acidcards

IDNameCostTypeSubtypeATKHit(%)REA(%)PackNotes
001SOCOM5WeaponUse10×490%-MGS1Hit% decreases at 2 blocks; Suppressor; KNCK down
002FAMAS6WeaponUse20×675%-MGS1Hit% decreases at 4 blocks;Hit adds 1 COST to target
003C45WeaponUse160100%-MGS1Anti-armor; triggered by detonator, timer, or gunshot, AOE 3×3
004Desert Eagle10WeaponUse1/2 Target's HP50%-MGS1-
005Grenade7WeaponUse120100%-MGS1Anti-armor; detonates 8 COST after use or gunshot; AOE 3×3
006Stun Grenade5WeaponUse0100%-MGS1Adds FAINT; detonates 5 COST after use or gunshot; AOE 3×3
007Chaff Grenade5WeaponUse0100%-MGS1Jams electronic devices for 30 COST after detonation; detonates 5 COST after use or gunshot
008Stinger (MGS1)10WeaponUse180100%-MGS1Anti-armor; locks on to machines only
009USP6WeaponEquip20×480%30%MGS2CAL45; Hit% decreases at 2 blocks; Critical hit destroys EQUIPMENT
010Makarov6WeaponEquip15×480%10%MGS29mm; Hit% decreases at 2 blocks
011AKS74u7WeaponEquip5×1070%30%MGS25.45mm; Hit% decreases at 2 blocks; Suppressor
012M47WeaponEquip10×880%60%MGS25.56mm; Hit% decreases at 4 blocks; 10% HIT vs. targets below user
013PSG-17WeaponEquip60×290%0%MGS27.62mm; Hit% decreases at 10 blocks
014M97WeaponEquip0x260%10%MGS29mm; Hit% decreases at 2 blocks; Hit puts target to SLEEP
015USP (Laser.S)8WeaponEquip20×490%30%MGS2CAL45; Hit% decreases at 2 blocks; Free attack; critical hit destroys target's EQUIPMENT
016AKS74u (Laser.S)7WeaponEquip5×1070%70%MGS25.45mm; Hit% decreases at 3 blocks; Free attack; Suppressor
017M4 (Laser.S)4WeaponEquip10×890%40%MGS25.56mm; Hit% decreases at 4 blocks; Free attack; + 10% HIT vs. targets below user
018Colt S.A.A.7WeaponEquip30×375%50%MGS2CAL45; Hit% decreases at 2 blocks; Critical hit makes target BLEED
019P907WeaponEquip70×2100%80%MGS25.7mm; KNCK down; AOE 2×3, excludes positions 1 and 3 in row closest to user
020SPAS126WeaponEquip40×4100%20%MGS212GA; Hit% decreases at 4 blocks; KNCK down; AOE 3×3 in front of user
021Claymore5WeaponUse80100%-MGS2Detonates when target enters the trigger square; can be picked up by crawling
022Nikita Missile8WeaponUse100100%-MGS2Anti-armor; After firing, user enters missile control mode; can move 5 blocks per turn
023MP56WeaponEquip50×380%20%MGS19mm; Hit% decreases at 3 blocks; AOE 3×3 in front of user
024RC Missile7WeaponEquip120100%-CHRNAnti-armor; After firing, user enters missile control mode; can move 5 blocks per turn
025Mine5WeaponUse100100%-CHRNDetonates when target enters the trigger square; can be picked up by crawling
026R-57WeaponEquip30×580%20%CHRN5.56mm; Hit% decreases at 4 blocks; +10% Hit vs. targets above user; Critical hit adds 1 COST to target; Suppressor
027Five-seveN6WeaponEquip30×485%20%CHRN5.7mm: Hit% decreases at 2 blocks; KNCK down
028M92F (Laser.S)9WeaponEquip40×280%20%CHRN9mm; Hit% decreases at 2 blocks; Critical hit disables target's INTERFERENCE
029M92F7WeaponEquip40×270%20%CHRN9mm; Hit% decreases at 2 blocks; Critical hit disables target's INTERFERENCE
030Gun del Sol6WeaponEquip200100%-CHRNAny ammo; ready to fire 10 COST after equipping; applies BURN to target
031Vz61 Scorpion7WeaponEquip100×290%30%MGS37.65mm; Hit% decreases at 3 blocks; AOE 2×3, excluding 1st and 3rd in furthest row
032AKM8WeaponEquip60×350%40%MGS37.62mm; Anti-armor; Hit% decreases at 4 blocks; Atk +10% for every card in hand when firing; AOE ?x?
