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acid2ngcards [2020/04/20 01:27] – card notes plywood | acid2ngcards [2022/03/30 08:26] (current) – copy paste error plywood | ||
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|111| Rear Evade|1000|100|Yes|No|rations and body armor are better| | |111| Rear Evade|1000|100|Yes|No|rations and body armor are better| | ||
|119| Reaction Block|100|1000|Yes|No|SELL THIS CARD FOR 1000 PTS!| | |119| Reaction Block|100|1000|Yes|No|SELL THIS CARD FOR 1000 PTS!| | ||
- | |153| Big Boss|||-| | + | |153| Big Boss||500|No|-|Bonus points are good!| |
|174| GRU Soldier|500|100|No|Yes|Upgrade is less cost effective| | |174| GRU Soldier|500|100|No|Yes|Upgrade is less cost effective| | ||
|176| Major Zero|500|100|Yes|No|Useless effect, sell it| | |176| Major Zero|500|100|Yes|No|Useless effect, sell it| | ||
|177| V.B. Volgin|500|100|Yes|No|Useless effect, sell it| | |177| V.B. Volgin|500|100|Yes|No|Useless effect, sell it| | ||
|178| N.S. Sokolov|500|200|No|Yes|Upgrade is useful for Qadesh| | |178| N.S. Sokolov|500|200|No|Yes|Upgrade is useful for Qadesh| | ||
- | |179| Naked Snake|||-| | + | |179| Naked Snake||500|No|Yes|Upgrades to Big Boss| |
|180| The Boss|2500|500|Yes|No|CQC cards locked behind NG+| | |180| The Boss|2500|500|Yes|No|CQC cards locked behind NG+| | ||
|181| The Fury|1000|300|Later|Yes|Required for Manipulation, | |181| The Fury|1000|300|Later|Yes|Required for Manipulation, | ||
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|052| Aim|2000|100|No|No|Upgrade is too expensive to justify, useful for equips| | |052| Aim|2000|100|No|No|Upgrade is too expensive to justify, useful for equips| | ||
|053| Body Shot|2000|400| | |053| Body Shot|2000|400| | ||
- | |054| Critical Shot| | + | |054| Critical Shot||200| |
|056| Counter Block|500|100| | |056| Counter Block|500|100| | ||
|057| Spin Kick|1500|300| | |057| Spin Kick|1500|300| | ||
Line 91: | Line 91: | ||
|082| Bomb Switch|500|100|-| | |082| Bomb Switch|500|100|-| | ||
|083| Styptic|500|100|-| | |083| Styptic|500|100|-| | ||
- | |084| Handy Medical Kit|1000||| | + | |084| Handy Medical Kit|1000|200|| |
|085| Survival Kit|1000|200|-| | |085| Survival Kit|1000|200|-| | ||
|086| Medical Kit|500|100|-| | |086| Medical Kit|500|100|-| | ||
Line 131: | Line 131: | ||
|283| Uniform-B|500|100|No|No|Most cost efficient armor in the game| | |283| Uniform-B|500|100|No|No|Most cost efficient armor in the game| | ||
|284| Uniform-G|500|100|No|No|Most cost efficient armor in the game| | |284| Uniform-G|500|100|No|No|Most cost efficient armor in the game| | ||
- | |299| Redeye-II|500|-|No|Yes|Essential card for Qadesh when upgraded| | + | |299| Redeye-II|500|100|No|Yes|Essential card for Qadesh when upgraded| |
====CHRN==== | ====CHRN==== | ||
^ID^Name^Upgrade Cost^Sell Price^Sell? | ^ID^Name^Upgrade Cost^Sell Price^Sell? | ||
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|154| Machinegun Kid|500|100|-| | |154| Machinegun Kid|500|100|-| | ||
|155| Fire Trooper|1000|200|-| | |155| Fire Trooper|1000|200|-| | ||
- | |156| Metal Gear|||-| | + | |156| Metal Gear||500|-| |
|158| Solid Snake (MG2)|1500|300|-| | |158| Solid Snake (MG2)|1500|300|-| | ||
|159| Chris Jenner|500|100|-| | |159| Chris Jenner|500|100|-| | ||
Line 167: | Line 167: | ||
|173| ADA|500|200|-| | |173| ADA|500|200|-| | ||
|206| Teliko Freedman|1000|200|-| | |206| Teliko Freedman|1000|200|-| | ||
