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acid2cards [2020/04/14 07:21] – card correction plywoodacid2cards [2022/03/30 13:48] (current) – front lines inaccuracy? plywood
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 ^ID^Name^Cost^Type^Subtype^ATK^Hit(%)^REA(%)^Pack^Upgrade Cost^Sell Cost^Ammo Type^Notes^Upgrades to^ ^ID^Name^Cost^Type^Subtype^ATK^Hit(%)^REA(%)^Pack^Upgrade Cost^Sell Cost^Ammo Type^Notes^Upgrades to^
 |001|SOCOM|4|pistol|equip|100x2|95|20|MGS1|||45 Cal| Adds KDWN; Silenced|300 SOCOM+| |001|SOCOM|4|pistol|equip|100x2|95|20|MGS1|||45 Cal| Adds KDWN; Silenced|300 SOCOM+|
-|002|FAMAS/G1|8|rifle|equip|60x5|70|10|MGS1|||5.56mm|adds 1 cost/hit|301 FAMAS/F2| +|002|FAMAS/G1|8|rifle|use|60x5|70|10|MGS1|||5.56mm|adds 1 cost/hit|301 FAMAS/F2| 
-|003|C4|5|explosive|use|200|100|0|MGS1||||anti-armor; 3x3 aoe; set off with timer,remote, or when shot;                                         add KDWN|302 TNT| +|003|C4|5|explosive|use|200|100|0|MGS1||||anti-armor; 3x3 aoe; set off with timer,remote, or when shot; add KDWN|302 TNT| 
-|004|Desert Eagle|10|pistol|use|400x1|40|0|MGS1||||anti-armor|303 Desert Eagle+|+|004|Desert Eagle|10|pistol|use|400x1|40|0|MGS1||||anti-armor|303 Desert Eagle+|
 |005|Grenade|7|explosive|use|150|100|0|MGS1||||anti-armor; 3x3 aoe; detonates after 8 cost|304 Grenade+| |005|Grenade|7|explosive|use|150|100|0|MGS1||||anti-armor; 3x3 aoe; detonates after 8 cost|304 Grenade+|
-|006| Stun Grenade| 6| explosive| use| 0| 100| 0| MGS1|500||| adds FAINT; 3x3 aoe; detonates after 5 cost|305 Stun Grenade+| +|006| Stun Grenade| 6| explosive| use| 0| 100| 0| MGS1|500||| adds FAINT; 3x3 aoe; detonates after 5 cost|305 Stun Grenade+| 
-|007| Chaff Grenade| 6| explosive| use| 0| 100| 0| MGS2|500|100||disables on-screen machines for 20 cost; detonates after 5 cost|306 Chaff Grenade+|+|007| Chaff Grenade| 6| explosive| use| 0| 100| 0| MGS2|500|100||disables on-screen machines for 20 cost; detonates after 5 cost|306 Chaff Grenade+|
 |008| FIM-92B| 7| stinger| use| 240| 100| 0| MGS1|1000|200||only targets machines; unlimited range, HIT does not decrease with distance; anti-armor|307 FIM-92C| |008| FIM-92B| 7| stinger| use| 240| 100| 0| MGS1|1000|200||only targets machines; unlimited range, HIT does not decrease with distance; anti-armor|307 FIM-92C|
 |009| USP| 4| pistol| equip| 40x3| 90| 50| MGS2|500|100|9mm||308 P8| |009| USP| 4| pistol| equip| 40x3| 90| 50| MGS2|500|100|9mm||308 P8|
 |010| Makarov| 4| pistol| equip| 30x4| 90| 20| MGS2|500|100|9mm||309 PMM| |010| Makarov| 4| pistol| equip| 30x4| 90| 20| MGS2|500|100|9mm||309 PMM|
-|011| AKS74u| 6| rifle| equip| 30x5| 70| 50| MGS2|500|100|5.45mm||310 AKS74un|+|011| AKS74u| 6| rifle| equip| 30x5| 70| 50| MGS2|500|100|5.45mm|Silenced|310 AKS74un|
 |012| M4| 8| rifle| equip| 10x8| 70| 10| MGS2|1000|200|5.56mm||311 M4A1| |012| M4| 8| rifle| equip| 10x8| 70| 10| MGS2|1000|200|5.56mm||311 M4A1|
-|013| PSG1| 8| sniper| equip| 70x2| 75| 0| MGS2|1500|300|7.62mm|312 PSG1-T|+|013| PSG1| 8| sniper| equip| 70x2| 75| 0| MGS2|1500|300|7.62mm||312 PSG1-T|
 |014| M9| 6| pistol| equip| 10x2| 70| 0| MGS2|500|100|9mm|Add SLEEP|313 M9+| |014| M9| 6| pistol| equip| 10x2| 70| 0| MGS2|500|100|9mm|Add SLEEP|313 M9+|
 |015| USP (Laser S.)| 5| pistol| equip| 40x3| 95| 50|MGS2|1000|200|9mm| Free Attack; Silenced|314 P8 (Laser S.)| |015| USP (Laser S.)| 5| pistol| equip| 40x3| 95| 50|MGS2|1000|200|9mm| Free Attack; Silenced|314 P8 (Laser S.)|
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 |020| SPAS12| 6| shotgun| equip| 60x3| 85| 0| MGS2|1500|300|12 gauge|adds KDWN; (3x3)+2 aoe in front of user|319 SPAS12+| |020| SPAS12| 6| shotgun| equip| 60x3| 85| 0| MGS2|1500|300|12 gauge|adds KDWN; (3x3)+2 aoe in front of user|319 SPAS12+|
