acid2cards

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revision Previous revision
Next revision
Previous revision
acid2cards [2020/04/20 18:13] coppert4nkacid2cards [2022/03/30 13:48] (current) – front lines inaccuracy? plywood
Line 5: Line 5:
 |001|SOCOM|4|pistol|equip|100x2|95|20|MGS1|||45 Cal| Adds KDWN; Silenced|300 SOCOM+| |001|SOCOM|4|pistol|equip|100x2|95|20|MGS1|||45 Cal| Adds KDWN; Silenced|300 SOCOM+|
 |002|FAMAS/G1|8|rifle|use|60x5|70|10|MGS1|||5.56mm|adds 1 cost/hit|301 FAMAS/F2| |002|FAMAS/G1|8|rifle|use|60x5|70|10|MGS1|||5.56mm|adds 1 cost/hit|301 FAMAS/F2|
-|003|C4|5|explosive|use|200|100|0|MGS1||||anti-armor; 3x3 aoe; set off with timer,remote, or when shot;                                         add KDWN|302 TNT| +|003|C4|5|explosive|use|200|100|0|MGS1||||anti-armor; 3x3 aoe; set off with timer,remote, or when shot; add KDWN|302 TNT| 
-|004|Desert Eagle|10|pistol|use|400x1|40|0|MGS1||||anti-armor|303 Desert Eagle+|+|004|Desert Eagle|10|pistol|use|400x1|40|0|MGS1||||anti-armor|303 Desert Eagle+|
 |005|Grenade|7|explosive|use|150|100|0|MGS1||||anti-armor; 3x3 aoe; detonates after 8 cost|304 Grenade+| |005|Grenade|7|explosive|use|150|100|0|MGS1||||anti-armor; 3x3 aoe; detonates after 8 cost|304 Grenade+|
-|006| Stun Grenade| 6| explosive| use| 0| 100| 0| MGS1|500||| adds FAINT; 3x3 aoe; detonates after 5 cost|305 Stun Grenade+| +|006| Stun Grenade| 6| explosive| use| 0| 100| 0| MGS1|500||| adds FAINT; 3x3 aoe; detonates after 5 cost|305 Stun Grenade+| 
-|007| Chaff Grenade| 6| explosive| use| 0| 100| 0| MGS2|500|100||disables on-screen machines for 20 cost; detonates after 5 cost|306 Chaff Grenade+|+|007| Chaff Grenade| 6| explosive| use| 0| 100| 0| MGS2|500|100||disables on-screen machines for 20 cost; detonates after 5 cost|306 Chaff Grenade+|
 |008| FIM-92B| 7| stinger| use| 240| 100| 0| MGS1|1000|200||only targets machines; unlimited range, HIT does not decrease with distance; anti-armor|307 FIM-92C| |008| FIM-92B| 7| stinger| use| 240| 100| 0| MGS1|1000|200||only targets machines; unlimited range, HIT does not decrease with distance; anti-armor|307 FIM-92C|
 |009| USP| 4| pistol| equip| 40x3| 90| 50| MGS2|500|100|9mm||308 P8| |009| USP| 4| pistol| equip| 40x3| 90| 50| MGS2|500|100|9mm||308 P8|
Line 15: Line 15:
 |011| AKS74u| 6| rifle| equip| 30x5| 70| 50| MGS2|500|100|5.45mm|Silenced|310 AKS74un| |011| AKS74u| 6| rifle| equip| 30x5| 70| 50| MGS2|500|100|5.45mm|Silenced|310 AKS74un|
 |012| M4| 8| rifle| equip| 10x8| 70| 10| MGS2|1000|200|5.56mm||311 M4A1| |012| M4| 8| rifle| equip| 10x8| 70| 10| MGS2|1000|200|5.56mm||311 M4A1|
-|013| PSG1| 8| sniper| equip| 70x2| 75| 0| MGS2|1500|300|7.62mm|312 PSG1-T|+|013| PSG1| 8| sniper| equip| 70x2| 75| 0| MGS2|1500|300|7.62mm||312 PSG1-T|
 |014| M9| 6| pistol| equip| 10x2| 70| 0| MGS2|500|100|9mm|Add SLEEP|313 M9+| |014| M9| 6| pistol| equip| 10x2| 70| 0| MGS2|500|100|9mm|Add SLEEP|313 M9+|
 |015| USP (Laser S.)| 5| pistol| equip| 40x3| 95| 50|MGS2|1000|200|9mm| Free Attack; Silenced|314 P8 (Laser S.)| |015| USP (Laser S.)| 5| pistol| equip| 40x3| 95| 50|MGS2|1000|200|9mm| Free Attack; Silenced|314 P8 (Laser S.)|
Line 50: Line 50:
 |046| Strand| 4| action| attach| -| -| -| MGS1||||add 1 cost/hit with weapon; lasts 3 weapon uses|| |046| Strand| 4| action| attach| -| -| -| MGS1||||add 1 cost/hit with weapon; lasts 3 weapon uses||