- | |207| Leone|1000||| | + | |207| Leone|1000|400|| |
|208| La Clown|1000|200|-| | |208| La Clown|1000|200|-| | ||
|209| Gary Murray|1000|200|-| | |209| Gary Murray|1000|200|-| | ||
Line 178: | Line 178: | ||
|220| Dr. Kio Marv|500|100|-| | |220| Dr. Kio Marv|500|100|-| | ||
|250| RGB6|1000|200|-| | |250| RGB6|1000|200|-| | ||
- | |251| Handgun|500||9mm| | + | |251| Handgun|500|100|-| |
- | |252| M79 (antipersonnel)|1500||| | + | |252| M79 (antipersonnel)|1500|300|| |
- | |253| SMG|1000||| | + | |253| SMG|1000|200|| |
- | |254| M47 Dragon|||| | + | |254| M47 Dragon||400|| |
|255| Ingram M11|500|100|| | |255| Ingram M11|500|100|| | ||
|267| PTRS-1941|3000|300|-| | |267| PTRS-1941|3000|300|-| | ||
====MGS1==== | ====MGS1==== | ||
^ID^Name^Upgrade Cost^Sell Price^Sell? | ^ID^Name^Upgrade Cost^Sell Price^Sell? | ||
- | |001|SOCOM| | + | |001|SOCOM||300| |
- | |002|FAMAS/ | + | |002|FAMAS/ |
|003|C4|500|100|Maybe|Yes|More damage than early guns, requires planning to shoot| | |003|C4|500|100|Maybe|Yes|More damage than early guns, requires planning to shoot| | ||
- | |004|Desert Eagle| | + | |004|Desert Eagle||400| |
- | |005|Grenade| | + | |005|Grenade||200| |
|006| Stun Grenade|500|100| | |006| Stun Grenade|500|100| | ||
|008| FIM-92B|1000|200| | |008| FIM-92B|1000|200| | ||
- | |045| Quick Draw| | + | |045| Quick Draw||100| |
- | |046| Strand| | + | |046| Strand||100| |
- | |047| Concentrate| | + | |047| Concentrate||100| |
- | |048| Eq. Lv. 2| | + | |048| Eq. Lv. 2||200| |
- | |049| Action+| | + | |049| Action+||200| |
- | |061| Eq. Lv. 3|||| | + | |061| Eq. Lv. 3||200|| |
|062| Action++||200|| | |062| Action++||200|| | ||
- | |063| Add KDWN|||| | + | |063| Add KDWN||200|| |
|064| Head Shot|1500|300|| | |064| Head Shot|1500|300|| | ||
- | |074| Scope|500||-| | + | |074| Scope|500|100|-| |
- | |075| Body Armor|500||-| | + | |075| Body Armor|500|100|-| |
|076| Box A|500|100|Yes|Neutral|All upgraded Boxes are point neutral, typically a filler card| | |076| Box A|500|100|Yes|Neutral|All upgraded Boxes are point neutral, typically a filler card| | ||
- | |077| Mine Detector|||-| | + | |077| Mine Detector||100|-| |
- | |078| Ration|500|No|Maybe|Best healing item in terms of cost| | + | |078| Ration|500|100|No|Maybe|Best healing item in terms of cost| |
- | |079| Handy Survival Kit|||-| | + | |079| Handy Survival Kit||200|-| |
- | |106| Endure|||-| | + | |106| Endure||300|-| |
- | |114| 1st Aid Kit|||| | + | |114| 1st Aid Kit||200|| |
- | |120| Evade|||Yes|No|rations and body armor are better| | + | |120| Evade||300|Yes|No|rations and body armor are better| |
|121| Cost -10|3000|300|No|No|Upgrade is very expensive for an extra -2| | |121| Cost -10|3000|300|No|No|Upgrade is very expensive for an extra -2| | ||
- | |122| Ally Cost -10|||Yes|No|Only cost neutral if upgraded| | + | |122| Ally Cost -10||300|Yes|No|Only cost neutral if upgraded| |
- | |123| Genome Soldier|||-| | + | |123| Genome Soldier||100|-| |
- | |125| Roy Campbell|||-| | + | |125| Roy Campbell||400|-| |
- | |126| Otacon|||| | + | |126| Otacon||300|| |
- | |127| Sniper Wolf|||-| | + | |127| Sniper Wolf||300|-| |
- | |128| Vulcan Raven|||-| | + | |128| Vulcan Raven||200|-| |
- | |132| Mei Ling|||-| | + | |132| Mei Ling||200|-| |
- | |134| Solid Snake (MGS1)||||-| | + | |134| Solid Snake (MGS1)||500||-| |
- | |135| Naomi Hunter||||-| | + | |135| Naomi Hunter||100||-| |
- | |136| Meryl Silverburgh||||-| | + | |136| Meryl Silverburgh||200||-| |