 |021| Claymore| 6| explosive| use| 100| 100| 0| MGS2|500|100||2x1 aoa; Set off by movement; crawl over to disarm|320 Claymore+| |021| Claymore| 6| explosive| use| 100| 100| 0| MGS2|500|100||2x1 aoa; Set off by movement; crawl over to disarm|320 Claymore+|
-|022| Nikita Missle| 7| missle| use| 150| 100| 0| MGS2|1500|300||add BURN; anti-armor; move 5 squares/turn; 3x3 aoe|321 Nikita Missile+|+|022| Nikita Missile| 7| missile| use| 150| 100| 0| MGS2|1500|300||add BURN; anti-armor; move 5 squares/turn; 3x3 aoe|321 Nikita Missile+|
 |023| MP5SD| 7| SMG| equip| 100x3| 80| 0| ITGL|||9mm| 2+(3x2) aoe|322 MP5SD6| |023| MP5SD| 7| SMG| equip| 100x3| 80| 0| ITGL|||9mm| 2+(3x2) aoe|322 MP5SD6|
-|024| RC Missile| 7| missle| use| 200| 100| 0| CHRN|1500|300||add BLEED; anti-armor; move 5 squares/turn; 3x3 aoe|323 RC Missile+|+|024| RC Missile| 7| missile| use| 200| 100| 0| CHRN|1500|300||add BLEED; anti-armor; move 5 squares/turn; 3x3 aoe|323 RC Missile+|
 |025| Mine| 6| explosive| use| 120| 100| 0| CHRN|1000|200||set off by standing/moving over block; crawl to disarm|324 Mine+| |025| Mine| 6| explosive| use| 120| 100| 0| CHRN|1000|200||set off by standing/moving over block; crawl to disarm|324 Mine+|
 |026| Galil Sar| 8| rifle| equip| 40x5| 80| 30| CHRN|1000|200|5.56mm||325 R5| |026| Galil Sar| 8| rifle| equip| 40x5| 80| 30| CHRN|1000|200|5.56mm||325 R5|
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 |029| M92F| 4| pistol| equip| 60x3| 90| 30| CHRN|1500|300|9mm||328 M92FS| |029| M92F| 4| pistol| equip| 60x3| 90| 30| CHRN|1500|300|9mm||328 M92FS|
 |030| Gun del Sol| 10| plasma gun| equip| 200| 100| 0| ULMT|10000|500||can be fired after 10 cost; uses Gun delSol or Gun del Hell ammo|329 Gun del Hell| |030| Gun del Sol| 10| plasma gun| equip| 200| 100| 0| ULMT|10000|500||can be fired after 10 cost; uses Gun delSol or Gun del Hell ammo|329 Gun del Hell|
-|031| Vz61| 8| SMG| use| 60x3| 70| 0| MGS3|1000|200||silenced; (3x3)+1+1 aoe|330 Vz61+|+|031| Vz61| 8| SMG| use| 60x3| 70| 0| MGS3|1000|200||(3x3)+1+1 aoe|330 Vz61+|
 |032| AKM| 6| rifle| use| 10x8| 70| 0| MGS3|500|100||anti-armor|331 AKMN| |032| AKM| 6| rifle| use| 10x8| 70| 0| MGS3|500|100||anti-armor|331 AKMN|
 |033| Punch (CQC)| 4| CQC| equip| varies| varies| 80| SBSS|500|100||Equip with another CQC card to attack|332 Punch (CQC)+| |033| Punch (CQC)| 4| CQC| equip| varies| varies| 80| SBSS|500|100||Equip with another CQC card to attack|332 Punch (CQC)+|
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 |041| M1891/30| 10| sniper| equip| 80x1| 70| 0| SBSS|1500|300|7.62mm| adds 3 cost/hit; 50% chance of SLEEP on hit|340 M1891/30+| |041| M1891/30| 10| sniper| equip| 80x1| 70| 0| SBSS|1500|300|7.62mm| adds 3 cost/hit; 50% chance of SLEEP on hit|340 M1891/30+|
 |042| C3| 4| explosive| use| 150| 100| 0| MGS3|500|100||anti-armor; 3x3 aoe; set off with timer, remote, or when shot; add KDWN|341 C3+| |042| C3| 4| explosive| use| 150| 100| 0| MGS3|500|100||anti-armor; 3x3 aoe; set off with timer, remote, or when shot; add KDWN|341 C3+|
-|043| M15| 7| explosive| use| 50| 100| 0| MGS3|1000|200||adds BURN; anti-armor; 3x3 aoe; detonates after 8 cost|342 M15+|+|043| M15 Grenade| 7| explosive| use| 50| 100| 0| MGS3|1000|200||adds BURN; anti-armor; 3x3 aoe; detonates after 8 cost|342 M15 Grenade+|
 |044| RPG7| 10| stinger| use| 150| 100| 0| SBSS|2500|500||anti-armor; add KDWN; 3x3 aoe|343 RPG7V| |044| RPG7| 10| stinger| use| 150| 100| 0| SBSS|2500|500||anti-armor; add KDWN; 3x3 aoe|343 RPG7V|
 |045| Quick Draw| 4| action| attach| -| -| -| MGS1||||ATK -5, HIT -20; Usage Cost is 0; lasts 1 weapon use|344 Quick Draw+| |045| Quick Draw| 4| action| attach| -| -| -| MGS1||||ATK -5, HIT -20; Usage Cost is 0; lasts 1 weapon use|344 Quick Draw+|
