acid2cards

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acid2cards [2020/01/12 19:30]
coppert4nk
acid2cards [2020/04/20 18:13] (current)
coppert4nk
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-^ID^Name^Cost^Type^Subtype^ATK^Hit(%)^REA(%)^Pack^Notes^ +^ID^Name^Cost^Type^Subtype^ATK^Hit(%)^REA(%)^Pack^Upgrade Cost^Sell Cost^Ammo Type^Notes^Upgrades to
-|001|SOCOM|4|pistol|equip|100|95|20|MGS1|45 CalAdds KDWN; Silenced| +|001|SOCOM|4|pistol|equip|100x2|95|20|MGS1|||45 CalAdds KDWN; Silenced|300 SOCOM+
-|002|FAMAS/​G1|8|rifle|equip|60|70|10|MGS1|5.56mmadds 1 cost/hit| +|002|FAMAS/​G1|8|rifle|use|60x5|70|10|MGS1|||5.56mm|adds 1 cost/hit|301 FAMAS/​F2
-|003|C4|5|explosive|use|200|100|0|MGS1|anti-armor;​ 3x3 aoe; set off with timer,​remote,​ or when shot;                                         add KDWN| +|003|C4|5|explosive|use|200|100|0|MGS1||||anti-armor;​ 3x3 aoe; set off with timer,​remote,​ or when shot;                                         add KDWN|302 TNT
-|004|Desert Eagle|10|pistol|use|400|40|0|MGS1|anti-armor| +|004|Desert Eagle|10|pistol|use|400x1|40|0|MGS1||||anti-armor|303 Desert Eagle+
-|005|Grenade|7|explosive|use|150|100|0|MGS1|anti-armor;​ 3x3 aoe; detonates after 8 cost| +|005|Grenade|7|explosive|use|150|100|0|MGS1||||anti-armor;​ 3x3 aoe; detonates after 8 cost|304 Grenade+
-|006| Stun Grenade| 6| explosive| use| 0| 100| 0| MGS1| adds FAINT; 3x3 aoe; detonates after 5 cost| +|006| Stun Grenade| 6| explosive| use| 0| 100| 0| MGS1|500||| adds FAINT; 3x3 aoe; detonates after 5 cost|305 Stun Grenade+
-|007| Chaff Grenade| 6| explosive| use| 0| 100| 0| MGS2| disables on-screen machines for 20 cost; detonates after 5 cost| +|007| Chaff Grenade| 6| explosive| use| 0| 100| 0| MGS2|500|100||disables on-screen machines for 20 cost; detonates after 5 cost|306 Chaff Grenade+
-|008| FIM-92B| 7| stinger| use| 240| 100| 0| MGS1| only targets machines; unlimited range, HIT does not decrease with distance; anti-armor| +|008| FIM-92B| 7| stinger| use| 240| 100| 0| MGS1|1000|200||only targets machines; unlimited range, HIT does not decrease with distance; anti-armor|307 FIM-92C
-|009| USP| 4| pistol| equip| ​40| 90| 50| MGS2| 9mm| +|009| USP| 4| pistol| equip| ​40x3| 90| 50| MGS2|500|100|9mm||308 P8
-|010| Makarov| 4| pistol| equip| ​30| 90| 20| MGS2| 9mm| +|010| Makarov| 4| pistol| equip| ​30x4| 90| 20| MGS2|500|100|9mm||309 PMM
-|011| AKS74u| 6| rifle| equip| ​30| 70| 50| MGS2| 5.45mm; silenced+|011| AKS74u| 6| rifle| equip| ​30x5| 70| 50| MGS2|500|100|5.45mm|Silenced|310 AKS74un
-|012| M4| 8| rifle| equip| ​10| 70| 10| MGS2| 5.56mm| +|012| M4| 8| rifle| equip| ​10x8| 70| 10| MGS2|1000|200|5.56mm||311 M4A1
-|013| PSG1| 8| sniper| equip| ​70| 75| 0| MGS2| 7.62mm| +|013| PSG1| 8| sniper| equip| ​70x2| 75| 0| MGS2|1500|300|7.62mm|312 PSG1-T
-|014| M9| 6| pistol| equip| ​10| 70| 0| MGS2| 9mmAdd SLEEP| +|014| M9| 6| pistol| equip| ​10x2| 70| 0| MGS2|500|100|9mm|Add SLEEP|313 M9+
-|015| USP (Laser S.)| 5| pistol| equip| ​40| 95| 50| MGS2| 9mmFree Attack| +|015| USP (Laser S.)| 5| pistol| equip| ​40x3| 95| 50|MGS2|1000|200|9mmFree Attack; Silenced|314 P8 (Laser S.)
-|016| AKS74u (Laser S.)| 7| rifle| equip| ​30| 75| 40| MGS2| 5.45mmFree Attack; Silenced| +|016| AKS74u (Laser S.)| 7| rifle| equip| ​30x5| 75| 40| MGS2|1000|200|5.45mmFree Attack; Silenced|315 AKS74un (Laser S.)
-|017| M4 (Laser S.)| 7| rifle| equip| ​10| 70| 10| MGS2| 5.56mmFree Attack| +|017| M4 (Laser S.)| 7| rifle| equip| ​10x8| 70| 10| MGS2|1000|200|5.56mmFree Attack|316 M4A1 (Laser S.)
-|018| S.A.A.| 4| pistol| equip| ​30| 80| 90| SBST| 45 Cal| +|018| S.A.A.| 4| pistol| equip| ​30x2| 80| 90| SBST|2000|400|45 Cal||317 S.A.A.+
-|019| P90| 7| SMG| equip| ​120| 80| 0| MGS2| 5.7mm3x4 aoe in front of user| +|019| P90| 7| SMG| equip| ​120x2| 80| 0| MGS2|1000|200|5.7mm3x4 aoe in front of user|318 P90+
-|020| SPAS12| 6| shotgun| equip| ​60| 85| 0| MGS2| 12 gaugeadds KDWN; (3x3)+2 aoe in front of user| +|020| SPAS12| 6| shotgun| equip| ​60x3| 85| 0| MGS2|1500|300|12 gauge|adds KDWN; (3x3)+2 aoe in front of user|319 SPAS12+
-|021| Claymore| 6| explosive| use| 100| 100| 0| MGS2| 2x1 aoa; Set off by movement; crawl over to disarm| +|021| Claymore| 6| explosive| use| 100| 100| 0| MGS2|500|100||2x1 aoa; Set off by movement; crawl over to disarm|320 Claymore+
-|022| Nikita ​Missle| 7| missle| use| 150| 100| 0| MGS2| add BURN; anti-armor; move 5 squares/​turn;​ 3x3 aoe| +|022| Nikita ​Missile| 7| missile| use| 150| 100| 0| MGS2|1500|300||add BURN; anti-armor; move 5 squares/​turn;​ 3x3 aoe|321 Nikita Missile+
-|023| MP5SD| 7| SMG| equip| ​100| 80| 0| ITGL| 9mm2+(3x2) aoe| +|023| MP5SD| 7| SMG| equip| ​100x3| 80| 0| ITGL|||9mm2+(3x2) aoe|322 MP5SD6
-|024| RC Missle| 7| missle| use| 200| 100| 0| CHRN| add BLEED; anti-armor; move 5 squares/​turn;​ 3x3 aoe| +|024| RC Missile| 7| missile| use| 200| 100| 0| CHRN|1500|300||add BLEED; anti-armor; move 5 squares/​turn;​ 3x3 aoe|323 RC Missile+
-|025| Mine| 6| explosive| use| 120| 100| 0| CHRN| set off by standing/​moving over block; crawl to disarm| +|025| Mine| 6| explosive| use| 120| 100| 0| CHRN|1000|200||set off by standing/​moving over block; crawl to disarm|324 Mine+
-|026| Galil Sar| 8| rifle| equip| ​40| 80| 30| CHRN| 5.56mm| +|026| Galil Sar| 8| rifle| equip| ​40x5| 80| 30| CHRN|1000|200|5.56mm||325 R5
-|027| Five-seveN Standard| 4| pistol| equip| ​70| 90| 90| CHRN| 5.7mm| +|027| Five-seveN Standard| 4| pistol| equip| ​70x3| 90| 90| CHRN|1000|200|5.7mm||326 Five-seveN Tactical
-|028| M92F (Laser S.)| 5| pistol| equip| ​60| 95| 30| CHRN| 9mmFree Attack| +|028| M92F (Laser S.)| 5| pistol| equip| ​60x3| 95| 30| CHRN|1500|300|9mmFree Attack; Silenced|327 M92FS (Laser S.)
-|029| M92F| 4| pistol| equip| ​60| 90| 30| CHRN| 9mm| +|029| M92F| 4| pistol| equip| ​60x3| 90| 30| CHRN|1500|300|9mm||328 M92FS
-|030| Gun del Sol| 10| plasma gun| equip| 200| 100| 0| ULMT| can be fired after 10 cost; uses Gun delSol or Gun del Hell ammo| +|030| Gun del Sol| 10| plasma gun| equip| 200| 100| 0| ULMT|10000|500||can be fired after 10 cost; uses Gun delSol or Gun del Hell ammo|329 Gun del Hell
-|031| Vz61| 8| SMG| use| 60| 70| 0| MGS3| silenced; ​(3x3)+1+1 aoe| +|031| Vz61| 8| SMG| use| 60x3| 70| 0| MGS3|1000|200||(3x3)+1+1 aoe|330 Vz61+
-|032| AKM| 6| rifle| use| 10x8| 70| 0| MGS3| anti-armor| +|032| AKM| 6| rifle| use| 10x8| 70| 0| MGS3|500|100||anti-armor|331 AKMN
-|033| Punch (CQC)| 4| CQC| equip| varies| varies| 80| SBSS| Equip with another CQC card to attack| +|033| Punch (CQC)| 4| CQC| equip| varies| varies| 80| SBSS|500|100||Equip with another CQC card to attack|332 Punch (CQC)+
-|034| Kick (CQC)| 5| CQC| equip| varies| varies| 80| SBSS| Equip with another CQC card to attack| +|034| Kick (CQC)| 5| CQC| equip| varies| varies| 80| SBSS|1000|200||Equip with another CQC card to attack|333 Kick (CQC)+
-|035| Throw (CQC)| 8| CQC| equip| varies| varies| 0| SBSS| Equip with another CQC card to attack| +|035| Throw (CQC)| 8| CQC| equip| varies| varies| 0| SBSS|1500|300||Equip with another CQC card to attack|334 Throw (CQC)+
-|036| Rush (CQC)| 10| CQC| equip| varies| varies| 0| SBSS| Equip with another CQC card to attack| +|036| Rush (CQC)| 10| CQC| equip| varies| varies| 0| SBSS||||Equip with another CQC card to attack|335 Rush (CQC)+
-|037| M63| 9| m. gun| equip| ​40| 75| 20| SBSS| 5.56mmtarget cannot counter| +|037| M63| 9| m. gun| equip| ​40x6| 75| 20| SBSS|1500|300|5.56mmtarget cannot counter|336 M63A
-|038| M37| 8| shotgun| equip| ​150| 80| 0| SBSS| 12 gaugeadd KDWN; 3x4 aoe| +|038| M37| 8| shotgun| equip| ​150x2| 80| 0| SBSS|2000|400|12 gaugeadd KDWN; 3x4 aoe|337 M37+
-|039| SVD| 9| sniper| equip| ​130| 60| 0| SBSS| 7.62mm| +|039| SVD| 9| sniper| equip| ​130x2| 60| 0| SBSS|1000|200|7.62mm||338 SVD+
-|040| XM16E1| 8| rifle| equip| ​40| 50| 30| SBSS| 5.56mmHIT +10%/card in hand| +|040| XM16E1| 8| rifle| equip| ​40x7| 50| 30| SBSS|1000|200|5.56mmHIT +10%/card in hand|339 M16A2
-|041| M1891/30| 10| sniper| equip| ​80| 70| 0| SBSS| 7.62mmadds 3 cost/hit; 50% chance of SLEEP on hit| +|041| M1891/30| 10| sniper| equip| ​80x1| 70| 0| SBSS|1500|300|7.62mmadds 3 cost/hit; 50% chance of SLEEP on hit|340 M1891/30+
-|042| C3| 4| explosive| use| 150| 100| 0| MGS3| anti-armor; 3x3 aoe; set off with timer, remote, or when shot; add KDWN| +|042| C3| 4| explosive| use| 150| 100| 0| MGS3|500|100||anti-armor;​ 3x3 aoe; set off with timer, remote, or when shot; add KDWN|341 C3+
-|043| M15| 7| explosive| use| 50| 100| 0| MGS3| adds BURN; anti-armor; 3x3 aoe; detonates after 8 cost| +|043| M15 Grenade| 7| explosive| use| 50| 100| 0| MGS3|1000|200||adds BURN; anti-armor; 3x3 aoe; detonates after 8 cost|342 M15 Grenade+
-|044| RPG7| 10| stinger| use| 150| 100| 0| SBSS| anti-armor; add KDWN; 3x3 aoe| +|044| RPG7| 10| stinger| use| 150| 100| 0| SBSS|2500|500||anti-armor;​ add KDWN; 3x3 aoe|343 RPG7V
-|045| Quick Draw| 4| action| attach| -| -| -| MGS1| ATK -5, HIT -20; Usage Cost is 0; lasts 1 weapon use| +|045| Quick Draw| 4| action| attach| -| -| -| MGS1||||ATK -5, HIT -20; Usage Cost is 0; lasts 1 weapon use|344 Quick Draw+
-|046| Strand| 4| action| attach| -| -| -| MGS1| add 1 cost/hit with weapon; lasts 3 weapon uses| +|046| Strand| 4| action| attach| -| -| -| MGS1||||add 1 cost/hit with weapon; lasts 3 weapon uses|
-|047| Concentrate| 0| action| attach| -| -| -| MGS1| HIT +30%; use cost for weapon +3; lasts 2 weapon uses; cannot be used for movement| +|047| Concentrate| 0| action| attach| -| -| -| MGS1||||HIT +30%; use cost for weapon +3; lasts 2 weapon uses; cannot be used for movement|345 Concentrate+
-|048| Eq. Lv. 2| 4| action| special| -| -| -| MGS1| 4 equip slots available| +|048| Eq. Lv. 2| 4| action| special| -| -| -| MGS1||||4 equip slots available||061 Eq. Lv. 3
-|049| Action+| 5| action| special| -| -| -| MGS1| adds 1 REST per turn; Snake only; lasts 10 turns| +|049| Action+| 5| action| special| -| -| -| MGS1||||adds 1 REST per turn; Snake only; lasts 10 turns|062 Action++
-|050| Marines| 4| character| move| -| -| -| MGS2| move 4 blocks| +|050| Marines| 4| character| move| -| -| -| MGS2|500|100||move 4 blocks|346 Marines+
-|051| Navy SEALs| 4| character| move| -| -| -| MGS2| move 4 blocks| +|051| Navy SEALs| 4| character| move| -| -| -| MGS2|500|100|| move 4 blocks|347 Navy SEALs+
-|052| Aim| 4| action| attach| -| -| -| MGS2| +20% for weapon; lasts 3 weapon uses| +|052| Aim| 4| action| attach| -| -| -| MGS2|2000|100|| +20% for weapon; lasts 3 weapon uses|348 Aim+ 
-|053| Body Shot| 8| action| attach| -| -| -| MGS2| halves target'​s HP; one shot only; lasts 1 weapon use| +|053| Body Shot| 8| action| attach| -| -| -| MGS2|2000|400|| halves target'​s HP; one shot only; lasts 1 weapon use|349 Body Shot+
-|054| Critical Shot| 5| action| attach| -| -| -| MGS2| add 2 cost/hit with weapon; lasts 1 weapon use| +|054| Critical Shot| 5| action| attach| -| -| -| MGS2|||| add 2 cost/hit with weapon; lasts 1 weapon use| 
-|055| Double Shot| 12| action| attach| -| -| -| SBST| doubles number of shots for weapon; can be stacked for triple shots; lasts 1 weapon use| +|055| Double Shot| 12| action| attach| -| -| -| SBST|||| doubles number of shots for weapon; can be stacked for triple shots; lasts 1 weapon use|350 Double Shot+
-|056| Counter Block| 5| action| attach| -| -| -| MGS2| prevents REA trigger for equipped weapon; lasts 10 weapon uses| +|056| Counter Block| 5| action| attach| -| -| -| MGS2|500|100|| prevents REA trigger for equipped weapon; lasts 10 weapon uses|351 Counter Block+
-|057| Spin Kick| 6| CQC| use| 100| 100| 0| MGS2| add KDWN; Destroy Equip; 1 block radius from user aoe| +|057| Spin Kick| 6| CQC| use| 100| 100| 0| MGS2|1500|300||add KDWN; Destroy Equip; 1 block radius from user aoe|352 Spin Kick+
-|058| H.F. Blade| 6| CQC| use| 70x2| 100| 0| MGS2| add BLEED; Destroy Equip.; ineffective vs. machines| +|058| H.F. Blade| 6| CQC| use| 70x2| 100| 0| MGS2|2000|400|| add BLEED; Destroy Equip.; ineffective vs. machines|353 H.F. Blade+
-|059| Democracy Blade| 6| CQC| use| 130| 100| 0| SBST| Unblockable;​ add BLEED; destroy equip.; ineffective vs. machines| +|059| Democracy Blade| 6| CQC| use| 130| 100| 0| SBST|2000|400|| Unblockable;​ add BLEED; destroy equip.; ineffective vs. machines|354 Republic Blade
-|060| Briefing| 6| action| draw| -| -| -| MGS2| User and ally discard hands & draw 6 new cards| +|060| Briefing| 6| action| draw| -| -| -| MGS2|500|100|| User and ally discard hands & draw 6 new cards|355 Briefing+
-|061| Eq. Lv. 3| 8| action| special| -| -| -| MGS1| 9 equip slots available; must be done from Eq. Lv. 2| +|061| Eq. Lv. 3| 8| action| special| -| -| -| MGS1|||| 9 equip slots available; must be done from Eq. Lv. 2|
-|062| Action++| 8| action| special| -| -| -| MGS1| adds 2 REST per turn; Snake only; lasts 10 turns| +|062| Action++| 8| action| special| -| -| -| MGS1||200|| adds 2 REST per turn; Snake only; lasts 10 turns|
-|063| Add KDWN| 4| action| attach| -| -| -| MGS1| adds KDWN to weapon; lasts 1 weapon use| +|063| Add KDWN| 4| action| attach| -| -| -| MGS1|||| adds KDWN to weapon; lasts 1 weapon use|356 Add KDWN+
-|064| Head Shot| 12| action| attach| -| -| -| MGS1| add QUICK DEATH; HIT -30; only 1 shot; lasts 1 weapon ​ use| +|064| Head Shot| 12| action| attach| -| -| -| MGS1|1500|300|| add QUICK DEATH; HIT -30; only 1 shot; lasts 1 weapon ​ use|357 Head Shot+
-|065| Hold Up| 7| action| special| -| -| -| MGS2| reduce target'​s Equip Lv. by 1; must be behind target| +|065| Hold Up| 7| action| special| -| -| -| MGS2|500|100|-| reduce target'​s Equip Lv. by 1; must be behind target|358 Hold Up+
-|066| Double Action: Cost+| 8| action| special| -| -| -| MGS2| doubles current REST and card cost for 1 turn| +|066| Double Action: Cost+| 8| action| special| -| -| -| MGS2|2000|400|-| doubles current REST and card cost for 1 turn|
-|067| Funds| 4| action| draw| -| -| -| MGS2| ally draws 1 card| +|067| Funds| 4| action| draw| -| -| -| MGS2|500|100|-| ally draws 1 card|359 Funds+
-|068| Double Action| 8| action| special| -| -| -| MGS2| Doubles current REST for 1 turn| +|068| Double Action| 8| action| special| -| -| -| MGS2||400|-| Doubles current REST for 1 turn|
-|069| Survival Knife| 5| CQC| use| 20x6| 100| 0| MGS3| add BLEED; ineffective vs. machines| +|069| Survival Knife| 5| CQC| use| 20x6| 100| 0| MGS3|1500|300|-|add BLEED; ineffective vs. machines|360 Survival Knife+
-|070| Choke| 6| action| special| -| -| -| MGS3| add FAINT to target; must be 1 block behind target| +|070| Choke| 6| action| special| -| -| -| MGS3|500|100|-| add FAINT to target; must be 1 block behind target|361 Choke+
-|071| Attack 1 Enemy| 8| action| attach| -| -| -| MGS3| turns equipped aoe weapon to single enemy attack type;lasts 1 weapon use; cannot be used with Vulcan Raven card| +|071| Attack 1 Enemy| 8| action| attach| -| -| -| MGS3|1000|200|-| turns equipped aoe weapon to single enemy attack type;lasts 1 weapon use; cannot be used with Vulcan Raven card|362 Attack 1 Enemy+
-|072| Hip Shot| 4| action| attach| -| -| -| MGS3| user's cost -5/hit; HIT -20; lasts 1 weapon use| +|072| Hip Shot| 4| action| attach| -| -| -| MGS3|500|100|-| user's cost -5/hit; HIT -20; lasts 1 weapon use|363 Hip Shot+
-|073| Extra Turn| 12| action| special| -| -| -| SBSS| after user's turn, it is immediately user's turn again;lasts 1 time| +|073| Extra Turn| 12| action| special| -| -| -| SBSS|2000|400|-| after user's turn, it is immediately user's turn again;lasts 1 time|364 Extra Turn+
-|074| Scope| 4| item| equip| -| -| -| MGS1| attacks 3+ blocks away get HIT +20; lasts 30 cost| +|074| Scope| 4| item| equip| -| -| -| MGS1|500||-| attacks 3+ blocks away get HIT +20; lasts 30 cost|365 Scope+
-|075| Body Armor| 5| item| equip| -| -| 50| MGS1| reduces damage by 80; lasts 1 time| +|075| Body Armor| 5| item| equip| -| -| 50| MGS1|500||-| reduces damage by 80; lasts 1 time|366 Body Armor+
-|076| Box A| 5| item| equip| -| -| -| MGS1| can hide from sentries; does not always work; lasts until weapon is used, or user is attacked| +|076| Box A| 5| item| equip| -| -| -| MGS1|500||-| can hide from sentries; does not always work; lasts until weapon is used, or user is attacked|367 Box A+