- | |203| Decoy Octopus|||| | + | |203| Decoy Octopus||600|| |
- | |204| M1 Abrams|||| | + | |204| M1 Abrams||300|| |
- | |205| Donald Anderson||100|Yes|No|Pointless, sell it| | + | |205| Donald Anderson||100|Yes|No|Useless, sell it| |
- | |217| Wolf Dog||||-| | + | |217| Wolf Dog||100||-| |
- | |238| Ammo Linkage|||| | + | |238| Ammo Linkage||400|| |
- | |240| Dstry Equip. Linkage|||| | + | |240| Dstry Equip. Linkage||200|| |
|245| Action+ Linkage|5000|500||| | |245| Action+ Linkage|5000|500||| | ||
- | |272| Remove Trap|||| | + | |272| Remove Trap||300|| |
- | |273| Near Def. Support|||| | + | |273| Near Def. Support||200|| |
- | |274| Near Atk. Support|||| | + | |274| Near Atk. Support||200|| |
- | |275| Projectile Soak|||| | + | |275| Projectile Soak||300|| |
- | |276| Close-Range Soak|||| | + | |276| Close-Range Soak||300|| |
- | |277| Projectile Counter|||| | + | |277| Projectile Counter||300|| |
- | |278| Close-Rng Counter|||| | + | |278| Close-Rng Counter||300|| |
- | |279| Cost Counter|||| | + | |279| Cost Counter||200|| |
- | |280| Card Seal|||| | + | |280| Card Seal||100|| |
====Full Table==== | ====Full Table==== | ||
^ID^Name^Cost^Type^Subtype^ATK^Hit(%)^REA(%)^Pack^Upgrade Cost^Sell Cost^Ammo Type^Notes^Upgrades to^ | ^ID^Name^Cost^Type^Subtype^ATK^Hit(%)^REA(%)^Pack^Upgrade Cost^Sell Cost^Ammo Type^Notes^Upgrades to^ | ||
- | |001|SOCOM|4|pistol|equip|100x2|95|20|MGS1|||45 Cal| Adds KDWN; Silenced|300 SOCOM+| | + | |001|SOCOM|4|pistol|equip|100x2|95|20|MGS1||300|45 Cal| Adds KDWN; Silenced|300 SOCOM+| |
- | |002|FAMAS/ | + | |002|FAMAS/ |
|003|C4|5|explosive|use|200|100|0|MGS1|500|100|-|anti-armor; | |003|C4|5|explosive|use|200|100|0|MGS1|500|100|-|anti-armor; | ||
- | |004|Desert Eagle|10|pistol|use|400x1|40|0|MGS1||||anti-armor|303 Desert Eagle+| | + | |004|Desert Eagle|10|pistol|use|400x1|40|0|MGS1||400|-|anti-armor|303 Desert Eagle+| |
- | |005|Grenade|7|explosive|use|150|100|0|MGS1||||anti-armor; | + | |005|Grenade|7|explosive|use|150|100|0|MGS1||200|-|anti-armor; |
- | |006| Stun Grenade| 6| explosive| use| 0| 100| 0| MGS1|500||| adds FAINT; 3x3 aoe; detonates after 5 cost|305 Stun Grenade+| | + | |006| Stun Grenade| 6| explosive| use| 0| 100| 0| MGS1|500|100|-| adds FAINT; 3x3 aoe; detonates after 5 cost|305 Stun Grenade+| |
- | |007| Chaff Grenade| 6| explosive| use| 0| 100| 0| MGS2|500|100||disables on-screen machines for 20 cost; detonates after 5 cost|306 Chaff Grenade+| | + | |007| Chaff Grenade| 6| explosive| use| 0| 100| 0| MGS2|500|100|-|disables on-screen machines for 20 cost; detonates after 5 cost|306 Chaff Grenade+| |
- | |008| FIM-92B| 7| stinger| use| 240| 100| 0| MGS1|1000|200||only targets machines; unlimited range, HIT does not decrease with distance; anti-armor|307 FIM-92C| | + | |008| FIM-92B| 7| stinger| use| 240| 100| 0| MGS1|1000|200|-|only targets machines; unlimited range, HIT does not decrease with distance; anti-armor|307 FIM-92C| |
|009| USP| 4| pistol| equip| 40x3| 90| 50| MGS2|500|100|9mm||308 P8| | |009| USP| 4| pistol| equip| 40x3| 90| 50| MGS2|500|100|9mm||308 P8| | ||
|010| Makarov| 4| pistol| equip| 30x4| 90| 20| MGS2|500|100|9mm||309 PMM| | |010| Makarov| 4| pistol| equip| 30x4| 90| 20| MGS2|500|100|9mm||309 PMM| | ||
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|019| P90| 7| SMG| equip| 120x2| 80| 0| MGS2|1000|200|5.7mm| 3x4 aoe in front of user|318 P90+| | |019| P90| 7| SMG| equip| 120x2| 80| 0| MGS2|1000|200|5.7mm| 3x4 aoe in front of user|318 P90+| | ||