 |046| Strand| 4| action| attach| -| -| -| MGS1||||add 1 cost/hit with weapon; lasts 3 weapon uses|| |046| Strand| 4| action| attach| -| -| -| MGS1||||add 1 cost/hit with weapon; lasts 3 weapon uses||
 |047| Concentrate| 0| action| attach| -| -| -| MGS1||||HIT +30%; use cost for weapon +3; lasts 2 weapon uses; cannot be used for movement|345 Concentrate+| |047| Concentrate| 0| action| attach| -| -| -| MGS1||||HIT +30%; use cost for weapon +3; lasts 2 weapon uses; cannot be used for movement|345 Concentrate+|
-|048| Eq. Lv. 2| 4| action| special| -| -| -| MGS1||||4 equip slots available||061 Eq. Lv. 3|+|048| Eq. Lv. 2| 4| action| special| -| -| -| MGS1||||4 equip slots available|061 Eq. Lv. 3|
 |049| Action+| 5| action| special| -| -| -| MGS1||||adds 1 REST per turn; Snake only; lasts 10 turns|062 Action++| |049| Action+| 5| action| special| -| -| -| MGS1||||adds 1 REST per turn; Snake only; lasts 10 turns|062 Action++|
 |050| Marines| 4| character| move| -| -| -| MGS2|500|100||move 4 blocks|346 Marines+| |050| Marines| 4| character| move| -| -| -| MGS2|500|100||move 4 blocks|346 Marines+|
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 |119| Reaction Block| 8| support| equip| -| -| -| MGS3|100|1000|-| prevents enemy REA; lasts 20 cost|408 Reaction Block+| |119| Reaction Block| 8| support| equip| -| -| -| MGS3|100|1000|-| prevents enemy REA; lasts 20 cost|408 Reaction Block+|
 |120| Evade| 7| support| equip| -| -| 75| MGS1|||-| Completely evades attack from any angle; 1 use|409 Evade+| |120| Evade| 7| support| equip| -| -| 75| MGS1|||-| Completely evades attack from any angle; 1 use|409 Evade+|
-|121| Cost -10| 0| support| cost reducer| -| -| -| MGS2|3000|300|-| reduces user's cost by 10; cannot be used for movement|410 Cost -12|+|121| Cost -10| 0| support| cost reducer| -| -| -| MGS1|3000|300|-| reduces user's cost by 10; cannot be used for movement|410 Cost -12|
 |122| Ally Cost -10| 12| support| cost reducer| -| -| -| MGS1|||-| reduces ally's cost by 10|411 Ally Cost -12| |122| Ally Cost -10| 12| support| cost reducer| -| -| -| MGS1|||-| reduces ally's cost by 10|411 Ally Cost -12|
 |123| Genome Soldier| 4| character| move| -| -| -| MGS1|||-| can move 5 blocks|412 Genome Soldier+| |123| Genome Soldier| 4| character| move| -| -| -| MGS1|||-| can move 5 blocks|412 Genome Soldier+|
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 |128| Vulcan Raven| 7| character| attach| -| -| -| MGS1|||-| turns single-attack weapon into 3x3 aoe weapon; lasts 1 weapon use; cannot be used with attack 1 enemy card|416 Vulcan Raven+| |128| Vulcan Raven| 7| character| attach| -| -| -| MGS1|||-| turns single-attack weapon into 3x3 aoe weapon; lasts 1 weapon use; cannot be used with attack 1 enemy card|416 Vulcan Raven+|
 |129| Metal Gear REX| 30| character| use| 300| 100| -| ITGL|||-| 5x5 aoe in front of user; discards 2 random cards from user's hand; cannot be used if user doesn't have enough cards to discard; cannot be used for movement|417 Metal Gear REX+| |129| Metal Gear REX| 30| character| use| 300| 100| -| ITGL|||-| 5x5 aoe in front of user; discards 2 random cards from user's hand; cannot be used if user doesn't have enough cards to discard; cannot be used for movement|417 Metal Gear REX+|
-|130| Cyborg Ninja| 6| character| use| 15x5| 100| -| CHRN|-|400|-| hits targetted enemy||+|130| Cyborg Ninja| 6| character| use| 15x5| 100| -| CHRN|-|400|-| hits targeted enemy||
 |131| Psycho Mantis| 10| character| use| -| -| -| ITGL|||-| 3x6 target area;  disorients target; lasts 2 turns|418 Psycho Mantis+| |131| Psycho Mantis| 10| character| use| -| -| -| ITGL|||-| 3x6 target area;  disorients target; lasts 2 turns|418 Psycho Mantis+|
 |132| Mei Ling| 8| character| use| -| -| -| MGS1|||-| doubles all allies' interference effects; lasts 20 cost|419 Mei Ling+| |132| Mei Ling| 8| character| use| -| -| -| MGS1|||-| doubles all allies' interference effects; lasts 20 cost|419 Mei Ling+|