-|077| Mine Detector| 6| item| equip| -| -| -| MGS1| shows mines; lasts 50 cost| +|077| Mine Detector| 6| item| equip| -| -| -| MGS1|||-| shows mines; lasts 50 cost|368 Mine Detector+
-|078| Ration| 4| item| use| -| -| -| MGS1| restores 350 of user's HP| +|078| Ration| 4| item| use| -| -| -| MGS1|500||-| restores 350 of user's HP|369 Ration+
-|079| Handy Survival Kit| 6| item| use| -| -| -| MGS1| restores 100 of ally's HP| +|079| Handy Survival Kit| 6| item| use| -| -| -| MGS1?|||-| restores 100 of ally's HP|370 Handy Survival Kit+
-|080| Stealth| 6| item| equip| -| -| -| SBST| user is invisible to NPC's in intrusion phase; lasts 15 cost; removed if user is attacked| +|080| Stealth| 6| item| equip| -| -| -| SBST|5000|300|-| user is invisible to NPC's in intrusion phase; lasts 15 cost; removed if user is attacked|371 Stealth+
-|081| Box B| 5| item| equip| -| -| -| MGS2| can hide from sentries; does not always work; lasts until weapon is used, or user is attacked| +|081| Box B| 5| item| equip| -| -| -| MGS2|500|100|-| can hide from sentries; does not always work; lasts until weapon is used, or user is attacked|372 Box B+
-|082| Bomb Switch| 6| item| use| -| -| -| MGS2| detonates all placed C3, C4, and TNT in the area| +|082| Bomb Switch| 6| item| use| -| -| -| MGS2|500|100|-| detonates all placed C3, C4, and TNT in the area|373 Detonator+
-|083| Styptic| 4| item| use| -| -| -| MGS2| heals user's BLEEDing| +|083| Styptic| 4| item| use| -| -| -| MGS2|500|100|-| heals user's BLEEDing|104 Styptic+
-|084| Handy Medical Kit| 8| item| use| -| -| -| MGS2| revives OOA ally with 10 HP| +|084| Handy Medical Kit| 8| item| use| -| -| -| MGS2|1000||| revives OOA ally with 10 HP|374 Handy Medical Kit+
-|085| Survival Kit| 6| item| use| -| -| -| MGS1| restores 200 of ally's HP| +|085| Survival Kit| 6| item| use| -| -| -| MGS2|1000|200|-| restores 200 of ally's HP|375 Survival Kit+
-|086| Medical Kit| 12| item| use| -| -| -| MGS1| revives OOA ally with full HP| +|086| Medical Kit| 12| item| use| -| -| -| MGS2|500|100|-| revives OOA ally with full HP|376 Medical Kit+
-|087| Book| 8| item| use| -| -| -| MGS2| distracts & immobilizes enemy who sees it| +|087| Book| 8| item| use| -| -| -| MGS2|1000|200|-| distracts & immobilizes enemy who sees it|377 Interesting Book
-|088| Cool Book| 8| item| use| -| -| -| MGS2| distracts & immobilizes enemy who sees it| +|088| Cool Book| 8| item| use| -| -| -| MGS2|1500|300|-| distracts & immobilizes enemy who sees it|378 Super Cool Book
-|089| Phase Down| 8| item| use| -| -| -| MGS2| Lowers alert phase by 1; cannot be used in sight of the enemy| +|089| Phase Down| 8| item| use| -| -| -| MGS2|1500|300|-| Lowers alert phase by 1; cannot be used in sight of the enemy|379 Phase Down+
-|090| Timer| 0| item| use| -| -| -| MGS2| attach to placed C3, C4, or TNT; detonates attached bomb after 10 cost; cannot be used for movement| +|090| Timer| 0| item| use| -| -| -| MGS2|500|100|-| attach to placed C3, C4, or TNT; detonates attached bomb after 10 cost; cannot be used for movement|380 Timer+
-|091| Thermal Goggles| 6| item| equip| -| -| -| CHRN| In Search Mode, reveals enemies within 3 blocks; lasts 20 cost| +|091| Thermal Goggles| 6| item| equip| -| -| -| CHRN|500|100|-| In Search Mode, reveals enemies within 3 blocks; lasts 20 cost|381 Thermal Goggles+
-|092| Box C| 5| item| equip| -| -| -| CHRN| can hide from sentries; does not always work; lasts until weapon is used, or user is attacked| +|092| Box C| 5| item| equip| -| -| -| CHRN|500|100|-| can hide from sentries; does not always work; lasts until weapon is used, or user is attacked|382 Box C+
-|093| Ceramic Armor| 6| item| equip| -| -| 60| CHRN| reduce damage by 120; lasts 1 use| +|093| Ceramic Armor| 6| item| equip| -| -| 60| CHRN|1000|200|-| reduce damage by 120; lasts 1 use|383 Ceramic Armor+
-|094| Bomb Blast Suit| 7| item| equip| -| -| 70| MGS2| reduce damage by 150; lasts 1 use; prevents BURN| +|094| Bomb Blast Suit| 7| item| equip| -| -| 70| CHRN|1500|300|-| reduce damage by 150; lasts 1 use; prevents BURN|384 Bomb Blast Suit+
-|095| C Ration B1 Unit| 4| item| use| -| -| -| CHRN| restores user's HP by 200| +|095| C Ration B1 Unit| 4| item| use| -| -| -| CHRN|500|100|-| restores user's HP by 200|385 C Ration B1 Unit+
-|096| C Ration B2 Unit| 4| item| use| -| -| -| CHRN| restores user's HP by 220| +|096| C Ration B2 Unit| 4| item| use| -| -| -| CHRN|1000|200|-| restores user's HP by 220|386 C Ration B2 Unit+
-|097| C Ration B3 Unit| 4| item| use| -| -| -| ULMT| restores user's HP by 250| +|097| C Ration B3 Unit| 4| item| use| -| -| -| ULMT|1500|300|-| restores user's HP by 250|387 C Ration B3 Unit+
-|098| Builder Bed| 12| item| equip| -| -| -| CHRN| auto-revive user with 10 HP when OOA| +|098| Builder Bed| 12| item| equip| -| -| -| ULMT|2000|400|-| auto-revive user with 10 HP when OOA|388 Builder Bed+
-|099| Gijin-san| 12| item| use| -| -| -| CHRN| ATK +20 for all allies for remainder of mission; points halved on completion; cannot be used with Big Boss card| +|099| Gijin-san| 12| item| use| -| -| -| CHRN|2000|400|-| ATK +20 for all allies for remainder of mission; points halved on completion; cannot be used with Big Boss card|389 Gijin-san+
-|100| Dark Loans| 12| item| equip| -| -| -| ULMT| All damage to user reduced to 0 for 2 turns; after 2 turns, user's life drops to 1 HP; cannot be unequipped manually| +|100| Dark Loans| 12| item| equip| -| -| -| ULMT|2500|5000|-| All damage to user reduced to 0 for 2 turns; after 2 turns, user's life drops to 1 HP; cannot be unequipped manually|390 Dark Loans+
-|101| Solar Bank| 14| item| equip| -| -| -| ULMT| All damage to user set to 20 for 2 turns; after 2 turns, user's HP restored to full| +|101| Solar Bank| 14| item| equip| -| -| -| ULMT|2500|5000|-| All damage to user set to 20 for 2 turns; after 2 turns, user's HP restored to full|391 Solar Bank+
-|102| Box D| 5| item| equip| -| -| -| MGS3| can hide from sentries; does not always work; lasts until weapon is used, or user is attacked| +|102| Box D| 5| item| equip| -| -| -| MGS3|500|100|-| can hide from sentries; does not always work; lasts until weapon is used, or user is attacked|392 Box D+
-|103| Bandage| 10| item| use| -| -| -| MGS3| restores user's HP by 400| +|103| Bandage| 10| item| use| -| -| -| MGS3|2000|100|-| restores user's HP by 400|393 Bandage+
-|104| Styptic+| 4| item| use| -| -| -| MGS2| restores user's HP by 200; heals BLEEDing| +|104| Styptic+| 4| item| use| -| -| -| MGS2|-||-| restores user's HP by 200; heals BLEEDing| 
-|105| Front Evade| 5| support| equip| -| -| 75| MGS3| Completely evades frontal & sometimes side attacks; 1 use| +|105| Front Evade| 5| support| equip| -| -| 75| MGS3|1000|200|-| Completely evades frontal & sometimes side attacks; 1 use|394 Front Evade+
-|106| Endure| 5| support| equip| -| -| 50| MGS1| reduces damage from 1 attack by 10; 1 use| +|106| Endure| 5| support| equip| -| -| 50| MGS1|||-| reduces damage from 1 attack by 10; 1 use|395 Endure+
-|107| Hang| 4| support| equip| -| -| -| MGS2| allows user to hang off of ledges; lasts 30 cost| +|107| Hang| 4| support| equip| -| -| -| MGS2|1000|100|-| allows user to hang off of ledges; lasts 30 cost|396 Hang+
-|108| Handy 1st Aid Kit| 4| item| use| -| -| -| MGS2| restores adjacent ally's HP by 200| +|108| Handy 1st Aid Kit| 4| item| use| -| -| -| MGS2|500|200|-| restores adjacent ally's HP by 200|397 Handy 1st Aid Kit+
-|109| Cost -4| 0| support| cost reducer| -| -| -| MGS3| reduces user's cost by 4; cannot be used for movement| +|109| Cost -4| 0| support| cost reducer| -| -| -| MGS3|1500|300|-| reduces user's cost by 4; cannot be used for movement|398 Cost -5
-|110| Ally Cost -4| 6| support| cost reducer| -| -| -| MGS3| reduces ally's cost by 4| +|110| Ally Cost -4| 6| support| cost reducer| -| -| -| MGS3|1000|300|-| reduces ally's cost by 4|399 Ally Cost -5
-|111| Rear Evade| 5| support| equip| -| -| 75| MGS3| Completely evades rear attacks; 1 use| +|111| Rear Evade| 5| support| equip| -| -| 75| MGS3|1000|100|-| Completely evades rear attacks; 1 use|400 Rear Evade+
-|112| Sacrifice| 4| support| use| -| -| -| MGS2| user's life -100, ally's HP +300| +|112| Sacrifice| 4| support| use| -| -| -| MGS2|100|100|-| user's life -100, ally's HP +300|401 Sacrifice+
-|113| Transfuse Blood| 4| support| use| -| -| -| MGS2| user's life +300, ally's HP -100| +|113| Transfuse Blood| 4| support| use| -| -| -| MGS2|100|100|-| user's life +300, ally's HP -100|402 Transfuse Blood+
-|114| 1st Aid Kit| 4| item| use| -| -| -| MGS1| adjacent ally's HP +400| +|114| 1st Aid Kit| 4| item| use| -| -| -| MGS1|||| adjacent ally's HP +400|403 1st Aid Kit+
-|115| Cost -6| 0| support| cost reducer| -| -| -| MGS2| reduces user's cost by 6; cannot be used for movement| +|115| Cost -6| 0| support| cost reducer| -| -| -| MGS2|1500|300|-| reduces user's cost by 6; cannot be used for movement|404 Cost -8
-|116| Ally Cost -6| 8| support| cost reducer| -| -| -| MGS2| reduces ally's cost by 6| +|116| Ally Cost -6| 8| support| cost reducer| -| -| -| MGS2|1000|300|-| reduces ally's cost by 6|405 Ally Cost -8
-|117| Silenced| 8| support| equip| -| -| -| MGS2| user makes no sound; lasts 30 cost| +|117| Silenced| 8| support| equip| -| -| -| MGS2|1000|200|-| user makes no sound; lasts 30 cost|406 Silenced+
-|118| Hand Grip| 7| support| use| -| -| -| MGS2| increases duration of Hang cards| +|118| Hand Grip| 7| support| use| -| -| -| MGS2|500|100|-| increases duration of Hang cards|407 Hand Grip+
-|119| Reaction Block| 8| support| equip| -| -| -| MGS3| prevents enemy REA; lasts 20 cost| +|119| Reaction Block| 8| support| equip| -| -| -| MGS3|100|1000|-| prevents enemy REA; lasts 20 cost|408 Reaction Block+
-|120| Evade| 7| support| equip| -| -| 75| MGS1| Completely evades attack from any angle; 1 use| +|120| Evade| 7| support| equip| -| -| 75| MGS1|||-| Completely evades attack from any angle; 1 use|409 Evade+
-|121| Cost -10| 0| support| cost reducer| -| -| -| MGS2| reduces user's cost by 10; cannot be used for movement| +|121| Cost -10| 0| support| cost reducer| -| -| -| MGS1|3000|300|-| reduces user's cost by 10; cannot be used for movement|410 Cost -12
-|122| Ally Cost -10| 12| support| cost reducer| -| -| -| MGS1| reduces ally's cost by 10| +|122| Ally Cost -10| 12| support| cost reducer| -| -| -| MGS1|||-| reduces ally's cost by 10|411 Ally Cost -12
-|123| Genome Soldier| 4| character| move| -| -| -| MGS1| can move 5 blocks| +|123| Genome Soldier| 4| character| move| -| -| -| MGS1|||-| can move 5 blocks|412 Genome Soldier+
-|124| Liquid Snake| 4| character| equip| -| -| -| ITGL| ATK, HIT, REA +40; user OOA after 20 cost; cannot be unequipped manually| +|124| Liquid Snake| 4| character| equip| -| -| -| ITGL|-||-| ATK, HIT, REA +40; user OOA after 20 cost; cannot be unequipped manually| 
-|125| Roy Campbell| 10| character| use| 200| 100| -| MGS1| 5x5 aoe; add BURN; activates after 10 cost; after use, it is removed from deck for remainder of current mission| +|125| Roy Campbell| 10| character| use| 200| 100| -| MGS1|||-| 5x5 aoe; add BURN; activates after 10 cost; after use, it is removed from deck for remainder of current mission|413 Roy Campbell+
-|126| Otacon| 7| character| attach| -| -| -| MGS1| adds anti-armor, ATK, HIT +10; lasts 2 weapon uses| +|126| Otacon| 7| character| attach| -| -| -| MGS1|||| adds anti-armor, ATK, HIT +10; lasts 2 weapon uses|414 Otacon+
-|127| Sniper Wolf| 6| character| attach| -| -| -| MGS1| HIT +40; lasts 1 weapon use| +|127| Sniper Wolf| 6| character| attach| -| -| -| MGS1|||-| HIT +40; lasts 1 weapon use|415 Sniper Wolf+
-|128| Vulcan Raven| 7| character| attach| -| -| -| MGS1| turns single-attack weapon into 3x3 aoe weapon; lasts 1 weapon use; cannot be used with attack 1 enemy card| +|128| Vulcan Raven| 7| character| attach| -| -| -| MGS1|||-| turns single-attack weapon into 3x3 aoe weapon; lasts 1 weapon use; cannot be used with attack 1 enemy card|416 Vulcan Raven+
-|129| Metal Gear REX| 30| character| use| 300| 100| -| ITGL| 5x5 aoe in front of user; discards 2 random cards from user's hand; cannot be used if user doesn'​t have enough cards to discard; cannot be used for movement| +|129| Metal Gear REX| 30| character| use| 300| 100| -| ITGL|||-| 5x5 aoe in front of user; discards 2 random cards from user's hand; cannot be used if user doesn'​t have enough cards to discard; cannot be used for movement|417 Metal Gear REX+
-|130| Cyborg Ninja| 6| character| use| 15x5| 100| -| CHRN| hits targetted enemy| +|130| Cyborg Ninja| 6| character| use| 15x5| 100| -| CHRN|-|400|-| hits targetted enemy|
-|131| Psycho Mantis| 10| character| use| -| -| -| ITGL| 3x6 target area;  disorients target; lasts 2 turns| +|131| Psycho Mantis| 10| character| use| -| -| -| ITGL|||-| 3x6 target area;  disorients target; lasts 2 turns|418 Psycho Mantis+
-|132| Mei Ling| 8| character| use| -| -| -| MGS1| doubles all allies'​ interference effects; lasts 20 cost| +|132| Mei Ling| 8| character| use| -| -| -| MGS1|||-| doubles all allies'​ interference effects; lasts 20 cost|419 Mei Ling+
-|133| Genola| 15| character| use| -| -| -| ITGL| all living characters within ​ range faint except user| +|133| Genola| 15| character| use| -| -| -| ITGL|||-| all living characters within ​ range (5x9 area) faint except user|420 Genola+
-|134| Solid Snake (MGS1)| 6| character| use| -| -| -| MGS1| restore'​s user's HP by 600| +|134| Solid Snake (MGS1)| 6| character| use| -| -| -| MGS1|||-| restore'​s user's HP by 600|421 Solid Snake (MGS1)+
-|135| Naomi Hunter| 7| character| use| -| -| -| MGS1| restores user's HP by 10 every 5 cost; lasts until 200 HP is recovered| +|135| Naomi Hunter| 7| character| use| -| -| -| MGS1|||-| restores user's HP by 10 every 5 cost; lasts until 200 HP is recovered|422 Naomi Hunter+
-|136| Meryl Silverburgh| 0| character| cost reducer| -| -| -| MGS1| reduces user's cost by 1/2; can't be used for movement| +|136| Meryl Silverburgh| 0| character| cost reducer| -| -| -| MGS1|||-| reduces user's cost by 1/2; can't be used for movement|423 Meryl Silverburgh+
-|137| Gurlukovich Sld.| 5| character| use| -| -| -| MGS2| can move 5 blocks| +|137| Gurlukovich Sld.| 5| character| use| -| -| -| MGS2|500|100|-| can move 5 blocks|424 Gurlukovich Sld.+
-|138| Revolver Ocelot| 7| character| use| -| -| -| MGS1| User's shooting costs reduced to 2; user can't use CQC; lasts 20 cost| +|138| Revolver Ocelot| 7| character| use| -| -| -| MGS1|-|300|-| User's shooting costs reduced to 2; user can't use CQC; lasts 20 cost|
-|139| Emma Emmerich| 7| character| equip| -| -| -| MGS2| total frontal/​side evasion until user's next turn; all equip destroyed; lasts 1 turn| +|139| Emma Emmerich| 7| character| equip| -| -| -| MGS2|500|200|-| total frontal/​side evasion until user's next turn; all equip destroyed; lasts 1 turn|425 Emma Emmerich+
-|140| Fortune| 10| character| equip| -| -| -| SBST| total evasion of the next 10 bullets| +|140| Fortune| 10| character| equip| -| -| -| SBST|2500|500|-| total evasion of the next 10 bullets|426 Fortune+
-|141| Vamp| 7| character| equip| -| -| -| MGS2| recovers user's HP equal to 1/2 of damage dealt to enemy; lasts 1 turn| +|141| Vamp| 7| character| equip| -| -| -| MGS2|500|200|-| recovers user's HP equal to 1/2 of damage dealt to enemy; lasts 1 turn|427 Vamp+
-|142| Solid Snake (MGS2)| 7| character| equip| -| -| -| MGS2| user can hang off ledges for 70 cost| +|142| Solid Snake (MGS2)| 7| character| equip| -| -| -| MGS2|1000|200|-| user can hang off ledges for 70 cost|428 Solid Snake (MGS2)+
-|143| Iriqois ​Pliskin| 7| character| equip| -| -| -| MGS2| Reveals IR sensors; cost; lasts 3 turns| +|143| Iroqois ​Pliskin| 7| character| equip| -| -| -| MGS2|100|100|-| Reveals IR sensors; cost; lasts 3 turns|429 Iroqois Pliskin+ 
-|144| Solidus Snake| 8| character| CQC| 70x3| 100| -| MGS2| not effective vs.  machines| +|144| Solidus Snake| 8| character| CQC| 70x3| 100| -| MGS2|2000|400|-| not effective vs.  machines|430 Solidus Snake+
-|145| Metal Gear RAY| 20| character| use| 250| 100| -| SBST| 5x1 aoe; cannot be used for movement| +|145| Metal Gear RAY| 20| character| use| 250| 100| -| SBST|2500|500|-| 5x1 aoe; cannot be used for movement|431 Mass-Produced RAY