 |047| Concentrate| 0| action| attach| -| -| -| MGS1||||HIT +30%; use cost for weapon +3; lasts 2 weapon uses; cannot be used for movement|345 Concentrate+| |047| Concentrate| 0| action| attach| -| -| -| MGS1||||HIT +30%; use cost for weapon +3; lasts 2 weapon uses; cannot be used for movement|345 Concentrate+|
-|048| Eq. Lv. 2| 4| action| special| -| -| -| MGS1||||4 equip slots available||061 Eq. Lv. 3|+|048| Eq. Lv. 2| 4| action| special| -| -| -| MGS1||||4 equip slots available|061 Eq. Lv. 3|
 |049| Action+| 5| action| special| -| -| -| MGS1||||adds 1 REST per turn; Snake only; lasts 10 turns|062 Action++| |049| Action+| 5| action| special| -| -| -| MGS1||||adds 1 REST per turn; Snake only; lasts 10 turns|062 Action++|
 |050| Marines| 4| character| move| -| -| -| MGS2|500|100||move 4 blocks|346 Marines+| |050| Marines| 4| character| move| -| -| -| MGS2|500|100||move 4 blocks|346 Marines+|
Line 132: Line 132:
 |128| Vulcan Raven| 7| character| attach| -| -| -| MGS1|||-| turns single-attack weapon into 3x3 aoe weapon; lasts 1 weapon use; cannot be used with attack 1 enemy card|416 Vulcan Raven+| |128| Vulcan Raven| 7| character| attach| -| -| -| MGS1|||-| turns single-attack weapon into 3x3 aoe weapon; lasts 1 weapon use; cannot be used with attack 1 enemy card|416 Vulcan Raven+|
 |129| Metal Gear REX| 30| character| use| 300| 100| -| ITGL|||-| 5x5 aoe in front of user; discards 2 random cards from user's hand; cannot be used if user doesn't have enough cards to discard; cannot be used for movement|417 Metal Gear REX+| |129| Metal Gear REX| 30| character| use| 300| 100| -| ITGL|||-| 5x5 aoe in front of user; discards 2 random cards from user's hand; cannot be used if user doesn't have enough cards to discard; cannot be used for movement|417 Metal Gear REX+|
-|130| Cyborg Ninja| 6| character| use| 15x5| 100| -| CHRN|-|400|-| hits targetted enemy||+|130| Cyborg Ninja| 6| character| use| 15x5| 100| -| CHRN|-|400|-| hits targeted enemy||
 |131| Psycho Mantis| 10| character| use| -| -| -| ITGL|||-| 3x6 target area;  disorients target; lasts 2 turns|418 Psycho Mantis+| |131| Psycho Mantis| 10| character| use| -| -| -| ITGL|||-| 3x6 target area;  disorients target; lasts 2 turns|418 Psycho Mantis+|
 |132| Mei Ling| 8| character| use| -| -| -| MGS1|||-| doubles all allies' interference effects; lasts 20 cost|419 Mei Ling+| |132| Mei Ling| 8| character| use| -| -| -| MGS1|||-| doubles all allies' interference effects; lasts 20 cost|419 Mei Ling+|
Line 152: Line 152:
 |148| Johnny Sasaki| 7| character| draw| -| -| -| MGS2|1000|200|-| user discards hand, then draws six new cards|434 Johnny Sasaki+| |148| Johnny Sasaki| 7| character| draw| -| -| -| MGS2|1000|200|-| user discards hand, then draws six new cards|434 Johnny Sasaki+|
 |149| Raiden| 7| character| move| -| -| -| MGS2|1500|300|-| can move 3 squares in one direction; ignore open spaces & enemies the way; add KDWN to enemies in user's path|435 Raiden+| |149| Raiden| 7| character| move| -| -| -| MGS2|1500|300|-| can move 3 squares in one direction; ignore open spaces & enemies the way; add KDWN to enemies in user's path|435 Raiden+|