|020| SPAS12| 6| shotgun| equip| 60x3| 85| 0| MGS2|1500|300|12 gauge|adds KDWN; (3x3)+2 aoe in front of user|319 SPAS12+| | |020| SPAS12| 6| shotgun| equip| 60x3| 85| 0| MGS2|1500|300|12 gauge|adds KDWN; (3x3)+2 aoe in front of user|319 SPAS12+| | ||
- | |021| Claymore| 6| explosive| use| 100| 100| 0| MGS2|500|100||2x1 aoa; Set off by movement; crawl over to disarm|320 Claymore+| | + | |021| Claymore| 6| explosive| use| 100| 100| 0| MGS2|500|100|-|2x1 aoa; Set off by movement; crawl over to disarm|320 Claymore+| |
- | |022| Nikita Missile| 7| missile| use| 150| 100| 0| MGS2|1500|300||add BURN; anti-armor; move 5 squares/ | + | |022| Nikita Missile| 7| missile| use| 150| 100| 0| MGS2|1500|300|-|add BURN; anti-armor; move 5 squares/ |
- | |024| RC Missile| 7| missile| use| 200| 100| 0| CHRN|1500|300||add BLEED; anti-armor; move 5 squares/ | + | |024| RC Missile| 7| missile| use| 200| 100| 0| CHRN|1500|300|-|add BLEED; anti-armor; move 5 squares/ |
- | |025| Mine| 6| explosive| use| 120| 100| 0| CHRN|1000|200||set off by standing/ | + | |025| Mine| 6| explosive| use| 120| 100| 0| CHRN|1000|200|-|set off by standing/ |
|026| Galil Sar| 8| rifle| equip| 40x5| 80| 30| CHRN|1000|200|5.56mm||325 R5| | |026| Galil Sar| 8| rifle| equip| 40x5| 80| 30| CHRN|1000|200|5.56mm||325 R5| | ||
|027| Five-seveN Standard| 4| pistol| equip| 70x3| 90| 90| CHRN|1000|200|5.7mm||326 Five-seveN Tactical| | |027| Five-seveN Standard| 4| pistol| equip| 70x3| 90| 90| CHRN|1000|200|5.7mm||326 Five-seveN Tactical| | ||
|028| M92F (Laser S.)| 5| pistol| equip| 60x3| 95| 30| CHRN|1500|300|9mm| Free Attack; Silenced|327 M92FS (Laser S.)| | |028| M92F (Laser S.)| 5| pistol| equip| 60x3| 95| 30| CHRN|1500|300|9mm| Free Attack; Silenced|327 M92FS (Laser S.)| | ||
|029| M92F| 4| pistol| equip| 60x3| 90| 30| CHRN|1500|300|9mm||328 M92FS| | |029| M92F| 4| pistol| equip| 60x3| 90| 30| CHRN|1500|300|9mm||328 M92FS| | ||
- | |031| Vz61| 8| SMG| use| 60x3| 70| 0| MGS3|1000|200||(3x3)+1+1 aoe|330 Vz61+| | + | |031| Vz61| 8| SMG| use| 60x3| 70| 0| MGS3|1000|200|-|(3x3)+1+1 aoe|330 Vz61+| |
- | |032| AKM| 6| rifle| use| 10x8| 70| 0| MGS3|500|100||anti-armor|331 AKMN| | + | |032| AKM| 6| rifle| use| 10x8| 70| 0| MGS3|500|100|-|anti-armor|331 AKMN| |
- | |042| C3| 4| explosive| use| 150| 100| 0| MGS3|500|100||anti-armor; | + | |042| C3| 4| explosive| use| 150| 100| 0| MGS3|500|100|-|anti-armor; |
- | |043| M15 Grenade| 7| explosive| use| 50| 100| 0| MGS3|1000|200||adds BURN; anti-armor; 3x3 aoe; detonates after 8 cost|342 M15 Grenade+| | + | |043| M15 Grenade| 7| explosive| use| 50| 100| 0| MGS3|1000|200|-|adds BURN; anti-armor; 3x3 aoe; detonates after 8 cost|342 M15 Grenade+| |
- | |045| Quick Draw| 4| action| attach| -| -| -| MGS1||||ATK -5, HIT -20; Usage Cost is 0; lasts 1 weapon use|344 Quick Draw+| | + | |045| Quick Draw| 4| action| attach| -| -| -| MGS1||100|-|ATK -5, HIT -20; Usage Cost is 0; lasts 1 weapon use|344 Quick Draw+| |
- | |046| Strand| 4| action| attach| -| -| -| MGS1||||add 1 cost/hit with weapon; lasts 3 weapon uses|| | + | |046| Strand| 4| action| attach| -| -| -| MGS1||100|-|add 1 cost/hit with weapon; lasts 3 weapon uses|| |
- | |047| Concentrate| 0| action| attach| -| -| -| MGS1||||HIT +30%; use cost for weapon +3; lasts 2 weapon uses; cannot be used for movement|345 Concentrate+| | + | |047| Concentrate| 0| action| attach| -| -| -| MGS1||100|-|HIT +30%; use cost for weapon +3; lasts 2 weapon uses; cannot be used for movement|345 Concentrate+| |