-|146| Jennifer| 7| character| use| -| -| -| MGS2| user's added cost is converted into 10 damage/​cost;​ lasts until user's next turn| +|146| Jennifer| 7| character| use| -| -| -| MGS2|100|100|-| user's added cost is converted into 10 damage/​cost;​ lasts until user's next turn|432 Jennifer+
-|147| Olga Gurlukovich| 7| character| draw| -| -| -| MGS2| user draws 3 cards| +|147| Olga Gurlukovich| 7| character| draw| -| -| -| MGS2|1000|200|-| user draws 3 cards|433 Olga Gurlukovich+
-|148| Johnny Sasaki| 7| character| draw| -| -| -| MGS2| user discards hand, then draws six new cards| +|148| Johnny Sasaki| 7| character| draw| -| -| -| MGS2|1000|200|-| user discards hand, then draws six new cards|434 Johnny Sasaki+
-|149| Raiden| 7| character| move| -| -| -| MGS2| can move 3 squares in one direction; ignore open spaces & enemies the way; add KDWN to enemies in user's path| +|149| Raiden| 7| character| move| -| -| -| MGS2|1500|300|-| can move 3 squares in one direction; ignore open spaces & enemies the way; add KDWN to enemies in user's path|435 Raiden+
-|150| Gurlogon| 7| character| use| -| -| -| SBST| 5x9 aoe; adds 15 cost to all enemies in aoe| +|150| Gurlogon| 7| character| use| -| -| -| SBST|||| 5x9 aoe; adds 15 cost to all enemies in aoe|436 Gurlogon+
-|151| Gray Fox| 5| character| equip| -| -| -| ITGL| ATK +20, HIT +5 for all CQC attacks; lasts 3 turns| +|151| Gray Fox| 5| character| equip| -| -| -| ITGL|2000|400|-| ATK +20, HIT +5 for all CQC attacks; lasts 3 turns|130 Cyborg Ninja
-|152| Solid Snake (MG)| 8| character| equip| -| -| -| CHRN| used load weapon cards return to user's hand| +|152| Solid Snake (MG)| 8| character| equip| -| -| -| CHRN|1500|300|-| used load weapon cards return to user's hand|437 Solid Snake (MG)+
-|153| Big Boss| 10| character| use| -| -| -| MGS3| all allies'​ ATK -20 for remainder of mission; 2x points on completion screen; cannot be used with Gijin-san| +|153| Big Boss| 10| character| use| -| -| -| MGS3|||-| all allies'​ ATK -20 for remainder of mission; 2x points on completion screen; cannot be used with Gijin-san|
-|154| Machinegun Kid| 6| character| use| -| -| -| CHRN| universal loading card for any SMG or machine gun| +|154| Machinegun Kid| 6| character| use| -| -| -| CHRN|500|100|-| universal loading card for any SMG or machine gun|438 Machinegun Kid+
-|155| Fire Trooper| 6| character| flamethrower| 120| 85| -| CHRN| aoe narrows from 5 squares; anti-armor; add BURN| +|155| Fire Trooper| 6| character| flamethrower| 120| 85| -| CHRN|1000|200|-| aoe narrows from 5 squares; anti-armor; add BURN|439 Fire Trooper+
-|156| Metal Gear| 20| character| use| 30| 100| -| CHRN| attacks everything on screen; add BLEED; cannot be used for movement| +|156| Metal Gear| 20| character| use| 30| 100| -| CHRN|||-| attacks everything on screen; add BLEED; cannot be used for movement|440 Metal Gear+
-|157| Running Man| 4| character| move| -| -| -| ULMT| can move 7 blocks| +|157| Running Man| 4| character| move| -| -| -| ULMT|1500|300|-| can move 7 blocks|441 Running Man+
-|158| Solid Snake (MG2)| 7| character| equip| -| -| -| CHRN| increases user's max HP by 100 while equipped| +|158| Solid Snake (MG2)| 7| character| equip| -| -| -| CHRN|1500|300|-| increases user's max HP by 100 while equipped|442 Solid Snake (MG2)+
-|159| Chris Jenner| 4| character| equip| -| -| -| CHRN| resist KDWN; converts KDWN into 20 damage; lasts 5 turns| +|159| Chris Jenner| 4| character| equip| -| -| -| CHRN|500|100|-| resist KDWN; converts KDWN into 20 damage; lasts 5 turns|443 Chris Jenner+
-|160| Marrionette Owl| 6| character| equip| -| -| -| CHRN| In search mode, 2x visual range; screen turns to night vision; lasts 30 cost| +|160| Marrionette Owl| 6| character| equip| -| -| -| CHRN|500|100|-| In search mode, 2x visual range; screen turns to night vision; lasts 30 cost|444 Marrionette Owl+
-|161| Viper| 4| character| attach| -| -| -| CHRN| destroys assault rifle card in target'​s hand on hit; lasts 3 weapon uses| +|161| Viper| 4| character| attach| -| -| -| CHRN|500|200|-| destroys assault rifle card in target'​s hand on hit; lasts 3 weapon uses|445 Viper+
-|162| Pyro Bison| 7| character| flamethrower| 140| 85| -| CHRN| 3x3 aoe; anti-armor;​add BURN| +|162| Pyro Bison| 7| character| flamethrower| 140| 85| -| CHRN|1000|200|-| 3x3 aoe; anti-armor;​add BURN|446 Pyro Bison+
-|163| Metal Gear Gander| 20| character| use| 100| 100| -| CHRN| attacks 5 targets at random; cannot be used for movement| +|163| Metal Gear Gander| 20| character| use| 100| 100| -| CHRN|2500|500|-| attacks 5 targets at random; cannot be used for movement|447 Metal Gear Gander+
-|164| Ideaspy 2.5| 6| character| cost reducer| -| -| -| CHRN| all card costs 1/2 for 5 turns; costs saved accumulate on start of 6th turn| +|164| Ideaspy 2.5| 6| character| cost reducer| -| -| -| CHRN|500|100|-| all card costs 1/2 for 5 turns; costs saved accumulate on start of 6th turn|448 Ideaspy 2.5+
-|165| Gillian Seed| 8| character| attach| -| -| -| CHRN| HIT 100% for attached weapon; weapon cost +10; lasts 1 weapon use| +|165| Gillian Seed| 8| character| attach| -| -| -| CHRN|1500|300|-| HIT 100% for attached weapon; weapon cost +10; lasts 1 weapon use|449 Gillian Seed+
-|166| Mika Slayton| 6| character| draw| -| -| -| CHRN| user discards 2 cards, ally draws 3 cards| +|166| Mika Slayton| 6| character| draw| -| -| -| CHRN|500|100|-| user discards 2 cards, ally draws 3 cards|450 Mika Slayton+
-|167| Metal Gear Mk-II| 4| character| dumb| -| -| -| CHRN| rearranges user's hand| +|167| Metal Gear Mk-II| 4| character| dumb| -| -| -| CHRN|-|500|-| rearranges user's hand| 
-|168| Jonathan Ingram| 0| character| cost reducer| -| -| -| CHRN| reduces user's cost by 15; cannot be used for movement| +|168| Jonathan Ingram| 0| character| cost reducer| -| -| -| ULMT|2500|500|-| reduces user's cost by 15; cannot be used for movement|452 Jonathan Ingram+
-|169| Tony Redwood| 10| character| use| -| -| -| CHRN| sets everyone'​s HIT at 100%; lasts 1 turn| +|169| Tony Redwood| 10| character| use| -| -| -| CHRN|1000|400|-| sets everyone'​s HIT at 100%; lasts 1 turn|453 Tony Redwood+
-|170| Karen Hojo| 7| character| draw| -| -| -| CHRN| ally discards 2 cards; user draws 3 +|170| Karen Hojo| 7| character| draw| -| -| -| CHRN|500|100|-| ally discards 2 cards; user draws 3|454 Karen Hojo+| 
-|171| Ed Brown| 12| character| use| -| -| -| CHRN| All REA blocked; lasts 3 turns| +|171| Ed Brown| 12| character| use| -| -| -| CHRN|1000|200|-| All REA blocked; lasts 3 turns|455 Ed Brown+
-|172| Jehuty| 15| character| reset| -| -| -| CHRN| all decks and effects returned to default| +|172| Jehuty| 15| character| reset| -| -| -| ULMT|2500|500|-| all decks and effects returned to default|456 Jehuty+
-|173| ADA| 8| character| cost reducer| -| -| -| CHRN| All cards used for movement cost 1; lasts 3 turns| +|173| ADA| 8| character| cost reducer| -| -| -| CHRN|500|200|-| All cards used for movement cost 1; lasts 3 turns|457 ADA+
-|174| GRU Soldier| 4| character| move| -| -| -| MGS3| can move 4 squares| +|174| GRU Soldier| 4| character| move| -| -| -| MGS3|500|100|-| can move 4 squares|458 GRU Soldier+
-|175| Ocelot Unit| 4| character| move| -| -| -| SBSS| can move 6 squares| +|175| Ocelot Unit| 4| character| move| -| -| -| SBSS|500|100|-| can move 6 squares|459 Ocelot Unit+
-|176| Major Zero| 10| character| equip| -| -| -| MGS3| in search mode, all enemies appear on screen; lasts 1 turn| +|176| Major Zero| 10| character| equip| -| -| -| MGS3|500|100|-| in search mode, all enemies appear on screen; lasts 1 turn|460 Major Zero+
-|177| V.B. Volgin| 4| character| attach| -| -| -| MGS3| destroys 1 handgun card in target'​s hand on hit; lasts 3 weapon uses| +|177| V.B. Volgin| 4| character| attach| -| -| -| MGS3|500|100|-| destroys 1 handgun card in target'​s hand on hit; lasts 3 weapon uses|461 V.B. Volgin+
-|178| N.S. Sokolov| 4| character| attach| -| -| -| MGS3| adds anti-armor, ATK +10; lasts 2 weapon uses| +|178| N.S. Sokolov| 4| character| attach| -| -| -| MGS3|500|200|-| adds anti-armor, ATK +10; lasts 2 weapon uses|462 N.S. Sokolov+
-|179| Naked Snake| 7| character| CQC| varies| varies| -| MGS3| activates random CQC when combined with an equipped CQC card| +|179| Naked Snake| 7| character| CQC| varies| varies| -| MGS3|||-| activates random CQC when combined with an equipped CQC card| 
-|180| The Boss| 8| character| CQC| varies| varies| -| MGS3| activates random CQC when combined with an equipped CQC card| +|180| The Boss| 8| character| CQC| varies| varies| -| MGS3|||-| activates random CQC when combined with an equipped CQC card|463 The Boss+
-|181| The Fury| 6| character| flamethrower| 60| 90| -| MGS3| (3x2)+1 aoe; anti-armor; adds BURN| +|181| The Fury| 6| character| flamethrower| 60| 90| -| MGS3|1000|300|-| (3x2)+1 aoe; anti-armor; adds BURN|464 The Fury+
-|182| Shagohod| 20| character| use| 200| 100| -| SBSS| 9x9(!) aoe; cannot be used for movement; hits user as well| +|182| Shagohod| 20| character| use| 200| 100| -| SBSS|5000|500|-| 9x9(!) aoe; cannot be used for movement; hits user as well|465 Shagohod+
-|183| Ocelot| 4| character| use| -| -| -| MGS3| target cannot shoot; lasts 20 cost| +|183| Ocelot| 4| character| use| -| -| -| MGS3|1500|300|-| target cannot shoot; lasts 20 cost|138 Revolver Ocelot
-|184| Eva| 7| character| use| -| -| -| MGS3| No living enemy within 3 squares can use CQC; lasts 20 cost| +|184| Eva| 7| character| use| -| -| -| MGS3|500|200|-| No living enemy within 3 squares can use CQC; lasts 20 cost|466 Eva+
-|185| A.L. Granin| 0| character| cost reducer| -| -| -| MGS3| sets user's cost to 15| +|185| A.L. Granin| 0| character| cost reducer| -| -| -| MGS3|500|100|-| sets user's cost to 15|467 A.L. Granin+
-|186| Sneaking Suit| 6| item| equip| -| -| 70| ITGL| reduces 1 attack by 10; lasts 1 use; Snake only| +|186| Sneaking Suit| 6| item| equip| -| -| 70| ITGL|||| reduces 1 attack by 10; lasts 1 use; Snake only|468 Skull Suit
-|187| XM8| 9| weapon| use| 30x4| 60| -| SBSS| can move 6 squares; adds random status effect on hit| +|187| XM8| 9| weapon| use| 30x4| 60| -| SBSS|1000|200|-| can move 6 squares; adds random status effect on hit|469 XM8+
-|188| Mr. Sigint| 4| character| draw| -| -| -| MGS3| user draws 3 cards/turn; reshuffle cost is 20; lasts 10 turns| +|188| Mr. Sigint| 4| character| draw| -| -| -| MGS3|1000|200|-| user draws 3 cards/turn; reshuffle cost is 20; lasts 10 turns|470 Mr. Sigint+
-|189| Paramedic| 4| character| equip| -| -| -| SBSS| when attacked, user's cost is reduced by damage taken/20; lasts 2 turns| +|189| Paramedic| 4| character| equip| -| -| -| SBSS|1000|300|-| when attacked, user's cost is reduced by damage taken/20; lasts 2 turns|471 Paramedic+
-|190| Lt. Raikov| 4| character| equip| -| -| -| MGS3| when attacked, enemy'​s cost is increased by number of attacks against the user; lasts 2 turns| +|190| Lt. Raikov| 4| character| equip| -| -| -| MGS3|1000|400|-| when attacked, enemy'​s cost is increased by number of attacks against the user; lasts 2 turns|472 Lt. Raikov+
-|191| The Sorrow| 8| character| use| -| -| -| MGS3| no living unit can move; user's HP is halved; lasts 2 turns| +|191| The Sorrow| 8| character| use| -| -| -| MGS3|500|200|-| no living unit can move; user's HP is halved; lasts 2 turns|473 The Sorrow+
-|192| The End| 7| character| equip| -| -| -| MGS3| attacks over 6 blocks away have 100% HIT; user loses 50 HP/turn; lasts 3 turns| +|192| The End| 7| character| equip| -| -| -| MGS3|3000|300|-| attacks over 6 blocks away have 100% HIT; user loses 50 HP/turn; lasts 3 turns|474 The End+
-|193| The Fear| 5| character| equip| -| -| -| MGS3| ATK +10 when user has a status ailment; lasts 20 cost| +|193| The Fear| 5| character| equip| -| -| -| MGS3|500||| ATK +10 when user has a status ailment; lasts 20 cost|475 The Fear+
-|194| The Pain| 8| character| equip| -| -| -| SBSS| Deals damage equal to damage taken by user to attacking enemy; lasts 2 turns| +|194| The Pain| 8| character| equip| -| -| -| SBSS|1000|300|-| Deals damage equal to damage taken by user to attacking enemy; lasts 2 turns|476 The Pain+
-|195| Instant Ramen| 4| item| use| -| -| -| MGS3| restores user's HP by 100| +|195| Instant Ramen| 4| item| use| -| -| -| MGS3|500|100|-| restores user's HP by 100|477 Instant Ramen+
-|196| Fatman| 7| character| use| -| -| -| MGS3| all mines already placed get ATK +30; can be stacked 4 times| +|196| Fatman| 7| character| use| -| -| -| MGS2|1000|300|-| all mines already placed get ATK +30; can be stacked 4 times|478 Fatman+
-|197| Sea Harrier| 10| character| use| 250| 100| -| MGS2| 2 2x8 aoe; activates after 10 cost| +|197| Sea Harrier| 10| character| use| 250| 100| -| MGS2|1000|400|-| 2 2x8 aoe; activates after 10 cost|479 Harrier II
-|198| Rosemary| 7| character| use| -| -| -| MGS2| adds user's REST to ally's next turn| +|198| Rosemary| 7| character| use| -| -| -| MGS2|1000|300|-| adds user's REST to ally's next turn|480 Rosemary+
-|199| Arsenal Gear| 20| character| use| 300| 100| -| MGS2| 3x5 aoe in front of user; cannot be used for movement| +|199| Arsenal Gear| 20| character| use| 300| 100| -| MGS2|2500|500|-| 3x5 aoe in front of user; cannot be used for movement|481 Arsenal Gear+
-|200| Funamushi| 6| item| attach| -| -| -| MGS2| destroys all HP recovery cards in target'​s hand; lasts 1 weapon use| +|200| Funamushi| 6| item| attach| -| -| -| MGS2|500|100|-| destroys all HP recovery cards in target'​s hand; lasts 1 weapon use|482 Funamushi+
-|201| McDonnell Miller| 3| character| move| -| -| -| ITGL| can move 3 squares| +|201| McDonnell Miller| 3| character| move| -| -| -| ITGL|||| can move 3 squares|
-|202| Hind D| 10| character| use| special| 100| -| ITGL| deals 100x #of equipped cards; all equipped cards discarded| +|202| Hind D| 10| character| use| special| 100| -| ITGL|||| deals 100x #of equipped cards; all equipped cards discarded|483 Hind D+
-|203| Decoy Octopus| 8| character| use| -| -| -| MGS1| all damage taken by user will be added to ally's HP; lasts 2 turns| +|203| Decoy Octopus| 8| character| use| -| -| -| MGS1|||| all damage taken by user will be added to ally's HP; lasts 2 turns|484 Decoy Octopus+
-|204| M1 Abrams| 10| character| use| special| 100| -| MGS1| attack equal to user's HP/2; user's HP 1/2; 1 block radius aoe| +|204| M1 Abrams| 10| character| use| special| 100| -| MGS1|||| attack equal to user's HP/2; user's HP 1/2; 1 block radius aoe|485 M1A2
-|205| Donald Anderson| 7| character| use| -| -| -| MGS1| turns search mode on/off; cannot be used in story mode| +|205| Donald Anderson| 7| character| use| -| -| -| MGS1||100|| turns search mode on/off; cannot be used in story mode|486 Donald Anderson+
-|206| Teliko Freedman| 5| character| use| -| -| -| CHRN| traps have no effect; lasts 1 turn; after use, card is removed from deck for remainder of current mission| +|206| Teliko Freedman| 5| character| use| -| -| -| CHRN|1000|200|-| traps have no effect; lasts 1 turn; after use, card is removed from deck for remainder of current mission|487 Teliko Freedman+
-|207| Leone| 8| character| use| -| -| -| CHRN| all damage taken by user until user's next turn is added to the first hit of user's next attack; lasts until user's next turn| +|207| Leone| 8| character| use| -| -| -| CHRN|1000||| all damage taken by user until user's next turn is added to the first hit of user's next attack; lasts until user's next turn|488 Jeff Jones
-|208| La Clown| 10| character| use| -| -| -| CHRN| user and ally change positions| +|208| La Clown| 10| character| use| -| -| -| CHRN|1000|200|-| user and ally change positions|489 La Clown+
-|209| Gray Murray| 4| character| equip| -| -| -| CHRN| user resists HP halved; lasts 3 turns| +|209| Gary Murray| 4| character| equip| -| -| -| CHRN|1000|200|-| user resists HP halved; lasts 3 turns|490 William L. Fleming
-|210| Elsie & Francis| 7| character| use| -| -| -| CHRN| affected enemy must deal at least 300 damage to user in its 3 turns or enemy will be OOA on 4th turn; can only be used if behind adjacent enemy | +|210| Elsie & Francis| 7| character| use| -| -| -| CHRN|2000|400|-| affected enemy must deal at least 300 damage to user in its 3 turns or enemy will be OOA on 4th turn; can only be used if behind adjacent enemy |491 Elsie & Francis+