-|150| Gurlogon| 7| character| use| -| -| -| SBST|||| 5x9 aoe; adds 15 cost to all enemies in aoe|436 Gurlogon+|+|150| Gurlugon| 7| character| use| -| -| -| SBST|||| 5x9 aoe; adds 15 cost to all enemies in aoe|436 Gurlogon+|
 |151| Gray Fox| 5| character| equip| -| -| -| ITGL|2000|400|-| ATK +20, HIT +5 for all CQC attacks; lasts 3 turns|130 Cyborg Ninja| |151| Gray Fox| 5| character| equip| -| -| -| ITGL|2000|400|-| ATK +20, HIT +5 for all CQC attacks; lasts 3 turns|130 Cyborg Ninja|
 |152| Solid Snake (MG)| 8| character| equip| -| -| -| CHRN|1500|300|-| used load weapon cards return to user's hand|437 Solid Snake (MG)+| |152| Solid Snake (MG)| 8| character| equip| -| -| -| CHRN|1500|300|-| used load weapon cards return to user's hand|437 Solid Snake (MG)+|
Line 228: Line 228:
 |224| Military Gain| 6| support| trap| -| -| -| MGS3|1000|200|-| while on set square, user gains 500 bonus points for each enemy killed|505 Military Gain+| |224| Military Gain| 6| support| trap| -| -| -| MGS3|1000|200|-| while on set square, user gains 500 bonus points for each enemy killed|505 Military Gain+|
 |225| Tent| 6| support| trap| -| -| -| MGS3|1000|300|-| gain +10% HP per turn while standing on square set on|506 Tent+| |225| Tent| 6| support| trap| -| -| -| MGS3|1000|300|-| gain +10% HP per turn while standing on square set on|506 Tent+|
-|226| Front Lines| 6| support| trap| -| -| -| MGS3|1000|100|-| gain +10 HIT while standing on square set on|507 Front Lines+|+|226| Front Lines| 6| support| trap| -| -| -| MGS3|1000|100|-| gain +10 (+20?HIT while standing on square set on|507 Front Lines+|
 |227| Headquarters| 6| support| trap| -| -| -| MGS3|1000|300|-| remove status ailment while standing on square set on|508 Headquarters+| |227| Headquarters| 6| support| trap| -| -| -| MGS3|1000|300|-| remove status ailment while standing on square set on|508 Headquarters+|
 |228| Disarmament| 6| support| trap| -| -| -| MGS3|1000|300|-| 1 random equip destroyed while standing on square set on|509 Disarmament+| |228| Disarmament| 6| support| trap| -| -| -| MGS3|1000|300|-| 1 random equip destroyed while standing on square set on|509 Disarmament+|
Line 256: Line 256:
 |252| M79 (antipersonnel)| 8| grenade launcher| use| special| 100| 0| CHRN|1500|||ATK equal to:(100-(currentHP%))x4; ATK cannot drop below 1; unlimited range, HIT always 100%; anti-armor|533 M79 (AP ammo)| |252| M79 (antipersonnel)| 8| grenade launcher| use| special| 100| 0| CHRN|1500|||ATK equal to:(100-(currentHP%))x4; ATK cannot drop below 1; unlimited range, HIT always 100%; anti-armor|533 M79 (AP ammo)|
 |253| SMG| 6| SMG| equip| 50x4| 80| 0| CHRN|1000|| 9mm| cost of attacking=0 if attack does 0 damage|534 SMG+| |253| SMG| 6| SMG| equip| 50x4| 80| 0| CHRN|1000|| 9mm| cost of attacking=0 if attack does 0 damage|534 SMG+|
-|254| M47 Dragon| 0| rocket launcher| use| special| 100| 0| CHRN| ATK= cost x10;HIT always100%; anti-armor|535 Super Dragon|+|254| M47 Dragon| 0| rocket launcher| use| special| 100| 0| CHRN|2000||| ATK= cost x10;HIT always100%; anti-armor|535 Super Dragon|
 |255| Ingram M11| 6| SMG| equip| 50x4| 80| 100| CHRN|500|100| 9mm|ATK x1.5 if countering|536 Cobray M11| |255| Ingram M11| 6| SMG| equip| 50x4| 80| 100| CHRN|500|100| 9mm|ATK x1.5 if countering|536 Cobray M11|