- | |048| Eq. Lv. 2| 4| action| special| -| -| -| MGS1||||4 equip slots available||061 Eq. Lv. 3| | + | |048| Eq. Lv. 2| 4| action| special| -| -| -| MGS1||200|-|4 equip slots available||061 Eq. Lv. 3| |
- | |049| Action+| 5| action| special| -| -| -| MGS1||||adds 1 REST per turn; Snake only; lasts 10 turns|062 Action++| | + | |049| Action+| 5| action| special| -| -| -| MGS1||200|-|adds 1 REST per turn; Snake only; lasts 10 turns|062 Action++| |
- | |050| Marines| 4| character| move| -| -| -| MGS2|500|100||move 4 blocks|346 Marines+| | + | |050| Marines| 4| character| move| -| -| -| MGS2|500|100|-|move 4 blocks|346 Marines+| |
- | |051| Navy SEALs| 4| character| move| -| -| -| MGS2|500|100|| move 4 blocks|347 Navy SEALs+| | + | |051| Navy SEALs| 4| character| move| -| -| -| MGS2|500|100|-| move 4 blocks|347 Navy SEALs+| |
- | |052| Aim| 4| action| attach| -| -| -| MGS2|2000|100|| +20% for weapon; lasts 3 weapon uses|348 Aim+ | + | |052| Aim| 4| action| attach| -| -| -| MGS2|2000|100|-| +20% for weapon; lasts 3 weapon uses|348 Aim+ |
- | |053| Body Shot| 8| action| attach| -| -| -| MGS2|2000|400|| halves target' | + | |053| Body Shot| 8| action| attach| -| -| -| MGS2|2000|400|-| halves target' |
- | |054| Critical Shot| 5| action| attach| -| -| -| MGS2|||| add 2 cost/hit with weapon; lasts 1 weapon use| | + | |054| Critical Shot| 5| action| attach| -| -| -| MGS2||200|-| add 2 cost/hit with weapon; lasts 1 weapon use| |
- | |056| Counter Block| 5| action| attach| -| -| -| MGS2|500|100|| prevents REA trigger for equipped weapon; lasts 10 weapon uses|351 Counter Block+| | + | |056| Counter Block| 5| action| attach| -| -| -| MGS2|500|100|-| prevents REA trigger for equipped weapon; lasts 10 weapon uses|351 Counter Block+| |
- | |057| Spin Kick| 6| CQC| use| 100| 100| 0| MGS2|1500|300||add KDWN; Destroy Equip; 1 block radius from user aoe|352 Spin Kick+| | + | |057| Spin Kick| 6| CQC| use| 100| 100| 0| MGS2|1500|300|-|add KDWN; Destroy Equip; 1 block radius from user aoe|352 Spin Kick+| |
- | |058| H.F. Blade| 6| CQC| use| 70x2| 100| 0| MGS2|2000|400|| add BLEED; Destroy Equip.; ineffective vs. machines|353 H.F. Blade+| | + | |058| H.F. Blade| 6| CQC| use| 70x2| 100| 0| MGS2|2000|400|-| add BLEED; Destroy Equip.; ineffective vs. machines|353 H.F. Blade+| |
- | |060| Briefing| 6| action| draw| -| -| -| MGS2|500|100|| User and ally discard hands & draw 6 new cards|355 Briefing+| | + | |060| Briefing| 6| action| draw| -| -| -| MGS2|500|100|-| User and ally discard hands & draw 6 new cards|355 Briefing+| |
- | |061| Eq. Lv. 3| 8| action| special| -| -| -| MGS1|||| 9 equip slots available; must be done from Eq. Lv. 2|| | + | |061| Eq. Lv. 3| 8| action| special| -| -| -| MGS1||200|-| 9 equip slots available; must be done from Eq. Lv. 2|| |
- | |062| Action++| 8| action| special| -| -| -| MGS1||200|| adds 2 REST per turn; Snake only; lasts 10 turns|| | + | |062| Action++| 8| action| special| -| -| -| MGS1||200|-| adds 2 REST per turn; Snake only; lasts 10 turns|| |
- | |063| Add KDWN| 4| action| attach| -| -| -| MGS1|||| adds KDWN to weapon; lasts 1 weapon use|356 Add KDWN+| | + | |063| Add KDWN| 4| action| attach| -| -| -| MGS1||200|-| adds KDWN to weapon; lasts 1 weapon use|356 Add KDWN+| |
