Teliko' |
< | < | ||
<span style=" | <span style=" | ||
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====Stage 3a | Ruins - Lower==== | ====Stage 3a | Ruins - Lower==== | ||
- | (Skip Stage 3 | Minefield and Stage 4 | Armory)\\ | + | (Skip Minefield and Armory)\\ |
< | < | ||
<span style=" | <span style=" | ||
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^ 087 | **Bomb Switch** | **2** | | ^ 087 | **Bomb Switch** | **2** | | ||
- | Get to the cracked wall and place C4. Move two blocks away from the C4 and use the Bomb Switch. **//A cutscene will start when Snake enters the block where the C4 was detonated.// | + | Get to the cracked wall and place C4. Move two blocks away from the C4 and use the Bomb Switch. **//A cutscene will start when Snake enters the block where the C4 was detonated.// |
====Stage 6 | Residential Zone==== | ====Stage 6 | Residential Zone==== | ||
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^ Card Number ^ Name ^ Number of Cards ^ | ^ Card Number ^ Name ^ Number of Cards ^ | ||
^ 060 | Briefing | 2 | | ^ 060 | Briefing | 2 | | ||
- | ^ 081 | Stealth | + | ^ 114 | Hang | 1 | |
^ 128 | Cost -8 | 4 | | ^ 128 | Cost -8 | 4 | | ||
^ 133 | Cost -12 | 4 | | ^ 133 | Cost -12 | 4 | | ||
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^ Card Number ^ Name ^ Number of Cards ^ | ^ Card Number ^ Name ^ Number of Cards ^ | ||
^ 060 | Briefing | 2 | | ^ 060 | Briefing | 2 | | ||
- | ^ 081 | Stealth | + | ^ 114 | Hang | 1 | |
^ 128 | Cost -8 | 4 | | ^ 128 | Cost -8 | 4 | | ||
^ 133 | Cost -12 | 4 | | ^ 133 | Cost -12 | 4 | | ||
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===Warehouse=== | ===Warehouse=== | ||
\\ | \\ | ||
- | Advance North to the first goal. Move Snake 7 blocks North in his first turn, or 8 blocks with Teliko (see picture below for character positioning). If neither | + | Advance North to the first goal. Move Snake 7 blocks North in his first turn, or 8 blocks with Teliko (see picture below for character positioning). If either |
\\ | \\ | ||
{{: | {{: | ||
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\\ | \\ | ||
- | //It's important to note here that when having a character hold position in front of a computer that you do not reduce the cost of said character to an amount lower than the other character' | + | //It's important to note here that when having a character hold position in front of a computer that you do not reduce the cost of said character to an amount lower than the other character' |
\\ | \\ | ||
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\\ | \\ | ||
- | There are no more computers in the final area, and only one character needs to get to the end of the stage. Bring either Snake or Teliko (whomever's turn is first) across the platform to the door. Enter the door, and end your turn (without reducing cost) in the connecting hallway so that both doors remain open. Use the other character to move through | + | Don't move Snake on this stage; |
====Stage 7b | BRC-026 (BOSS: Leone)==== | ====Stage 7b | BRC-026 (BOSS: Leone)==== | ||
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^ Card Number ^ Name ^ Number of Cards ^ | ^ Card Number ^ Name ^ Number of Cards ^ | ||
^ 060 | Briefing | 2 | | ^ 060 | Briefing | 2 | | ||
- | ^ 081 | Stealth | + | ^ 114 | Hang | 1 | |
^ 128 | Cost -8 | 4 | | ^ 128 | Cost -8 | 4 | | ||
^ 133 | Cost -12 | 4 | | ^ 133 | Cost -12 | 4 | | ||
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^ Card Number ^ Name ^ Number of Cards ^ | ^ Card Number ^ Name ^ Number of Cards ^ | ||
