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acid2ngplus [2019/11/12 18:40] – coppert4nk | acid2ngplus [2020/01/11 00:28] – coppert4nk | ||
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This strategy is similar to the Cost Reduction Strategy used in the first Ac!d game. The changes from one game to the next are mostly due to the new card limitations implemented in Ac!d 2 as well as the addition of upgraded cards and the Jack card. Use Cost -6, -8, -10, -12, and Jonathan Ingram/ | This strategy is similar to the Cost Reduction Strategy used in the first Ac!d game. The changes from one game to the next are mostly due to the new card limitations implemented in Ac!d 2 as well as the addition of upgraded cards and the Jack card. Use Cost -6, -8, -10, -12, and Jonathan Ingram/ | ||
- | ====Infinite Turn Deck Strategy==== | + | ====" |
- | Again, this strategy is very similar to the Infinite Turn Strategy used in the first Ac!d game. With the introduction of upgraded cards, linkage cards, and the Mr. Sigint card, the ability to maintain the player' | + | This strategy is similar to the Infinite Turn Strategy used in the first Ac!d game, but it also utilizes movement cards from the Cost Reduction Deck. With the introduction of upgraded cards, linkage cards, and the Mr. Sigint card, the ability to maintain the player' |
- | ++ (Snake only), and Double Action/ | + | |
**CARD PRIORITY:\\ | **CARD PRIORITY:\\ | ||
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====Findings==== | ====Findings==== | ||
+ | |||
+ | If Snake and Venus are at least 5 blocks away from all guards or in another room with the doors closed, guards will not receive a turn unless the game is currently in the Alert phase. | ||
+ | |||
+ | If Snake and Venus both incur cost and then reduce to zero on their first turns of a stage, all guards that are 5 blocks or more away from each character will receive 4 cost. | ||
If a guard spots Snake or Venus and then moves in the same turn or on their next turn, all other guards will receive +4 cost. | If a guard spots Snake or Venus and then moves in the same turn or on their next turn, all other guards will receive +4 cost. | ||
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If Snake or Venus accumulate 1028 cost or more, the game will softlock. | If Snake or Venus accumulate 1028 cost or more, the game will softlock. | ||
- | Even with Quick Mode (Always) enabled in options, the game will speed up guards' | + | Even with Quick Mode (Always) enabled in options, the game will speed up if you press triangle |
====Starting Decks==== | ====Starting Decks==== | ||
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^ 410 | Cost -12 | 2 | | ^ 410 | Cost -12 | 2 | | ||
^ 434 | Johnny Sasaki+ | 2 | | ^ 434 | Johnny Sasaki+ | 2 | | ||
- | ^ 435 | Raiden+ | 3 | | + | |
^ 441 | Running Man+ | 2 | | ^ 441 | Running Man+ | 2 | | ||
^ 452 | J. Ingram+ | 2 | | ^ 452 | J. Ingram+ | 2 | | ||
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===Section A=== | ===Section A=== | ||
- | Head down the stairs in the Northeast corner of the room. Lasers along the way will set off an alert, and a cutscene will play. Head through the door to the East. You may need to use Punch or a Raiden+ card to get around Sukiyaki boxes the block the way. Once you've left the room, head through the northern door. **A cutscene will interrupt Snake' | + | Incur cost on Snake, then reduce it to zero and end his turn. Head down the stairs in the Northeast corner of the room. Lasers along the way will set off an alert, and a cutscene will play. Head through the door to the East. You may need to use Punch or a Raiden+ card to get around Sukiyaki boxes the block the way. Once you've left the room, head through the northern door. **A cutscene will interrupt Snake' |
===Section B=== | ===Section B=== |