033Punch (CQC)4WeaponEquip--80%MGS3Used in combination with CQC card; Must be adjacent to target; Attack vs. forward adjacent block
034Kick (CQC)5WeaponEquip--80%MGS3Used in combination with CQC card; Must be adjacent to target; Attack vs. forward adjacent block
035Throw (CQC)6WeaponEquip---MGS3Used in combination with CQC card; Must be adjacent to target; Attack vs. forward adjacent block
036Rush (CQC)7WeaponEquip---MGS3Used in combination with CQC card; Must be adjacent to target; Attack vs. forward adjacent block
037Stoner M6310WeaponEquip40×570%40%MGS35.56mm; Hit% decreases at 4 block; Hit blocks target's counterattack
038M374WeaponEquip80×390%40%MGS312GA; Hit% decreases at 3 blocks; KNCK down; AOE 3×3 in front of user
039SVD Dragunov10WeaponEquip70×370%0%MGS37.62mm; Free attack; Hit% decreases at 8 blocks; Critical hit causes KNCK down
040XM16E9WeaponEquip40×550%20%MGS35.56mm; Hit% decreases at 4 blocks; Critical hit destroy's target's EQUIPMENT
041Mosin Nagant8WeaponEquip250×160%0%MGS37.62mm; Anti-armor; Hit% decreases at 9 blocks; Critical hit adds 5 COST to target
042C36WeaponUse250100%-MGS3Anti-armor; Triggered by detonator, timer, or gunshot; AOE 3×3
043M15 Grenade8WeaponUse160100%-MGS3Anti-armor; Detonates 8 COST after use or gunshot; applies BURN; AOE 3×3
044RPG78WeaponUse170100%-MGS3Anti-armor; Anti-tank
045Quick Draw6ActionAttachment-5-20%-MGS1Sets COST to 0; Effect lasts until EQUIPPED WEAPON is used 1 time or until next turn
046Strand5ActionAttachment---MGS1Adds 1 COST to target for every Hit; Effect lasts until EQUIPPED WEAPON is used 1 time or until next turn
047Concentrate4ActionAttachment-+40%-MGS1Cost +4; Effect lasts until EQUIPPED WEAPON is used 1 time or until next turn
048Equipment LV.27ActionUse---MGS1Upgrades EQUIPMENT from LV.1 to LV.2
049Action+6ActionUse---MGS1Increases number of ACTIONS per turn by 1 (max 4); effect lasts for 10 turns; Snake only
050Marines4CharacterMovement---MGS2Move 4 blocks
051Navy SEALs4CharacterMovement---MGS2Move 4 blocks
052Aim4ActionAttachment-+20%-MGS2Effect lasts until EQUIPPED WEAPON is used 1 time or until next turn
053Body Shot12ActionAttachment1/2 Target's HP--MGS2Effect lasts until EQUIPPED WEAPON is used 1 time or until next turn
054Critical Shot8ActionAttachment---MGS2Adds 2 COST to target for each HIT; Effect lasts until EQUIPPED WEAPON is used 1 time or until next turn
055Double Shot12ActionAttachment---MGS2Doubles the number of shots fired by EQUIPPED WEAPON; Effect lasts until EQUIPPED WEAPON is used 1 time or until next turn
056Counter Block4ActionAttachment--0%MGS2Blocks REA of EQUIPPED WEAPON; Effect lasts until EQUIPPED WEAPON is used 1 time or until next turn
057Spin Kick7ActionAttack60--MGS2Must be adjacent to target to use; KNCK down; AOE 1 block adjacent in cardinal directions
058H.F. Blade5WeaponUse100100%-MGS2Target must be in front of user; ineffective against machines