-|133| Genola| 15| character| use| -| -| -| ITGL|||-| all living characters within  range faint except user|420 Genola+|+|133| Genola| 15| character| use| -| -| -| ITGL|||-| all living characters within  range (5x9 area) faint except user|420 Genola+|
 |134| Solid Snake (MGS1)| 6| character| use| -| -| -| MGS1|||-| restore's user's HP by 600|421 Solid Snake (MGS1)+| |134| Solid Snake (MGS1)| 6| character| use| -| -| -| MGS1|||-| restore's user's HP by 600|421 Solid Snake (MGS1)+|
 |135| Naomi Hunter| 7| character| use| -| -| -| MGS1|||-| restores user's HP by 10 every 5 cost; lasts until 200 HP is recovered|422 Naomi Hunter+| |135| Naomi Hunter| 7| character| use| -| -| -| MGS1|||-| restores user's HP by 10 every 5 cost; lasts until 200 HP is recovered|422 Naomi Hunter+|
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 |148| Johnny Sasaki| 7| character| draw| -| -| -| MGS2|1000|200|-| user discards hand, then draws six new cards|434 Johnny Sasaki+| |148| Johnny Sasaki| 7| character| draw| -| -| -| MGS2|1000|200|-| user discards hand, then draws six new cards|434 Johnny Sasaki+|
 |149| Raiden| 7| character| move| -| -| -| MGS2|1500|300|-| can move 3 squares in one direction; ignore open spaces & enemies the way; add KDWN to enemies in user's path|435 Raiden+| |149| Raiden| 7| character| move| -| -| -| MGS2|1500|300|-| can move 3 squares in one direction; ignore open spaces & enemies the way; add KDWN to enemies in user's path|435 Raiden+|
-|150| Gurlogon| 7| character| use| -| -| -| SBST|||| 5x9 aoe; adds 15 cost to all enemies in aoe|436 Gurlogon+|+|150| Gurlugon| 7| character| use| -| -| -| SBST|||| 5x9 aoe; adds 15 cost to all enemies in aoe|436 Gurlogon+|
 |151| Gray Fox| 5| character| equip| -| -| -| ITGL|2000|400|-| ATK +20, HIT +5 for all CQC attacks; lasts 3 turns|130 Cyborg Ninja| |151| Gray Fox| 5| character| equip| -| -| -| ITGL|2000|400|-| ATK +20, HIT +5 for all CQC attacks; lasts 3 turns|130 Cyborg Ninja|
 |152| Solid Snake (MG)| 8| character| equip| -| -| -| CHRN|1500|300|-| used load weapon cards return to user's hand|437 Solid Snake (MG)+| |152| Solid Snake (MG)| 8| character| equip| -| -| -| CHRN|1500|300|-| used load weapon cards return to user's hand|437 Solid Snake (MG)+|
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 |224| Military Gain| 6| support| trap| -| -| -| MGS3|1000|200|-| while on set square, user gains 500 bonus points for each enemy killed|505 Military Gain+| |224| Military Gain| 6| support| trap| -| -| -| MGS3|1000|200|-| while on set square, user gains 500 bonus points for each enemy killed|505 Military Gain+|
 |225| Tent| 6| support| trap| -| -| -| MGS3|1000|300|-| gain +10% HP per turn while standing on square set on|506 Tent+| |225| Tent| 6| support| trap| -| -| -| MGS3|1000|300|-| gain +10% HP per turn while standing on square set on|506 Tent+|
-|226| Front Lines| 6| support| trap| -| -| -| MGS3|1000|100|-| gain +10 HIT while standing on square set on|507 Front Lines+|+|226| Front Lines| 6| support| trap| -| -| -| MGS3|1000|100|-| gain +10 (+20?HIT while standing on square set on|507 Front Lines+|
 |227| Headquarters| 6| support| trap| -| -| -| MGS3|1000|300|-| remove status ailment while standing on square set on|508 Headquarters+| |227| Headquarters| 6| support| trap| -| -| -| MGS3|1000|300|-| remove status ailment while standing on square set on|508 Headquarters+|
 |228| Disarmament| 6| support| trap| -| -| -| MGS3|1000|300|-| 1 random equip destroyed while standing on square set on|509 Disarmament+| |228| Disarmament| 6| support| trap| -| -| -| MGS3|1000|300|-| 1 random equip destroyed while standing on square set on|509 Disarmament+|