-|211| Alice Hazel| 4| character| use| -| -| -| CHRN| user resists OIL, BLIND, and KDWN; lasts 3 turns| +|211| Alice Hazel| 4| character| use| -| -| -| CHRN|1500|300|-| user resists OIL, BLIND, and KDWN; lasts 3 turns|492 No. 16
-|212| Roger McCoy| 8| character| reset| -| -| -| CHRN| resets user's deck to default| +|212| Roger McCoy| 8| character| reset| -| -| -| CHRN|500|100|-| resets user's deck to default|493 Roger McCoy+
-|213| Kodoque| 20| character| use| 300| 100| -| ULMT| 5x1 aoe; cannot be used for movement| +|213| Kodoque| 20| character| use| 300| 100| -| ULMT|10000|500|-| 5x1 aoe; cannot be used for movement|494 Kodoque+
-|214| Django| 7| character| attach| -| -| -| ULMT| changes aoe for Gun del Sol/Hell| +|214| Django| 7| character| attach| -| -| -| ULMT|1000|400|-| changes aoe for Gun del Sol/Hell|495 Sabata
-|215| Otenko-sama| 7| character| attach| -| -| -| ULMT| changes aoe for Gun del Sol/Hell| +|215| Otenko-sama| 7| character| attach| -| -| -| ULMT|1000|400|-| changes aoe for Gun del Sol/Hell|496 Otenko-sama+
-|216| Slasher Hawk| 6| character| use| 80| 100| -| CHRN| +80 ATK for each Slasher Hawk card played on the same turn| +|216| Slasher Hawk| 6| character| use| 80| 100| -| CHRN|500|100|-| +80 ATK for each Slasher Hawk card played on the same turn|497 Slasher Hawk+
-|217| Wolf Dog| 7| character| attach| -| -| -| MGS1| destroys all armor cards equipped on target on hit; lasts 2 turns| +|217| Wolf Dog| 7| character| attach| -| -| -| MGS1|||-| destroys all armor cards equipped on target on hit; lasts 2 turns|498 Wolf Dog+
-|218| Dirty Duck| 8| character| use| -| -| -| CHRN| pulls target to 1 block in front of user| +|218| Dirty Duck| 8| character| use| -| -| -| CHRN|500|100|-| pulls target to 1 block in front of user|499 Dirty Duck+
-|219| Red Blaster| 8| character| equip| -| -| -| CHRN| all traps cost 1 to use; user cannot shoot; lasts 30 cost| +|219| Red Blaster| 8| character| equip| -| -| -| CHRN|500|100|-| all traps cost 1 to use; user cannot shoot; lasts 30 cost|500 Red Blaster+
-|220| Dr. Kio Marv| 7| character| equip| -| -| -| CHRN| 300 bonus points for each enemy killed in aoe attack; lasts 30 cost| +|220| Dr. Kio Marv| 7| character| equip| -| -| -| CHRN|500|100|-| 300 bonus points for each enemy killed in aoe attack; lasts 30 cost|501 Dr. Kio Marv+
-|221| Pit Trap| 6| support| trap| -| -| -| MGS3| stops movement on or through square set on; prevents movement for 1 turn| +|221| Pit Trap| 6| support| trap| -| -| -| MGS3|500|200|-| stops movement on or through square set on; prevents movement for 1 turn|502 Pit Trap+
-|222| Jam| 6| support| trap| -| -| -| MGS3| stops shooting on square set on| +|222| Jam| 6| support| trap| -| -| -| MGS3|500|200|-| stops shooting on square set on|503 Jam+
-|223| Blitz| 6| support| trap| -| -| -| MGS3| stops REA on square set on| +|223| Blitz| 6| support| trap| -| -| -| MGS3|500|100|-| stops REA on square set on|504 Blitz+
-|224| Military Gain| 6| support| trap| -| -| -| MGS3| while on set square, user gains 500 bonus points for each enemy killed| +|224| Military Gain| 6| support| trap| -| -| -| MGS3|1000|200|-| while on set square, user gains 500 bonus points for each enemy killed|505 Military Gain+
-|225| Tent| 6| support| trap| -| -| -| MGS3| gain +10% HP per turn while standing on square set on| +|225| Tent| 6| support| trap| -| -| -| MGS3|1000|300|-| gain +10% HP per turn while standing on square set on|506 Tent+
-|226| Front Lines| 6| support| trap| -| -| -| MGS3| gain +10 HIT while standing on square set on| +|226| Front Lines| 6| support| trap| -| -| -| MGS3|1000|100|-| gain +10 HIT while standing on square set on|507 Front Lines+
-|227| Headquarters| 6| support| trap| -| -| -| MGS3| remove status ailment while standing on square set on| +|227| Headquarters| 6| support| trap| -| -| -| MGS3|1000|300|-| remove status ailment while standing on square set on|508 Headquarters+
-|228| Disarmament| 6| support| trap| -| -| -| MGS3| 1 random equip destroyed while standing on square set on| +|228| Disarmament| 6| support| trap| -| -| -| MGS3|1000|300|-| 1 random equip destroyed while standing on square set on|509 Disarmament+
-|229| Supply Cut| 6| support| trap| -| -| -| MGS3| gain +10 cost per turn while standing/​moving through square set on| +|229| Supply Cut| 6| support| trap| -| -| -| MGS3|1000|100|-| gain +10 cost per turn while standing/​moving through square set on|510 Supply Cut+
-|230| Attrition| 8| support| trap| -| -| -| SBSS| while trap exists, no one can recover HP; can be destroyed by stepping on square set on| +|230| Attrition| 8| support| trap| -| -| -| SBSS|2000|200|| while trap exists, no one can recover HP; can be destroyed by stepping on square set on|511 Attrition+
-|231| Urban Warfare| 8| support| trap| -| -| -| SBSS| while trap exists, no one can shoot; can be destroyed by stepping on square set on| +|231| Urban Warfare| 8| support| trap| -| -| -| SBSS|||| while trap exists, no one can shoot; can be destroyed by stepping on square set on|512 Urban Warfare+
-|232| Ambush| 8| support| trap| -| -| -| SBSS| while trap exists, no one can use CQC; can be destroyed by stepping on square set on| +|232| Ambush| 8| support| trap| -| -| -| SBSS|4000|400|-| while trap exists, no one can use CQC; can be destroyed by stepping on square set on|513 Ambush+
-|233| ATK Linkage| 4| support| link| -| -| -| MGS3| ATK +10; links to shots/CQC of 3 blocks or less| +|233| ATK Linkage| 4| support| link| -| -| -| MGS3|500|300|-| ATK +10; links to shots/CQC of 3 blocks or less|514 ATK Linkage+
-|234| Cost Linkage| 4| support| link| -| -| -| MGS3| cost -2; links to shots/CQC of 3 blocks or less| +|234| Cost Linkage| 4| support| link| -| -| -| MGS3|500|100|-| cost -2; links to shots/CQC of 3 blocks or less|515 Cost Linkage+
-|235| Cost+ Linkage| 4| support| link| -| -| -| MGS3| target cost +2; links to shots/CQC of 3 blocks or less| +|235| Cost+ Linkage| 4| support| link| -| -| -| MGS3|500|200|-| target cost +2; links to shots/CQC of 3 blocks or less|516 Cost+ Linkage+
-|236| Add KDWN Linkage| 4| support| link| -| -| -| MGS3| add KDWN; links to shots/CQC of 3 blocks or less| +|236| Add KDWN Linkage| 4| support| link| -| -| -| MGS3|500|200|-| add KDWN; links to shots/CQC of 3 blocks or less|517 Add KDWN Linkage+
-|237| HIT Linkage| 4| support| link| -| -| -| MGS3| HIT +20; links to shots/CQC of 3 blocks or less| +|237| HIT Linkage| 4| support| link| -| -| -| MGS3|500|100|-| HIT +20; links to shots/CQC of 3 blocks or less|518 HIT Linkage+
-|238| Ammo Linkage| 4| support| link| -| -| -| MGS1| ammo +1; links to shots of of 2 shots or more within 3 blocks or less| +|238| Ammo Linkage| 4| support| link| -| -| -| MGS1|||| ammo +1; links to shots of of 2 shots or more within 3 blocks or less|519 Ammo Linkage+
-|239| Add AP Linkage| 4| support| link| -| -| -| MGS3| add anti-armor; links to shots/CQC of 3 blocks or less| +|239| Add AP Linkage| 4| support| link| -| -| -| MGS3|1000|100|| add anti-armor; links to shots/CQC of 3 blocks or less|520 Add AP Linkage+
-|240| Dstry Equip. Linkage| 4| support| link| -| -| -| MGS1| add destroy equip; links to shots/CQC of 3 blocks or less| +|240| Dstry Equip. Linkage| 4| support| link| -| -| -| MGS1|||| add destroy equip; links to shots/CQC of 3 blocks or less|521 Dstry Equip. Linkage+
-|241| Counter Block Linkage| 4| support| link| -| -| -| MGS3| prevents target from REA; links to Shots/CQC of 3 blocks or less| +|241| Counter Block Linkage| 4| support| link| -| -| -| MGS3|1000|100|| prevents target from REA; links to Shots/CQC of 3 blocks or less|522 Counter Block Linkage+
-|242| Defense Linkage| 4| support| link| -| -| -| MGS2| damage taken -40; links to an attack on the user| +|242| Defense Linkage| 4| support| link| -| -| -| MGS2|1000|200|| damage taken -40; links to an attack on the user|523 Defense Linkage+
-|243| Draw Linkage| 4| support| link| -| -| -| MGS2| Draw 3 cards; links to another linkage card| +|243| Draw Linkage| 4| support| link| -| -| -| MGS2|1000|300|| Draw 3 cards; links to another linkage card|524 Draw Linkage+
-|244| Recovery Linkage| 4| support| link| -| -| -| MGS2| HP +30; links to an attack on the user| +|244| Recovery Linkage| 4| support| link| -| -| -| MGS2|1000|200|| HP +30; links to an attack on the user|525 Recovery Linkage+
-|245| Action+ Linkage| 8| support| link| -| -| -| MGS1| REST +1; links to card being drawn| +|245| Action+ Linkage| 8| support| link| -| -| -| MGS1|5000|500|| REST +1; links to card being drawn|526 Action+ Linkage+
-|246| M61 Vulcan| 14| gatling gun| use| 10x20| 60| -| ITGL| anti-armor| +|246| M61 Vulcan| 14| gatling gun| use| 10x20| 60| -| ITGL|||| anti-armor|527 M61A2 Vulcan
-|247| Glock 17| 4| pistol| equip| ​70| 80| 80| SBST| 9mmadd 1 cost/hit to target| +|247| Glock 17| 4| pistol| equip| ​70x3| 80| 80| SBST|1500|300|9mmadd 1 cost/hit to target|528 Glock 18
-|248| AN94 Abakan| 9| rifle| equip| ​60| 75| 10| SBST| 5.45mmanti-armor; destroy equip; add BLEED| +|248| AN94 Abakan| 9| rifle| equip| ​60x5| 75| 10| SBST|1500|300| 5.45mmanti-armor; destroy equip; add BLEED|529 AN94 Abakan+
-|249| Railgun| 11| weapon| use| 150| 100| -| SBST| anti-armor; 6x1 aoe| +|249| Rail Gun| 11| weapon| use| 150| 100| -| SBST|2000|400|| anti-armor; 6x1 aoe|530 Rail Gun+
-|250| RGB6| 6| grenade launcher| equip| -| -| -| CHRN| extends throwing range of grenade-type cards| +|250| RGB6| 6| grenade launcher| equip| -| -| -| CHRN|1000|200|-| extends throwing range of grenade-type cards|531 RGB6+
-|251| Handgun| 4| pistol| equip| ​50| 80| 0| CHRN| 9mm| +|251| Handgun| 4| pistol| equip| ​50x2| 80| 0| CHRN|500||9mm||532 Handgun+
-|252| M79 (antipersonnel)| 8| grenade launcher| use| special| 100| 0| CHRN|ATK equal to:​(100-(currentHP%))x4;​ ATK cannot drop below 1; unlimited range, HIT always 100%; anti-armor| +|252| M79 (antipersonnel)| 8| grenade launcher| use| special| 100| 0| CHRN|1500|||ATK equal to:​(100-(currentHP%))x4;​ ATK cannot drop below 1; unlimited range, HIT always 100%; anti-armor|533 M79 (AP ammo)
-|253| SMG| 6| SMG| equip| ​50| 80| 0| CHRN| 9mmcost of attacking=0 if attack does 0 damage| +|253| SMG| 6| SMG| equip| ​50x4| 80| 0| CHRN|1000|| 9mmcost of attacking=0 if attack does 0 damage|534 SMG+
-|254| M47 Dragon| 0| rocket launcher| use| special| 100| 0| CHRN| ATK= cost x10;HIT always100%; anti-armor| +|254| M47 Dragon| 0| rocket launcher| use| special| 100| 0| CHRN| ATK= cost x10;HIT always100%; anti-armor|535 Super Dragon
-|255| Ingram M11| 6| SMG| equip| ​50| 80| 100| CHRN| 9mm;ATK x1.5 if countering| +|255| Ingram M11| 6| SMG| equip| ​50x4| 80| 100| CHRN|500|100| 9mm|ATK x1.5 if countering|536 Cobray M11
-|256| MK22| 6| pistol| use| 0| 60| 0| MGS3| add SLEEP| +|256| MK22| 6| pistol| use| 0x1| 60| 0| MGS3|500|100|-| add SLEEP|537 MK22+
-|257| M1911| 4| pistol| use| 20x3| 90| 0| MGS3| ATK x1.5 if not in alert mode| +|257| M1911| 4| pistol| use| 20x3| 90| 0| MGS3|500|100|-| ATK x1.5 if not in alert mode|538 M1911A1
-|258| EZ Gun| 7| pistol| equip| ​10| 70| 0| MGS3| 45 Caldamage taken 1/2 while equipped; 20% chance of SLEEP on hit; points 1/2| +|258| EZ Gun| 7| pistol| equip| ​10x3| 70| 0| MGS3|2000|400| 45 Caldamage taken 1/2 while equipped; 20% chance of SLEEP on hit; points 1/2|539 Saru-Gun-Shake
-|259| AMD-63| 6| rifle| use| 40x2| 75| 0| MGS3| adds KDWN| +|259| AMD-63| 6| rifle| use| 40x2| 75| 0| MGS3|1000|200|-| adds KDWN|540 AMD-63 Carbine
-|260| AK-47I| 6| rifle| use| 20x4| 80| 0| MGS3| ATK x1.5 when at max HP| +|260| AK-47I| 6| rifle| use| 20x4| 80| 0| MGS3|1000|200|-| ATK x1.5 when at max HP|541 AK-47II
-|261| Patriot| 7| aslt. pistol| equip| ​50| 85| 20| SBSS| 5.56mmATK x1.5 when covered| +|261| Patriot| 7| aslt. pistol| equip| ​50x5| 85| 20| SBSS|500|100| 5.56mmATK x1.5 when covered|542 Patriot+
-|262| C96| 4| pistol| use| 10x6| 85| 0| MGS3| Target'​s interference has no effect| +|262| C96| 4| pistol| use| 10x6| 85| 0| MGS3|500|100|-| Target'​s interference has no effect|543 Type-17 Pistol
-|263| Thompson M1928| 6| machine gun| equip| ​90| 90| 0| MGS3| 45 Cal2+(3x2) aoe|                                                             +|263| Thompson M1928| 6| machine gun| equip| ​90x2| 90| 0| MGS3|1500|300| 45 Cal2+(3x2) aoe|544 Thompson M1|                                                          ​ 
-|264| William Tell| 8| crossbow| use| 100| 90| 0| MGS3| adds BLEED| +|264| William Tell| 8| crossbow| use| 100x1| 90| 0| MGS3|1000|200|-| adds BLEED|545 William Tell+
-|265| G36C| 10| m. gun| use| 60x4| 60| 0| SBSS| anti-armor; destroy equip| +|265| G36C| 10| m. gun| use| 60x4| 60| 0| SBSS|2000|400|-| anti-armor; destroy equip|546 G36C+
-|266| OICW| 7| rifle| equip| ​10| 50| 50| MGS3| 5.56mm| +|266| OICW| 7| rifle| equip| ​10x6| 50| 50| MGS3|500|100| 5.56mm||547 XM29
-|267| PTRS-1941| 12| rifle| use| 300| 75| 0| CHRN| anti-armor; add KDWN| +|267| PTRS-1941| 12| rifle| use| 300x1| 75| 0| CHRN|3000|300|-| anti-armor; add KDWN|548 PTRS-1941+
-|268| ATK Backup| 5| support| use| -| -| -| MGS2| ally gets ATK +5 on their next attack| +|268| ATK Backup| 5| support| use| -| -| -| MGS2|3000|300|-| ally gets ATK +5 on their next attack|549 ATK Backup+
-|269| HIT Backup| 5| support| use| -| -| -| MGS2| ally gets HIT +20 on their next attack| +|269| HIT Backup| 5| support| use| -| -| -| MGS2|2000|200|-| ally gets HIT +20 on their next attack|550 HIT Backup+
-|270| Evade Backup| 5| support| use| -| -| -| MGS2| ally gets + 20% evasion on next attack| +|270| Evade Backup| 5| support| use| -| -| -| MGS2|2000|200|-| ally gets + 20% evasion on next attack|551 Evade Backup+
-|271| Serum| 12| support| use| -| -| -| MGS2| cures ally's status ailment| +|271| Serum| 12| support| use| -| -| -| MGS2|1000|100|-| cures ally's status ailment|552 Serum+
-|272| Remove Trap| 10| support| use| -| -| -| MGS1| removes 1 trap| +|272| Remove Trap| 10| support| use| -| -| -| MGS1|||| removes 1 trap|553 Remove Trap+
-|273| Near Def. Support| 7| support| equip| -| -| -| MGS1| nearby ally's damage is reduced by 50; lasts 5 turns| +|273| Near Def. Support| 7| support| equip| -| -| -| MGS1|||| nearby ally's damage is reduced by 50; lasts 5 turns|554 Near Def. Support+
-|274| Near Atk. Support| 7| support| equip| -| -| -| MGS1| nearby ally gets ATK +5; lasts 5 turns| +|274| Near Atk. Support| 7| support| equip| -| -| -| MGS1|||| nearby ally gets ATK +5; lasts 5 turns|555 Near Atk. Support+
-|275| Projectile Soak| 8| support| equip| -| -| -| MGS1| projectile damage is added to user's HP; CQC damage doubled| +|275| Projectile Soak| 8| support| equip| -| -| -| MGS1|||| projectile damage is added to user's HP; CQC damage doubled|556 Projectile Soak+
-|276| Close-Range Soak| 8| support| equip| -| -| -| MGS1| CQC damage is added to user's HP;  projectile damage doubled| +|276| Close-Range Soak| 8| support| equip| -| -| -| MGS1|||| CQC damage is added to user's HP;  projectile damage doubled|557 Close-Range Soak+
-|277| Projectile Counter| 8| support| equip| -| -| -| MGS1| gunshots countered; ATK x1.5 if CQC used| +|277| Projectile Counter| 8| support| equip| -| -| -| MGS1|||| gunshots countered; ATK x1.5 if CQC used|558 Projectile Counter+
-|278| Close-Rng Counter| 8| support| equip| -| -| -| MGS1| CQC attacks are countered; ATK x1.5 if gunshot ​counte+|278| Close-Rng Counter| 8| support| equip| -| -| -| MGS1|||| CQC attacks are countered; ATK x1.5 if gunshot ​counter|559 Close-Rng Counter+
-|279| Cost Counter| 8| support| equip| -| -| -| MGS1| returns cost added back to attacker; lasts 1 use| +|279| Cost Counter| 8| support| equip| -| -| -| MGS1|||| returns cost added back to attacker; lasts 1 use|560 Cost Counter+
-|280| Card Seal| 12| support| use| -| -| -| MGS1| the card used immediately before this one is unusable by all players; effect lasts until a different card is sealed; cannot be used in Story Mode| +|280| Card Seal| 12| support| use| -| -| -| MGS1|||| the card used immediately before this one is unusable by all players; effect lasts until a different card is sealed; cannot be used in Story Mode|561 Card Seal+
-|281| Reiko Hinomoto| 6| character| use| 100| 100| 0| CHRN| add FAINT; user and target switch position; must be in front of adjacent enemy| +|281| Reiko Hinomoto| 6| character| use| 100| 100| 0| CHRN|-|-|-| add FAINT; user and target switch position; must be in front of adjacent enemy|