059Dual Blades6WeaponUse90100%-MGS2Target must be in front of user; ineffective against machines; Critical hit destroys target's EQUIPMENT and causes BLEED
060Briefing5ActionUse---MGS2Makes user and ally discard all cards in hand and draw 6 new ones
061Equipment LV.315ActionUse---MGS2Upgrades EQUIPMENT from LV.2 to LV.3; cannot be used at EQUIPMENT LV.1
062Action ++15ActionUse---MGS2Increases ACTION by 2 (max. 4); Effect lasts for 10 COST; Snake only
063Add Fall5ActionAttachment---MGS2Adds FALL to critical hits; Effect lasts until EQUIPPED WEAPON is used 1 time or until next turn
064Head Shot8ActionAttachment--30%-MGS2Adds DEATH to critical hits; Effect lasts until EQUIPPED WEAPON is used 1 time or until next turn
065Hold Up6ActionUse---MGS2Must be 1 block behind target to use; Reduces EQUIPMENT LV. by 1; Effective against living targets only
066Double Action:Cost+5ActionUse---MGS2Double user's REST(Actions); also doubles card use COST; Effect lasts until next turn
067Funds4ActionSupport---MGS2Makes ally draw 1 card.
068Double Action12ActionUse---MGS3Double current REST(Actions)
069Survival Knife4WeaponUse60100%-MGS2Must be adjacent to target to use; Critical hit causes BLEED; ineffective against machines
070Choke4ActionAttack---MGS2Must be 1 block behind target to use; causes FAINT; ineffective against machines
071Attack 1 Enemy7ActionAttachment---MGS3Turns area attacks into single attacks; Effect lasts until EQUIPPED WEAPON is used 1 time or until next turn
072Hip Shot4ActionAttachment--20%-MGS3Reduces Cost by 5; Effect lasts until EQUIPPED WEAPON is used 1 time or until next turn
073Extra Turn12ActionUse---MGS3After current turn ends, immediately becomes user's turn
074Scope5ItemEquip-+30%-MGS1Increases HIT by 30% at ranges of 3 blocks or greater; disappears after 30 COST
075Body Armor5ItemEquip--50%MGS1Reduces total damage by 50
076Card LV.14ItemEquip---MGS1Opens LV. 1 card doors
077Box A4ItemEquip---MGS1
078Mine D.4ItemEquip---MGS1Displays locations of mines; Disappears after 99 COST; pick up mines by crawling over them
079Ration4ItemUse---MGS1User's LIFE +150
080Handy Survival Kit4ActionSupport---MGS3Ally's LIFE +100
081Stealth4ItemEquip---MGS2Renders invisible; Disappears after 20 COST or when attacked
082Uniform-R4ItemEquip--50%MGS2Cannot be used with “Uniform-B” or “Uniform-G;” Damage from front -50; Damage from rear -80
083Uniform-B4ItemEquip--50%MGS2Cannot be used with “Uniform-R” or “Uniform-G;” Damage from front -80
084Uniform-G4ItemEquip--50%MGS2Cannot be used with “Uniform-R” or “Uniform-B;” Damage from rear -100
085Card LV.24ItemEquip---MGS1Opens LV. 2 card doors
086Box B4ItemEquip---MGS2
087Bomb Switch5ItemUse---MGS2Detonates all planted bombs
088Styptic4ItemUse---MGS2Stops user's BLEEDING
089Handy Medical Kit6ItemSupport---MGS2Revives fallen ally with 10 LIFE
090Survival Kit9ItemSupport---MGS2Ally's LIFE +200
091Medical Kit9ItemSupport---MGS2Revives fallen ally with full LIFE
092Book5ItemUse---MGS2Stops movement of enemy