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 |252| M79 (antipersonnel)| 8| grenade launcher| use| special| 100| 0| CHRN|1500|||ATK equal to:(100-(currentHP%))x4; ATK cannot drop below 1; unlimited range, HIT always 100%; anti-armor|533 M79 (AP ammo)| |252| M79 (antipersonnel)| 8| grenade launcher| use| special| 100| 0| CHRN|1500|||ATK equal to:(100-(currentHP%))x4; ATK cannot drop below 1; unlimited range, HIT always 100%; anti-armor|533 M79 (AP ammo)|
 |253| SMG| 6| SMG| equip| 50x4| 80| 0| CHRN|1000|| 9mm| cost of attacking=0 if attack does 0 damage|534 SMG+| |253| SMG| 6| SMG| equip| 50x4| 80| 0| CHRN|1000|| 9mm| cost of attacking=0 if attack does 0 damage|534 SMG+|
-|254| M47 Dragon| 0| rocket launcher| use| special| 100| 0| CHRN| ATK= cost x10;HIT always100%; anti-armor|535 Super Dragon|+|254| M47 Dragon| 0| rocket launcher| use| special| 100| 0| CHRN|2000||| ATK= cost x10;HIT always100%; anti-armor|535 Super Dragon|
 |255| Ingram M11| 6| SMG| equip| 50x4| 80| 100| CHRN|500|100| 9mm|ATK x1.5 if countering|536 Cobray M11| |255| Ingram M11| 6| SMG| equip| 50x4| 80| 100| CHRN|500|100| 9mm|ATK x1.5 if countering|536 Cobray M11|
 |256| MK22| 6| pistol| use| 0x1| 60| 0| MGS3|500|100|-| add SLEEP|537 MK22+| |256| MK22| 6| pistol| use| 0x1| 60| 0| MGS3|500|100|-| add SLEEP|537 MK22+|
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 |270| Evade Backup| 5| support| use| -| -| -| MGS2|2000|200|-| ally gets + 20% evasion on next attack|551 Evade Backup+| |270| Evade Backup| 5| support| use| -| -| -| MGS2|2000|200|-| ally gets + 20% evasion on next attack|551 Evade Backup+|
 |271| Serum| 12| support| use| -| -| -| MGS2|1000|100|-| cures ally's status ailment|552 Serum+| |271| Serum| 12| support| use| -| -| -| MGS2|1000|100|-| cures ally's status ailment|552 Serum+|
-|272| Remove Trap| 10| support| use| -| -| -| MGS1|||| removes 1 trap|553 Remove Trap+| +|272| Remove Trap| 10| support| use| -| -| -| MGS1|3000|300|| removes 1 trap|553 Remove Trap+| 
-|273| Near Def. Support| 7| support| equip| -| -| -| MGS1|||| nearby ally's damage is reduced by 50; lasts 5 turns|554 Near Def. Support+| +|273| Near Def. Support| 7| support| equip| -| -| -| MGS1|2000|200|| nearby ally's damage is reduced by 50; lasts 5 turns|554 Near Def. Support+| 
-|274| Near Atk. Support| 7| support| equip| -| -| -| MGS1|||| nearby ally gets ATK +5; lasts 5 turns|555 Near Atk. Support+| +|274| Near Atk. Support| 7| support| equip| -| -| -| MGS1|2000|200|| nearby ally gets ATK +5; lasts 5 turns|555 Near Atk. Support+| 
-|275| Projectile Soak| 8| support| equip| -| -| -| MGS1|||| projectile damage is added to user's HP; CQC damage doubled|556 Projectile Soak+| +|275| Projectile Soak| 8| support| equip| -| -| -| MGS1|3000|300|| projectile damage is added to user's HP; CQC damage doubled|556 Projectile Soak+| 
-|276| Close-Range Soak| 8| support| equip| -| -| -| MGS1|||| CQC damage is added to user's HP;  projectile damage doubled|557 Close-Range Soak+| +|276| Close-Range Soak| 8| support| equip| -| -| -| MGS1|3000|300|| CQC damage is added to user's HP;  projectile damage doubled|557 Close-Range Soak+| 
-|277| Projectile Counter| 8| support| equip| -| -| -| MGS1|||| gunshots countered; ATK x1.5 if CQC used|558 Projectile Counter+| +|277| Projectile Counter| 8| support| equip| -| -| -| MGS1|1000|300|| gunshots countered; ATK x1.5 if CQC used|558 Projectile Counter+| 
-|278| Close-Rng Counter| 8| support| equip| -| -| -| MGS1|||| CQC attacks are countered; ATK x1.5 if gunshot counter|559 Close-Rng Counter+| +|278| Close-Rng Counter| 8| support| equip| -| -| -| MGS1|1000|300|| CQC attacks are countered; ATK x1.5 if gunshot counter|559 Close-Rng Counter+| 