-|282| Uniform-R| 5| item| equip| -| -| 80| MGS2| Reduce damage by 50| +|282| Uniform-R| 5| item| equip| -| -| 80| MGS2|500|100|-| Reduce damage by 50|562 Uniform-R+
-|283| Uniform-B| 5| item| equip| -| -| 80| MGS2| Reduce damage by 100| +|283| Uniform-B| 5| item| equip| -| -| 80| MGS2|500|100|-| Reduce damage by 100|563 Uniform-B+
-|284| Uniform-G| 5| item| equip| -| -| 80| MGS2| Reduce damage by 100| +|284| Uniform-G| 5| item| equip| -| -| 80| MGS2|500|100|-| Reduce damage by 100|564 Uniform-G+
-|285| Ayumi Kinoshita| 6| character| trap| -| -| -| MGS3|distracts/​immobilizes enemies; cannot be used in Link Mode| +|285| Ayumi Kinoshita| 6| character| trap| -| -| -| MGS3|-|-|-|distracts/​immobilizes enemies; cannot be used in Link Mode|
-|286| Meguru Ishii| 6| character| trap| -| -| -| MGS3| Life +20%/turn while standing on square; cannot be used in Link Mode| +|286| Meguru Ishii| 6| character| trap| -| -| -| MGS3|-|-|-| Life +20%/turn while standing on square; cannot be used in Link Mode|
-|287| Natsume Sano| 8| character| trap| -| -| -| MGS3| cure status ailments while standing on square; cannot be used in Link Mode| +|287| Natsume Sano| 8| character| trap| -| -| -| MGS3|-|-|-| cure status ailments while standing on square; cannot be used in Link Mode|
-|288| MGS4| 3| character| movement| -| -| -| ITGL| can move 3 blocks; cannot be used in Link Mode (?)| +|288| MGS4| 3| character| movement| -| -| -| ITGL|-|-|-| can move 3 blocks; cannot be used in Link Mode (?)|
-|289| Emma's Parrot| 4| character| use| -| -| -| MGS2| draws nearby enemies to targeted square; cannot be used in Link Mode| +|289| Emma's Parrot| 4| character| use| -| -| -| MGS2|-|-|-| draws nearby enemies to targeted square; cannot be used in Link Mode|
-|290| Banana Skin| 4| support| trap| -| -| -| CHRN| adds 20 cost to anyone that passes through set block; cannot be used in Link Mode| +|290| Banana Skin| 4| support| trap| -| -| -| CHRN|-|-|-| adds 20 cost to anyone that passes through set block; cannot be used in Link Mode|
-|291| Jack| 4| item| equip| -| -| -| MGS3| movement +1, ATK -20; lasts 3 turns; cannot be used in Link Mode| +|291| Jack| 4| item| equip| -| -| -| MGS3|-|-|-| movement +1, ATK -20; lasts 3 turns; cannot be used in Link Mode|
-|292| Possessed Arm| 6| character| use| -| -| -| MGS2| Target cannot move for 1 turn; cannot be used in Link Mode| +|292| Possessed Arm| 6| character| use| -| -| -| MGS2|-|-|-| Target cannot move for 1 turn; cannot be used in Link Mode|
-|293| Solid Eye| 4| character| equip| -| -| -| CHRN| in search mode, all enemies are shown on screen; lasts 5 turns| +|293| Solid Eye| 4| character| equip| -| -| -| CHRN|-|-|-| in search mode, all enemies are shown on screen; lasts 5 turns|
-|294| Solid Snake (MGS4)| 15| character| use| -| -| -| CHRN| automatic Eq. Lv. 3; does not require Lv. 2; cannot be used in Link Mode| +|294| Solid Snake (MGS4)| 15| character| use| -| -| -| CHRN|-|-|-| automatic Eq. Lv. 3; does not require Lv. 2; cannot be used in Link Mode|
-|295| Otacon| 7| character| link| -| -| -| CHRN| add anti-armor, ATK +20,HIT +20; links to shots of 2 blocks or more| +|295| Otacon| 7| character| link| -| -| -| CHRN|-|-|-| add anti-armor, ATK +20,HIT +20; links to shots of 2 blocks or more|
-|296| Gekko| 12| character| use| 200| 100| 0| CHRN| 5x5 aoe in front of user; cannot be used in Link Mode| +|296| Gekko| 12| character| use| 200| 100| 0| CHRN|-|-|-| 5x5 aoe in front of user; cannot be used in Link Mode|
-|297| Metal Gear Mk.II MGS4| 6| character| link| -| -| -| CHRN| adds ammo +2; links to shotsof 3 blocks or less and 2 shots or more| +|297| Metal Gear Mk.II MGS4| 6| character| link| -| -| -| CHRN|-|-|-| adds ammo +2; links to shotsof 3 blocks or less and 2 shots or more|
-|298| No Smoking| 4| support| use| -| -| -| CHRN| cures ally's status (?); reduces user's HP to 1 (doesn'​t actually do so, joke card?)| +|298| No Smoking| 4| support| use| -| -| -| CHRN|-|-|-| cures ally's status (?); reduces user's HP to 1 (doesn'​t actually do so, joke card?)|
-|299| Redeye-II| 7| stinger| use| 180| 100| 0| MGS2| anti-armor; only targets machines; 3x3 aoe| +|299| Redeye-II| 7| stinger| use| 180| 100| 0| MGS2|500|100|-| anti-armor; only targets machines; 3x3 aoe|565 FIM-92A
-|300| SOCOM+| 5| pistol| use| 100x2| 90| 0| MGS1| 45 CalAdds KDWN; Silenced| +|300| SOCOM+| 5| pistol| use| 100x2| 90| 0| MGS1|-|| 45 CalAdds KDWN; Silenced|
-|301| FAMAS/F2| 7| rifle| use| 60x4| 75| 0| MGS1| 5.56mmadds 1 cost/hit +|301| FAMAS/F2| 7| rifle| use| 60x4| 75| 0| MGS1|-|| 5.56mmadds 1 cost/hit|| 
-|302| TNT| 5| explosive| use| 250| 100| 0| MGS1| anti-armor; 3x3 aoe; set off with timer, remote, or whenshot; add KDWN| +|302| TNT| 5| explosive| use| 250| 100| 0| MGS1|-||-| anti-armor; 3x3 aoe; set off with timer, remote, or when shot; add KDWN| 
-|303| Desert Eagle+| 12| pistol| use| 500| 35| 0| MGS1| anti-armor| +|303| Desert Eagle+| 12| pistol| use| 500x1| 35| 0| MGS1|-||-| anti-armor| 
-|304| Grenade+| 6| explosive| use| 200| 100| 0| MGS1| anti-armor; 5x5 aoe; detonates after 8 cost; add KDWN| +|304| Grenade+| 6| explosive| use| 200| 100| 0| MGS1|||| anti-armor; 5x5 aoe; detonates after 8 cost; add KDWN| 
-|305| Stun Grenade+| 5| explosive| use| 0| 100| 0| MGS1| adds FAINT; 3x3 aoe; detonates after 5 cost| +|305| Stun Grenade+| 5| explosive| use| 0| 100| 0| MGS1|-|100|-| adds FAINT; 3x3 aoe; detonates after 5 cost| 
-|306| Chaff Grenade+| 5| explosive| use| 0| 100| 0| MGS2| disables on-screen machines for 40 cost; detonates after 5 cost| +|306| Chaff Grenade+| 5| explosive| use| 0| 100| 0| MGS2|-|100|-| disables on-screen machines for 40 cost; detonates after 5 cost| 
-|307| FIM-92C| 7| stinger| use| 300| 100| 0| MGS1| only targets machines; unlimited range, HIT does not decrease with distance; anti-armor| +|307| FIM-92C| 7| stinger| use| 300| 100| 0| MGS1|-|200|-| only targets machines; unlimited range, HIT does not decrease with distance; anti-armor| 
-|308| P8| 5| pistol| equip| ​50| 90| 50| MGS2| 9mmadd BLEED| +|308| P8| 5| pistol| equip| ​50x3| 90| 50| MGS2|-|100| 9mmadd BLEED| 
-|309| PMM| 4| pistol| equip| ​40| 95| 20| MGS2| 9mm| +|309| PMM| 4| pistol| equip| ​40x4| 95| 20| MGS2|-|100| 9mm| 
-|310| AKS74un| 6| rifle| equip| ​30| 75| 50| MGS2| 5.45mmsilenced; HIT +10% when above target| +|310| AKS74un| 6| rifle| equip| ​30x6| 75| 50| MGS2|-|100| 5.45mmsilenced; HIT +10% when above target| 
-|311| M4A1| 7| rifle| equip| ​10| 80| 50| MGS2| 5.56mmHIT +10% when below target| +|311| M4A1| 7| rifle| equip| ​10x8| 80| 50| MGS2|-|200| 5.56mmHIT +10% when below target| 
-|312| PSG1-T| 7| sniper| equip| ​60| 80| 0| MGS2| 7.62mm30% chance of SLEEP on hit| +|312| PSG1-T| 7| sniper| equip| ​60x3| 80| 0| MGS2|-|300| 7.62mm30% chance of SLEEP on hit| 
-|313| M9+| 6| pistol| equip| ​50| 80| 0| MGS2| 9mmsilenced; 70% chance of SLEEP on hit| +|313| M9+| 6| pistol| equip| ​50x2| 80| 0| MGS2|-|100| 9mmsilenced; 70% chance of SLEEP on hit| 
-|314| P8 (Laser S.)| 6| pistol| equip| ​50| 95| 50| MGS2| 9mmFree Attack; add BLEED| +|314| P8 (Laser S.)| 6| pistol| equip| ​50x3| 95| 50| MGS2|-|200| 9mmFree Attack; add BLEED; Silenced
-|315| AKS74un (Laser S.)| 7| rifle| equip| ​30| 80| 40| MGS2| 5.45mmFree Attack; Silenced; HIT +10% from above target| +|315| AKS74un (Laser S.)| 7| rifle| equip| ​30x6| 80| 40| MGS2|-|200| 5.45mmFree Attack; Silenced; HIT +10% from above target| 
-|316| M4A1 (Laser S.)| 7| rifle| equip| ​10| 70| 10| MGS2| 5.56mmFree Attack; HIT +10% from below target| +|316| M4A1 (Laser S.)| 7| rifle| equip| ​10x8| 70| 10| MGS2|-|200| 5.56mmFree Attack; HIT +10% from below target| 
-|317| S.A.A.+| 4| pistol| equip| ​120| 90| 70| SBST| 45 Caldestroy equip| +|317| S.A.A.+| 4| pistol| equip| ​120x2| 90| 70| SBST|-|400| 45 Caldestroy equip| 
-|318| P90+| 7| rifle| equip| ​130| 80| 0| MGS2| 5.7mm3x4 aoe in front of user; add KDWN| +|318| P90+| 7| rifle| equip| ​130x2| 80| 0| MGS2|-|200| 5.7mm3x4 aoe in front of user; add KDWN| 
-|319+| SPAS12+| 7| shotgun| equip| ​100| 90| 0| MGS2| 12 gaugeadds KDWN; (3x4)+1 aoe in front of user| +|319+| SPAS12+| 7| shotgun| equip| ​100x3| 90| 0| MGS2|-|300| 12 gaugeadds KDWN; (3x4)+1 aoe in front of user| 
-|320| Claymore+| 6| explosive| use| 150| 100| 0| MGS2| 2x1 aoa; Set off by movement; crawl over to disarm| +|320| Claymore+| 6| explosive| use| 150| 100| 0| MGS2|-|100|-| 2x1 aoa; Set off by movement; crawl over to disarm| 
-|321| Nikita ​Missle+| 7| missle| use| 220| 100| 0| MGS2| add BURN; anti-armor; move 5 squares/​turn;​ 3x3 aoe| +|321| Nikita ​Missile+| 7| missile| use| 220| 100| 0| MGS2|-|300|-| add BURN; anti-armor; move 5 squares/​turn;​ 3x3 aoe| 
-|322| MP5SD6| 7| SMG| use| 200| 90| 0| ITGL| 9mm2+(3x2)+2 aoe; silenced| +|322| MP5SD6| 7| SMG| use| 200x| 90| 0| ITGL|-|| 9mm2+(3x2)+2 aoe; silenced| 
-|323| RC Missle+| 7| missle| use| 250| 100| 0| CHRN| add BLEED; anti-armor; move 5 squares/​turn;​ 3x3 aoe| +|323| RC Missile+| 7| missile| use| 250| 100| 0| CHRN|-|300|-| add BLEED; anti-armor; move 5 squares/​turn;​ 3x3 aoe| 
-|324| Mine+| 6| explosive| use| 180| 100| 0| CHRN| set off by standing/​moving over block; crawl to disarm; anti-armor| +|324| Mine+| 6| explosive| use| 180| 100| 0| CHRN|-|200|-| set off by standing/​moving over block; crawl to disarm; anti-armor| 
-|325| R5| 7| rifle| equip| ​40| 85| 30| CHRN| 5.56mmtarget cannot counter| +|325| R5| 7| rifle| equip| ​40x6| 85| 30| CHRN|-|200| 5.56mmtarget cannot counter| 
-|326| Five-seveN Tactical| 5| pistol| equip| ​80| 100| 90| CHRN| 5.7mm| +|326| Five-seveN Tactical| 5| pistol| equip| ​80x3| 100| 90| CHRN|-|200| 5.7mm| 
-|327| M92FS (Laser S.)| 5| pistol| equip| ​70| 100| 30| CHRN| 9mmFree Attack; unblockable| +|327| M92FS (Laser S.)| 5| pistol| equip| ​70x3| 100| 30| CHRN|-|300| 9mmFree Attack; unblockable; Silenced
-|328| M92FS| 4| pistol| equip| ​70| 95| 30| CHRN| 9mmunblockable| +|328| M92FS| 4| pistol| equip| ​70x3| 95| 30| CHRN|-|300| 9mmunblockable| 
-|329| Gun del Hell| 10| plasma gun| equip| 250| 100| 0| ULMT| can be fired after 10 cost; uses Gun del Sol/Hell ammo; anti-armor| +|329| Gun del Hell| 10| plasma gun| equip| 250| 100| 0| ULMT|-|500|-| can be fired after 10 cost; uses Gun del Sol/Hell ammo; anti-armor| 
-|330| Vz61+| 8| SMG| use| 70| 80| 0| MGS3| silenced; (3x3)+1+1 aoe| +|330| Vz61+| 8| SMG| use| 70x3| 80| 0| MGS3|-|200|-| silenced; (3x3)+1+1 aoe| 
-|331| AKMN| 6| rifle| equip| ​40| 75| 10| MGS3| 7.62mmanti-armor| +|331| AKMN| 6| rifle| equip| ​40x3| 75| 10| MGS3|-|100| 7.62mmanti-armor| 
-|332| Punch (CQC)+| 4| CQC| equip| varies| varies| 80| SBSS| Equip with another CQC card to attack| +|332| Punch (CQC)+| 4| CQC| equip| varies| varies| 80| SBSS|-|100|-| Equip with another CQC card to attack| 
-|333| Kick (CQC)+| 5| CQC| equip| varies| varies| 80| SBSS| Equip with another ​ CQC card to attack| +|333| Kick (CQC)+| 5| CQC| equip| varies| varies| 80| SBSS|-|200|-| Equip with another ​ CQC card to attack| 
-|334| Throw (CQC)+| 6| CQC| equip| varies| varies| 0| SBSS| Equip with another CQC card to attack| +|334| Throw (CQC)+| 6| CQC| equip| varies| varies| 0| SBSS|-|300|-| Equip with another CQC card to attack| 
-|335| Rush (CQC)+| 7| CQC| equip| varies| varies| 0| SBSS| Equip with another card to attack| +|335| Rush (CQC)+| 7| CQC| equip| varies| varies| 0| SBSS|-||-| Equip with another card to attack| 
-|336| M63A| 8| m. gun| equip| ​50| 80| 20| SBSS| 5.56mmtarget cannot counter; add BURN| +|336| M63A| 8| m. gun| equip| ​50x6| 80| 20| SBSS|-|300| 5.56mmtarget cannot counter; add BURN| 
-|337| M37+| 10| shotgun| equip| ​200| 80| 0| SBSS| 12 gaugeadd KDWN; 3x5 aoe| +|337| M37+| 10| shotgun| equip| ​200x1| 80| 0| SBSS|-|400| 12 gaugeadd KDWN; 3x5 aoe| 
-|338| SVD+| 9| sniper| equip| ​150| 60| 0| SBSS| 7.62mm| +|338| SVD+| 9| sniper| equip| ​150x2| 60| 0| SBSS|-|200| 7.62mm| 
-|339| M16A2| 7| rifle| equip| ​50| 50| 30| SBSS| 5.56mmHIT +10%/card in hand| +|339| M16A2| 7| rifle| equip| ​50x6| 50| 30| SBSS|-|200| 5.56mmHIT +10%/card in hand| 
-|340| M1891/30+| 10| sniper| equip| ​100| 75| 0| SBSS| 7.62mmadds 5 cost/hit; 70% chance of SLEEP on hit| +|340| M1891/30+| 10| sniper| equip| ​100x1| 75| 0| SBSS|-|300| 7.62mmadds 5 cost/hit; 70% chance of SLEEP on hit| 
-|341| C3+| 4| explosive| use| 180| 100| 0| MGS3| anti-armor; 3x3 aoe; set off with timer, remote, or when shot; add KDWN| +|341| C3+| 4| explosive| use| 180| 100| 0| MGS3|-|100|-| anti-armor; 3x3 aoe; set off with timer, remote, or when shot; add KDWN| 
-|342| M15+| 6| explosive| use| 80| 100| 0| MGS3| adds BURN; anti-armor; 3x3 aoe; detonates after 8 cost; add KDWN| +|342| M15 Grenade+| 6| explosive| use| 80| 100| 0| MGS3|-|200|-| adds BURN; anti-armor; 3x3 aoe; detonates after 8 cost; add KDWN| 
-|343| RPG7V| 10| stinger| use| 200| 100| 0| SBSS| anti-armor; add KDWN; 3x3 aoe| +|343| RPG7V| 10| stinger| use| 200| 100| 0| SBSS|-|500|-| anti-armor; add KDWN; 3x3 aoe| 
-|344| Quick Draw+| 4| action| attach| -| -| -| MGS1| ATK -5, HIT -20; Usage Cost is 0; lasts 3 weapon uses| +|344| Quick Draw+| 4| action| attach| -| -| -| MGS1|-||-| ATK -5, HIT -20; Usage Cost is 0; lasts 3 weapon uses| 
-|345| Concentrate+| 0| action| attach| -| -| -| MGS1| HIT +50%; use cost for weapon +6; lasts 2 weaponuses; cannot be used for movement| +|345| Concentrate+| 0| action| attach| -| -| -| MGS1|-||-| HIT +50%; use cost for weapon +6; lasts 2 weaponuses; cannot be used for movement| 
-|346| Marines+| 4| character| move| -| -| -| MGS2| move 5 blocks| +|346| Marines+| 4| character| move| -| -| -| MGS2|-|500|-| move 5 blocks| 
-|347| Navy SEALs+| 4| character| move| -| -| -| MGS2| move 5 blocks| +|347| Navy SEALs+| 4| character| move| -| -| -| MGS2|-|500|-| move 5 blocks| 
-|348| Aim+| 7| support| link| -| -| -| MGS2| HIT +10% for weapon; links to attacks of 1 block or more| +|348| Aim+| 7| support| link| -| -| -| MGS2|-|100|-| HIT +10% for weapon; links to attacks of 1 block or more| 
-|349| Body Shot+| 4| action| attach| -| -| -| MGS2| halves target'​s HP; one shot only; lasts 1 weapon use| +|349| Body Shot+| 4| action| attach| -| -| -| MGS2|-|400|-| halves target'​s HP; one shot only; lasts 1 weapon use| 
-|350| Double Shot+| 8| action| attach| -| -| -| SBST| doubles number of shots for weapon; can be stacked for triple shots; lasts 1 weapon use| +|350| Double Shot+| 8| action| attach| -| -| -| SBST|-||-| doubles number of shots for weapon; can be stacked for triple shots; lasts 1 weapon use| 
-|351| Counter Block+| 4| action| attach| -| -| -| MGS2| prevents REA trigger for equipped weapon; lasts 20 weapon uses| +|351| Counter Block+| 4| action| attach| -| -| -| MGS2|-|500|-| prevents REA trigger for equipped weapon; lasts 20 weapon uses| 
-|352| Spin Kick+| 5| CQC| use| 120| 100| 0| MGS2| add KDWN; Destroy Equip; 1 block radius from user aoe| +|352| Spin Kick+| 5| CQC| use| 120| 100| 0| MGS2|-|300|-| add KDWN; Destroy Equip; 1 block radius from user aoe| 
-|353| H.F. Blade+| 6| CQC| use| 90x2| 100| 0| MGS2| add BLEED; Destroy Equip.; ineffective vs. machines| +|353| H.F. Blade+| 6| CQC| use| 90x2| 100| 0| MGS2|-|400|-| add BLEED; Destroy Equip.; ineffective vs. machines| 
-|354| Republic Blade| 6| CQC| use| 190| 100| 0| SBST| Unblockable;​ add BLEED;​destroy 2 equip.; ineffective vs. machines| +|354| Republic Blade| 6| CQC| use| 190| 100| 0| SBST|-|400|-| Unblockable;​ add BLEED;​destroy 2 equip.; ineffective vs. machines| 
-|355| Briefing+| 4| action| draw| -| -| -| MGS2| User and ally discard hands & draw 6 new cards| +|355| Briefing+| 4| action| draw| -| -| -| MGS2|-|100|-| User and ally discard hands & draw 6 new cards| 
-|356| Add KDWN+| 4| action| attach| -| -| -| MGS1| adds KDWN to weapon; lasts 3 weapon use| +|356| Add KDWN+| 4| action| attach| -| -| -| MGS1|-||-| adds KDWN to weapon; lasts 3 weapon use| 
-|357| Head Shot+| 8| action| attach| -| -| -| MGS1| add QUICK DEATH; HIT -30; only 1 shot; lasts 1 weapon use| +|357| Head Shot+| 8| action| attach| -| -| -| MGS1|-|1000|-| add QUICK DEATH; HIT -30; only 1 shot; lasts 1 weapon use| 
-|358| Hold Up+| 4| action| special| -| -| -| MGS2| reduce target'​s Equip Lv. by 2; must be behind target| +|358| Hold Up+| 4| action| special| -| -| -| MGS2|-|100|-| reduce target'​s Equip Lv. by 2; must be behind target| 