093Cool Book5ItemUse---MGS2Stops movement of enemy
094Phase Down5ActionUse---MGS2Lowers alert phase by 1 level; Cannot be used when the player is within sight of the enemy; cannot be used in LINK BATTLE mode
095Timer4ItemUse---MGS2When attached to bomb, causes bomb to detonate after 10 COST
096Therm. G.4ItemEquip---CHRNIn search mode, displays enemies within 3 blocks; detects infrared sensors; Disappears after 40 COST; User incurs +2 COST per turn
097Box C4ItemEquip---CHRN
098Ceramic Armor6ItemEquip--CHRN80%Reduces total damage by 80
099Bomb Blast Suit8ItemEquip--CHRN100%Reduces total damage by 100; protects wearer against BURN
100Ration B1 Unit4ItemUse---CHRNUser's LIFE+200
101Ration B2 Unit5ItemUse---CHRNUser's LIFE+250
102Ration B3 Unit6ItemUse---CHRNUser's LIFE+300
103Builder Bed8ItemEquip---CHRNAutomatically restores 50 LIFE when out of action
104Gijin-san12ActionUse+30--CHRNIncrease all allies ATK by 30 for the mission; Points are halved on Mission Complete; Cannot be used with “Big Boss;” Does not affect explosives and universal attacks (PPK); Snake Only
105Dark Loans11ActionUse---CHRNSets all damage inflicted to user to 0. After 3 turns, sets user's LIFE to 1
106Solar Bank11ActionUse---CHRNSets all damage inflicted to user to 10; restore's user LIFE to maximum after 3 turns
107Box D4ItemEquip---MGS3
108Bandage12ItemUse---MGS3User's LIFE+400
109Styptic+6ItemUse---MGS3Stops BLEEDING; User's LIFE+100
110Front Evade LV.14xEquip--50%MGS1EVADE attacks from the front
111Rear Evade LV.14xEquip--50%MGS1EVADE attacks from the rear
112Evade LV.110xEquip--50%MGS1EVADE attacks from all directions
113Endure7xEquip--60%MGS1Reduces damage to user from single attacks by 5
114Hang4xEquip---MGS1Enables HANGING; disappears after 30 COST
115Handy First Aid Kit4ItemSupport---MGS1Increases adjacent ally's LIFE by 200
116Cost -40ActionCost Reduction---MGS1Cannot be applied to movement
117Ally Cost-44ActionCost Reduction---MGS1
118Front Evade LV.25xEquip--75%MGS2EVADE attacks from the front
119Rear Evade LV.25xEquip--75%MGS2EVADE attacks from the rear
120Evade LV.212xEquip--75%MGS2EVADE attacks from all directions
121Climb4ActionEquip---MGS2Allows user to climb up/down walls of 1 block in height; disappears after 40 COST; only known to work in Lower Mine Field
122Sacrifice6ActionSupport---MGS2User's LIFE-50; Ally's LIFE+100; Cannot be used if user's LIFE is less than 50
123Transfuse Blood8ActionSupport---MGS2User's LIFE+100; Ally's LIFE-50; Cannot be used if Ally's LIFE is less than 50
124First Aid Kit6ActionSupport---MGS2LIFE+300 to adjacent ally
125Cost -80ActionCost Reduction---MGS2Cannot be applied to movement; cannot be used in LINK BATTLE mode
126Ally Cost -88ActionCost Reduction---MGS2Reduces Ally's current COST usage by 8
127Mute5ActionEquip---MGS2Eliminates all noise; Disappears after 30 COST
128Hand Grip4ActionSupport---MGS2Increases COST of remaining HANGING (what amount?)