 |256| MK22| 6| pistol| use| 0x1| 60| 0| MGS3|500|100|-| add SLEEP|537 MK22+| |256| MK22| 6| pistol| use| 0x1| 60| 0| MGS3|500|100|-| add SLEEP|537 MK22+|
Line 274: Line 274:
 |270| Evade Backup| 5| support| use| -| -| -| MGS2|2000|200|-| ally gets + 20% evasion on next attack|551 Evade Backup+| |270| Evade Backup| 5| support| use| -| -| -| MGS2|2000|200|-| ally gets + 20% evasion on next attack|551 Evade Backup+|
 |271| Serum| 12| support| use| -| -| -| MGS2|1000|100|-| cures ally's status ailment|552 Serum+| |271| Serum| 12| support| use| -| -| -| MGS2|1000|100|-| cures ally's status ailment|552 Serum+|
-|272| Remove Trap| 10| support| use| -| -| -| MGS1|||| removes 1 trap|553 Remove Trap+| +|272| Remove Trap| 10| support| use| -| -| -| MGS1|3000|300|| removes 1 trap|553 Remove Trap+| 
-|273| Near Def. Support| 7| support| equip| -| -| -| MGS1|||| nearby ally's damage is reduced by 50; lasts 5 turns|554 Near Def. Support+| +|273| Near Def. Support| 7| support| equip| -| -| -| MGS1|2000|200|| nearby ally's damage is reduced by 50; lasts 5 turns|554 Near Def. Support+| 
-|274| Near Atk. Support| 7| support| equip| -| -| -| MGS1|||| nearby ally gets ATK +5; lasts 5 turns|555 Near Atk. Support+| +|274| Near Atk. Support| 7| support| equip| -| -| -| MGS1|2000|200|| nearby ally gets ATK +5; lasts 5 turns|555 Near Atk. Support+| 
-|275| Projectile Soak| 8| support| equip| -| -| -| MGS1|||| projectile damage is added to user's HP; CQC damage doubled|556 Projectile Soak+| +|275| Projectile Soak| 8| support| equip| -| -| -| MGS1|3000|300|| projectile damage is added to user's HP; CQC damage doubled|556 Projectile Soak+| 
-|276| Close-Range Soak| 8| support| equip| -| -| -| MGS1|||| CQC damage is added to user's HP;  projectile damage doubled|557 Close-Range Soak+| +|276| Close-Range Soak| 8| support| equip| -| -| -| MGS1|3000|300|| CQC damage is added to user's HP;  projectile damage doubled|557 Close-Range Soak+| 
-|277| Projectile Counter| 8| support| equip| -| -| -| MGS1|||| gunshots countered; ATK x1.5 if CQC used|558 Projectile Counter+| +|277| Projectile Counter| 8| support| equip| -| -| -| MGS1|1000|300|| gunshots countered; ATK x1.5 if CQC used|558 Projectile Counter+| 
-|278| Close-Rng Counter| 8| support| equip| -| -| -| MGS1|||| CQC attacks are countered; ATK x1.5 if gunshot counter|559 Close-Rng Counter+| +|278| Close-Rng Counter| 8| support| equip| -| -| -| MGS1|1000|300|| CQC attacks are countered; ATK x1.5 if gunshot counter|559 Close-Rng Counter+| 
-|279| Cost Counter| 8| support| equip| -| -| -| MGS1|||| returns cost added back to attacker; lasts 1 use|560 Cost Counter+| +|279| Cost Counter| 8| support| equip| -| -| -| MGS1|1000|200|| returns cost added back to attacker; lasts 1 use|560 Cost Counter+| 
-|280| Card Seal| 12| support| use| -| -| -| MGS1|||| the card used immediately before this one is unusable by all players; effect lasts until a different card is sealed; cannot be used in Story Mode|561 Card Seal+|+|280| Card Seal| 12| support| use| -| -| -| MGS1|500|100|| the card used immediately before this one is unusable by all players; effect lasts until a different card is sealed; cannot be used in Story Mode|561 Card Seal+|