-|359| Funds+| 4| action| draw| -| -| -| MGS2| ally draws 2 cards| +|359| Funds+| 4| action| draw| -| -| -| MGS2|-|1000|-| ally draws 2 cards| 
-|360| Survival Knife+| 6| CQC| use| 30x6| 100| 0| MGS3| add BLEED; ineffective vs. machines| +|360| Survival Knife+| 6| CQC| use| 30x6| 100| 0| MGS3|-|300|-| add BLEED; ineffective vs. machines| 
-|361| Choke+| ​6| action| special| -| -| -| MGS3| add FAINT to target; must be 1 block behind target| +|361| Choke+| ​4| action| special| -| -| -| MGS3|-|100|-| add FAINT to target; must be 1 block behind target| 
-|362| Attack 1 Enemy+| 5| action| attach| -| -| -| MGS3| turns equipped aoe upon to single enemy attack type;lasts 2 weapon use; cannot be used with Vulcan Raven card| +|362| Attack 1 Enemy+| 5| action| attach| -| -| -| MGS3|-|200|-| turns equipped aoe upon to single enemy attack type;lasts 2 weapon use; cannot be used with Vulcan Raven card| 
-|363| Hip Shot+| 4| action| attach| -| -| -| MGS3| user's cost -10; HIT -20; lasts 3 weapon uses| +|363| Hip Shot+| 4| action| attach| -| -| -| MGS3|-|100|-| user's cost -10; HIT -20; lasts 3 weapon uses| 
-|364| Extra Turn+| 10| action| special| -| -| -| SBSS| after user's turn, it is immediately user's turn again;lasts 1 time| +|364| Extra Turn+| 10| action| special| -| -| -| SBSS|-|400|-| after user's turn, it is immediately user's turn again;lasts 1 time| 
-|365| Scope+| 5| item| equip| -| -| -| MGS1| attacks 3+ blocks away get HIT +30; lasts 30 cost| +|365| Scope+| 5| item| equip| -| -| -| MGS1|-||-| attacks 3+ blocks away get HIT +30; lasts 30 cost| 
-|366| Body Armor+| 6| item| equip| -| -| 70| MGS1| reduces damage by 100; lasts 1 time| +|366| Body Armor+| 6| item| equip| -| -| 70| MGS1|-||-| reduces damage by 100; lasts 1 time| 
-|367| Box A+| 4| item| equip| -| -| -| MGS1| can hide from sentries; does not always work; lasts until weapon is used, or user is attacked| +|367| Box A+| 4| item| equip| -| -| -| MGS1|-||-| can hide from sentries; does not always work; lasts until weapon is used, or user is attacked| 
-|368| Mine Detector+| 4| item| equip| -| -| -| MGS1| shows mines; lasts 99 cost| +|368| Mine Detector+| 4| item| equip| -| -| -| MGS1|-||-| shows mines; lasts 99 cost| 
-|369| Ration+| 4| item| use| -| -| -| MGS1| restores 400 of user's HP| +|369| Ration+| 4| item| use| -| -| -| MGS1|-||-| restores 400 of user's HP| 
-|370| Handy Survival Kit+| 6| item| use| -| -| -| MGS1| restores 150 of ally's HP| +|370| Handy Survival Kit+| 6| item| use| -| -| -| MGS1?|-||-| restores 150 of ally's HP| 
-|371| Stealth+| 8| item| equip| -| -| -| SBST| user is invisible to NPC's in intrusion phase; lasts 20 cost; removed if user is attacked| +|371| Stealth+| 8| item| equip| -| -| -| SBST|-|300|-| user is invisible to NPC's in intrusion phase; lasts 20 cost; removed if user is attacked| 
-|372| Box B+| 4| item| equip| -| -| -| MGS2| can hide from sentries; does not always work; lasts until weapon is used, or user is attacked| +|372| Box B+| 4| item| equip| -| -| -| MGS2|-|500|-| can hide from sentries; does not always work; lasts until weapon is used, or user is attacked| 
-|373| Detonator+| 4| item| use| -| -| -| MGS2| detonates all placed C3, C4, and TNT in the area| +|373| Detonator+| 4| item| use| -| -| -| MGS2|-|100|-| detonates all placed C3, C4, and TNT in the area| 
-|374| Handy Medical Kit+| 8| item| use| -| -| -| MGS2| revives OOA ally with 100 HP| +|374| Handy Medical Kit+| 8| item| use| -| -| -| MGS2|-|200|-| revives OOA ally with 100 HP| 
-|375| Survival Kit+| 5| item| use| -| -| -| MGS1| restores 300 of ally's HP| +|375| Survival Kit+| 5| item| use| -| -| -| MGS2|-|200|-| restores 300 of ally's HP| 
-|376| Medical Kit+| 8| item| use| -| -| -| MGS1| revives OOA ally with full HP| +|376| Medical Kit+| 8| item| use| -| -| -| MGS2|-|100|-| revives OOA ally with full HP| 
-|377| Interesting Book| 8| item| use| -| -| -| MGS2| distracts & immobilizes enemy who sees it| +|377| Interesting Book| 8| item| use| -| -| -| MGS2|-|200|-| distracts & immobilizes enemy who sees it| 
-|378| Super Cool Book| 8| item| use| -| -| -| MGS2| distracts & immobilizes enemy who sees it| +|378| Super Cool Book| 8| item| use| -| -| -| MGS2|-|300|-| distracts & immobilizes enemy who sees it| 
-|379| Phase Down+| 4| item| use| -| -| -| MGS2| Lowers alert phase by 2; cannot be used in the sight of the enemy| +|379| Phase Down+| 4| item| use| -| -| -| MGS2|-|300|-| Lowers alert phase by 2; cannot be used in the sight of the enemy| 
-|380| Timer+| 0| item| use| -| -| -| MGS2| attach to placed C3, C4, or TNT; detonates attached bomb after 1 cost; cannot be used for movement| +|380| Timer+| 0| item| use| -| -| -| MGS2|-|100|-| attach to placed C3, C4, or TNT; detonates attached bomb after 1 cost; cannot be used for movement| 
-|381| Thermal Goggles+| 4| item| equip| -| -| -| CHRN| In Search Mode, reveals enemies within 3 blocks; lasts 40 cost| +|381| Thermal Goggles+| 4| item| equip| -| -| -| CHRN|-|100|-| In Search Mode, reveals enemies within 3 blocks; lasts 40 cost| 
-|382| Box C+| 4| item| equip| -| -| -| CHRN| can hide from sentries; does not always work; lasts until weapon is used, or user is attacked| +|382| Box C+| 4| item| equip| -| -| -| CHRN|-|500|-| can hide from sentries; does not always work; lasts until weapon is used, or user is attacked| 
-|383| Ceramic Armor+| 7| item| equip| -| -| 80| CHRN| reduce damage by 150; lasts 1 use +|383| Ceramic Armor+| 7| item| equip| -| -| 80| CHRN|-|200|-| reduce damage by 150; lasts 1 use| 
-|384| Bomb Blast Suit+| 8| item| equip| -| -| 60| MGS2| reduce damage by 200; lasts 1 use; prevents BURN| +|384| Bomb Blast Suit+| 8| item| equip| -| -| 60| CHRN|-|300|-| reduce damage by 200; lasts 1 use; prevents BURN| 
-|385| C Ration B1 Unit+| 5| item| use| -| -| -| CHRN| restores user's HP by 250| +|385| C Ration B1 Unit+| 5| item| use| -| -| -| CHRN|-|100|-| restores user's HP by 250| 
-|386| C Ration B2 Unit+| 5| item| use| -| -| -| CHRN| restores user's HP by 270| +|386| C Ration B2 Unit+| 5| item| use| -| -| -| CHRN|-|200|-| restores user's HP by 270| 
-|387| C Ration B3 Unit+| 5| item| use| -| -| -| ULMT| restores user's HP by 300| +|387| C Ration B3 Unit+| 5| item| use| -| -| -| ULMT|-|300|-| restores user's HP by 300| 
-|388| Builder Bed+| 12| item| equip| -| -| -| CHRN| auto-revive user with 10 HP when OOA| +|388| Builder Bed+| 12| item| equip| -| -| -| ULMT|-|400|-| auto-revive user with 10 HP when OOA| 
-|389| Gijin-san+| 10| item| use| -| -| -| CHRN| ATK +30 for all allies for remainder of mission; points halved on completion; cannot be used with Big Boss card| +|389| Gijin-san+| 10| item| use| -| -| -| CHRN|-|400|-| ATK +30 for all allies for remainder of mission; points halved on completion; cannot be used with Big Boss card| 
-|390| Dark Loans+| 12| item| equip| -| -| -| ULMT| All damage to user reduced to 0 for 3 turns; after 3 turns, user's life drops to 1 HP; cannot be unequipped manually| +|390| Dark Loans+| 12| item| equip| -| -| -| ULMT|-|5000|-| All damage to user reduced to 0 for 3 turns; after 3 turns, user's life drops to 1 HP; cannot be unequipped manually| 
-|391| Solar Bank+| 14| item| equip| -| -| -| ULMT| All damage to user set to 10for 3 turns; after 3 turns, user's HP restored to full| +|391| Solar Bank+| 14| item| equip| -| -| -| ULMT|-|5000|-| All damage to user set to 10for 3 turns; after 3 turns, user's HP restored to full| 
-|392| Box D+| 4| item| equip| -| -| -| MGS3| can hide from sentries; does not always work; lasts until weapon is used, or user is attacked| +|392| Box D+| 4| item| equip| -| -| -| MGS3|-|500|-| can hide from sentries; does not always work; lasts until weapon is used, or user is attacked| 
-|393| Bandage+| 8| support| link| -| -| -| MGS3| restores user's HP by 50; links to attack on user| +|393| Bandage+| 8| support| link| -| -| -| MGS3|-|100|-| restores user's HP by 50; links to attack on user| 
-|394| Front Evade+| 7| support| equip| -| -| 100| MGS3| Completely evades frontal & sometimes side attacks; 1 use| +|394| Front Evade+| 7| support| equip| -| -| 100| MGS3|-|200|-| Completely evades frontal & sometimes side attacks; 1 use| 
-|395| Endure+| 8| support| equip| -| -| 80| MGS1| reduces damage from 1 attack by 20; 1 use| +|395| Endure+| 8| support| equip| -| -| 80| MGS1|-||-| reduces damage from 1 attack by 20; 1 use| 
-|396| Hang+| 4| support| equip| -| -| -| MGS2| allows user to hang off of ledges; lasts 60 cost| +|396| Hang+| 4| support| equip| -| -| -| MGS2|-|100|-| allows user to hang off of ledges; lasts 60 cost| 
-|397| Handy 1st Aid Kit+| 4| item| use| -| -| -| MGS2| restores adjacent ally's HP by 300| +|397| Handy 1st Aid Kit+| 4| item| use| -| -| -| MGS2|-|200|-| restores adjacent ally's HP by 300| 
-|398| Cost -5| 0| support| cost reducer| -| -| -| MGS3| reduces user'​s ​ cost by 5; cannot be used for movement| +|398| Cost -5| 0| support| cost reducer| -| -| -| MGS3|-|300|-| reduces user'​s ​ cost by 5; cannot be used for movement| 
-|399| Ally Cost -5| 4| support| cost reducer| -| -| -| MGS3| reduces ally's cost by 4+|399| Ally Cost -5| 4| support| cost reducer| -| -| -| MGS3|-|300|-| reduces ally's cost by 5
-|400| Rear Evade+| 7| support| equip| -| -| 100| MGS3| Completely evades rear attacks; 1 use| +|400| Rear Evade+| 7| support| equip| -| -| 100| MGS3|-|100|-| Completely evades rear attacks; 1 use| 
-|401| Sacrifice+| 4| support| use| -| -| -| MGS2| user's life -100, ally's HP +400 +|401| Sacrifice+| 4| support| use| -| -| -| MGS2|-|100|-| user's life -100, ally's HP +400| 
-|402| Transfuse Blood+| 4| support| use| -| -| -| MGS2| user's life +400, ally's HP -100 +|402| Transfuse Blood+| 4| support| use| -| -| -| MGS2|-|100|-| user's life +400, ally's HP -100| 
-|403| 1st Aid Kit+| 4| item| use| -| -| -| MGS1| adjacent ally's HP +500| +|403| 1st Aid Kit+| 4| item| use| -| -| -| MGS1|-||-| adjacent ally's HP +500| 
-|404| Cost -8| 0| support| cost reducer| -| -| -| MGS2| reduces user'​s ​ cost by 8; cannot be used for movement; cannot be used in Link Mode| +|404| Cost -8| 0| support| cost reducer| -| -| -| MGS2|-|300|-| reduces user'​s ​ cost by 8; cannot be used for movement; cannot be used in Link Mode| 
-|405| Ally Cost -8| 8| support| cost reducer| -| -| -| MGS2| reduces ally's cost by 8| +|405| Ally Cost -8| 8| support| cost reducer| -| -| -| MGS2|-|300|-| reduces ally's cost by 8| 
-|406| Silenced+| 4| support| equip| -| -| -| MGS2| user makes no sound; lasts 30 cost| +|406| Silenced+| 4| support| equip| -| -| -| MGS2|-|200|-| user makes no sound; lasts 30 cost| 
-|407| Hand Grip+| 4| support| use| -| -| -| MGS2| increases duration of Hang cards| +|407| Hand Grip+| 4| support| use| -| -| -| MGS2|-|500|-| increases duration of Hang cards| 
-|408| Reaction Block+| 4| support| equip| -| -| -| MGS3| prevents enemy REA; lasts 20 cost| +|408| Reaction Block+| 4| support| equip| -| -| -| MGS3|-|1000|-| prevents enemy REA; lasts 20 cost| 
-|409| Evade+| 8| support| equip| -| -| 100| MGS1| Completely evades attack from any angle; 1 use| +|409| Evade+| 8| support| equip| -| -| 100| MGS1|-||-| Completely evades attack from any angle; 1 use| 
-|410| Cost -12| 0| support| cost reducer| -| -| -| MGS2| reduces user's cost by 12; cannot be used for movement; cannot be used in Link Mode| +|410| Cost -12| 0| support| cost reducer| -| -| -| MGS2|-||-| reduces user's cost by 12; cannot be used for movement; cannot be used in Link Mode| 
-|411| Ally Cost -12| 12| support| cost reducer| -| -| -| MGS1| reduces ally's cost by 12| +|411| Ally Cost -12| 12| support| cost reducer| -| -| -| MGS1|-||-| reduces ally's cost by 12| 
-|412| Genome Soldier+| 4| character| move| -| -| -| MGS1| can move 6 blocks| +|412| Genome Soldier+| 4| character| move| -| -| -| MGS1|-||-| can move 6 blocks| 
-|413| Roy Campbell+| 10| character| use| 200| 100| -| MGS1| 7x7 aoe; add BURN; activates after 15 cost;after use, it is removed from deck for remainder of current mission| +|413| Roy Campbell+| 10| character| use| 200| 100| -| MGS1|-||-| 7x7 aoe; add BURN; activates after 15 cost;after use, it is removed from deck for remainder of current mission| 
-|414| Otacon+| 7| character| link| -| -| -| MGS1| adds anti-armor, ATK, HIT +10; links to shots of 2 blocks or more, and aoe attacks| +|414| Otacon+| 7| character| link| -| -| -| MGS1|-||-| adds anti-armor, ATK, HIT +10; links to shots of 2 blocks or more, and aoe attacks| 
-|415| Sniper Wolf+| 6| character| attach| -| -| -| MGS1| HIT +60; lasts 1 weapon use| +|415| Sniper Wolf+| 6| character| attach| -| -| -| MGS1|-||-| HIT +60; lasts 1 weapon use| 
-|416| Vulcan Raven+| 4| character| attach| -| -| -| MGS1| turns single-attack weapon into 3x3 aoe weapon; lasts 2 weapon uses; cannot be used with attack 1 enemy card| +|416| Vulcan Raven+| 4| character| attach| -| -| -| MGS1|-||-| turns single-attack weapon into 3x3 aoe weapon; lasts 2 weapon uses; cannot be used with attack 1 enemy card| 
-|417| Metal Gear REX+| 30| character| use| 350| 100| -| ITGL| 5x5 aoe in front of user; discards 2 random cards from user's hand; cannot be used if user does not have enough cards to discard; cannot be used for movement| +|417| Metal Gear REX+| 30| character| use| 350| 100| -| ITGL|-||-| 5x5 aoe in front of user; discards 2 random cards from user's hand; cannot be used if user does not have enough cards to discard; cannot be used for movement| 
-|418| Psycho Mantis+| 10| character| use| -| -| -| ITGL| 3x6 target area; disorients target; lasts 3 turns; cannot be used in Link Mode| +|418| Psycho Mantis+| 10| character| use| -| -| -| ITGL|-||-| 3x6 target area; disorients target; lasts 3 turns; cannot be used in Link Mode| 
-|419| Mei Ling+| 4| character| use| -| -| -| MGS1| doubles allies'​ interference effects; lasts 40 cost| +|419| Mei Ling+| 4| character| use| -| -| -| MGS1|-||-| doubles allies'​ interference effects; lasts 40 cost| 
-|420| Genola+| 13| character| use| -| -| -| ITGL| all living characters within range faint except user| +|420| Genola+| 13| character| use| -| -| -| ITGL|-||-| all living characters within range (5x9 area) faint except user| 
-|421| Solid Snake (MGS1)+| 7| character| use| -| -| -| MGS1| restore'​s user's HP by 800| +|421| Solid Snake (MGS1)+| 7| character| use| -| -| -| MGS1|-||-| restore'​s user's HP by 800| 
-|422| Naomi Hunter+| 4| character| use| -| -| -| MGS1| restores user's HP by 10 every 5 cost; lasts until 200 HP is recovered| +|422| Naomi Hunter+| 4| character| use| -| -| -| MGS1|-||-| restores user's HP by 10 every 5 cost; lasts until 200 HP is recovered| 
-|423| Meryl Silverburgh+| 0| character| cost reducer| -| -| -| MGS1| reduces user's cost by 1/2; cannot be used for movement| +|423| Meryl Silverburgh+| 0| character| cost reducer| -| -| -| MGS1|-||-| reduces user's cost by 1/2; cannot be used for movement| 
-|424| Gurlukovich Sld.+| 4| character| use| -| -| -| MGS2| can move 5 blocks| +|424| Gurlukovich Sld.+| 4| character| use| -| -| -| MGS2|-|500|-| can move 5 blocks| 
-|425| Emma Emmerich+| 4| character| equip| -| -| -| MGS2| total frontal/​side evasion until user's next turn; all equip destroyed; lasts 1 turn| +|425| Emma Emmerich+| 4| character| equip| -| -| -| MGS2|-|200|-| total frontal/​side evasion until user's next turn; all equip destroyed; lasts 1 turn| 
-|426| Fortune+| 8| character| equip| -| -| -| SBST| total evasion of the next 20 bullets| +|426| Fortune+| 8| character| equip| -| -| -| SBST|-|500|-| total evasion of the next 20 bullets| 
-|427| Vamp+| 7| character| equip| -| -| -| MGS2| recovers user's HP equal to 1/2 of damage dealt to enemy; lasts 3 turns| +|427| Vamp+| 7| character| equip| -| -| -| MGS2|-|200|-| recovers user's HP equal to 1/2 of damage dealt to enemy; lasts 3 turns| 
-|428| Solid Snake (MGS2)+| 4| character| equip| -| -| -| MGS2| user can hang off ledges for 90 cost| +|428| Solid Snake (MGS2)+| 4| character| equip| -| -| -| MGS2|-|200|-| user can hang off ledges for 90 cost| 
-|429| Iriqois Pliskin+| 4| character| equip| -| -| -| MGS2| Reveals IR sensors; user's HP -1 per cost; lasts 6 turns| +|429| Iriqois Pliskin+| 4| character| equip| -| -| -| MGS2|-|100|-| Reveals IR sensors; user's HP -1 per cost; lasts 6 turns| 
