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acid2ngplus [2019/10/15 15:09] – coppert4nk | acid2ngplus [2019/11/12 20:04] – coppert4nk | ||
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If Snake or Venus accumulate 1028 cost or more, the game will softlock. | If Snake or Venus accumulate 1028 cost or more, the game will softlock. | ||
+ | |||
+ | Even with Quick Mode (Always) enabled in options, the game will speed up if you press triangle after Snake' | ||
====Starting Decks==== | ====Starting Decks==== | ||
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===Tutorial 4=== | ===Tutorial 4=== | ||
- | Move 3 blocks North, | + | Move 2 blocks North, |
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===Tutorial 5=== | ===Tutorial 5=== | ||
- | Use a GRU card to move up the ladder and position yourself as close to the guard as possible. Use an M1911a1 card to kill the guard. | + | Immediately use an M1911a1 |
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===Tutorial 6=== | ===Tutorial 6=== | ||
- | Use a GRU card to move up the ladder and towards where the guard is positioned. On the next Rest, place yourself one block behind him and end Snake' | + | Use a GRU card to move up the ladder and then two blocks East. Equip an M16a2 card and end Snake' |
+ | M16a2 on the equipped card to kill the guard. | ||
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===Section A=== | ===Section A=== | ||
- | Head down the stairs in the Northeast corner of the room. Lasers along the way will set off an alert, and a cutscene will play. Head through the door to the East. You may need to use Punch or a Raiden+ card to get around Sukiyaki boxes the block the way. Once you've left the room, head through the northern door. **A cutscene will interrupt Snake' | + | Incur cost on Snake, then reduce it to zero and end his turn. Head down the stairs in the Northeast corner of the room. Lasers along the way will set off an alert, and a cutscene will play. Head through the door to the East. You may need to use Punch or a Raiden+ card to get around Sukiyaki boxes the block the way. Once you've left the room, head through the northern door. **A cutscene will interrupt Snake' |
===Section B=== | ===Section B=== | ||
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^ 459 | Ocelot Unit+ | 2 | | ^ 459 | Ocelot Unit+ | 2 | | ||
- | Considering how large the starting area is, it's really important to keep cost to zero as much as possible on this stage. | + | Considering how large the starting area is, it's really important to keep cost to zero as much as possible on this stage. |
- | + | ||
- | Option 1: If Snake has an Action++ | + | |
- | + | ||
- | Option 2: If Venus has a movement card and a Raiden card, move her so that she lines up 3 blocks south of the guard. Use Raiden to flip and land on the guard, knocking him out. | + | |
- | + | ||
- | Option 3: If neither character has the cards for the other options | + | |
- | After you've dealt with the guard, | + | Proceed to the first guard and use Punch to knock him out, then head down the balcony to the final ladder and climb down. Move through the giant door, into the larger room. Proceed up the ramp on the West side and through the door. In this room, move down the ramp and through the guards to the West of the electrified floor (Raiden and Punch will be useful here). Advance to the subgoal to the North. |
In this subarea, Venus needs Stealth+ and Solid Snake(MGS2)+ equipped. If they' | In this subarea, Venus needs Stealth+ and Solid Snake(MGS2)+ equipped. If they' |