^ 060 | Briefing | 2 | | ^ 060 | Briefing | 2 | | ||
- | ^ 081 | Stealth | + | ^ 114 | Hang | 1 | |
^ 128 | Cost -8 | 4 | | ^ 128 | Cost -8 | 4 | | ||
^ 133 | Cost -12 | 4 | | ^ 133 | Cost -12 | 4 | | ||
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^ 187 | Ocelot Unit | 4 | | ^ 187 | Ocelot Unit | 4 | | ||
- | Move Snake one block West, flatten against the crate and Knock to grab the guard' | + | Move Snake one block West, flatten against the crate and Knock to grab the guard' |
====Stage 8 | Drawbridge==== | ====Stage 8 | Drawbridge==== | ||
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^ Card Number ^ Name ^ Number of Cards ^ | ^ Card Number ^ Name ^ Number of Cards ^ | ||
^ 060 | Briefing | 2 | | ^ 060 | Briefing | 2 | | ||
- | ^ 081 | Stealth | + | ^ 114 | Hang | 1 | |
^ 128 | Cost -8 | 4 | | ^ 128 | Cost -8 | 4 | | ||
^ 133 | Cost -12 | 4 | | ^ 133 | Cost -12 | 4 | | ||
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^ Card Number ^ Name ^ Number of Cards ^ | ^ Card Number ^ Name ^ Number of Cards ^ | ||
^ 060 | Briefing | 2 | | ^ 060 | Briefing | 2 | | ||
- | ^ 081 | Stealth | + | ^ 114 | Hang | 1 | |
^ 128 | Cost -8 | 4 | | ^ 128 | Cost -8 | 4 | | ||
^ 133 | Cost -12 | 4 | | ^ 133 | Cost -12 | 4 | | ||
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^ Card Number ^ Name ^ Number of Cards ^ | ^ Card Number ^ Name ^ Number of Cards ^ | ||
^ 060 | Briefing | 2 | | ^ 060 | Briefing | 2 | | ||
- | ^ 081 | Stealth | + | ^ 114 | Hang | 1 | |
^ 128 | Cost -8 | 4 | | ^ 128 | Cost -8 | 4 | | ||
^ 133 | Cost -12 | 4 | | ^ 133 | Cost -12 | 4 | | ||
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^ Card Number ^ Name ^ Number of Cards ^ | ^ Card Number ^ Name ^ Number of Cards ^ | ||
^ 060 | Briefing | 2 | | ^ 060 | Briefing | 2 | | ||
- | ^ 081 | Stealth | + | ^ 114 | Hang | 1 | |
^ 128 | Cost -8 | 4 | | ^ 128 | Cost -8 | 4 | | ||
^ 133 | Cost -12 | 4 | | ^ 133 | Cost -12 | 4 | | ||
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^ Card Number ^ Name ^ Number of Cards ^ | ^ Card Number ^ Name ^ Number of Cards ^ | ||
^ 060 | Briefing | 2 | | ^ 060 | Briefing | 2 | | ||
- | ^ 081 | Stealth | + | ^ 114 | Hang | 1 | |
^ 128 | Cost -8 | 4 | | ^ 128 | Cost -8 | 4 | | ||
^ 133 | Cost -12 | 4 | | ^ 133 | Cost -12 | 4 | | ||
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===Power Plant 4:=== | ===Power Plant 4:=== | ||
\\ | \\ | ||
- | Use Teliko to eliminate all of the nearby guards at once with a Shagohod card. Once the group is dealt with, you no longer need to worry about either character' | + | Use Teliko to eliminate all of the nearby guards at once with a Shagohod card. Once the group is dealt with, you no longer need to worry about either character' |
\\ | \\ | ||
< | < | ||
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^ Card Number ^ Name ^ Number of Cards ^ | ^ Card Number ^ Name ^ Number of Cards ^ | ||
^ 060 | Briefing | 2 | | ^ 060 | Briefing | 2 | | ||
- | ^ 081 | Stealth | + | ^ 114 | Hang | 1 | |
^ 128 | Cost -8 | 4 | | ^ 128 | Cost -8 | 4 | | ||
^ 133 | Cost -12 | 4 | | ^ 133 | Cost -12 | 4 | | ||
Line 880: | Line 878: | ||