 |281| Reiko Hinomoto| 6| character| use| 100| 100| 0| CHRN|-|-|-| add FAINT; user and target switch position; must be in front of adjacent enemy|| |281| Reiko Hinomoto| 6| character| use| 100| 100| 0| CHRN|-|-|-| add FAINT; user and target switch position; must be in front of adjacent enemy||
 |282| Uniform-R| 5| item| equip| -| -| 80| MGS2|500|100|-| Reduce damage by 50|562 Uniform-R+| |282| Uniform-R| 5| item| equip| -| -| 80| MGS2|500|100|-| Reduce damage by 50|562 Uniform-R+|
Line 324: Line 324:
 |320| Claymore+| 6| explosive| use| 150| 100| 0| MGS2|-|100|-| 2x1 aoa; Set off by movement; crawl over to disarm| |320| Claymore+| 6| explosive| use| 150| 100| 0| MGS2|-|100|-| 2x1 aoa; Set off by movement; crawl over to disarm|
 |321| Nikita Missile+| 7| missile| use| 220| 100| 0| MGS2|-|300|-| add BURN; anti-armor; move 5 squares/turn; 3x3 aoe| |321| Nikita Missile+| 7| missile| use| 220| 100| 0| MGS2|-|300|-| add BURN; anti-armor; move 5 squares/turn; 3x3 aoe|
-|322| MP5SD6| 7| SMG| use| 200x| 90| 0| ITGL|-|| 9mm| 2+(3x2)+2 aoe; silenced|+|322| MP5SD6| 7| SMG| use| 200x1| 90| 0| ITGL|-|| 9mm| 2+(3x2)+2 aoe; silenced|
 |323| RC Missile+| 7| missile| use| 250| 100| 0| CHRN|-|300|-| add BLEED; anti-armor; move 5 squares/turn; 3x3 aoe| |323| RC Missile+| 7| missile| use| 250| 100| 0| CHRN|-|300|-| add BLEED; anti-armor; move 5 squares/turn; 3x3 aoe|
 |324| Mine+| 6| explosive| use| 180| 100| 0| CHRN|-|200|-| set off by standing/moving over block; crawl to disarm; anti-armor| |324| Mine+| 6| explosive| use| 180| 100| 0| CHRN|-|200|-| set off by standing/moving over block; crawl to disarm; anti-armor|
Line 438: Line 438:
 |434| Johnny Sasaki+| 4| character| draw| -| -| -| MGS2|-|200|-| user discards hand, then  draws six new cards| |434| Johnny Sasaki+| 4| character| draw| -| -| -| MGS2|-|200|-| user discards hand, then  draws six new cards|
 |435| Raiden+| 4| character| move| -| -| -| MGS2|-|300|-| can move 3 squares in one   direction; ignore open spaces & enemies en route; add KDWN to enemies in user's path| |435| Raiden+| 4| character| move| -| -| -| MGS2|-|300|-| can move 3 squares in one   direction; ignore open spaces & enemies en route; add KDWN to enemies in user's path|
-|436| Gurlogon+| 10| character| use| -| -| -| SBST|-||-| 9x9 aoe; adds 20 cost to all enemies in aoe|+|436| Gurlugon+| 10| character| use| -| -| -| SBST|-||-| 9x9 aoe; adds 20 cost to all enemies in aoe|
 |437| Solid Snake (MG)+| 4| character| equip| -| -| -| CHRN|-|300|-| used loading weapon cards return to user's hand| |437| Solid Snake (MG)+| 4| character| equip| -| -| -| CHRN|-|300|-| used loading weapon cards return to user's hand|
 |438| Machinegun Kid+| 4| character| equip| -| -| -| CHRN|-|100|-| universal loading card for any SMG or machine gun| |438| Machinegun Kid+| 4| character| equip| -| -| -| CHRN|-|100|-| universal loading card for any SMG or machine gun|
Line 509: Line 509:
 |505| Military Gain+| 4| support| trap| -| -| -| MGS3|-|200|-| while on set square,user gains 1000 bonus points for each enemy killed| |505| Military Gain+| 4| support| trap| -| -| -| MGS3|-|200|-| while on set square,user gains 1000 bonus points for each enemy killed|
 |506| Tent+| 4| support| trap| -| -| -| MGS3|-|300|-| gain +20% HP per turn while standing on square set on| |506| Tent+| 4| support| trap| -| -| -| MGS3|-|300|-| gain +20% HP per turn while standing on square set on|
