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acid2ngplus [2019/10/15 15:04] – [Stage 5b | Security Section (BOSS: Haram Sarab)] coppert4nkacid2ngplus [2019/11/12 20:04] coppert4nk
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 If Snake or Venus accumulate 1028 cost or more, the game will softlock. If Snake or Venus accumulate 1028 cost or more, the game will softlock.
 +
 +Even with Quick Mode (Always) enabled in options, the game will speed up if you press triangle after Snake's or Venus's turn.
  
 ====Starting Decks==== ====Starting Decks====
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 ===Tutorial 4=== ===Tutorial 4===
-Move blocks North, Press Snake against the wall adjacent to the left and knock, then enter crawl modeAgain, use the next Rest to crawl through the ventstand, and reach the goal. +Move blocks North, press Snake against either the left or right wall and knock, then move towards the goal on the opposite side from which wall you knocked onAfter the guard has moved around the other sideadvance to the goal.
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 ===Tutorial 5=== ===Tutorial 5===
-Use a GRU card to move up the ladder and position yourself as close to the guard as possibleUse an M1911a1 card to kill the guard.+Immediately use an M1911a1 card to kill the guard. If it misses, use the other M1911a1 card in your hand.
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 ===Tutorial 6=== ===Tutorial 6===
-Use a GRU card to move up the ladder and towards where the guard is positionedOn the next Rest, place yourself one block behind him and end Snake's turn. On the next turn, Equip an M16a2 and use another to supply it with ammo to kill the guard.+Use a GRU card to move up the ladder and then two blocks EastEquip an M16a2 card and end Snake's turn. On the next turn, use another  
 + M16a2 on the equipped card to kill the guard.
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 ===Section A=== ===Section A===
-Head down the stairs in the Northeast corner of the room. Lasers along the way will set off an alert, and a cutscene will play. Head through the door to the East. You may need to use Punch or a Raiden+ card to get around Sukiyaki boxes the block the way. Once you've left the room, head through the northern door. **A cutscene will interrupt Snake's movement on the first block in this room.** A guard may block the stairs to the North, so use Punch or a Raiden+ card to get around him. Climb the stairs to the subgoal. +Incur cost on Snake, then reduce it to zero and end his turn. Head down the stairs in the Northeast corner of the room. Lasers along the way will set off an alert, and a cutscene will play. Head through the door to the East. You may need to use Punch or a Raiden+ card to get around Sukiyaki boxes the block the way. Once you've left the room, head through the northern door. **A cutscene will interrupt Snake's movement on the first block in this room.** A guard may block the stairs to the North, so use Punch or a Raiden+ card to get around him. Climb the stairs to the subgoal. 
  
 ===Section B=== ===Section B===
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 The Infinite Deck strategy is utilized for this stage. Defeat Vince by building Snake's cost and then using an M47 Dragon or Super Dragon card on him. Prioritize the Double Action:Cost+ at the start of any turn to maximize your cost accumulation. Refer to the table below. The Infinite Deck strategy is utilized for this stage. Defeat Vince by building Snake's cost and then using an M47 Dragon or Super Dragon card on him. Prioritize the Double Action:Cost+ at the start of any turn to maximize your cost accumulation. Refer to the table below.
- +<html> 
-__COST NEEDED ACCORDING TO DIFFICULTY__: +<!--- __COST NEEDED ACCORDING TO DIFFICULTY__: 
  
 ^ Boss HP ^ M47 Dragon ^ Super Dragon ^ ^ Boss HP ^ M47 Dragon ^ Super Dragon ^
 ^ Easy: 1000 | ≥100 Cost Needed | ≥67 Cost Needed | ^ Easy: 1000 | ≥100 Cost Needed | ≥67 Cost Needed |
 ^ Normal: 1200 | ≥135 Cost Needed | ≥90 Cost Needed | ^ Normal: 1200 | ≥135 Cost Needed | ≥90 Cost Needed |
 +!--->
 +</html> 
 +
 ====Stage 4e | Research Block==== ====Stage 4e | Research Block====
 <html> <html>
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 ^ 459 | Ocelot Unit+ | 2 | ^ 459 | Ocelot Unit+ | 2 |
  
-Considering how large the starting area is, it's really important to keep cost to zero as much as possible on this stage. There are three potential ways of dealing with the first guard. +Considering how large the starting area is, it's really important to keep cost to zero as much as possible on this stage. For Snake'and Venus'first turnincur cost and reduce it to zero without moving so that every guard in the area will have at least 4 cost.
- +
-Option 1: If Snake has an Action++ and a Raiden card in his first handuse the Action++ to bring his rest to 4, then move Snake so that he lines up 3 blocks South of the guard. Use Raiden to flip and land on the guard, knocking him out.  +
- +
-Option 2: If Venus has a movement card and a Raiden card, move her so that she lines up 3 blocks south of the guard. Use Raiden to flip and land on the guard, knocking him out. +
- +
-Option 3: If neither character has the cards for the other options in their starting hands, use movement cards to approach the guard as close as possible (without using Punch) and reduce cost to zero. The guard will either use his cards to wait or move North. He and everyone else on the stage will incur cost, so you can now approach him and have either Snake or Venus use Punch to knock him out.+
  
-After you've dealt with the guard, proceed across the balcony to the final ladder and climb down. Move through the giant door, into the larger room. Proceed up the ramp on the West side and through the door. In this room, move down the ramp and through the guards to the West of the electrified floor (Raiden and Punch will be useful here). Advance to the subgoal to the North.+Proceed to the first guard and use Punch to knock him outthen head down the balcony to the final ladder and climb down. Move through the giant door, into the larger room. Proceed up the ramp on the West side and through the door. In this room, move down the ramp and through the guards to the West of the electrified floor (Raiden and Punch will be useful here). Advance to the subgoal to the North.
  
 In this subarea, Venus needs Stealth+ and Solid Snake(MGS2)+ equipped. If they're not equipped, mulligan at the entrance to the room until you have them both equipped. Only Venus needs to get to the goal. Move her up the ladder. If the shielded unit prevents her from being able to hang off the railing where the orange flooring is, use Punch on him until he is knocked out and/or out of the way. Hang on the railing and drop down. Advance to the ladder on the Southwest side. You will either need to use Raiden or Punch the guard standing in front of the ladder. Do not move to the block where the oil spill is, or Venus will lose her equipped cards. In this subarea, Venus needs Stealth+ and Solid Snake(MGS2)+ equipped. If they're not equipped, mulligan at the entrance to the room until you have them both equipped. Only Venus needs to get to the goal. Move her up the ladder. If the shielded unit prevents her from being able to hang off the railing where the orange flooring is, use Punch on him until he is knocked out and/or out of the way. Hang on the railing and drop down. Advance to the ladder on the Southwest side. You will either need to use Raiden or Punch the guard standing in front of the ladder. Do not move to the block where the oil spill is, or Venus will lose her equipped cards.
  • acid2ngplus.txt
  • Last modified: 2022/07/19 13:12
  • by plywood