Only use Teliko here. You need to eliminate all 5 ACUA guards by maintaining her turn and using both of her Shagohod cards. Start by positioning Teliko in the center of the bottom floor. Move her down the stairs on the East side of the room, then Raiden flip or use Punch to get around the first guard. Move Teliko so that she is directly underneath the upper walkway in the center of the room and then use a Shagohod card. This should kill all three guards on the bottom floor. One guard will survive the first vulcan strafe but will die when the barrel adjacent to him explodes.\\ | Only use Teliko here. You need to eliminate all 5 ACUA guards by maintaining her turn and using both of her Shagohod cards. Start by positioning Teliko in the center of the bottom floor. Move her down the stairs on the East side of the room, then Raiden flip or use Punch to get around the first guard. Move Teliko so that she is directly underneath the upper walkway in the center of the room and then use a Shagohod card. This should kill all three guards on the bottom floor. One guard will survive the first vulcan strafe but will die when the barrel adjacent to him explodes.\\ | ||
\\ | \\ | ||
- | Now move Teliko up the staircase on the Northwest side of the room. Once she is on the first block of the second floor, immediately use another Shagohod card. This will kill the final two guards. Disregard her cost (but ensure at least one character has more than 120 HP) here as the mission will be complete after she plays the card.\\ | + | Now move Teliko up the staircase on the Northwest side of the room. Once she is on the first block of the second floor, immediately use another Shagohod card. This will kill the final two guards. Disregard her cost here as the mission will be complete after she plays the card. **If neither character has more than 120hp, make sure Snake doesn' |
\\ | \\ | ||
====Stage 12b | Outside FAR==== | ====Stage 12b | Outside FAR==== | ||
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^ Card Number ^ Name ^ Number of Cards ^ | ^ Card Number ^ Name ^ Number of Cards ^ | ||
^ 060 | Briefing | 2 | | ^ 060 | Briefing | 2 | | ||
- | ^ 081 | Stealth | + | ^ 114 | Hang | 1 | |
^ 128 | Cost -8 | 4 | | ^ 128 | Cost -8 | 4 | | ||
^ 133 | Cost -12 | 4 | | ^ 133 | Cost -12 | 4 | | ||
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^ 187 | Ocelot Unit | 4 | | ^ 187 | Ocelot Unit | 4 | | ||
- | Immediately head North and let one of your characters get spotted by the guard with shield. Head West from that guard, and move both characters over to the hidden entrance. This entrance is located two blocks North of the most western crate on the North side of the road (see picture). | + | Immediately head North and let one of your characters get spotted by the guard with the shield. Head West from that guard, and move both characters over to the hidden entrance. This entrance is located two blocks North of the most western crate on the North side of the road (see picture). |
{{: | {{: | ||
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^ Card Number ^ Name ^ Number of Cards ^ | ^ Card Number ^ Name ^ Number of Cards ^ | ||
^ 060 | Briefing | 2 | | ^ 060 | Briefing | 2 | | ||
- | ^ 081 | Stealth | + | ^ 114 | Hang | 1 | |
^ 128 | Cost -8 | 4 | | ^ 128 | Cost -8 | 4 | | ||
^ 133 | Cost -12 | 4 | | ^ 133 | Cost -12 | 4 | | ||
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^ 044 | RPG-7 | 4 | | ^ 044 | RPG-7 | 4 | | ||
^ 060 | Briefing | 2 | | ^ 060 | Briefing | 2 | | ||
- | ^ 081 | Stealth | + | ^ 114 | Hang | 1 | |
^ 128 | Cost -8 | 4 | | ^ 128 | Cost -8 | 4 | | ||
^ 133 | Cost -12 | 4 | | ^ 133 | Cost -12 | 4 | | ||
Line 1071: | Line 1069: | ||
__TELIKO' | __TELIKO' | ||
- | **Deck Size: 38** | + | **Deck Size: 37** |
^ Card Number ^ Name ^ Number of Cards ^ | ^ Card Number ^ Name ^ Number of Cards ^ | ||
^ 044 | RPG-7 | 4 | | ^ 044 | RPG-7 | 4 | | ||
^ 060 | Briefing | 2 | | ^ 060 | Briefing | 2 | | ||
- | ^ 081 | Stealth | + | ^ 114 | Hang | 1 | |
