acid2ngplus

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acid2ngplus [2019/11/12 18:40] coppert4nkacid2ngplus [2020/01/11 00:28] coppert4nk
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 This strategy is similar to the Cost Reduction Strategy used in the first Ac!d game. The changes from one game to the next are mostly due to the new card limitations implemented in Ac!d 2 as well as the addition of upgraded cards and the Jack card. Use Cost -6, -8, -10, -12, and Jonathan Ingram/Jonathan Ingram+ cards to keep Cost as low as possible (preferably 0). Equip Jack whenever possible so that Snake or Venus receive +1 to movement for three turns. Use Running Man/Running Man+ and Ocelot Unit/Ocelot Unit+ for movements larger than 3 blocks. Use Action++ (Snake only) when Rest is lower than 4. Use Raiden+ to flip over certain gaps/walls and to take out guards that stand in your way. Use Johnny Sasaki/Johnny Sasaki+  or Briefing/Briefing+ if you need better/more cards in your hand. **This will be the strategy utilized for the majority of the run.** This strategy is similar to the Cost Reduction Strategy used in the first Ac!d game. The changes from one game to the next are mostly due to the new card limitations implemented in Ac!d 2 as well as the addition of upgraded cards and the Jack card. Use Cost -6, -8, -10, -12, and Jonathan Ingram/Jonathan Ingram+ cards to keep Cost as low as possible (preferably 0). Equip Jack whenever possible so that Snake or Venus receive +1 to movement for three turns. Use Running Man/Running Man+ and Ocelot Unit/Ocelot Unit+ for movements larger than 3 blocks. Use Action++ (Snake only) when Rest is lower than 4. Use Raiden+ to flip over certain gaps/walls and to take out guards that stand in your way. Use Johnny Sasaki/Johnny Sasaki+  or Briefing/Briefing+ if you need better/more cards in your hand. **This will be the strategy utilized for the majority of the run.**
  
-====Infinite Turn Deck Strategy====+===="Hybrid" Deck Strategy====
  
-Again, this strategy is very similar to the Infinite Turn Strategy used in the first Ac!d game. With the introduction of upgraded cards, linkage cards, and the Mr. Sigint card, the ability to maintain the player's turns can be substantially improved. This strategy allows the player to continually prioritize Snake's and Venus's turns over the guards, effectively giving them "infinite turns". The characters' turns are maintained by prioritizing cards in a certain order - using Extra Turn/Extra Turn+ (at the very least), Action +This strategy is similar to the Infinite Turn Strategy used in the first Ac!d game, but it also utilizes movement cards from the Cost Reduction Deck. With the introduction of upgraded cards, linkage cards, and the Mr. Sigint card, the ability to maintain the player's turns can be substantially improved. This strategy allows the player to continually prioritize Snake's and Venus's turns over the guards, effectively giving them "infinite turns". The characters' turns are maintained by prioritizing cards in a certain order - using Extra Turn/Extra Turn+ (at the very least), Action++ (Snake only), and Double Action/Double Action+Cost. Action+ Linkage/Action+ Linkage+ are automatically played upon drawing with 0 cost and will increase the rest of the player by one. Use Mr. Sigint as early as possible (as long as Rest is plentiful) to enable 3 card drawing. Use Johnny Sasaki/Johnny Sasaki+, or Briefing/Briefing+ if you are low on cards in your hand or if you need better cards. **This strategy is used for boss fights and some other stages.** Refer to the Card Priority below:
-++ (Snake only), and Double Action/Double Action+Cost. Use Mr. Sigint as early as possible (as long as Rest is plentiful) to enable 3 card drawing. Use Johnny Sasaki/Johnny Sasaki+, Briefing/Briefing+, or Olga G/Olga G+ if you are low on cards in your hand or if you need better cards. If you have enough Rest, use cards you don’t need for movement. **This strategy is used for boss fights and some other stages.** Refer to the Card Priority below:+
  
 **CARD PRIORITY:\\ **CARD PRIORITY:\\
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 ====Findings==== ====Findings====
 +
 +If Snake and Venus are at least 5 blocks away from all guards or in another room with the doors closed, guards will not receive a turn unless the game is currently in the Alert phase. 
 +
 +If Snake and Venus both incur cost and then reduce to zero on their first turns of a stage, all guards that are 5 blocks or more away from each character will receive 4 cost.
  
 If a guard spots Snake or Venus and then moves in the same turn or on their next turn, all other guards will receive +4 cost. If a guard spots Snake or Venus and then moves in the same turn or on their next turn, all other guards will receive +4 cost.
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 If Snake or Venus accumulate 1028 cost or more, the game will softlock. If Snake or Venus accumulate 1028 cost or more, the game will softlock.
  
-Even with Quick Mode (Always) enabled in options, the game will speed up guards' turns if you press triangle.+Even with Quick Mode (Always) enabled in options, the game will speed up if you press triangle after Snake's or Venus's turn.
  
 ====Starting Decks==== ====Starting Decks====
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 ^ 410 | Cost -12 | 2 | ^ 410 | Cost -12 | 2 |
 ^ 434 | Johnny Sasaki+ | 2 | ^ 434 | Johnny Sasaki+ | 2 |
-^ 435 | Raiden+ | 3 |+
 ^ 441 | Running Man+ | 2 | ^ 441 | Running Man+ | 2 |
 ^ 452 | J. Ingram+ | 2 | ^ 452 | J. Ingram+ | 2 |
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 ===Section A=== ===Section A===
-Head down the stairs in the Northeast corner of the room. Lasers along the way will set off an alert, and a cutscene will play. Head through the door to the East. You may need to use Punch or a Raiden+ card to get around Sukiyaki boxes the block the way. Once you've left the room, head through the northern door. **A cutscene will interrupt Snake's movement on the first block in this room.** A guard may block the stairs to the North, so use Punch or a Raiden+ card to get around him. Climb the stairs to the subgoal. +Incur cost on Snake, then reduce it to zero and end his turn. Head down the stairs in the Northeast corner of the room. Lasers along the way will set off an alert, and a cutscene will play. Head through the door to the East. You may need to use Punch or a Raiden+ card to get around Sukiyaki boxes the block the way. Once you've left the room, head through the northern door. **A cutscene will interrupt Snake's movement on the first block in this room.** A guard may block the stairs to the North, so use Punch or a Raiden+ card to get around him. Climb the stairs to the subgoal. 
  
 ===Section B=== ===Section B===
  • acid2ngplus.txt
  • Last modified: 2022/07/19 13:12
  • by plywood