129Reaction Block7ActionEquip--0%MGS3Blocks REA; Disappears after 20 COST
130Front Evade LV.36ActionEquip--100%MGS3EVADE attacks from the front
131Rear Evade LV.36ActionEquip--100%MGS3EVADE attacks from the rear
132Evade LV.34ActionEquip--100%MGS3EVADE attacks from all directions
133Cost -120ActionCost Reduction---MGS3Cannot be applied to movement; Cannot be used in LINK BATTLE mode
134Ally Cost -124ActionCost Reduction---MGS3Reduces ally's current COST usage by 12
135Genome Soldier4CharacterMovement---MGS1Move 4 blocks
136Liquid Snake4CharacterEquip+40+40%+40%MGS1User collapses after 20 COST; Does not affect explosives and universal attacks
137Roy Campbell5CharacterAttack150100%-MGS1Activates 1 COST after use; AOE 5×5 around use point
138Otacon6CharacterEquip+10+10%-MGS1Adds anti-armor effect; Effect lasts until EQUIPPED WEAPON is used 1 time or until next turn
139Sniper Wolf4CharacterEquip-+50%-MGS1Effect lasts until EQUIPPED WEAPON is used 1 time or until next turn
140Vulcan Raven8CharacterEquip---MGS1Turns single attacks into AOE 3×3
141Metal Gear REX30CharacterAttack200100%-MGS1Cannot be applied to movement; AOE 5×5 in front of user
142Cyborg Ninja6CharacterAttack50100%-MGS1Select target regardless of distance
143Psycho Mantis8CharacterAttack---MGS1CONFUSES target of choice
144Mei Ling10CharacterSupport---MGS1Doubles all allies' INTERFERENCE effects; Effect lasts for 30 COST
145Genola10CharacterAttack---MGS1Knocks out all enemies (living creatures)
146Solid Snake (MGS1)6CharacterSupport---MGS1LIFE+500
147Naomi Hunter5CharacterSupport---MGS1Heals 10 LIFE every 5 COST, up to a maximum of 200
148Meryl Silverburgh4CharacterCost Reduction---MGS1Halves user's COST; Cannot be applied to movement
149Gurlukovich Soldier4CharacterMovement---MGS2Move 5 blocks
150Revolver Ocelot4CharacterEffect---MGS2Sets COST for all gun attacks by user to 2; While in effect, user cannot execute CQC attacks; Effect lasts for 20 COST
151Emma Emmerich8CharacterEquip--100%MGS2Evade all attacks; All EQUIPMENT destroyed at time of use; Effect lasts until next turn
152Fortune10CharacterEquip--100%MGS2Allows user to dodge 20 bullets, then disappears
153Vamp6CharacterEffect---MGS2Takes 1/2 of damage dealt and adds it to user's LIFE; Does not affect explosives and universal attacks
154Solid Snake (MGS2)4CharacterEquip---MGS2Allows user to hang; Disappears after 90 COST
155Iroquois Plisken4CharacterEquip---MGS2Makes infrared sensors visible; While EQUIPPED, LIFE decreases -1 per COST
156Solidus Snake4CharacterAttack50×4--MGS2Must be facing target to use; Ineffective against machines
157Metal Gear RAY30CharacterAttack250100%-MGS2AOE 1×5 in front of user; Cannot be applied to movement
158Jennifer5CharacterEffect---MGS2Converts each added COST to user from attacks into 10 damage; Effect lasts until next turn
159Olga Gurlukovich4CharacterSupport---MGS2User draws 3 new cards
160Johnny Sasaki5CharacterSupport---MGS2Destroys all cards in hand and draws 6 new ones
161Raiden4CharacterMovement---MGS2Moves 3 blocks forward; Pass over any gaps in floor in between; KNCK down all living targets in the way
162Gurlugon10CharacterEffect---MGS2COST+15 to all enemies (living creatures) except user
163Gray Fox5CharacterEquip+20+5%-CHRNApplies to CQC only; Effect lasts until end of next turn
164Solid Snake (MG)6CharacterEffect---CHRNUsed WEAPONS return to user's hand; Disappears after 30 COST
165Big Boss5CharacterEffect-40--CHRNDoubles PTS; Sets all allies' ATK to -40; Does not affect explosives and universal attacks; Snake only; Cannot be used in combination with “Gijin-san”
166Machinegun Kid4CharacterEffect---CHRNMakes all assault rifle and submachine gun bullets usable
167Fire Trooper6CharacterAttack10090%-CHRNAOE 2×3, excludes positions 1 and 3 in row furthest from user; Sets target on BURN