-|279| Cost Counter| 8| support| equip| -| -| -| MGS1|||| returns cost added back to attacker; lasts 1 use|560 Cost Counter+| +|279| Cost Counter| 8| support| equip| -| -| -| MGS1|1000|200|| returns cost added back to attacker; lasts 1 use|560 Cost Counter+| 
-|280| Card Seal| 12| support| use| -| -| -| MGS1|||| the card used immediately before this one is unusable by all players; effect lasts until a different card is sealed; cannot be used in Story Mode|561 Card Seal+|+|280| Card Seal| 12| support| use| -| -| -| MGS1|500|100|| the card used immediately before this one is unusable by all players; effect lasts until a different card is sealed; cannot be used in Story Mode|561 Card Seal+|
 |281| Reiko Hinomoto| 6| character| use| 100| 100| 0| CHRN|-|-|-| add FAINT; user and target switch position; must be in front of adjacent enemy|| |281| Reiko Hinomoto| 6| character| use| 100| 100| 0| CHRN|-|-|-| add FAINT; user and target switch position; must be in front of adjacent enemy||
 |282| Uniform-R| 5| item| equip| -| -| 80| MGS2|500|100|-| Reduce damage by 50|562 Uniform-R+| |282| Uniform-R| 5| item| equip| -| -| 80| MGS2|500|100|-| Reduce damage by 50|562 Uniform-R+|
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 |319+| SPAS12+| 7| shotgun| equip| 100x3| 90| 0| MGS2|-|300| 12 gauge| adds KDWN; (3x4)+1 aoe in front of user| |319+| SPAS12+| 7| shotgun| equip| 100x3| 90| 0| MGS2|-|300| 12 gauge| adds KDWN; (3x4)+1 aoe in front of user|
 |320| Claymore+| 6| explosive| use| 150| 100| 0| MGS2|-|100|-| 2x1 aoa; Set off by movement; crawl over to disarm| |320| Claymore+| 6| explosive| use| 150| 100| 0| MGS2|-|100|-| 2x1 aoa; Set off by movement; crawl over to disarm|
-|321| Nikita Missle+| 7| missle| use| 220| 100| 0| MGS2|-|300|-| add BURN; anti-armor; move 5 squares/turn; 3x3 aoe| +|321| Nikita Missile+| 7| missile| use| 220| 100| 0| MGS2|-|300|-| add BURN; anti-armor; move 5 squares/turn; 3x3 aoe| 
-|322| MP5SD6| 7| SMG| use| 200x| 90| 0| ITGL|-|| 9mm| 2+(3x2)+2 aoe; silenced| +|322| MP5SD6| 7| SMG| use| 200x1| 90| 0| ITGL|-|| 9mm| 2+(3x2)+2 aoe; silenced| 
-|323| RC Missle+| 7| missle| use| 250| 100| 0| CHRN|-|300|-| add BLEED; anti-armor; move 5 squares/turn; 3x3 aoe|+|323| RC Missile+| 7| missile| use| 250| 100| 0| CHRN|-|300|-| add BLEED; anti-armor; move 5 squares/turn; 3x3 aoe|
 |324| Mine+| 6| explosive| use| 180| 100| 0| CHRN|-|200|-| set off by standing/moving over block; crawl to disarm; anti-armor| |324| Mine+| 6| explosive| use| 180| 100| 0| CHRN|-|200|-| set off by standing/moving over block; crawl to disarm; anti-armor|
 |325| R5| 7| rifle| equip| 40x6| 85| 30| CHRN|-|200| 5.56mm| target cannot counter| |325| R5| 7| rifle| equip| 40x6| 85| 30| CHRN|-|200| 5.56mm| target cannot counter|
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 |340| M1891/30+| 10| sniper| equip| 100x1| 75| 0| SBSS|-|300| 7.62mm| adds 5 cost/hit; 70% chance of SLEEP on hit| |340| M1891/30+| 10| sniper| equip| 100x1| 75| 0| SBSS|-|300| 7.62mm| adds 5 cost/hit; 70% chance of SLEEP on hit|
 |341| C3+| 4| explosive| use| 180| 100| 0| MGS3|-|100|-| anti-armor; 3x3 aoe; set off with timer, remote, or when shot; add KDWN| |341| C3+| 4| explosive| use| 180| 100| 0| MGS3|-|100|-| anti-armor; 3x3 aoe; set off with timer, remote, or when shot; add KDWN|
-|342| M15+| 6| explosive| use| 80| 100| 0| MGS3|-|200|-| adds BURN; anti-armor; 3x3 aoe; detonates after 8 cost; add KDWN|+|342| M15 Grenade+| 6| explosive| use| 80| 100| 0| MGS3|-|200|-| adds BURN; anti-armor; 3x3 aoe; detonates after 8 cost; add KDWN|
 |343| RPG7V| 10| stinger| use| 200| 100| 0| SBSS|-|500|-| anti-armor; add KDWN; 3x3 aoe| |343| RPG7V| 10| stinger| use| 200| 100| 0| SBSS|-|500|-| anti-armor; add KDWN; 3x3 aoe|
 |344| Quick Draw+| 4| action| attach| -| -| -| MGS1|-||-| ATK -5, HIT -20; Usage Cost is 0; lasts 3 weapon uses| |344| Quick Draw+| 4| action| attach| -| -| -| MGS1|-||-| ATK -5, HIT -20; Usage Cost is 0; lasts 3 weapon uses|