-|507| Front Lines+| 4| support| trap| -| -| -| MGS3|-|100|-| gain +20 HIT while standing on square set on|+|507| Front Lines+| 4| support| trap| -| -| -| MGS3|-|100|-| gain +20 (+30?HIT while standing on square set on|
 |508| Headquarters+| 4| support| trap| -| -| -| MGS3|-|300|-| remove status ailment while standing on square set on| |508| Headquarters+| 4| support| trap| -| -| -| MGS3|-|300|-| remove status ailment while standing on square set on|
 |509| Disarmament+| 4| support| trap| -| -| -| MGS3|-|300|-| 1 random equip destroyed while standing on square set on| |509| Disarmament+| 4| support| trap| -| -| -| MGS3|-|300|-| 1 random equip destroyed while standing on square set on|
Line 573: Line 573:
  
 Revised table from A. Aurelio Miro's [[https://gamefaqs.gamespot.com/psp/928434-metal-gear-acid-2/faqs/43341|Deckbuilding/Card List Guide]]. Fixed card 002 "FAMAS/G1" mislabelled as an equip card. Fixed card 011 "AKS74u" lack of Silenced.  Revised table from A. Aurelio Miro's [[https://gamefaqs.gamespot.com/psp/928434-metal-gear-acid-2/faqs/43341|Deckbuilding/Card List Guide]]. Fixed card 002 "FAMAS/G1" mislabelled as an equip card. Fixed card 011 "AKS74u" lack of Silenced. 
-Fixed Card 031 "Vz61" being silenced when it is not. Fixed card 540 "AMD-63 Carbine" mislabelled as a use card. Fixed card 085 and 375 "Survival Kit" mislabelled as MGS1. Fixed card 086 and 376 "Medical Kit" mislabelled as MGS1. Fixed card 094 and 384 "Bomb Blast Suit" mislabelled as MGS2. Fixed card 098 and 388 "Builder Bed" mislabelled as CHRN. Fixed card 121 "Cost -10" mislabelled as MGS2. Fixed card 196 and 478 "Fatman" mislabelled as MGS3. Fixed card 168 "Jonathan Ingram" mislabelled as CHRN. Fixed card 172 and 456 "Jehuty" mislabelled as CHRN. Fixed card 88 typo "Cook Book." Fixed card 209 typo "Gray Murray." Fixed card 243 and 524 type "Draw Linkage." Fixed card 378 typo "Super Cook Book." Fixed card 143 and 429 typo "Iriqois Pliskin." Fixed shortening of “M15 Grenade.” Fixed numbering mistake for cards 490 and 491. Removed extra "be" in cards 231, 232, 512, and 513. Added +s to cards 562, 563, and 564. Fixed missile typos. +Fixed Card 031 "Vz61" being silenced when it is not. Fixed card 540 "AMD-63 Carbine" mislabelled as a use card. Fixed card 085 and 375 "Survival Kit" mislabelled as MGS1. Fixed card 086 and 376 "Medical Kit" mislabelled as MGS1. Fixed card 094 and 384 "Bomb Blast Suit" mislabelled as MGS2. Fixed card 098 and 388 "Builder Bed" mislabelled as CHRN. Fixed card 121 "Cost -10" mislabelled as MGS2. Fixed card 196 and 478 "Fatman" mislabelled as MGS3. Fixed card 168 "Jonathan Ingram" mislabelled as CHRN. Fixed card 172 and 456 "Jehuty" mislabelled as CHRN. Fixed card 88 typo "Cook Book." Fixed card 209 typo "Gray Murray." Fixed card 243 and 524 type "Draw Linkage." Fixed card 378 typo "Super Cook Book." Fixed card 143 and 429 typo "Iriqois Pliskin." Fixed card 130 typo "targetted." Fixed card 150 and 436 "Gurlogon." Fixed shortening of “M15 Grenade.” Fixed numbering mistake for cards 490 and 491. Removed extra "be" in cards 231, 232, 512, and 513. Added +s to cards 562, 563, and 564. Fixed missile typos. 
  • acid2cards.1587406426.txt.gz
  • Last modified: 2020/04/20 18:13
  • by coppert4nk