- | |064| Head Shot| 12| action| attach| -| -| -| MGS1|1500|300|| add QUICK DEATH; HIT -30; only 1 shot; lasts 1 weapon | + | |064| Head Shot| 12| action| attach| -| -| -| MGS1|1500|300|-| add QUICK DEATH; HIT -30; only 1 shot; lasts 1 weapon |
|065| Hold Up| 7| action| special| -| -| -| MGS2|500|100|-| reduce target' | |065| Hold Up| 7| action| special| -| -| -| MGS2|500|100|-| reduce target' | ||
|066| Double Action: Cost+| 8| action| special| -| -| -| MGS2|2000|400|-| doubles current REST and card cost for 1 turn|068 Double Action| | |066| Double Action: Cost+| 8| action| special| -| -| -| MGS2|2000|400|-| doubles current REST and card cost for 1 turn|068 Double Action| | ||
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|071| Attack 1 Enemy| 8| action| attach| -| -| -| MGS3|1000|200|-| turns equipped aoe weapon to single enemy attack type;lasts 1 weapon use; cannot be used with Vulcan Raven card|362 Attack 1 Enemy+| | |071| Attack 1 Enemy| 8| action| attach| -| -| -| MGS3|1000|200|-| turns equipped aoe weapon to single enemy attack type;lasts 1 weapon use; cannot be used with Vulcan Raven card|362 Attack 1 Enemy+| | ||
|072| Hip Shot| 4| action| attach| -| -| -| MGS3|500|100|-| user's cost -5/hit; HIT -20; lasts 1 weapon use|363 Hip Shot+| | |072| Hip Shot| 4| action| attach| -| -| -| MGS3|500|100|-| user's cost -5/hit; HIT -20; lasts 1 weapon use|363 Hip Shot+| | ||
- | |074| Scope| 4| item| equip| -| -| -| MGS1|500||-| attacks 3+ blocks away get HIT +20; lasts 30 cost|365 Scope+| | + | |074| Scope| 4| item| equip| -| -| -| MGS1|500|100|-| attacks 3+ blocks away get HIT +20; lasts 30 cost|365 Scope+| |
- | |075| Body Armor| 5| item| equip| -| -| 50| MGS1|500||-| reduces damage by 80; lasts 1 time|366 Body Armor+| | + | |075| Body Armor| 5| item| equip| -| -| 50| MGS1|500|100|-| reduces damage by 80; lasts 1 time|366 Body Armor+| |
- | |076| Box A| 5| item| equip| -| -| -| MGS1|500||-| can hide from sentries; does not always work; lasts until weapon is used, or user is attacked|367 Box A+| | + | |076| Box A| 5| item| equip| -| -| -| MGS1|500|100|-| can hide from sentries; does not always work; lasts until weapon is used, or user is attacked|367 Box A+| |
- | |077| Mine Detector| 6| item| equip| -| -| -| MGS1|||-| shows mines; lasts 50 cost|368 Mine Detector+| | + | |077| Mine Detector| 6| item| equip| -| -| -| MGS1||100|-| shows mines; lasts 50 cost|368 Mine Detector+| |
- | |078| Ration| 4| item| use| -| -| -| MGS1|500||-| restores 350 of user's HP|369 Ration+| | + | |078| Ration| 4| item| use| -| -| -| MGS1|500|100|-| restores 350 of user's HP|369 Ration+| |
- | |079| Handy Survival Kit| 6| item| use| -| -| -| MGS1|||-| restores 100 of ally's HP|370 Handy Survival Kit+| | + | |079| Handy Survival Kit| 6| item| use| -| -| -| MGS1||200|-| restores 100 of ally's HP|370 Handy Survival Kit+| |
|081| Box B| 5| item| equip| -| -| -| MGS2|500|100|-| can hide from sentries; does not always work; lasts until weapon is used, or user is attacked|372 Box B+| | |081| Box B| 5| item| equip| -| -| -| MGS2|500|100|-| can hide from sentries; does not always work; lasts until weapon is used, or user is attacked|372 Box B+| | ||
|082| Bomb Switch| 6| item| use| -| -| -| MGS2|500|100|-| detonates all placed C3, C4, and TNT in the area|373 Detonator+| | |082| Bomb Switch| 6| item| use| -| -| -| MGS2|500|100|-| detonates all placed C3, C4, and TNT in the area|373 Detonator+| | ||
|083| Styptic| 4| item| use| -| -| -| MGS2|500|100|-| heals user's BLEEDing|104 Styptic+| | |083| Styptic| 4| item| use| -| -| -| MGS2|500|100|-| heals user's BLEEDing|104 Styptic+| | ||