^ 128 | Cost -8 | 4 | | ^ 128 | Cost -8 | 4 | | ||
^ 133 | Cost -12 | 4 | | ^ 133 | Cost -12 | 4 | | ||
Line 1083: | Line 1081: | ||
^ 180 | Jonathan Ingram | 4 | | ^ 180 | Jonathan Ingram | 4 | | ||
^ 187 | Ocelot Unit | 4 | | ^ 187 | Ocelot Unit | 4 | | ||
- | ^ 154 | **Solid Snake (MGS2)** | **4** | | + | ^ 154 | **Solid Snake (MGS2)** | **3** | |
\\ | \\ | ||
- | The door to the goal is locked by one of the four guards and will only open once you've defeated the guard in question. The guard is different every time you load this stage. As such, you do not need to defeat every guard in the room unless you've killed 3 guards and the door has still not opened. At Snake' | + | The door to the goal is locked by one of the four guards and will only open once you've defeated the guard in question. The guard is different every time you load this stage. As such, you do not need to defeat every guard in the room unless you've killed 3 guards and the door has still not opened. At Snake' |
====Stage 14d | FAR B5F (BOSS: La Clown)==== | ====Stage 14d | FAR B5F (BOSS: La Clown)==== | ||
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__TELIKO' | __TELIKO' | ||
- | **Deck Size: 38** | + | **Deck Size: 37** |
^ Card Number ^ Name ^ Number of Cards ^ | ^ Card Number ^ Name ^ Number of Cards ^ | ||
^ 044 | RPG-7 | 4 | | ^ 044 | RPG-7 | 4 | | ||
^ 060 | Briefing | 2 | | ^ 060 | Briefing | 2 | | ||
- | ^ 081 | Stealth | + | ^ 114 | Hang | 1 | |
^ 128 | Cost -8 | 4 | | ^ 128 | Cost -8 | 4 | | ||
^ 133 | Cost -12 | 4 | | ^ 133 | Cost -12 | 4 | | ||
- | ^ 154 | Solid Snake (MGS2) | 4 | | + | ^ 154 | Solid Snake (MGS2) | 3 | |
^ 160 | Johnny Sasaki | 4 | | ^ 160 | Johnny Sasaki | 4 | | ||
^ 161 | Raiden | 3 | | ^ 161 | Raiden | 3 | | ||
Line 1161: | Line 1159: | ||
__TELIKO' | __TELIKO' | ||
- | **Deck Size: 38** | + | **Deck Size: 37** |
^ Card Number ^ Name ^ Number of Cards ^ | ^ Card Number ^ Name ^ Number of Cards ^ | ||
^ 044 | RPG-7 | 4 | | ^ 044 | RPG-7 | 4 | | ||
^ 060 | Briefing | 2 | | ^ 060 | Briefing | 2 | | ||
- | ^ 081 | Stealth | + | ^ 114 | Hang | 1 | |
^ 128 | Cost -8 | 4 | | ^ 128 | Cost -8 | 4 | | ||
^ 133 | Cost -12 | 4 | | ^ 133 | Cost -12 | 4 | | ||
- | ^ 154 | Solid Snake (MGS2) | 4 | | + | ^ 154 | Solid Snake (MGS2) | 3 | |
^ 160 | Johnny Sasaki | 4 | | ^ 160 | Johnny Sasaki | 4 | | ||
^ 161 | Raiden | 3 | | ^ 161 | Raiden | 3 | | ||
Line 1176: | Line 1174: | ||
\\ | \\ | ||
- | Immediately end both Snake and Teliko' | + | **Immediately end both Snake and Teliko' |
Hold X and Start until the credits begin. Another cutscene will start after the credits end, so prepare to hold X when the credits stop at Konami. Once the cutscene starts to fade, __**LET GO OF X**__ to ensure that you don't cancel saving the game after you've completed it. The run ends when the game prompts you to save post-credits. Save the game, then once the game brings you back to the main menu go to Load Game and go to your newly saved file to view the IGT. | Hold X and Start until the credits begin. Another cutscene will start after the credits end, so prepare to hold X when the credits stop at Konami. Once the cutscene starts to fade, __**LET GO OF X**__ to ensure that you don't cancel saving the game after you've completed it. The run ends when the game prompts you to save post-credits. Save the game, then once the game brings you back to the main menu go to Load Game and go to your newly saved file to view the IGT. | ||
+ | |||
+ | ---- | ||
+ | |||
+ | [[metal_gear_acid|Return to Metal Gear Ac!d Overview page]] |