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 |399| Ally Cost -5| 4| support| cost reducer| -| -| -| MGS3|-|300|-| reduces ally's cost by 5| |399| Ally Cost -5| 4| support| cost reducer| -| -| -| MGS3|-|300|-| reduces ally's cost by 5|
 |400| Rear Evade+| 7| support| equip| -| -| 100| MGS3|-|100|-| Completely evades rear attacks; 1 use| |400| Rear Evade+| 7| support| equip| -| -| 100| MGS3|-|100|-| Completely evades rear attacks; 1 use|
-|401| Sacrifice+| 4| support| use| -| -| -| MGS2|-|100|-| user's life -100, ally's HP +400 +|401| Sacrifice+| 4| support| use| -| -| -| MGS2|-|100|-| user's life -100, ally's HP +400| 
-|402| Transfuse Blood+| 4| support| use| -| -| -| MGS2|-|100|-| user's life +400, ally's HP -100+|402| Transfuse Blood+| 4| support| use| -| -| -| MGS2|-|100|-| user's life +400, ally's HP -100|
 |403| 1st Aid Kit+| 4| item| use| -| -| -| MGS1|-||-| adjacent ally's HP +500| |403| 1st Aid Kit+| 4| item| use| -| -| -| MGS1|-||-| adjacent ally's HP +500|
 |404| Cost -8| 0| support| cost reducer| -| -| -| MGS2|-|300|-| reduces user' cost by 8; cannot be used for movement; cannot be used in Link Mode| |404| Cost -8| 0| support| cost reducer| -| -| -| MGS2|-|300|-| reduces user' cost by 8; cannot be used for movement; cannot be used in Link Mode|
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 |418| Psycho Mantis+| 10| character| use| -| -| -| ITGL|-||-| 3x6 target area; disorients target; lasts 3 turns; cannot be used in Link Mode| |418| Psycho Mantis+| 10| character| use| -| -| -| ITGL|-||-| 3x6 target area; disorients target; lasts 3 turns; cannot be used in Link Mode|
 |419| Mei Ling+| 4| character| use| -| -| -| MGS1|-||-| doubles allies' interference effects; lasts 40 cost| |419| Mei Ling+| 4| character| use| -| -| -| MGS1|-||-| doubles allies' interference effects; lasts 40 cost|
-|420| Genola+| 13| character| use| -| -| -| ITGL|-||-| all living characters within range faint except user|+|420| Genola+| 13| character| use| -| -| -| ITGL|-||-| all living characters within range (5x9 area) faint except user|
 |421| Solid Snake (MGS1)+| 7| character| use| -| -| -| MGS1|-||-| restore's user's HP by 800| |421| Solid Snake (MGS1)+| 7| character| use| -| -| -| MGS1|-||-| restore's user's HP by 800|
 |422| Naomi Hunter+| 4| character| use| -| -| -| MGS1|-||-| restores user's HP by 10 every 5 cost; lasts until 200 HP is recovered| |422| Naomi Hunter+| 4| character| use| -| -| -| MGS1|-||-| restores user's HP by 10 every 5 cost; lasts until 200 HP is recovered|
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 |434| Johnny Sasaki+| 4| character| draw| -| -| -| MGS2|-|200|-| user discards hand, then  draws six new cards| |434| Johnny Sasaki+| 4| character| draw| -| -| -| MGS2|-|200|-| user discards hand, then  draws six new cards|
 |435| Raiden+| 4| character| move| -| -| -| MGS2|-|300|-| can move 3 squares in one   direction; ignore open spaces & enemies en route; add KDWN to enemies in user's path| |435| Raiden+| 4| character| move| -| -| -| MGS2|-|300|-| can move 3 squares in one   direction; ignore open spaces & enemies en route; add KDWN to enemies in user's path|
-|436| Gurlogon+| 10| character| use| -| -| -| SBST|-||-| 9x9 aoe; adds 20 cost to all enemies in aoe|+|436| Gurlugon+| 10| character| use| -| -| -| SBST|-||-| 9x9 aoe; adds 20 cost to all enemies in aoe|
 |437| Solid Snake (MG)+| 4| character| equip| -| -| -| CHRN|-|300|-| used loading weapon cards return to user's hand| |437| Solid Snake (MG)+| 4| character| equip| -| -| -| CHRN|-|300|-| used loading weapon cards return to user's hand|