-|430| Solidus Snake+| 7| character| CQC| 80x3| 100| -| MGS2| not effective vs. machines| +|430| Solidus Snake+| 7| character| CQC| 80x3| 100| -| MGS2|-|400|-| not effective vs. machines| 
-|431| Mass-Produced RAY| 20| character| use| 100| 100| -| SBST| 5 random attacks; cannot be used for movement| +|431| Mass-Produced RAY| 20| character| use| 100| 100| -| SBST|-|500|-| 5 random attacks; cannot be used for movement| 
-|432| Jennifer+| 4| character| use| -| -| -| MGS2| user's added cost is converted into 10 damage/​cost;​ lasts until user's next turn| +|432| Jennifer+| 4| character| use| -| -| -| MGS2|-|100|-| user's added cost is converted into 10 damage/​cost;​ lasts until user's next turn| 
-|433| Olga Gurlukovich+| 4| character| draw| -| -| -| MGS2| user draws 3 cards| +|433| Olga Gurlukovich+| 4| character| draw| -| -| -| MGS2|-|200|-| user draws 3 cards| 
-|434| Johnny Sasaki+| 4| character| draw| -| -| -| MGS2| user discards hand, then  draws six new cards| +|434| Johnny Sasaki+| 4| character| draw| -| -| -| MGS2|-|200|-| user discards hand, then  draws six new cards| 
-|435| Raiden+| 4| character| move| -| -| -| MGS2| can move 3 squares in one   ​direction;​ ignore open spaces & enemies en route; add KDWN to enemies in user's path| +|435| Raiden+| 4| character| move| -| -| -| MGS2|-|300|-| can move 3 squares in one   ​direction;​ ignore open spaces & enemies en route; add KDWN to enemies in user's path| 
-|436| Gurlogon+| 10| character| use| -| -| -| SBST| 9x9 aoe; adds 20 cost to all enemies in aoe| +|436| Gurlogon+| 10| character| use| -| -| -| SBST|-||-| 9x9 aoe; adds 20 cost to all enemies in aoe| 
-|437| Solid Snake (MG)+| 4| character| equip| -| -| -| CHRN| used loading weapon cards return to user's hand| +|437| Solid Snake (MG)+| 4| character| equip| -| -| -| CHRN|-|300|-| used loading weapon cards return to user's hand| 
-|438| Machinegun Kid+| 4| character| equip| -| -| -| CHRN| universal loading card for any SMG or machine gun| +|438| Machinegun Kid+| 4| character| equip| -| -| -| CHRN|-|100|-| universal loading card for any SMG or machine gun| 
-|439| Fire Trooper+| 7| character| flamethrower| 120| 85| -| CHRN| aoe narrows from 5 squares; ​ anti-armor; add BURN| +|439| Fire Trooper+| 7| character| flamethrower| 120| 85| -| CHRN|-|200|-| aoe narrows from 5 squares; ​ anti-armor; add BURN| 
-|440| Metal Gear+| 15| character| use| 30| 100| -| CHRN| attacks everything on screen; add BLEED; cannot be used for movement| +|440| Metal Gear+| 15| character| use| 30| 100| -| CHRN|-||-| attacks everything on screen; add BLEED; cannot be used for movement| 
-|441| Running Man+| 4| character| move| -| -| -| ULMT| can move 8 blocks| +|441| Running Man+| 4| character| move| -| -| -| ULMT|-|500|-| can move 8 blocks| 
-|442| Solid Snake (MG2)+| 7| character| equip| -| -| -| CHRN| increases user's max HP by 200 while equipped| +|442| Solid Snake (MG2)+| 7| character| equip| -| -| -| CHRN|-|300|-| increases user's max HP by 200 while equipped| 
-|443| Chris Jenner+| 4| character| equip| -| -| -| CHRN| resist KDWN; converts KDWN into 10 damage; lasts 10 turns| +|443| Chris Jenner+| 4| character| equip| -| -| -| CHRN|-|100|-| resist KDWN; converts KDWN into 10 damage; lasts 10 turns| 
-|444| Marrionette Owl+| 4| character| equip| -| -| -| CHRN| In search mode,  doubles visual range; screen turns to night vision; lasts 50 cost| +|444| Marrionette Owl+| 4| character| equip| -| -| -| CHRN|-|100|-| In search mode,  doubles visual range; screen turns to night vision; lasts 50 cost| 
-|445| Viper+| 4| character| attach| -| -| -| CHRN| destroys 1 assault rifle card   in target'​s hand on hit; lasts 6 weapon uses| +|445| Viper+| 4| character| attach| -| -| -| CHRN|-|200|-| destroys 1 assault rifle card   in target'​s hand on hit; lasts 6 weapon uses| 
-|446| Pyro Bison+| 8| character| flamethrower| 160| 85| -| CHRN| 3x4 aoe; anti-armor; add BURN| +|446| Pyro Bison+| 8| character| flamethrower| 160| 85| -| CHRN|-|200|-| 3x4 aoe; anti-armor; add BURN| 
-|447| Metal Gear Gander+| 20| character| use| 150| 100| -| CHRN| attacks 5 targets at random; cannot be used for movement| +|447| Metal Gear Gander+| 20| character| use| 150| 100| -| CHRN|-|500|-| attacks 5 targets at random; cannot be used for movement| 
-|448| Ideaspy 2.5+| 4| character| cost reducer| -| -| -| CHRN| all card costs 1/2 for 5 turns; costs saved accumulate on start of 6th turn| +|448| Ideaspy 2.5+| 4| character| cost reducer| -| -| -| CHRN|-|100|-| all card costs 1/2 for 5 turns; costs saved accumulate on start of 6th turn| 
-|449| Gillian Seed+| 5| character| attach| -| -| -| CHRN| HIT 100% for attached weapon; weapon cost +5; lasts 1 weapon use| +|449| Gillian Seed+| 5| character| attach| -| -| -| CHRN|-|300|-| HIT 100% for attached weapon; weapon cost +5; lasts 1 weapon use| 
-|450| Mika Slayton+| 4| character| draw| -| -| -| CHRN| user discards 2 cards, ally draws 3 cards| +|450| Mika Slayton+| 4| character| draw| -| -| -| CHRN|-|100|-| user discards 2 cards, ally draws 3 cards| 
-|451| Metal Gear D (revised)| 15| character| use| 200| 100| -| CHRN| 5x6 aoe (every other square); cannot be used for movement| +|451| Metal Gear D (revised)| 15| character| use| 200| 100| -| CHRN|2500|500|-| 5x6 aoe (every other square); cannot be used for movement|167 Metal Gear Mk-II
-|452| Jonathan Ingram+| 0| character| cost reducer| -| -| -| CHRN| reduces user's cost by 20; cannot be used for movement| +|452| Jonathan Ingram+| 0| character| cost reducer| -| -| -| CHRN|-|500|-| reduces user's cost by 20; cannot be used for movement| 
-|453| Tony Redwood+| 15| character| use| -| -| -| CHRN| sets everyone'​s HIT at 100%; lasts 2 turn| +|453| Tony Redwood+| 15| character| use| -| -| -| CHRN|-|400|-| sets everyone'​s HIT at 100%; lasts 2 turn| 
-|454| Karen Hojo+| 4| character| draw| -| -| -| CHRN| ally discards 2 cards; user draws 3| +|454| Karen Hojo+| 4| character| draw| -| -| -| CHRN|-|100|-| ally discards 2 cards; user draws 3| 
-|455| Ed Brown+| 8| character| use| -| -| -| CHRN| All REA blocked; lasts 3 turns| +|455| Ed Brown+| 8| character| use| -| -| -| CHRN|-|200|-| All REA blocked; lasts 3 turns| 
-|456| Jehuty+| 12| character| reset| -| -| -| CHRN| all decks and effects returned to default| +|456| Jehuty+| 12| character| reset| -| -| -| ULMT|-|500|-| all decks and effects returned to default| 
-|457| ADA+| 4| character| cost reducer| -| -| -| CHRN| All cards used for movement cost 1; lasts 5 turns| +|457| ADA+| 4| character| cost reducer| -| -| -| CHRN|-|200|-|All cards used for movement cost 1; lasts 5 turns| 
-|458| GRU Soldier+| 6| character| move| -| -| -| MGS3| can move 5 squares| +|458| GRU Soldier+| 6| character| move| -| -| -| MGS3|-|500|-| can move 5 squares| 
-|459| Ocelot Unit+| 4| character| move| -| -| -| SBSS| can move 7 squares| +|459| Ocelot Unit+| 4| character| move| -| -| -| SBSS|-|500|-| can move 7 squares| 
-|460| Major Zero+| 4| character| equip| -| -| -| MGS3| in search mode, all enemies appear on screen; lasts 3 turns| +|460| Major Zero+| 4| character| equip| -| -| -| MGS3|-|100|-| in search mode, all enemies appear on screen; lasts 3 turns| 
-|461| V.B. Volgin+| 4| character| attach| -| -| -| MGS3| destroys 2 handgun cards in target'​s hand on hit; lasts 6 weapon uses| +|461| V.B. Volgin+| 4| character| attach| -| -| -| MGS3|-|100|-| destroys 2 handgun cards in target'​s hand on hit; lasts 6 weapon uses| 
-|462| N.S. Sokolov+| 4| character| attach| -| -| -| MGS3| adds anti-armor,​ATK +10; lasts 4 weapon uses| +|462| N.S. Sokolov+| 4| character| attach| -| -| -| MGS3|-|200|-| adds anti-armor,​ATK +10; lasts 4 weapon uses| 
-|463| The Boss+| 9| character| link| -| -| -| MGS3| ATK +30; links to CQC-type attacks| +|463| The Boss+| 9| character| link| -| -| -| MGS3|-||-| ATK +30; links to CQC-type attacks| 
-|464| The Fury+| 7| character| flamethrower| 80| 95| -| MGS3| (3x2)+1 aoe; anti-armor; adds BURN| +|464| The Fury+| 7| character| flamethrower| 80| 95| -| MGS3|-|300|-| (3x2)+1 aoe; anti-armor; adds BURN| 
-|465| Shagohod+| 20| character| use| 250| 100| -| SBSS| 9x9(!) aoe; cannot be used for movement; hits user as well| +|465| Shagohod+| 20| character| use| 250| 100| -| SBSS|-|500|-| 9x9(!) aoe; cannot be used for movement; hits user as well| 
-|466| Eva+| 5| character| use| -| -| -| MGS3| No living enemy within 3 squares can use CQC; lasts 30 cost| +|466| Eva+| 5| character| use| -| -| -| MGS3|-|200|-| No living enemy within 3 squares can use CQC; lasts 30 cost| 
-|467| A.L. Granin+| 0| character| cost reducer| -| -| -| MGS3| sets user's cost to 30| +|467| A.L. Granin+| 0| character| cost reducer| -| 100| -| MGS3|||| sets user's cost to 30| 
-|468| Skull Suit| 7| item| equip| -| -| 80| ITGL| reduces 1 attack by 20; lasts 1 use; Snake only| +|468| Skull Suit| 7| item| equip| -| -| 80| ITGL|-||-| reduces 1 attack by 20; lasts 1 use; Snake only| 
-|469| XM8+| 9| weapon| use| 30x5| 70| -| SBSS| can move 6 squares; adds random status effect on hit| +|469| XM8+| 9| weapon| use| 30x5| 70| -| SBSS|-|200|-| can move 6 squares; adds random status effect on hit| 
-|470| Mr. Sigint+| 4| character| draw| -| -| -| MGS3| user draws 3 cards/turn; reshuffle cost is 20; lasts 5 turns| +|470| Mr. Sigint+| 4| character| draw| -| -| -| MGS3|-|200|-| user draws 3 cards/turn; reshuffle cost is 20; lasts 5 turns| 
-|471| Paramedic+| 4| character| equip| -| -| -| SBSS| when attacked, user's cost is reduced by damage taken/20; lasts 4 turns| +|471| Paramedic+| 4| character| equip| -| -| -| SBSS|-|300|-| when attacked, user's cost is reduced by damage taken/20; lasts 4 turns| 
-|472| Lt. Raikov+| 4| character| equip| -| -| -| MGS3| when attacked, enemy'​s cost is increased by number of attacks against the user; lasts 4 turns| +|472| Lt. Raikov+| 4| character| equip| -| -| -| MGS3|-|400|-| when attacked, enemy'​s cost is increased by number of attacks against the user; lasts 4 turns| 
-|473| The Sorrow+| 4| character| use| -| -| -| MGS3| no living unit can move; user's HP is halved; lasts 2 turns| +|473| The Sorrow+| 4| character| use| -| -| -| MGS3|-|200|-| no living unit can move; user's HP is halved; lasts 2 turns| 
-|474| The End+| 7| character| link| -| -| -| MGS3| attacks 9 or more blocks away have +80% HIT; links to shots of 9 or more blocks| +|474| The End+| 7| character| link| -| -| -| MGS3|-|300|-| attacks 9 or more blocks away have +80% HIT; links to shots of 9 or more blocks| 
-|475| The Fear+| 7| character| equip| -| -| -| MGS3| ATK +20 when user has a status ailment; lasts 30 cost| +|475| The Fear+| 7| character| equip| -| -| -| MGS3|-|300|-| ATK +20 when user has a status ailment; lasts 30 cost| 
-|476| The Pain+| 4| character| equip| -| -| -| SBSS| Deals damage equal to damage taken by user to attacking enemy; lasts 4 turns| +|476| The Pain+| 4| character| equip| -| -| -| SBSS|-|300|-| Deals damage equal to damage taken by user to attacking enemy; lasts 4 turns| 
-|477| Instant Ramen+| 4| item| use| -| -| -| MGS3| restores user's HP by 150| +|477| Instant Ramen+| 4| item| use| -| -| -| MGS3|-|100|-| restores user's HP by 150| 
-|478| Fatman+| 4| character| use| -| -| -| MGS3| all mines already placed get ATK +50; can be stacked 4 times| +|478| Fatman+| 4| character| use| -| -| -| MGS2|-|300|-| all mines already placed get ATK +50; can be stacked 4 times| 
-|479| Harrier II| 10| character| use| 250| 100| -| MGS2| 3-square diamond aoe; activates after 5 cost| +|479| Harrier II| 10| character| use| 250| 100| -| MGS2|-|400|-| 3-square diamond aoe; activates after 5 cost| 
-|480| Rosemary+| 4| character| use| -| -| -| MGS2| adds user's REST to ally's next turn| +|480| Rosemary+| 4| character| use| -| -| -| MGS2|-|300|-| adds user's REST to ally's next turn| 
-|481| Arsenal Gear+| 20| character| use| 350| 100| -| MGS2| 3x5 aoe in front of user; cannot be used for movement| +|481| Arsenal Gear+| 20| character| use| 350| 100| -| MGS2|-|500|-| 3x5 aoe in front of user; cannot be used for movement| 
-|482| Funamushi+| 6| item| attach| -| -| -| MGS2| destroys all HP recovery cards in target'​s hand; lasts 3 weapon uses| +|482| Funamushi+| 6| item| attach| -| -| -| MGS2|-|100|-| destroys all HP recovery cards in target'​s hand; lasts 3 weapon uses| 
-|483| Hind D+| 10| character| use| special| 100| -| ITGL| deals 200x #of equipped cards; all equipped cards destroyed| +|483| Hind D+| 10| character| use| special| 100| -| ITGL|||| deals 200x #of equipped cards; all equipped cards destroyed| 
-|484| Decoy Octopus+| 6| character| use| -| -| -| MGS1| all damage taken by user will be added to ally's HP; lasts 4 turns| +|484| Decoy Octopus+| 6| character| use| -| -| -| MGS1|||| all damage taken by user will be added to ally's HP; lasts 4 turns| 
-|485| M1A2| 12| character| use| special| 100| -| MGS1| attack equal to user's 100+HP/2; user's HP 1/2; 2 block radius aoe| +|485| M1A2| 12| character| use| special| 100| -| MGS1|||| attack equal to user's 100+HP/2; user's HP 1/2; 2 block radius aoe| 
-|486| Donald Anderson+| 4| character| use| -| -| -| MGS1| turns search mode on/off; cannot be used in story mode| +|486| Donald Anderson+| 4| character| use| -| -| -| MGS1|||| turns search mode on/off; cannot be used in story mode| 
-|487| Teliko Freedman+| 5| character| use| -| -| -| CHRN| traps have no effect; lasts 2 turns; after use, card is removed from deck for remainder of current mission| +|487| Teliko Freedman+| 5| character| use| -| -| -| CHRN|-|200|-| traps have no effect; lasts 2 turns; after use, card is removed from deck for remainder of current mission| 
-|488| Jeff Jones| 4| character| use| -| -| -| CHRN| all damage taken by user until user's next turn is added to the first hit of user's next attack; lasts until user's next turn| +|488| Jeff Jones| 4| character| use| -| -| -| CHRN|-|400|-| all damage taken by user until user's next turn is added to the first hit of user's next attack; lasts until user's next turn| 
-|489| La Clown+| 4| character| use| -| -| -| CHRN| user and ally change positions| +|489| La Clown+| 4| character| use| -| -| -| CHRN|-|200|-| user and ally change positions| 
-|490| William L. Fleming| 4| character| equip| -| -| -| CHRN| user resists QUICK DEATH; lasts 3 turns| +|490| William L. Fleming| 4| character| equip| -| -| -| CHRN|-|200|-| user resists QUICK DEATH; lasts 3 turns| 
-|491| Elsie & Francis+| 6| character| use| -| -| -| CHRN| affected enemy must deal at least 300 damage to user in its 3 turns or enemy will be OOA on 4th turn; can only be used if behind adjacent enemy| +|491| Elsie & Francis+| 6| character| use| -| -| -| CHRN|-|400|-| affected enemy must deal at least 300 damage to user in its 3 turns or enemy will be OOA on 4th turn; can only be used if behind adjacent enemy| 
-|492| No. 16| 4| character| use| -| -| -| CHRN| user resists CONFUSE, SLEEP, and FAINT; lasts 3 turns| +|492| No. 16| 4| character| use| -| -| -| CHRN|-|300|-| user resists CONFUSE, SLEEP, and FAINT; lasts 3 turns| 
-|493| Roger McCoy+| 4| character| reset| -| -| -| CHRN| resets user's deck to default| +|493| Roger McCoy+| 4| character| reset| -| -| -| CHRN|-|100|-| resets user's deck to default| 
-|494| Kodoque+| 30| character| use| 300| 100| -| ULMT| huge cone (center 10) aoe; cannot be used for movement| +|494| Kodoque+| 30| character| use| 300| 100| -| ULMT|-|500|-| huge cone (center 10) aoe; cannot be used for movement| 
-|495| Sabata| 4| character| attach| -| -| -| ULMT| changes aoe for Gun del Sol/Hell| +|495| Sabata| 4| character| attach| -| -| -| ULMT|-|400|-| changes aoe for Gun del Sol/Hell| 
-|496| Otenko-sama+| 4| character| attach| -| -| -| ULMT| changes aoe for Gun del Sol/Hell| +|496| Otenko-sama+| 4| character| attach| -| -| -| ULMT|-|400|-| changes aoe for Gun del Sol/Hell| 
-|497| Slasher Hawk+| 4| character| use| 100| 100| -| CHRN| +100 ATK for each Slasher Hawk card played on the same turn| +|497| Slasher Hawk+| 4| character| use| 100| 100| -| CHRN|-|100|-| +100 ATK for each Slasher Hawk card played on the same turn| 
-|498| Wolf Dog+| 4| character| attach| -| -| -| MGS1| destroys all armor cards equipped on target on hit; lasts 4 turns| +|498| Wolf Dog+| 4| character| attach| -| -| -| MGS1|-||-| destroys all armor cards equipped on target on hit; lasts 4 turns| 