168Metal Gear20CharacterWeapon30100%-CHRN30 to all targets, make target BLEED; Cannot be applied to movement
169Running Man4CharacterMovement---CHRNMove 8 blocks
170Solid Snake (MG2)4CharacterEquip---CHRNIncreases user's maximum LIFE by 100
171Chris Jenner5CharacterEquip---CHRNPrevents user from knocking down at a cost of 20 damage
172Marionette Owl4CharacterEquip---CHRNVisual rangex2 in search mode; Disappears after 40 COST
173Viper6CharacterAttachment---CHRNHit destroys 1 assault rifle in target's hand; Effect lasts until EQUIPPED WEAPON is used once or until next turn
174Pyro Bison8CharacterAttack12070%-
175Metal Gear GANDER30CharacterAttack12070%-CHRNAOE 2×3; Sets target on BURN
176IdeaSpy 2.57CharacterEffect---CHRNUsage COST of all user's cards is halved for 5 turns after use; After 5 turns, half of the overall COST of the cards used is added to the user
177Gillian Seed6CharacterAttachment-100%-CHRNFiring COST +10; Effect lasts until EQUIPPED WEAPON is used once or until next turn
178Mika Slayton5CharacterSupport---CHRNUser discards 2 cards from hand, ally draws 3 cards
179Metal Gear MK-II4CharacterSupport---CHRNSorts cards in hand by type; SUPPORT, ACTION, ITEM, CHARACTER, WEAPON
180Jonathan Ingram0CharacterCost Reduction---CHRNReduces user's current COST usage by 20; Cannot be applied to movement; Cannot be used in LINK BATTLE mode
181Tony Redwood10CharacterEffect-100%-CHRNSets hit rate of all plays on stage to 100%; lasts 3 turns
182Karen Hojo5CharacterSupport---CHRNAlly discards 2 cards from hand, user draws 3 cards
183Ed Brown15CharacterEffect--0%CHRNBlocks REA of all players on stage; last 5 turns
184Jehuty8CharacterEffect---CHRNReturns all players' EQUIPMENT to its original settings
185ADA8CharacterEffect---CHRNUser's movement COST is set to 1; lasts for 3 turns
186GRU Soldier4CharacterMovement---MGS3Move 5 blocks
187Ocelot Unit4CharacterMovement---MGS3Move 6 blocks
188Major Zero15CharacterEffect---MGS3In search mode, makes all enemies appear on display; Effect lasts for 1 turn
189E.B. Volgin7CharacterAttachment---MGS3Critical hit destroys 1 handgun in target's EQUIPMENT; Effect lasts until EQUIPPED WEAPON is used once or until next turn
190N.S. Sokolov7CharacterAttachment+10 vs. Armor--MGS3Effect lasts until EQUIPPED WEAPON is used once or until next turn
191Naked Snake13CharacterAttack---MGS3Attack vs. forward adjacent block, executes random technique; Used in combination with EQUIPPED CQC card
192The Boss18CharacterAttack---MGS3Attack vs. forward adjacent block, executes random technique; Used in combination with EQUIPPED CQC card
193The Fury9CharacterAttack14080%-MGS3AOE 3×3, Excludes positions 1 and 3 in row furthest from user; Sets target on BURN
194Shagohod20CharacterAttack120100%-MGS3AOE 9×9; Cannot be applied to movement
195Ocelot8CharacterEffect---MGS3Prevents target of choice from firing; Effect lasts for 30 COST
196EVA6CharacterEffect---MGS3Keeps living creatures within 3 blocks at bay for 30 COST
197A.L. Granin0CharacterCost Reduction---MGS3Sets user's current COST to 15; Cannot be applied to movement
198Sneaking Suit8ItemEquip--!00%MGS1Reduces single-attack damage by 5; Snake Only
199XM88WeaponEquip50×660%70%MGS35.56mm; Hit % decreases at 4 blocks; Can move 6 blocks with MOVE; Hit causes random status effect - BLEEDING, FALL, BURN, or SLEEP
200Yuka Kosaka10CharacterEffect---CHRNCauses user to BLEED
201Asaki Yoshida10CharacterEffect---CHRNCauses user to BLEED
202Yuu Saito10CharacterEffect---CHRNCauses user to BLEED
203Eri Shibuya10CharacterEffect---CHRNCauses user to BLEED
204Stinger (MGS2)10WeaponUse180100%-MGS2Locks on to machines only

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  • acidcards.txt
  • Last modified: 2022/08/26 11:20
  • by hau5test