- | |084| Handy Medical Kit| 8| item| use| -| -| -| MGS2|1000||| revives OOA ally with 10 HP|374 Handy Medical Kit+| | + | |084| Handy Medical Kit| 8| item| use| -| -| -| MGS2|1000|200|-| revives OOA ally with 10 HP|374 Handy Medical Kit+| |
|085| Survival Kit| 6| item| use| -| -| -| MGS2|1000|200|-| restores 200 of ally's HP|375 Survival Kit+| | |085| Survival Kit| 6| item| use| -| -| -| MGS2|1000|200|-| restores 200 of ally's HP|375 Survival Kit+| | ||
|086| Medical Kit| 12| item| use| -| -| -| MGS2|500|100|-| revives OOA ally with full HP|376 Medical Kit+| | |086| Medical Kit| 12| item| use| -| -| -| MGS2|500|100|-| revives OOA ally with full HP|376 Medical Kit+| | ||
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|102| Box D| 5| item| equip| -| -| -| MGS3|500|100|-| can hide from sentries; does not always work; lasts until weapon is used, or user is attacked|392 Box D+| | |102| Box D| 5| item| equip| -| -| -| MGS3|500|100|-| can hide from sentries; does not always work; lasts until weapon is used, or user is attacked|392 Box D+| | ||
|103| Bandage| 10| item| use| -| -| -| MGS3|2000|100|-| restores user's HP by 400|393 Bandage+| | |103| Bandage| 10| item| use| -| -| -| MGS3|2000|100|-| restores user's HP by 400|393 Bandage+| | ||
- | |104| Styptic+| 4| item| use| -| -| -| MGS2|-||-| restores user's HP by 200; heals BLEEDing| | + | |104| Styptic+| 4| item| use| -| -| -| MGS2|-|100|-| restores user's HP by 200; heals BLEEDing| |
|105| Front Evade| 5| support| equip| -| -| 75| MGS3|1000|200|-| Completely evades frontal & sometimes side attacks; 1 use|394 Front Evade+| | |105| Front Evade| 5| support| equip| -| -| 75| MGS3|1000|200|-| Completely evades frontal & sometimes side attacks; 1 use|394 Front Evade+| | ||
- | |106| Endure| 5| support| equip| -| -| 50| MGS1|||-| reduces damage from 1 attack by 10; 1 use|395 Endure+| | + | |106| Endure| 5| support| equip| -| -| 50| MGS1||300|-| reduces damage from 1 attack by 10; 1 use|395 Endure+| |
|107| Hang| 4| support| equip| -| -| -| MGS2|1000|100|-| allows user to hang off of ledges; lasts 30 cost|396 Hang+| | |107| Hang| 4| support| equip| -| -| -| MGS2|1000|100|-| allows user to hang off of ledges; lasts 30 cost|396 Hang+| | ||
|108| Handy 1st Aid Kit| 4| item| use| -| -| -| MGS2|500|200|-| restores adjacent ally's HP by 200|397 Handy 1st Aid Kit+| | |108| Handy 1st Aid Kit| 4| item| use| -| -| -| MGS2|500|200|-| restores adjacent ally's HP by 200|397 Handy 1st Aid Kit+| | ||
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|112| Sacrifice| 4| support| use| -| -| -| MGS2|100|100|-| user's life -100, ally's HP +300|401 Sacrifice+| | |112| Sacrifice| 4| support| use| -| -| -| MGS2|100|100|-| user's life -100, ally's HP +300|401 Sacrifice+| | ||
|113| Transfuse Blood| 4| support| use| -| -| -| MGS2|100|100|-| user's life +300, ally's HP -100|402 Transfuse Blood+| | |113| Transfuse Blood| 4| support| use| -| -| -| MGS2|100|100|-| user's life +300, ally's HP -100|402 Transfuse Blood+| | ||
- | |114| 1st Aid Kit| 4| item| use| -| -| -| MGS1|||| adjacent ally's HP +400|403 1st Aid Kit+| | + | |114| 1st Aid Kit| 4| item| use| -| -| -| MGS1||200|-| adjacent ally's HP +400|403 1st Aid Kit+| |
|115| Cost -6| 0| support| cost reducer| -| -| -| MGS2|1500|300|-| reduces user's cost by 6; cannot be used for movement|404 Cost -8| | |115| Cost -6| 0| support| cost reducer| -| -| -| MGS2|1500|300|-| reduces user's cost by 6; cannot be used for movement|404 Cost -8| | ||