 |438| Machinegun Kid+| 4| character| equip| -| -| -| CHRN|-|100|-| universal loading card for any SMG or machine gun| |438| Machinegun Kid+| 4| character| equip| -| -| -| CHRN|-|100|-| universal loading card for any SMG or machine gun|
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 |505| Military Gain+| 4| support| trap| -| -| -| MGS3|-|200|-| while on set square,user gains 1000 bonus points for each enemy killed| |505| Military Gain+| 4| support| trap| -| -| -| MGS3|-|200|-| while on set square,user gains 1000 bonus points for each enemy killed|
 |506| Tent+| 4| support| trap| -| -| -| MGS3|-|300|-| gain +20% HP per turn while standing on square set on| |506| Tent+| 4| support| trap| -| -| -| MGS3|-|300|-| gain +20% HP per turn while standing on square set on|
-|507| Front Lines+| 4| support| trap| -| -| -| MGS3|-|100|-| gain +20 HIT while standing on square set on|+|507| Front Lines+| 4| support| trap| -| -| -| MGS3|-|100|-| gain +20 (+30?HIT while standing on square set on|
 |508| Headquarters+| 4| support| trap| -| -| -| MGS3|-|300|-| remove status ailment while standing on square set on| |508| Headquarters+| 4| support| trap| -| -| -| MGS3|-|300|-| remove status ailment while standing on square set on|
 |509| Disarmament+| 4| support| trap| -| -| -| MGS3|-|300|-| 1 random equip destroyed while standing on square set on| |509| Disarmament+| 4| support| trap| -| -| -| MGS3|-|300|-| 1 random equip destroyed while standing on square set on|
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 +Fixed Card 031 "Vz61" being silenced when it is not.
  
- +Revised table from A. Aurelio Miro's [[https://gamefaqs.gamespot.com/psp/928434-metal-gear-acid-2/faqs/43341|Deckbuilding/Card List Guide]]. Fixed card 002 "FAMAS/G1" mislabelled as an equip card. Fixed card 011 "AKS74u" lack of Silenced.  
-Revised table from A. Aurelio Miro's [[https://gamefaqs.gamespot.com/psp/928434-metal-gear-acid-2/faqs/43341|Deckbuilding/Card List Guide]]. Fixed card 540 "AMD-63 Carbine" mislabelled as a use card. Fixed card 085 and 375 "Survival Kit" mislabelled as MGS1. Fixed card 086 and 376 "Medical Kit" mislabelled as MGS1. Fixed card 094 and 384 "Bomb Blast Suit" mislabelled as MGS2. Fixed card 098 and 388 "Builder Bed" mislabelled as CHRN. Fixed card 196 and 478 "Fatman" mislabelled as MGS3. Fixed card 168 "Jonathan Ingram" mislabelled as CHRN. Fixed card 172 and 456 "Jehuty" mislabelled as CHRN. Fixed card 88 typo "Cook Book." Fixed card 209 typo "Gray Murray." Fixed card 243 and 524 type "Draw Linkage." Fixed card 378 typo "Super Cook Book." Fixed card 143 and 429 typo "Iriqois Pliskin." Fixed numbering mistake for cards 490 and 491. Removed extra "be" in cards 231, 232, 512, and 513. Added +s to cards 562, 563, and 564.+Fixed Card 031 "Vz61" being silenced when it is not. Fixed card 540 "AMD-63 Carbine" mislabelled as a use card. Fixed card 085 and 375 "Survival Kit" mislabelled as MGS1. Fixed card 086 and 376 "Medical Kit" mislabelled as MGS1. Fixed card 094 and 384 "Bomb Blast Suit" mislabelled as MGS2. Fixed card 098 and 388 "Builder Bed" mislabelled as CHRN. Fixed card 121 "Cost -10" mislabelled as MGS2. Fixed card 196 and 478 "Fatman" mislabelled as MGS3. Fixed card 168 "Jonathan Ingram" mislabelled as CHRN. Fixed card 172 and 456 "Jehuty" mislabelled as CHRN. Fixed card 88 typo "Cook Book." Fixed card 209 typo "Gray Murray." Fixed card 243 and 524 type "Draw Linkage." Fixed card 378 typo "Super Cook Book." Fixed card 143 and 429 typo "Iriqois Pliskin." Fixed card 130 typo "targetted." Fixed card 150 and 436 "Gurlogon." Fixed shortening of “M15 Grenade.” Fixed numbering mistake for cards 490 and 491. Removed extra "be" in cards 231, 232, 512, and 513. Added +s to cards 562, 563, and 564. Fixed missile typos
  • acid2cards.1586848865.txt.gz
  • Last modified: 2020/04/14 07:21
  • by plywood