-|499| Dirty Duck+| 5| character| use| -| -| -| CHRN| pulls target to 1 block in front of user| +|499| Dirty Duck+| 5| character| use| -| -| -| CHRN|-|100|-| pulls target to 1 block in front of user| 
-|500| Red Blaster+| 4| character| equip| -| -| -| CHRN| all traps cost 1 to use; user cannot shoot; lasts 50 cost| +|500| Red Blaster+| 4| character| equip| -| -| -| CHRN|-|100|-| all traps cost 1 to use; user cannot shoot; lasts 50 cost| 
-|501| Dr. Kio Marv+| 4| character| equip| -| -| -| CHRN| 600 bonus points per enemy killed in aoe attack; lasts 50 cost| +|501| Dr. Kio Marv+| 4| character| equip| -| -| -| CHRN|-|100|-| 600 bonus points per enemy killed in aoe attack; lasts 50 cost| 
-|502| Pit Trap+| 4| support| trap| -| -| -| MGS3| stops movement on or through square set on; prevents movement for 1 turn| +|502| Pit Trap+| 4| support| trap| -| -| -| MGS3|-|200|-| stops movement on or through square set on; prevents movement for 1 turn| 
-|503| Jam+| 4| support| trap| -| -| -| MGS3| stops shooting on square set on| +|503| Jam+| 4| support| trap| -| -| -| MGS3|-|200|-| stops shooting on square set on| 
-|504| Blitz+| 4| support| trap| -| -| -| MGS3| stops REA on square set on| +|504| Blitz+| 4| support| trap| -| -| -| MGS3|-|100|-| stops REA on square set on| 
-|505| Military Gain+| 4| support| trap| -| -| -| MGS3| while on set square,user gains 1000 bonus points for each enemy killed| +|505| Military Gain+| 4| support| trap| -| -| -| MGS3|-|200|-| while on set square,user gains 1000 bonus points for each enemy killed| 
-|506| Tent+| 4| support| trap| -| -| -| MGS3| gain +20% HP per turn while standing on square set on| +|506| Tent+| 4| support| trap| -| -| -| MGS3|-|300|-| gain +20% HP per turn while standing on square set on| 
-|507| Front Lines+| 4| support| trap| -| -| -| MGS3| gain +20 HIT while standing on square set on| +|507| Front Lines+| 4| support| trap| -| -| -| MGS3|-|100|-| gain +20 HIT while standing on square set on| 
-|508| Headquarters+| 4| support| trap| -| -| -| MGS3| remove status ailment while standing on square set on| +|508| Headquarters+| 4| support| trap| -| -| -| MGS3|-|300|-| remove status ailment while standing on square set on| 
-|509| Disarmament+| 4| support| trap| -| -| -| MGS3| 1 random equip destroyed while standing on square set on| +|509| Disarmament+| 4| support| trap| -| -| -| MGS3|-|300|-| 1 random equip destroyed while standing on square set on| 
-|510| Supply Cut+| 4| support| trap| -| -| -| MGS3| gain +15 cost per turn while standing/​moving through square set on| +|510| Supply Cut+| 4| support| trap| -| -| -| MGS3|-|100|-| gain +15 cost per turn while standing/​moving through square set on| 
-|511| Attrition+| 4| support| trap| -| -| -| SBSS| while trap exists, no one can recover HP; can be destroyed by stepping on square set on| +|511| Attrition+| 4| support| trap| -| -| -| SBSS|-|200|-| while trap exists, no one can recover HP; can be destroyed by stepping on square set on| 
-|512| Urban Warfare+| 4| support| trap| -| -| -| SBSS| while trap exists, no one can shoot; can be destroyed by stepping on square set on| +|512| Urban Warfare+| 4| support| trap| -| -| -| SBSS|-||-| while trap exists, no one can shoot; can be destroyed by stepping on square set on| 
-|513| Ambush+| 4| support| trap| -| -| -| SBSS| while trap exists, no one can use CQC; can be destroyed by stepping on square set on| +|513| Ambush+| 4| support| trap| -| -| -| SBSS|-|400|-| while trap exists, no one can use CQC; can be destroyed by stepping on square set on| 
-|514| ATK Linkage+| 4| support| link| -| -| -| MGS3| ATK +10; links to shots/​CQC ​ of 4 blocks or more| +|514| ATK Linkage+| 4| support| link| -| -| -| MGS3|-|300|-| ATK +10; links to shots/​CQC ​ of 4 blocks or more| 
-|515| Cost Linkage+| 4| support| link| -| -| -| MGS3| cost -2; links to shots/CQC of 4 blocks or more| +|515| Cost Linkage+| 4| support| link| -| -| -| MGS3|-|100|-| cost -2; links to shots/CQC of 4 blocks or more| 
-|516| Cost+ Linkage+| 4| support| link| -| -| -| MGS3| target cost +2; links to shots/CQC of 4 blocks or more| +|516| Cost+ Linkage+| 4| support| link| -| -| -| MGS3|-|200|-| target cost +2; links to shots/CQC of 4 blocks or more| 
-|517| Add KDWN Linkage+| 4| support| link| -| -| -| MGS3| add KDWN; links to shots/CQC of 4 blocks or more| +|517| Add KDWN Linkage+| 4| support| link| -| -| -| MGS3|-|200|-| add KDWN; links to shots/CQC of 4 blocks or more| 
-|518| HIT Linkage+| 4| support| link| -| -| -| MGS3| HIT +20; links to shots/CQC of 4 blocks or more| +|518| HIT Linkage+| 4| support| link| -| -| -| MGS3|-|100|-| HIT +20; links to shots/CQC of 4 blocks or more| 
-|519| Ammo Linkage+| 4| support| link| -| -| -| MGS1| ammo +1; links to shots of of 2 shots or more and of 4 blocks or more| +|519| Ammo Linkage+| 4| support| link| -| -| -| MGS1|-||-| ammo +1; links to shots of of 2 shots or more and of 4 blocks or more| 
-|520| Add AP Linkage+| 4| support| link| -| -| -| MGS3| add anti-armor; links to shots/CQC of 4 blocks or more| +|520| Add AP Linkage+| 4| support| link| -| -| -| MGS3|-|100|-| add anti-armor; links to shots/CQC of 4 blocks or more| 
-|521| Dstry Equip. Linkage+| 4| support| link| -| -| -| MGS1| add destroy equip; links to shots/CQC of 4 blocks or more| +|521| Dstry Equip. Linkage+| 4| support| link| -| -| -| MGS1|-||-| add destroy equip; links to shots/CQC of 4 blocks or more| 
-|522| Counter Block Linkage+| 4| support| link| -| -| -| MGS3| prevents target from REA; links  to shots/CQC of 4 blocks or more| +|522| Counter Block Linkage+| 4| support| link| -| -| -| MGS3|-|100|-| prevents target from REA; links  to shots/CQC of 4 blocks or more| 
-|523| Defense Linkage+| 4| support| link| -| -| -| MGS2| damage taken -60; links to attack on the user| +|523| Defense Linkage+| 4| support| link| -| -| -| MGS2|-|200|-| damage taken -60; links to attack on the user| 
-|524| Draw Linkage+| 4| support| link| -| -| -| MGS2| Draw 3 cards; links to another linkage card| +|524| Draw Linkage+| 4| support| link| -| -| -| MGS2|-|300|-| Draw 3 cards; links to another linkage card| 
-|525| Recovery Linkage+| 4| support| link| -| -| -| MGS2| HP +60; links to an attack on the user| +|525| Recovery Linkage+| 4| support| link| -| -| -| MGS2|-|200|-| HP +60; links to an attack on the user| 
-|526| Action+ Linkage+| 4| support| link| -| -| -| MGS1| REST +1; links to card being drawn| +|526| Action+ Linkage+| 4| support| link| -| -| -| MGS1|-|500|-| REST +1; links to card being drawn| 
-|527| M61A2 Vulcan| 14| gatling gun| use| 20x20| 50| -| ITGL| anti-armor| +|527| M61A2 Vulcan| 14| gatling gun| use| 20x20| 50| -| ITGL|-||-| anti-armor| 
-|528| Glock 18| 4| pistol| equip| ​90| 85| 80| SBST| 9mmadd 1 cost/hit to target| +|528| Glock 18| 4| pistol| equip| ​90x3| 85| 80| SBST|-|300| 9mmadd 1 cost/hit to target| 
-|529| AN94 Abakan+| 8| rifle| equip| ​60| 80| 10| SBST| 5.45mmanti-armor; ​ destroy equip; add BLEED| +|529| AN94 Abakan+| 8| rifle| equip| ​60x5| 80| 10| SBST|-|300| 5.45mmanti-armor; ​ destroy equip; add BLEED| 
-|530| Railgun+| 11| weapon| use| 200| 100| -| SBST| anti-armor; 7x1 aoe| +|530| Railgun+| 11| weapon| use| 200| 100| -| SBST|-|400|-| anti-armor; 7x1 aoe| 
-|531| RGB6+| 6| grenade launcher| equip| -| -| -| CHRN| extends throwing range  of grenade-type cards| +|531| RGB6+| 6| grenade launcher| equip| -| -| -| CHRN|-|200|-| extends throwing range  of grenade-type cards| 
-|532| Handgun+| 4| pistol| equip| ​60| 90| 0| CHRN| 9mm| +|532| Handgun+| 4| pistol| equip| ​60x2| 90| 0| CHRN|-|100| 9mm| 
-|533| M79 (AP ammo)| 5| grenade launcher| use| special| 100| 0| CHRN| ATK equals (100-(currentHP%))x4;​ ATK cannot drop below 1; unlimited range, HIT always 100%; anti-armor| +|533| M79 (AP ammo)| 5| grenade launcher| use| special| 100| 0| CHRN|-|300|-| ATK equals (100-(currentHP%))x4;​ ATK cannot drop below 1; unlimited range, HIT always 100%; anti-armor| 
-|534| SMG+| 7| SMG| equip| ​80| 85| 0| CHRN| 9mmcost of attacking=0 if attack does 0 damage; 1+3+(5x2) aoe| +|534| SMG+| 7| SMG| equip| ​80x4| 85| 0| CHRN|-|200| 9mmcost of attacking=0 if attack does 0 damage; 1+3+(5x2) aoe| 
-|535| Super Dragon| 0| rocket launcher| use| special| 100| 0| CHRN| ATK = cost   x 15; HIT always 100%; anti-armor| +|535| Super Dragon| 0| rocket launcher| use| special| 100| 0| CHRN|-|400|-| ATK = cost   x 15; HIT always 100%; anti-armor| 
-|536| Cobray M11| 6| SMG| equip| ​50| 80| 100| CHRN| 9mmATK x1.5 if countering;​(3x2)+3 aoe| +|536| Cobray M11| 6| SMG| equip| ​100x4| 80| 100| CHRN|-|100| 9mmATK x1.5 if countering;​(3x2)+3 aoe| 
-|537| MK22+| 5| pistol| use| 70| 70| 0| MGS3| 50% chance of SLEEP on hit| +|537| MK22+| 5| pistol| use| 70x1| 70| 0| MGS3|-|100|-| 50% chance of SLEEP on hit| 
-|538| M1911A1| 5| pistol| equip| ​30| 90| 0| MGS3| 45 CalATK x2 if not  in alert mode| +|538| M1911A1| 5| pistol| equip| ​30x3| 90| 0| MGS3|-|100| 45 CalATK x2 if not  in alert mode| 
-|539| Saru-Gun-Shake| 5| pistol| equip| ​10| 70| 0| MGS3| 45 Caldamage taken 1/2 while equipped; 20% chance of SLEEP on hit; points 1/2| +|539| Saru-Gun-Shake| 5| pistol| equip| ​10x3| 70| 0| MGS3|-|400| 45 Caldamage taken 1/2 while equipped; 20% chance of SLEEP on hit; points 1/2| 
-|540| AMD-63 Carbine| 7| rifle| ​use50| 80| 10| MGS3| adds KDWN| +|540| AMD-63 Carbine| 7| rifle| ​equip50x2| 80| 10| MGS3|-|200|7.62mm| adds KDWN| 
-|541| AK-47II| 7| rifle| use| 20x4| 80| 0| MGS3| ATK x2 when at max HP| +|541| AK-47II| 7| rifle| use| 20x4| 80| 0| MGS3|-|200|-| ATK x2 when at max HP| 
-|542| Patriot+| 9| rifle| use| 180| 90| 20| SBSS| 5.56mm5x3 aoe| +|542| Patriot+| 9| rifle| use| 180x1| 90| 20| SBSS|-|100| 5.56mm5x3 aoe| 
-|543| Type-17 Pistol| 5| pistol| equip| ​50| 100| 10| MGS3| 7.62mmTarget'​s interference has no effect| +|543| Type-17 Pistol| 5| pistol| equip| ​50x2| 100| 10| MGS3|-|100| 7.62mmTarget'​s interference has no effect| 
-|544| Thompson M1| 5| machine gun| equip| ​100| 95| 0| MGS3| 45 Cal2+(3x2) aoe|                                                             +|544| Thompson M1| 5| machine gun| equip| ​100x2| 95| 0| MGS3|-|300| 45 Cal2+(3x2) aoe|                                                             
-|545| William Tell+| 8| crossbow| use| 150| 75| 0| MGS3| adds BLEED; destroy equip| +|545| William Tell+| 8| crossbow| use| 150x1| 75| 0| MGS3|-|200|-| adds BLEED; destroy equip| 
-|546| G36C+| 10| rifle| equip| ​60| 60| 90| SBSS| anti-armor; destroy equip| +|546| G36C+| 10| rifle| equip| ​60x5| 60| 90| SBSS|-|400|-| anti-armor; destroy equip| 
-|547| XM29| 6| rifle| equip| ​20| 50| 50| MGS3| 5.56mm| +|547| XM29| 6| rifle| equip| ​20x3| 50| 50| MGS3|-|100| 5.56mm| 
-|548| PTRS-1941+| 14| rifle| use| 350| 70| 0| CHRN| anti-armor; add KDWN;  add 5 cost on hit| +|548| PTRS-1941+| 14| rifle| use| 350x1| 70| 0| CHRN|-|300|-| anti-armor; add KDWN;  add 5 cost on hit| 
-|549| ATK Backup+| 6| support| use| -| -| -| MGS2| ally gets ATK +10 on  their next attack| +|549| ATK Backup+| 6| support| use| -| -| -| MGS2|-|300|-| ally gets ATK +10 on  their next attack| 
-|550| HIT Backup+| 5| support| use| -| -| -| MGS2| ally gets HIT +30 on their next attack| +|550| HIT Backup+| 5| support| use| -| -| -| MGS2|-|200|-| ally gets HIT +30 on their next attack| 
-|551| Evade Backup+| 5| support| use| -| -| -| MGS2| ally gets +30% evasion on next attack| +|551| Evade Backup+| 5| support| use| -| -| -| MGS2|-||-| ally gets +30% evasion on next attack| 
-|552| Serum+| 8| support| use| -| -| -| MGS2| cures ally's status ​ ailment| +|552| Serum+| 8| support| use| -| -| -| MGS2|-|100|-| cures ally's status ​ ailment| 
-|553| Remove Trap+| 6| support| use| -| -| -| MGS1| removes 1 trap| +|553| Remove Trap+| 6| support| use| -| -| -| MGS1|-||-| removes 1 trap| 
-|554| Near Def. Support+| 7| support| equip| -| -| -| MGS1| nearby ally's damage is reduced by 100; lasts 5 turns| +|554| Near Def. Support+| 7| support| equip| -| -| -| MGS1|-||-| nearby ally's damage is reduced by 100; lasts 5 turns| 
-|555| Near Atk. Support+| 6| support| equip| -| -| -| MGS1| nearby ally gets ATK +10; lasts 5 turns| +|555| Near Atk. Support+| 6| support| equip| -| -| -| MGS1|-||-| nearby ally gets ATK +10; lasts 5 turns| 
-|556| Projectile Soak+| 5| support| equip| -| -| -| MGS1| projectile damage is added to user's HP; CQC damage doubled| +|556| Projectile Soak+| 5| support| equip| -| -| -| MGS1|-||-| projectile damage is added to user's HP; CQC damage doubled| 
-|557| Close-Range Soak+| 8| support| equip| -| -| -| MGS1| CQC damage is added to user's HP; projectile damage doubled| +|557| Close-Range Soak+| 8| support| equip| -| -| -| MGS1|-||-| CQC damage is added to user's HP; projectile damage doubled| 
-|558| Projectile Counter+| 5| support| equip| -| -| -| MGS1| gunshots are countered; ATK x1.5 if CQC counter| +|558| Projectile Counter+| 5| support| equip| -| -| -| MGS1|-||-| gunshots are countered; ATK x1.5 if CQC counter| 
-|559| Close-Rng Counter+| 5| support| equip| -| -| -| MGS1| CQC attacks are countered; ATK x1.5 if gunshot counter| +|559| Close-Rng Counter+| 5| support| equip| -| -| -| MGS1|-||-| CQC attacks are countered; ATK x1.5 if gunshot counter| 
-|560| Cost Counter+| 5| support| equip| -| -| -| MGS1| returns cost added back to attacker; lasts 1 use| +|560| Cost Counter+| 5| support| equip| -| -| -| MGS1|-||-| returns cost added back to attacker; lasts 1 use| 
-|561| Card Seal+| 6| support| use| -| -| -| MGS1| the card used immediately before this one is unusable by all players; effect lasts until a different card is sealed; cannot be used in Story Mode| +|561| Card Seal+| 6| support| use| -| -| -| MGS1|-||-| the card used immediately before this one is unusable by all players; effect lasts until a different card is sealed; cannot be used in Story Mode| 
-|562| Uniform-R| 6| item| equip| -| -| 100| MGS2| Reduce damage by 100| +|562| Uniform-R+| 6| item| equip| -| -| 100| MGS2|-|500|-| Reduce damage by 100| 
-|563| Uniform-B| 6| item| equip| -| -| 100| MGS2| Reduce damage by 200| +|563| Uniform-B+| 6| item| equip| -| -| 100| MGS2|-|500|-| Reduce damage by 200| 
-|564| Uniform-G| 6| item| equip| -| -| 100| MGS2| Reduce damage by 200| +|564| Uniform-G+| 6| item| equip| -| -| 100| MGS2|-|500|-| Reduce damage by 200| 
-|565| FIM-92A| 7| stinger| use| 260| 100| 0| MGS1| anti-armor; only targets machines; 3x3 aoe|+|565| FIM-92A| 7| stinger| use| 260| 100| 0| MGS1|-|100|-| anti-armor; only targets machines; 3x3 aoe|
  
  
 +Fixed Card 031 "​Vz61"​ being silenced when it is not.
  
- +Revised table from A. Aurelio Miro's [[https://​gamefaqs.gamespot.com/​psp/​928434-metal-gear-acid-2/​faqs/​43341|Deckbuilding/​Card List Guide]]. Fixed card 002 "​FAMAS/​G1"​ mislabelled as an equip card. Fixed card 011 "​AKS74u"​ lack of Silenced.  
-Revised table from A. Aurelio Miro's [[https://​gamefaqs.gamespot.com/​psp/​928434-metal-gear-acid-2/​faqs/​43341|Deckbuilding/​Card List Guide]]. Fixed card 88 typo "Cook Book." Fixed card 378 typo "Super Cook Book." Fixed numbering mistake for cards 490 and 491. Removed extra "​be"​ in cards 231, 232, 512, and 513.+Fixed Card 031 "​Vz61"​ being silenced when it is not. Fixed card 540 "​AMD-63 Carbine"​ mislabelled as a use card. Fixed card 085 and 375 "​Survival Kit" mislabelled as MGS1. Fixed card 086 and 376 "​Medical Kit" mislabelled as MGS1. Fixed card 094 and 384 "Bomb Blast Suit" mislabelled as MGS2. Fixed card 098 and 388 "​Builder Bed" mislabelled as CHRN. Fixed card 121 "Cost -10" mislabelled as MGS2. Fixed card 196 and 478 "​Fatman"​ mislabelled as MGS3. Fixed card 168 "​Jonathan Ingram"​ mislabelled as CHRN. Fixed card 172 and 456 "​Jehuty"​ mislabelled as CHRN. Fixed card 88 typo "Cook Book." Fixed card 209 typo "Gray Murray."​ Fixed card 243 and 524 type "Draw Linkage." Fixed card 378 typo "Super Cook Book." ​Fixed card 143 and 429 typo "​Iriqois Pliskin."​ Fixed shortening of “M15 Grenade.” ​Fixed numbering mistake for cards 490 and 491. Removed extra "​be"​ in cards 231, 232, 512, and 513. Added +s to cards 562, 563, and 564. Fixed missile typos
  • acid2cards.1578857419.txt.gz
  • Last modified: 2020/01/12 19:30
  • by coppert4nk