|116| Ally Cost -6| 8| support| cost reducer| -| -| -| MGS2|1000|300|-| reduces ally's cost by 6|405 Ally Cost -8| | |116| Ally Cost -6| 8| support| cost reducer| -| -| -| MGS2|1000|300|-| reduces ally's cost by 6|405 Ally Cost -8| | ||
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|118| Hand Grip| 7| support| use| -| -| -| MGS2|500|100|-| increases duration of Hang cards|407 Hand Grip+| | |118| Hand Grip| 7| support| use| -| -| -| MGS2|500|100|-| increases duration of Hang cards|407 Hand Grip+| | ||
|119| Reaction Block| 8| support| equip| -| -| -| MGS3|100|1000|-| prevents enemy REA; lasts 20 cost|408 Reaction Block+| | |119| Reaction Block| 8| support| equip| -| -| -| MGS3|100|1000|-| prevents enemy REA; lasts 20 cost|408 Reaction Block+| | ||
- | |120| Evade| 7| support| equip| -| -| 75| MGS1|||-| Completely evades attack from any angle; 1 use|409 Evade+| | + | |120| Evade| 7| support| equip| -| -| 75| MGS1||300|-| Completely evades attack from any angle; 1 use|409 Evade+| |
|121| Cost -10| 0| support| cost reducer| -| -| -| MGS1|3000|300|-| reduces user's cost by 10; cannot be used for movement|410 Cost -12| | |121| Cost -10| 0| support| cost reducer| -| -| -| MGS1|3000|300|-| reduces user's cost by 10; cannot be used for movement|410 Cost -12| | ||
- | |122| Ally Cost -10| 12| support| cost reducer| -| -| -| MGS1|||-| reduces ally's cost by 10|411 Ally Cost -12| | + | |122| Ally Cost -10| 12| support| cost reducer| -| -| -| MGS1||300|-| reduces ally's cost by 10|411 Ally Cost -12| |
- | |123| Genome Soldier| 4| character| move| -| -| -| MGS1|||-| can move 5 blocks|412 Genome Soldier+| | + | |123| Genome Soldier| 4| character| move| -| -| -| MGS1||100|-| can move 5 blocks|412 Genome Soldier+| |
- | |125| Roy Campbell| 10| character| use| 200| 100| -| MGS1|||-| 5x5 aoe; add BURN; activates after 10 cost; after use, it is removed from deck for remainder of current mission|413 Roy Campbell+| | + | |125| Roy Campbell| 10| character| use| 200| 100| -| MGS1||400|-| 5x5 aoe; add BURN; activates after 10 cost; after use, it is removed from deck for remainder of current mission|413 Roy Campbell+| |
|126| Otacon| 7| character| attach| -| -| -| MGS1|||| adds anti-armor, ATK, HIT +10; lasts 2 weapon uses|414 Otacon+| | |126| Otacon| 7| character| attach| -| -| -| MGS1|||| adds anti-armor, ATK, HIT +10; lasts 2 weapon uses|414 Otacon+| | ||
- | |127| Sniper Wolf| 6| character| attach| -| -| -| MGS1|||-| HIT +40; lasts 1 weapon use|415 Sniper Wolf+| | + | |127| Sniper Wolf| 6| character| attach| -| -| -| MGS1||300|-| HIT +40; lasts 1 weapon use|415 Sniper Wolf+| |
- | |128| Vulcan Raven| 7| character| attach| -| -| -| MGS1|||-| turns single-attack weapon into 3x3 aoe weapon; lasts 1 weapon use; cannot be used with attack 1 enemy card|416 Vulcan Raven+| | + | |128| Vulcan Raven| 7| character| attach| -| -| -| MGS1||200|-| turns single-attack weapon into 3x3 aoe weapon; lasts 1 weapon use; cannot be used with attack 1 enemy card|416 Vulcan Raven+| |
|130| Cyborg Ninja| 6| character| use| 15x5| 100| -| CHRN|-|400|-| hits targetted enemy|| | |130| Cyborg Ninja| 6| character| use| 15x5| 100| -| CHRN|-|400|-| hits targetted enemy|| | ||
|132| Mei Ling| 8| character| use| -| -| -| MGS1|||-| doubles all allies' | |132| Mei Ling| 8| character| use| -| -| -| MGS1|||-| doubles all allies' |